void DYNAMIC_UTI(void* pdata)
{
  INT8U err_tmr, err_tmr_start, i, err;
  int j, switch_status;

  Sem_DYNAMIC_UTI = OSSemCreate(0);
  
  printf("DYNAMIC_UTI Task created!\n");
  
  SWTimer_DYNAMIC_UTI = OSTmrCreate(0, DYNAMIC_UTI_PERIOD, OS_TMR_OPT_PERIODIC , Tmr_Callback_DYNAMIC_UTI_Task, (void *)0,"DYNAMIC_UTI",&err_tmr);   
   
    if(err_tmr == OS_ERR_NONE){
        OSTmrStart(SWTimer_DYNAMIC_UTI, &err_tmr_start);
        
        if(DEBUG)
        printf("Timer for DYNAMIC_UTI is created and Started \n");        
      }
      else {
      printf("Error while creating DYNAMIC_UTI task timer \n");     
      }

  while(1)
    {
      
       switch_status = switches_pressed();
       switch_status = switch_status & 1008; // Mask for SW4 - SW9
       
       switch_status = switch_status >> 4;
       printf("Before loop : Time : %d, SwitchStatus : %d \n", alt_timestamp() / (alt_timestamp_freq()/1000), switch_status);
        //printf("switch_status : %d\n",switch_status);
        
       if(switch_status > 50)
       switch_status = 50;
       
       // Loop running for 6 unit of time
       // for Optimization Level Os : j = 4600000 ; 
       // for No Optimization : j = 3444
       for(i=0; i<switch_status; i++){
        for(j=0; j<4600000; j++){
        }
       }

       printf("After loop : Time : %d \n", alt_timestamp() / (alt_timestamp_freq()/1000));
       OSSemPend(Sem_DYNAMIC_UTI, 0, &err);
       
       if(err == OS_ERR_NONE)
       {
       }
       else {
        printf("Sem_DYNAMIC_UTI Pend Error ------ \n");
       }
    }
}
void WatchDog(void* pdata)
{
  INT8U err;

  printf("WatchDog Task created! : Ticks : %d\n",(int) alt_timestamp_freq() );
  
  Sem_WDT_Signal = OSSemCreate(0);
  
  while(1)
    {
        OSSemPend(Sem_WDT_Signal, WatchDog_PERIOD, &err); 
        
        if(err == OS_ERR_NONE){
            //if(DEBUG_OLD)
            //printf(" OK \n");
        }
        else {
            //printf("Pend Error\n");
            
            if(err == OS_ERR_TIMEOUT)
           printf("------ Watchdog Timer ALERT : Over Load Detected ------- : %d \n",(int) (alt_timestamp() / (alt_timestamp_freq()/1000)));
           
           if(err == OS_ERR_PEND_LOCKED)
           printf("SEM got LOCKED \n\n");
        }
    }
}
Esempio n. 3
0
File: lab1.c Progetto: keskella/omat
int main()
{
  int i;
  
  unsigned long sw_time_1, sw_time_2;
  
  //enable the temperature sensor
  temp_sensor_init();

  //enable uCProbe communication
  ProbeCom_Init();
  ProbeRS232_Init(0);
  ProbeRS232_RxIntEn();

  // turn off the LEDS
  IOWR(LED_PIO_BASE,0,0xFF);

  printf("BeMicro SDK Lab1: \n");
  printf("-----------------\n\n");

  // Create the input data waveform
  printf("Creating buffer source data\n\n");
  for(i = 0; i < DATA_BUFFER_SIZE; i++)
  {
    source_databuffer[i] = input_data[i%INPUT_LENGTH];
  }

  // record the value of the high resolution time-stamp timer at the entry and exit points of the software filter
  if(alt_timestamp_start() < 0)
  {
    printf("Please add the high resolution timer to the timestamp timer setting in the syslib properties page.\n");
    return 0;
  }

  printf("Software filter is operating (please be patient)\n");
  sw_time_1 = alt_timestamp();
  FIR_SW(source_databuffer,
         DATA_BUFFER_SIZE,
         sw_destination_databuffer,
         T,
         coefficients[0],
         coefficients[1],
         coefficients[2],
         coefficients[3],
         coefficients[4],
         coefficients[5],
         coefficients[6],
         coefficients[7],
         DIVIDER_ORDER);
  sw_time_2 = alt_timestamp();
  printf("Software filter is done\n\n");

  sw_proc_time = ((double)(sw_time_2-sw_time_1))/((double)alt_timestamp_freq());
  printf("Software processing time was: %f seconds\n\n", sw_proc_time);
  printf("Processing time will also be reported by uC-Probe:\n");
  
  return 1;
}
Esempio n. 4
0
int time_audio(unsigned int **arr)
{
	double timer,freq,total;
	int f = alt_timestamp_start();
	play_wav(arr);
	timer = alt_timestamp();
	freq = alt_timestamp_freq();
	total = (int)((timer  * 1000)/freq);
	return total;
}
Esempio n. 5
0
//Increments to next players turn
void setPlayerTurn() {
	alt_timestamp_start();
	start_time = (float) alt_timestamp() / (float) alt_timestamp_freq();
	int playerStatus;
	do {
		turn = (turn + 1) % numPlayers;
		playerStatus = p[turn].alive;
	} while (playerStatus == DEAD);
	printf("turn %i\n", turn);
	p[turn].gas = 100;
}
Esempio n. 6
0
/**
 * Initialises the system timestamp timer, and
 * sets the static Timer vars.
 */
int Timer_initTimestampTimer()
{
	/*
	 * NOTE: If this receives an error where is is not recognized,
	 * the issue is that you must manually go into the bsp editor
	 * and set sys_clk_timer to use none, and timestamp_timer to timer_0.
	 * The bsp must then be re-generated.
	 */

	int tsStatus = alt_timestamp_start();
	if (tsStatus != 0) {
		printf("Timestamp timer failed with status %d.\n", tsStatus);
	} else {
		printf("Timestamp timer initialised.\n");
		s_timestampTimerFreq = (double)alt_timestamp_freq();
		printf("Timer freq: %0.1f Hz\n", s_timestampTimerFreq);
	}

	s_timestampTimerStatus = tsStatus;
	return tsStatus;
}
Esempio n. 7
0
// Test code from lab
void timer_test(void) {
	int freq;
	int cycles;
	float duration;
	int ticks_start;
	int ticks_end;
	int ticks_per_s;
	int ticks_duration;
	int timer_period;
	int status;
	int done;

	printf("Timers\n");
	printf(" Sys Clock Timer\n");
	ticks_per_s = alt_ticks_per_second();
	printf("Tick Freq: %d\n", ticks_per_s);
	printf(" Recording starting ticks\n");
	ticks_start = alt_nticks();
	printf(" Sleeping for 5 seconds\n");
	usleep(5000000);
	printf(" Recording ending ticks\n");
	ticks_end = alt_nticks();
	ticks_duration = ticks_end -ticks_start;
	duration = (float) ticks_duration / (float) ticks_per_s;
	printf(" The program slept for %d ticks (%f seconds)\n\n", ticks_duration,
	duration);

	printf(" Timestamp Timer\n");
	freq = alt_timestamp_freq();
	printf(" CPU Freq: %d\n", freq);
	printf(" Resetting Timestamp timer\n");
	alt_timestamp_start();
	printf(" ...Timing the print of this statement...\n");
	cycles = alt_timestamp();
	duration = (float) cycles / (float) freq;
	printf(" It took %d cycles (%f seconds) to print the statement\n\n",
	cycles, duration);

	printf(" Hardware-Only Timer\n");
	printf(" Setting timer period to 5 seconds.\n");
	timer_period = 5 * CLOCK_FREQ;
	// Setting the period registers must be done in 2 steps as they are only 16 bits wide
	IOWR_16DIRECT(MY_HW_ONLY_TIMER_BASE, 8, timer_period & 0xFFFF); // less significant word
	IOWR_16DIRECT(MY_HW_ONLY_TIMER_BASE,12, timer_period >> 16); // more significant word
	printf(" Stopping Timer\n");
	status = IORD_16DIRECT(MY_HW_ONLY_TIMER_BASE, 0); // read status registers
	// Write the control registers
	if(status & 0x2) {
		IOWR_16DIRECT(MY_HW_ONLY_TIMER_BASE, 4, 1 << 3); // stop the timer if it was started
	}
	printf(" Starting Timer\n");
	IOWR_16DIRECT(MY_HW_ONLY_TIMER_BASE, 4, 1 << 2); // start the timer

	printf("  Waiting for timer to expire...\n");
	done = 0;
	while(! done) {
		status = IORD_16DIRECT(MY_HW_ONLY_TIMER_BASE, 0); // read status registers
		done = status & 0x1;
	}
	printf(" 5 seconds timer is done\n");
}
Esempio n. 8
0
/*
 * Main Game Loop
 */
int main()
{
	// Use the name of your pixel buffer DMA core
	pixel_buffer =alt_up_pixel_buffer_dma_open_dev("/dev/pixel_buffer_dma_0");

	initVGA();
	usleep(5000000);
	ps2 = alt_up_ps2_open_dev("/dev/ps2_0");
	ps2->timeout = 2000000;
		alt_up_ps2_clear_fifo(ps2);
		alt_up_ps2_init(ps2);

		unsigned char byte1;
		while(alt_up_ps2_read_data_byte(ps2, &byte1)!=0);

	char_lcd_dev = alt_up_character_lcd_open_dev ("/dev/character_lcd_0");
	alt_up_character_lcd_init (char_lcd_dev);

	char_buffer  = alt_up_char_buffer_open_dev("/dev/char_drawer");
	alt_up_char_buffer_init(char_buffer);

	alt_up_sd_card_dev *device_reference = NULL;
	struct Env* p = initEnv();
	initGameInfo();

	struct Collidable* collisionChecker = initCollidable();
	addCollisionToEnv(p, collisionChecker);

	promptSDcard(p, device_reference);

	usleep(1000);
	alt_up_char_buffer_string(char_buffer, "Loading ", 40, 30);

	  unsigned end_time, start_time;
	  int count = 0; lock = 0;

	struct animation* starAnimation = loadSDImageSeq("ST0.BMP", 2, 8);
	struct animation* star2Animation = loadSDImageSeq("ST00.BMP", 3, 7);
	struct animation* alien0 = loadSDImageSeq("A100.BMP", 2, 2); //2 images where first 2 characters are prefix
	struct animation* alien1 = loadSDImageSeq("A000.BMP", 2, 15);
	struct animation* ship0 = loadSDImageSeq("S00.BMP", 2, 16);
	struct animation* ship1 = loadSDImageSeq("S10.BMP", 2, 27);
	struct animation* bossAnimate = loadSDImageSeq("BO00.BMP", 2, 28);
	struct animation* ship2 = loadSDImageSeq("S20.BMP", 2, 35);
	struct animation* ship3 = loadSDImageSeq("S30.BMP", 2, 30);
	struct animation* ship4 = loadSDImageSeq("S40.BMP", 2, 10);

	struct animation* explode1 = initAnimation((int*)explode01, 1);
	addImage(explode1, initAnimation((int*)explode02, 0));
	addImage(explode1, initAnimation((int*)explode03, 0));
	addImage(explode1, initAnimation((int*)explode04, 0));
	addImage(explode1, initAnimation((int*)explode05, 0));

	struct animation** shipAnimationCollection = (struct animation**)malloc(sizeof(struct animation*)*5);
	shipAnimationCollection[0] = ship0;
	shipAnimationCollection[1] = ship1;
	shipAnimationCollection[2] = ship2;
	shipAnimationCollection[3] = ship3;
	shipAnimationCollection[4] = ship4;

	initWeapon(collisionChecker, p);

	struct Cursor* mouse = initCursor(p, collisionChecker);
	addToEnv(p, mouse->super);
	addObjToCollide(collisionChecker, mouse->super);
	setCursor(p, mouse);

	struct KeyController* keyController = initKeyController();
	struct SwitchController* switchController = initSwitchController();
	struct CursorController* ctrl = initCursorController(mouse->super, switchController, keyController);

	alt_up_char_buffer_string(char_buffer, "Loading Sounds            ", 30, 30);
	audioController = initAudioController();
	loadSound( audioController, LOOP_ONE );
	loadSound( audioController, LASER_SOUND );
	alt_irq_register(AUDIO_IRQ, audioController, (void*) audio_ISR);
	alt_irq_enable(AUDIO_IRQ);
	play_background_loop( audioController, LOOP_ONE );
	enableAudioController( audioController );

	printhex(info.score);

	mainMenu(mouse, ctrl, p);

	disableAudioController(audioController);
	stop_background_loop(audioController);
	unloadSoundById(audioController, LASER_SOUND);
	unloadSoundById(audioController, LOOP_ONE);
	alt_up_char_buffer_string(char_buffer, "Loading Sounds           ", 30, 30);
	//loadSound(audioController, WIN_SOUND);
	//loadSound(audioController, LOSE_SOUND);
	loadSound( audioController, TOWER_UPGRADE_SOUND );
	loadSound( audioController, LOOP_TWO );
	play_background_loop(audioController, LOOP_TWO);
	enableAudioController( audioController );
	alt_up_char_buffer_clear(char_buffer);
	//usleep(1000);
	struct Alien* testAlienCollection[60];
	gameSetup(p, shipAnimationCollection, mouse, starAnimation, star2Animation);

	usleep(500000); //time delay for panel to be drawn
//
	char LPS[50]; float lps_;

	int n = 0;

	for(n = 0; n < 20; n++) {
		testAlienCollection[n] =initAlien(n, 10*n, 10, alien0, explode1, "IdontKnow", 1.4, 150, 500, collisionChecker);
		addToEnvNR(p, testAlienCollection[n]->super);
	}
	for(n = 0; n < 20; n++) {
		testAlienCollection[n+20] =initAlien(10*n, n, 10, alien1, explode1, "whatName", 1.4, 190, 850, collisionChecker);
		addToEnvNR(p, testAlienCollection[n+20]->super);
	}
	for(n = 0; n < 20; n++) {
		testAlienCollection[n+40] =initAlien(10*n, n, 20, bossAnimate, explode1, "IamBoss", 1.6, 800, 1500, collisionChecker);
		testAlienCollection[n+40]->score = 300;
		addToEnvNR(p, testAlienCollection[n+40]->super);
	}
	int stage = 0;
	/*
	 * Game Starts!!!!!!
	 */
	alt_alarm_start (&alarm,alt_ticks_per_second(),my_alarm_callback,(void*)p);

	int startTimer = 0;
	char second_row1[15];
	alt_up_character_lcd_set_cursor_pos(char_lcd_dev, 0, 1);
	  sprintf(second_row1, "wave# %d  ", stage);
	  alt_up_character_lcd_string(char_lcd_dev, second_row1);

  while(1) {
	  alt_timestamp_start();
	  start_time = (unsigned)alt_timestamp();

/*-----------------------------------------------------------------------------------------------*/

	  checkCollision(collisionChecker); //a major function that check each collision happen between each object

	  updateCursorController(ctrl, 1);

	  count++;

	  if (startTimer > count)
		  info.startButton = false;
	  else {
		  if(stage == 7)
			info.isWin = true;
		  else if(startTimer == count){
			//play_background_loop(audioController, LOOP_TWO);
			enableAudioController( audioController );
		  }
	  }
	  if (info.startButton){
			disableAudioController(audioController);
			//stop_background_loop(audioController);
		    startTimer = count + 15000;
	  		checkStages(testAlienCollection, stage%7, collisionChecker);
			stage++;
			//if(stage > 6) stage = 0;
			info.startButton = false;
		  	  alt_up_character_lcd_set_cursor_pos(char_lcd_dev, 0, 1);
		  	  sprintf(second_row1, "wave# %d  ", stage);
		  	  alt_up_character_lcd_string(char_lcd_dev, second_row1);
	  }

	  if(info.isEnd || info.isWin) {

			disableAudioController(audioController);
			stop_background_loop(audioController);
		  endGame(testAlienCollection, collisionChecker, p, mouse, ctrl, keyController);
	  }
/*-----------------------------------------------------------------------------------------------*/



	  end_time = (unsigned)alt_timestamp();
	  lps_ = (float)alt_timestamp_freq()/(float)(end_time - start_time);

	  sprintf(LPS, "The current LPS is %.2f", lps_);
	  alt_up_char_buffer_string(char_buffer, LPS, 3, 2);
  }
  return 0;
}
/*
 * The task 'VehicleTask' updates the current velocity of the vehicle
 */
void VehicleTask(void* pdata)
{ 
  INT8U err, err_tmr_1, err_tmr_start, err_sem;  
  void* msg;
  INT8U* throttle; 
  INT8S acceleration;  /* Value between 40 and -20 (4.0 m/s^2 and -2.0 m/s^2) */
  INT8S retardation;   /* Value between 20 and -10 (2.0 m/s^2 and -1.0 m/s^2) */
  INT16U position = 0; /* Value between 0 and 20000 (0.0 m and 2000.0 m)  */
  INT16S wind_factor;   /* Value between -10 and 20 (2.0 m/s^2 and -1.0 m/s^2) */

  Sem_VehicleTask = OSSemCreate(0);
  //OSSemPend(Sem_VehicleTask,0,&err_sem);

  printf("Vehicle task created!\n");
   
  
    SWTimer_VehicleTask = OSTmrCreate(0, VEHICLE_PERIOD, OS_TMR_OPT_PERIODIC, Tmr_Callback_Vehicle_Task, (void *)0,"S/W Timer 2",&err_tmr_1);
    if(err_tmr_1 == OS_ERR_NONE){
        if(DEBUG)
        printf("Timer for VECHICLE TASK is created\n"); 
        
        OSTmrStart(SWTimer_VehicleTask, &err_tmr_start);
        
        if(err_tmr_start == OS_ERR_NONE){
            if(DEBUG)
            printf("Timer started in VEHICLE TASK \n");
        }
        else {
            printf("Problem starting timer in VEHICLE TASK \n");
        }       
      }
      else {
      printf("Error while creating Vehicle task timer \n");     
     
      if(err_tmr_1 == OS_ERR_TMR_INVALID_DLY)
      printf(" Delay INVALID : VEHICLE TASK\n");
      
      }

  while(1)
    {
        // Wait for user inputs
        OSSemPend(Sem_SwitchIO_IP , 0, &err_sem);
        OSSemPend(Sem_ButtonIO_IP, 0, &err_sem);
        
        if((brake_pedal == on) && (CUR_VELOCITY > 0)){
            CUR_VELOCITY = CUR_VELOCITY - 10;
            
           // if(CUR_VELOCITY < -200)         // Max value for velocity
            //CUR_VELOCITY = -200; 
            
            if(DEBUG_IO)
            printf("********** Brake brake_pedal : %d ********** \n", CUR_VELOCITY);
        }
        
      err = OSMboxPost(Mbox_Velocity, (void *) &CUR_VELOCITY);
      
      if(DEBUG)
      printf("Vehicle task Posted MBoxPost_Velocity \n");

        if(DEBUG)
        printf("SEM ACCESS VEHICLE TASK\n\n");
        
        OSSemPend(Sem_VehicleTask,0,&err_sem);
        
      /* Non-blocking read of mailbox: 
       - message in mailbox: update throttle
       - no message:         use old throttle
      */
      if(DEBUG)
      printf("Vehicle task waiting for MBoxPost_Throttle for 1 unit time \n");
      
      msg = OSMboxPend(Mbox_Throttle, 1, &err); 
      if (err == OS_NO_ERR) 
         throttle = (INT8U*) msg;

      if(DEBUG)
      printf("Vehicle task GOT MBoxPost_Throttle \n");
      
      /* Retardation : Factor of Terrain and Wind Resistance */
      if (CUR_VELOCITY > 0)
         wind_factor = CUR_VELOCITY * CUR_VELOCITY / 10000 + 1;
      else 
         wind_factor = (-1) * CUR_VELOCITY * CUR_VELOCITY / 10000 + 1;
         
      if (position < 4000) 
         retardation = wind_factor; // even ground
      else if (position < 8000)
          retardation = wind_factor + 15; // traveling uphill
        else if (position < 12000)
            retardation = wind_factor + 25; // traveling steep uphill
          else if (position < 16000)
              retardation = wind_factor; // even ground
            else if (position < 20000)
                retardation = wind_factor - 10; //traveling downhill
              else
                  retardation = wind_factor - 5 ; // traveling steep downhill
                  
      acceleration = *throttle / 2 - retardation;     
      position = adjust_position(position, CUR_VELOCITY, acceleration, 300); 
      CUR_VELOCITY = adjust_velocity(CUR_VELOCITY, acceleration, brake_pedal, 300); 
      printf("Position: %dm\n", position / 10);
      printf("Velocity: %4.1fm/s\n", CUR_VELOCITY /10.0);
      printf("Throttle: %dV Time : %d \n\n", *throttle / 10, (int) (alt_timestamp() / (alt_timestamp_freq()/1000)));
      alt_timestamp_start();
     /* 
      INT32U stk_size;
  err = OSTaskStkChk(16, &stk_data);
      stk_size = stk_data.OSUsed;
      printf("Stack Used OverLoadDetection : %d \n", stk_size);
      
      err = OSTaskStkChk(14, &stk_data);
      stk_size = stk_data.OSUsed;
      printf("Stack Used DYNAMIV_UTI : %d \n", stk_size);
      
      err = OSTaskStkChk(12, &stk_data);
      stk_size = stk_data.OSUsed;
      printf("Stack Used CONTROLTASK: %d \n", stk_size);
      
      err = OSTaskStkChk(10, &stk_data);
      stk_size = stk_data.OSUsed;
      printf("Stack Used VehicleTask: %d \n", stk_size);
      
      err = OSTaskStkChk(8, &stk_data);
      stk_size = stk_data.OSUsed;
      printf("Stack Used SwitchIO: %d \n", stk_size);
      
      err = OSTaskStkChk(7, &stk_data);
      stk_size = stk_data.OSUsed;
      printf("Stack Used ButtonIO: %d \n", stk_size);
      
      err = OSTaskStkChk(6, &stk_data);
      stk_size = stk_data.OSUsed;
      printf("Stack Used WatchDog: %d \n", stk_size);
      
      err = OSTaskStkChk(5, &stk_data);
      stk_size = stk_data.OSUsed;
      printf("Stack Used Start Task: %d \n", stk_size);
*/
      show_velocity_on_sevenseg((INT8S) (CUR_VELOCITY / 10));
      show_active_signals();
      show_position(position);
      
     // OSSemPend(Sem_VehicleTask,0,&err_sem);
    }
} 
Esempio n. 10
0
void setup() {
#ifdef DEBUG
  printf("Config Starting \n");
#endif

  ANTUART = fopen("/dev/uart_0", "r+");
  //ANTUART = open("/dev/uart_0" ,O_NONBLOCK | O_RDWR);
  if(ANTUART){;}else{
    #ifdef DEBUG
    printf("Cannot open ANTUART");
    #endif
  }


//  if(alt_timestamp_start() <= 0){
//    printf("Timestamp init no working \n");
//  }

  #ifdef DEBUG
  printf("Ticks Per Second: %i \n", alt_timestamp_freq());
  #endif

  //alt_avalon_timer_sc_init (0x04011040, 2, 2, 1);

  // Reset
  sendPacket(MESG_SYSTEM_RESET_ID, 1, 0);
  if (checkReturn() == 0) errorHandler(errDefault);
  delay(1000);

  // Assign Channel
  //   Channel: 0
  //   Channel Type: for Receive Channel
  //   Network Number: 0 for Public Network
  sendPacket(MESG_ASSIGN_CHANNEL_ID, 3, ANT_CHAN, 0, ANT_NET);
  if (checkReturn() == 0) errorHandler(errDefault);

  // Set Channel ID
  //   Channel Number: 0
  //   Device Number LSB: 0 for a slave to match any device
  //   Device Number MSB: 0 for a slave to match any device
  //   Device Type: bit 7 0 for pairing request bit 6..0 for device type
  //   Transmission Type: 0 to match any transmission type
  sendPacket(MESG_CHANNEL_ID_ID, 5, ANT_CHAN, 0, 0, ANT_DEVICETYPE, 0);
  if (checkReturn() == 0) errorHandler(errDefault);

  // Set Network Key
  //   Network Number
  //   Key
  sendPacket(MESG_NETWORK_KEY_ID, 9, ANT_NET, antNetKey[0], antNetKey[1], antNetKey[2], antNetKey[3], antNetKey[4], antNetKey[5], antNetKey[6], antNetKey[7]);
  if (checkReturn() == 0) errorHandler(errDefault);

  // Set Channel Search Timeout
  //   Channel
  //   Timeout: time for timeout in 2.5 sec increments
  sendPacket(MESG_CHANNEL_SEARCH_TIMEOUT_ID, 2, ANT_CHAN, ANT_TIMEOUT);
  if (checkReturn() == 0) errorHandler(errDefault);

  //ANT_send(1+2, MESG_CHANNEL_RADIO_FREQ_ID, CHAN0, FREQ);
  // Set Channel RF Frequency
  //   Channel
  //   Frequency = 2400 MHz + (FREQ * 1 MHz) (See page 59 of ANT MPaU) 0x39 = 2457 MHz
  sendPacket(MESG_CHANNEL_RADIO_FREQ_ID, 2, ANT_CHAN, ANT_FREQ);
  if (checkReturn() == 0) errorHandler(errDefault);

  // Set Channel Period
  sendPacket(MESG_CHANNEL_MESG_PERIOD_ID, 3, ANT_CHAN, (ANT_PERIOD & 0x00FF), ((ANT_PERIOD & 0xFF00) >> 8));
  if (checkReturn() == 0) errorHandler(errDefault);

  //Open Channel
  sendPacket(MESG_OPEN_CHANNEL_ID, 1, ANT_CHAN);
  if (checkReturn() == 0) errorHandler(errDefault);

  #ifdef DEBUG
  printf("Config Done");
  #endif
}
Esempio n. 11
0
int main(void) {
	while (1) {
		state = 0;
		int setTime = 15;
		numPlayers = 2;
		initScreen();
		clearScreen();
		initCharBuffer();
		clean_up();
		initKeyboard();
		initState0();
		initAI();


		//Bypass the menu system for testing
		if (IORD(keys,0) == 8) {
			initPlayer(pOne, MARIO, "pOne", 50, 100, HUMAN);
			initPlayer(pTwo, LUIGI, "pTwo", 50, 100, COMPUTER);
			state = 2;
		} else {
			while (state == 0) {
				decode_scancode(ps2, &decode_mode, buf, &ascii);
				state_0(decode_mode, buf[0]);
			};
			initState1(pOne);
			if(aOn)file_handle = initAudio(fname);
			if(aOn)alt_irq_register(AUDIO_0_IRQ, &ab, (alt_isr_func) write_fifo);
			if(aOn)		alt_up_audio_enable_write_interrupt(ab->audio);
			while (state == 1) {
				decode_scancode(ps2, &decode_mode, buf, &ascii);
				state_1(decode_mode, buf[0], ascii);
				if(aOn)loop_audio(file_handle, fname, ab);
			};
		}

		//clean_up();
		clearCharBuffer();
		clearScreen();

		//enable keyboard IRQ
		void* keyboard_control_register_ptr = (void*) (KEYBOARD_BASE + 4);
		alt_irq_register(KEYBOARD_IRQ, keyboard_control_register_ptr,
				keyboard_ISR);
		alt_up_ps2_enable_read_interrupt(ps2);

		//Draw field and UI to both buffers
		initField();

		updateField();
		drawName(p[pOne].name, p[pTwo].name, p[pThree].name, p[pFour].name);
		drawGas(p[pOne].gas);
		drawHealth(p[pOne].hp, p[pTwo].hp, p[pThree].hp, p[pFour].hp);
		drawBullet(p[pOne].bulletType);
		//drawWindIndicator(1);
		updateScreen();

		updateField();
		drawName(p[pOne].name, p[pTwo].name, p[pThree].name, p[pFour].name);
		drawGas(p[pOne].gas);
		drawHealth(p[pOne].hp, p[pTwo].hp, p[pThree].hp, p[pFour].hp);
		drawBullet(p[pOne].bulletType);
		//drawWindIndicator(1);

		float time;
		alt_timestamp_start();


		int start_timer_flag = 1;
		//printf("NUM PLAYERA %i\n", numPlayers);
		int i;
		while (state == 2) {
			int fallFlag = 1;

			//Checks to see if any players are falling
			while (fallFlag == 1) {
				fallFlag = 0;
				for (i = 0; i < numPlayers; i++) {
					if (p[i].alive) {
						if (p[i].y + TANK_HEIGHT >= SCREEN_HEIGHT-1) {
							p[i].hp = 0;
							p[i].alive = DEAD;
						}
						checkPlayerFalling(i);
						if (p[i].isFalling) {
							undrawPlayer(i);
							updatePlayer(i);
							fallFlag = 1;
						}
					}
				}
				if (fallFlag == 1) {
					updateScreen();
				}
			}

			if(start_timer_flag){
				start_time = (float) alt_timestamp() / (float) alt_timestamp_freq();
				start_timer_flag = 0;
			}
			time = (float) alt_timestamp() / (float) alt_timestamp_freq()-start_time;
			if (time >= setTime) {
				setPlayerTurn();
			}
			if (p[turn].type == HUMAN) {
				runGame();

			} else {
				p[turn].deg = 0;
				aiMain(turn);
				setPlayerTurn();
			}
			printTimer(setTime - time);
			int deadCount = 0;
			for (i = 0; i < numPlayers; i++) {
				if (p[i].alive == DEAD)
					deadCount++;
			}
			if (deadCount == numPlayers - 1) {
				usleep(500000);
				state = 3;
			}
		}

		alt_up_ps2_disable_read_interrupt(ps2);
		if(aOn)alt_up_audio_disable_write_interrupt(ab->audio);

		GameOverScreen();
	}
}