Esempio n. 1
0
void exampleArrayList()
{
	ArrayList* l = newArrayList(4);

	alist_add(l, "Aye");
	alist_add(l, "Bee");
	alist_add(l, "Sea");
	alist_add(l, "Dee");
	alist_add(l, "Eee");
	alist_add(l, "Eff");
	alist_add(l, "Gee");
	alist_add(l, "Ach");
	alist_add(l, "Eye");
	alist_add(l, "Jay");
	alist_add(l, "Kay");
	alist_add(l, "Ell");

	printf("Size: %d\n", l->size);

	alist_traverseForward(l, &process);
	printf("\n");

	printf("Remove 'Sea'\n");
	alist_remove(l, "Sea", equals);
	alist_traverseForward(l, &process);
	printf("\n");

	printf("Remove at 0\n");
	alist_removeAt(l, 0);
	alist_traverseForward(l, &process);
	printf("\n");

	printf("Remove at size\n");
	alist_removeAt(l, l->size - 1);
	alist_traverseForward(l, &process);
	printf("\n");

	printf("Insert 'Aye' at 0\n");
	alist_insert(l, "Aye", 0);
	alist_traverseForward(l, &process);
	printf("\n");

	printf("Insert 'Ell' at size\n");
	alist_insert(l, "Ell", l->size);
	alist_traverseForward(l, &process);
	printf("\n");

	printf("Insert 'Sea' at 3\n");
	alist_insert(l, "Sea", 2);
	alist_traverseForward(l, &process);
	printf("\n");

	printf("0: '%s'\n", (char*)alist_get(l, 0));
	printf("3: '%s'\n", (char*)alist_get(l, 3));

	alist_free(l);
}
Esempio n. 2
0
/**
 * \brief Merge two association lists together.
 *
 * Add all data elements from an association list to another association
 * list, replacing the value of all existing elements with the same key.
 *
 * \note
 * This function is \f$ O(n \cdot m) \f$ with \f$ n \f$ the length of
 * \p base and \f$ m \f$ the length of \p rest.
 *
 * \param base	      The association list to insert the data in.
 * \param rest        The association list to be merged into \p base.
 * \param eq          The equals predicate for two keys.
 * \param free_key    The function used to free the \p rest list's key data,
 *		       or \c NULL if the data does not need to be freed.
 * \param free_value  The function used to free the \p base value's data if it
 *		       needs to be replaced, or \c NULL if the data does not
 *		       need to be freed.
 *
 * \return  The \p base alist, merged with \p rest, or NULL in case of error.
 *           If an error occurred, the \p base list is still valid, but
 *           it is undefined which items from the \p rest list will have been
 *           merged into the list and which haven't.  The \p rest list will
 *	     not be valid after the function has finished.
 *
 * \par Errno values:
 * - \b ENOMEM if out of memory.
 *
 * \sa alist_insert alist_delete alist_merge_uniq
 */
alist
alist_merge(alist base, alist rest, eq_func eq, free_func free_key,
	     free_func free_value)
{
	sll l;
	alist_entry e;

	assert(base != NULL);
	assert(rest != NULL);

	l = rest->list;

	while (!sll_empty(l)) {
		e = sll_get_data(l).ptr;
		base = alist_insert(base, e->key, e->value, eq,
				    free_key, free_value);

		/*
		 * HACK: We are cheating here, since we're assuming the alist
		 * implementation is a pointer to a container struct for the
		 * list itself.  If this implementation would ever change, this
		 * function would simple not work. (Imagine an error happening
		 * in sll_append in the middle of appending.  What should be
		 * returned?  Not NULL, since we have memory leakage then)
		 */
		if (base == NULL)
			return NULL;

		l = sll_remove_head(l, free);
	}

	free(rest);
	return base;
}
Esempio n. 3
0
void	frame_setson_ext(framestruc *fr, framestruc *parent, framestruc *where) {
	framestruc	*pold, **rr;
	
	if (!fr)  return;
	pold = FRPARENT(fr);
	if (pold) {		/* removing from the son-list of its old parent */
		if (!FRSONS(pold))  rr = NULL;
		else  for (rr=FRSONS(pold); *rr && *rr!=fr; rr++) ;
		if (rr?(*rr==fr):0) {
			alist_delete(rr);
			FRNUMSONS(pold)--;
		} else  {PROGERROR("Probably broken list of sons (%p) in the parent %p.",fr,pold);}
	}
	FRPARENT(fr) = parent;
	if (parent) {		/* the new parent */
		if (!where) {
			FRSONS_XD(parent) = alist_append(FRSONS(parent),fr);
		} else {
			if (!FRSONS(parent))  rr = NULL;
			else  for (rr=FRSONS(parent); *rr && *rr!=where; rr++) ;
			if (rr?(*rr!=where):1)  {PROGERROR("Nonexistent \"where\" position given.");}
			FRSONS_XD(parent) = alist_insert(FRSONS(parent),rr,fr);
		}
		FRNUMSONS(parent)++;
	}
}
Esempio n. 4
0
/*
 * Append a value to a list. These are convenience wrappers on top
 * of the insert operation. See the description of those routine above
 * for details.
 */
void *
alist_append(Alist **lpp, const void *datap, size_t size,
    Aliste init_arritems)
{
	Aliste ndx = ((*lpp) == NULL) ? 0 : (*lpp)->al_nitems;

	return (alist_insert(lpp, datap, size, init_arritems, ndx));
}
Esempio n. 5
0
void *
alist_insert_by_offset(Alist **lpp, const void *datap, size_t size,
    Aliste init_arritems, Aliste off)
{
	Aliste idx;

	if (*lpp == NULL) {
		ASSERT(off == ALIST_OFF_DATA);
		idx = 0;
	} else {
		idx = (off - ALIST_OFF_DATA) / (*lpp)->al_size;
	}

	return (alist_insert(lpp, datap, size, init_arritems, idx));
}
Esempio n. 6
0
Enemy *create_enemy_p(EnemyList *enemies, complex pos, float hp, EnemyVisualRule visual_rule, EnemyLogicRule logic_rule,
				  complex a1, complex a2, complex a3, complex a4) {
	if(IN_DRAW_CODE) {
		log_fatal("Tried to spawn an enemy while in drawing code");
	}

	// FIXME: some code relies on the insertion logic (which?)
	Enemy *e = alist_insert(enemies, enemies->first, (Enemy*)objpool_acquire(stage_object_pools.enemies));
	// Enemy *e = alist_append(enemies, (Enemy*)objpool_acquire(stage_object_pools.enemies));
	e->moving = false;
	e->dir = 0;

	e->birthtime = global.frames;
	e->pos = pos;
	e->pos0 = pos;
	e->pos0_visual = pos;

	e->spawn_hp = hp;
	e->hp = hp;
	e->alpha = 1.0;

	e->logic_rule = logic_rule;
	e->visual_rule = visual_rule;

	e->args[0] = a1;
	e->args[1] = a2;
	e->args[2] = a3;
	e->args[3] = a4;

	e->ent.draw_layer = LAYER_ENEMY;
	e->ent.draw_func = ent_draw_enemy;
	e->ent.damage_func = ent_damage_enemy;

	fix_pos0_visual(e);
	ent_register(&e->ent, ENT_ENEMY);

	e->logic_rule(e, EVENT_BIRTH);
	return e;
}
Esempio n. 7
0
int main(void)
{
	alist al;
	char *t1 = "def", *t2 = "abc", *t3 = "xyz";
	char *s;

	al = alist_new();
	assert(alist_count(al) == 0);
	assert(alist_current(al) == NULL);
	assert(alist_current_idx(al) == -1);

	alist_append(al, t1);
	assert(alist_count(al) == 1);
	assert(alist_current(al) == t1);
	assert(alist_current_idx(al) == 0);

	alist_append(al, t2);
	assert(alist_count(al) == 2);
	assert(alist_current(al) == t2);
	assert(alist_current_idx(al) == 1);

	s = alist_first(al);
	assert(s == t1);
	assert(alist_current(al) == t1);
	assert(alist_current_idx(al) == 0);

	s = alist_next(al);
	assert(s == t2);
	assert(alist_current(al) == t2);
	assert(alist_current_idx(al) == 1);

	s = alist_next(al);
	assert(s == NULL);
	assert(alist_current(al) == NULL);
	assert(alist_current_idx(al) == -1);

	alist_prepend(al, t3);
	assert(alist_count(al) == 3);
	assert(alist_current(al) == t3);
	assert(alist_current_idx(al) == 0);

	printf("elements:\n");
	for (s = alist_first(al); s != NULL; s = alist_next(al))
		printf("element %d: %s\n", alist_current_idx(al), s);

	alist_sort(al, sorter);
	printf("sorted elements:\n");
	for (s = alist_first(al); s != NULL; s = alist_next(al))
		printf("element %d: %s\n", alist_current_idx(al), s)
;	assert(alist_at(al, 0) == t2);
	assert(alist_at(al, 1) == t1);
	assert(alist_at(al, 2) == t3);

	alist_clear(al);
	assert(alist_count(al) == 0);
	assert(alist_current(al) == NULL);
	assert(alist_current_idx(al) == -1);

	alist_insert(al, 5, t1);
	assert(alist_count(al) == 1);
	assert(alist_current(al) == t1);
	assert(alist_current_idx(al) == 0);

	alist_insert(al, 0, t2);
	assert(alist_count(al) == 2);
	assert(alist_current(al) == t2);
	assert(alist_current_idx(al) == 0);

	alist_insert(al, 1, t3);
	assert(alist_count(al) == 3);
	assert(alist_at(al, 0) == t2);
	assert(alist_at(al, 1) == t3);
	assert(alist_at(al, 2) == t1);
	assert(alist_current(al) == t3);
	assert(alist_current_idx(al) == 1);

	alist_delete(al);
	printf("alist test successful.\n");

	return 0;
}