void GrStencilAndCoverTextContext::TextRun::setPosText(const char text[], size_t byteLength,
                                                       const SkScalar pos[], int scalarsPerPosition,
                                                       const SkPoint& offset) {
    SkASSERT(byteLength == 0 || text != nullptr);
    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);

    SkGlyphCache* glyphCache = this->getGlyphCache();
    SkPaint::GlyphCacheProc glyphCacheProc = SkPaint::GetGlyphCacheProc(fFont.getTextEncoding(),
                                                                        fFont.isDevKernText(),
                                                                        true);

    fTotalGlyphCount = fFont.countText(text, byteLength);
    fInstanceData.reset(InstanceData::Alloc(GrPathRendering::kTranslate_PathTransformType,
                                            fTotalGlyphCount));

    const char* stop = text + byteLength;

    SkTextMapStateProc tmsProc(SkMatrix::I(), offset, scalarsPerPosition);
    SkTextAlignProc alignProc(fFont.getTextAlign());
    FallbackBlobBuilder fallback;
    while (text < stop) {
        const SkGlyph& glyph = glyphCacheProc(glyphCache, &text);
        if (glyph.fWidth) {
            SkPoint tmsLoc;
            tmsProc(pos, &tmsLoc);
            SkPoint loc;
            alignProc(tmsLoc, glyph, &loc);

            this->appendGlyph(glyph, loc, &fallback);
        }
        pos += scalarsPerPosition;
    }

    fFallbackTextBlob = fallback.makeIfNeeded(&fFallbackGlyphCount);
}
Esempio n. 2
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void GrStencilAndCoverTextContext::TextRun::setPosText(const char text[], size_t byteLength,
                                                       const SkScalar pos[], int scalarsPerPosition,
                                                       const SkPoint& offset) {
    SkASSERT(byteLength == 0 || text != nullptr);
    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);

    SkGlyphCache* glyphCache = this->getGlyphCache();
    SkDrawCacheProc glyphCacheProc = fFont.getDrawCacheProc();

    fDraw.reset(GrPathRangeDraw::Create(GrPathRendering::kTranslate_PathTransformType,
                                        fTotalGlyphCount = fFont.countText(text, byteLength)));

    const char* stop = text + byteLength;

    SkTextMapStateProc tmsProc(SkMatrix::I(), offset, scalarsPerPosition);
    SkTextAlignProc alignProc(fFont.getTextAlign());
    FallbackBlobBuilder fallback;
    while (text < stop) {
        const SkGlyph& glyph = glyphCacheProc(glyphCache, &text, 0, 0);
        if (glyph.fWidth) {
            SkPoint tmsLoc;
            tmsProc(pos, &tmsLoc);
            SkPoint loc;
            alignProc(tmsLoc, glyph, &loc);

            this->appendGlyph(glyph, loc, &fallback);
        }
        pos += scalarsPerPosition;
    }

    fFallbackTextBlob.reset(fallback.buildIfInitialized());
}
void GrStencilAndCoverTextContext::onDrawPosText(GrDrawContext* drawContext,
                                                 GrRenderTarget* rt,
                                                 const GrClip& clip,
                                                 const GrPaint& paint,
                                                 const SkPaint& skPaint,
                                                 const SkMatrix& viewMatrix,
                                                 const char text[],
                                                 size_t byteLength,
                                                 const SkScalar pos[],
                                                 int scalarsPerPosition,
                                                 const SkPoint& offset,
                                                 const SkIRect& regionClipBounds) {
    SkASSERT(byteLength == 0 || text != NULL);
    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);

    // nothing to draw
    if (text == NULL || byteLength == 0/* || fRC->isEmpty()*/) {
        return;
    }

    // This is the fast path.  Here we do not bake in the device-transform to
    // the glyph outline or the advances. This is because we do not need to
    // position the glyphs at all, since the caller has done the positioning.
    // The positioning is based on SkPaint::measureText of individual
    // glyphs. That already uses glyph cache without device transforms. Device
    // transform is not part of SkPaint::measureText API, and thus we use the
    // same glyphs as what were measured.

    this->init(rt, clip, paint, skPaint, byteLength, kMaxPerformance_RenderMode, viewMatrix,
               regionClipBounds);

    SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();

    const char* stop = text + byteLength;

    SkTextMapStateProc tmsProc(SkMatrix::I(), offset, scalarsPerPosition);
    SkTextAlignProc alignProc(fSkPaint.getTextAlign());
    while (text < stop) {
        const SkGlyph& glyph = glyphCacheProc(fGlyphCache, &text, 0, 0);
        if (glyph.fWidth) {
            SkPoint tmsLoc;
            tmsProc(pos, &tmsLoc);
            SkPoint loc;
            alignProc(tmsLoc, glyph, &loc);

            this->appendGlyph(drawContext, glyph, loc);
        }
        pos += scalarsPerPosition;
    }

    this->finish(drawContext);
}
Esempio n. 4
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void GrTextUtils::DrawPosTextAsPath(GrContext* context,
                                    GrDrawContext* dc,
                                    const SkSurfaceProps& props,
                                    const GrClip& clip,
                                    const SkPaint& origPaint, const SkMatrix& viewMatrix,
                                    const char text[], size_t byteLength,
                                    const SkScalar pos[], int scalarsPerPosition,
                                    const SkPoint& offset, const SkIRect& clipBounds) {
    // setup our std paint, in hopes of getting hits in the cache
    SkPaint paint(origPaint);
    SkScalar matrixScale = paint.setupForAsPaths();

    SkMatrix matrix;
    matrix.setScale(matrixScale, matrixScale);

    // Temporarily jam in kFill, so we only ever ask for the raw outline from the cache.
    paint.setStyle(SkPaint::kFill_Style);
    paint.setPathEffect(nullptr);

    SkPaint::GlyphCacheProc    glyphCacheProc = paint.getGlyphCacheProc(true);
    SkAutoGlyphCache           autoCache(paint, &props, nullptr);
    SkGlyphCache*              cache = autoCache.getCache();

    const char*        stop = text + byteLength;
    SkTextAlignProc    alignProc(paint.getTextAlign());
    SkTextMapStateProc tmsProc(SkMatrix::I(), offset, scalarsPerPosition);

    // Now restore the original settings, so we "draw" with whatever style/stroking.
    paint.setStyle(origPaint.getStyle());
    paint.setPathEffect(origPaint.getPathEffect());

    while (text < stop) {
        const SkGlyph& glyph = glyphCacheProc(cache, &text);
        if (glyph.fWidth) {
            const SkPath* path = cache->findPath(glyph);
            if (path) {
                SkPoint tmsLoc;
                tmsProc(pos, &tmsLoc);
                SkPoint loc;
                alignProc(tmsLoc, glyph, &loc);

                matrix[SkMatrix::kMTransX] = loc.fX;
                matrix[SkMatrix::kMTransY] = loc.fY;
                GrBlurUtils::drawPathWithMaskFilter(context, dc, clip, *path, paint,
                                                    viewMatrix, &matrix, clipBounds, false);
            }
        }
        pos += scalarsPerPosition;
    }
}
Esempio n. 5
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void GrBitmapTextContext::onDrawPosText(GrRenderTarget* rt, const GrClip& clip,
                                        const GrPaint& paint, const SkPaint& skPaint,
                                        const SkMatrix& viewMatrix,
                                        const char text[], size_t byteLength,
                                        const SkScalar pos[], int scalarsPerPosition,
                                        const SkPoint& offset) {
    SkASSERT(byteLength == 0 || text != NULL);
    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);

    // nothing to draw
    if (text == NULL || byteLength == 0/* || fRC->isEmpty()*/) {
        return;
    }

    this->init(rt, clip, paint, skPaint);

    SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();

    SkAutoGlyphCache    autoCache(fSkPaint, &fDeviceProperties, &viewMatrix);
    SkGlyphCache*       cache = autoCache.getCache();
    GrFontScaler*       fontScaler = GetGrFontScaler(cache);

    // if we have RGB, then we won't have any SkShaders so no need to use a localmatrix, but for
    // performance reasons we just invert here instead
    if (!viewMatrix.invert(&fLocalMatrix)) {
        SkDebugf("Cannot invert viewmatrix\n");
        return;
    }

    int numGlyphs = fSkPaint.textToGlyphs(text, byteLength, NULL);
    fTotalVertexCount = kVerticesPerGlyph*numGlyphs;

    const char*        stop = text + byteLength;
    SkTextAlignProc    alignProc(fSkPaint.getTextAlign());
    SkTextMapStateProc tmsProc(viewMatrix, offset, scalarsPerPosition);
    SkScalar halfSampleX = 0, halfSampleY = 0;

    if (cache->isSubpixel()) {
        // maybe we should skip the rounding if linearText is set
        SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(viewMatrix);

        SkFixed fxMask = ~0;
        SkFixed fyMask = ~0;
        if (kX_SkAxisAlignment == baseline) {
            fyMask = 0;
            halfSampleY = SK_ScalarHalf;
        } else if (kY_SkAxisAlignment == baseline) {
            fxMask = 0;
            halfSampleX = SK_ScalarHalf;
        }

        if (SkPaint::kLeft_Align == fSkPaint.getTextAlign()) {
            while (text < stop) {
                SkPoint tmsLoc;
                tmsProc(pos, &tmsLoc);
                Sk48Dot16 fx = SkScalarTo48Dot16(tmsLoc.fX + halfSampleX);
                Sk48Dot16 fy = SkScalarTo48Dot16(tmsLoc.fY + halfSampleY);

                const SkGlyph& glyph = glyphCacheProc(cache, &text,
                                                      fx & fxMask, fy & fyMask);

                if (glyph.fWidth) {
                    this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(),
                                                    glyph.getSubXFixed(),
                                                    glyph.getSubYFixed(),
                                                    GrGlyph::kCoverage_MaskStyle),
                                      Sk48Dot16FloorToInt(fx),
                                      Sk48Dot16FloorToInt(fy),
                                      fontScaler);
                }
                pos += scalarsPerPosition;
            }
        } else {
            while (text < stop) {
                const char* currentText = text;
                const SkGlyph& metricGlyph = glyphCacheProc(cache, &text, 0, 0);

                if (metricGlyph.fWidth) {
                    SkDEBUGCODE(SkFixed prevAdvX = metricGlyph.fAdvanceX;)
                    SkDEBUGCODE(SkFixed prevAdvY = metricGlyph.fAdvanceY;)
                    SkPoint tmsLoc;
                    tmsProc(pos, &tmsLoc);
                    SkPoint alignLoc;
                    alignProc(tmsLoc, metricGlyph, &alignLoc);

                    Sk48Dot16 fx = SkScalarTo48Dot16(alignLoc.fX + halfSampleX);
                    Sk48Dot16 fy = SkScalarTo48Dot16(alignLoc.fY + halfSampleY);

                    // have to call again, now that we've been "aligned"
                    const SkGlyph& glyph = glyphCacheProc(cache, &currentText,
                                                          fx & fxMask, fy & fyMask);
                    // the assumption is that the metrics haven't changed
                    SkASSERT(prevAdvX == glyph.fAdvanceX);
                    SkASSERT(prevAdvY == glyph.fAdvanceY);
                    SkASSERT(glyph.fWidth);

                    this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(),
                                                    glyph.getSubXFixed(),
                                                    glyph.getSubYFixed(),
                                                    GrGlyph::kCoverage_MaskStyle),
                                      Sk48Dot16FloorToInt(fx),
                                      Sk48Dot16FloorToInt(fy),
                                      fontScaler);
                }
void GrStencilAndCoverTextContext::drawPosText(const GrPaint& paint,
                                               const SkPaint& skPaint,
                                               const char text[],
                                               size_t byteLength,
                                               const SkScalar pos[],
                                               SkScalar constY,
                                               int scalarsPerPosition) {
    SkASSERT(byteLength == 0 || text != NULL);
    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);

    // nothing to draw
    if (text == NULL || byteLength == 0/* || fRC->isEmpty()*/) {
        return;
    }

    // This is the fast path.  Here we do not bake in the device-transform to
    // the glyph outline or the advances. This is because we do not need to
    // position the glyphs at all, since the caller has done the positioning.
    // The positioning is based on SkPaint::measureText of individual
    // glyphs. That already uses glyph cache without device transforms. Device
    // transform is not part of SkPaint::measureText API, and thus we use the
    // same glyphs as what were measured.

    const float textTranslateY = (1 == scalarsPerPosition ? constY : 0);
    this->init(paint, skPaint, byteLength, kMaxPerformance_RenderMode, textTranslateY);

    SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();

    const char* stop = text + byteLength;

    if (SkPaint::kLeft_Align == fSkPaint.getTextAlign()) {
        if (1 == scalarsPerPosition) {
            fTransformType = GrPathRendering::kTranslateX_PathTransformType;
            while (text < stop) {
                const SkGlyph& glyph = glyphCacheProc(fGlyphCache, &text, 0, 0);
                if (glyph.fWidth) {
                    this->appendGlyph(glyph.getGlyphID(), *pos);
                }
                pos++;
            }
        } else {
            SkASSERT(2 == scalarsPerPosition);
            fTransformType = GrPathRendering::kTranslate_PathTransformType;
            while (text < stop) {
                const SkGlyph& glyph = glyphCacheProc(fGlyphCache, &text, 0, 0);
                if (glyph.fWidth) {
                    this->appendGlyph(glyph.getGlyphID(), pos[0], pos[1]);
                }
                pos += 2;
            }
        }
    } else {
        fTransformType = GrPathRendering::kTranslate_PathTransformType;
        SkTextMapStateProc tmsProc(SkMatrix::I(), 0, scalarsPerPosition);
        SkTextAlignProcScalar alignProc(fSkPaint.getTextAlign());
        while (text < stop) {
            const SkGlyph& glyph = glyphCacheProc(fGlyphCache, &text, 0, 0);
            if (glyph.fWidth) {
                SkPoint tmsLoc;
                tmsProc(pos, &tmsLoc);
                SkPoint loc;
                alignProc(tmsLoc, glyph, &loc);

                this->appendGlyph(glyph.getGlyphID(), loc.x(), loc.y());
            }
            pos += scalarsPerPosition;
        }
    }

    this->finish();
}