Esempio n. 1
0
void ObjectSystem::updateFixed()
{
   mWorld.Step(mTimeStep, mVelocityIterations, mPositionIterations);

   std::map<const GQE::Uint32, std::deque<GQE::IEntity*> >::iterator anIter;
   anIter = mEntities.begin();

   while(anIter != mEntities.end())
   {
      std::deque<GQE::IEntity*>::iterator anQueue = anIter->second.begin();

      while(anQueue != anIter->second.end())
      {
         // get the IEntity address first
         GQE::IEntity* anEntity = *anQueue;

         // Increment the IEntity iterator second
         anQueue++;

         b2Body* anBody = anEntity->mProperties.get<b2Body*>("b2Body");

         sf::Vector2f anPosition(anBody->GetPosition().x, -(anBody->GetPosition().y));
         float anRotation(-(anBody->GetAngle() * (180 / b2_pi)));

         anEntity->mProperties.set<sf::Vector2f>("vPosition", anPosition);
         anEntity->mProperties.set<float>("fRotation", anRotation);
         std::cout << anPosition.x;
         std::cout << anPosition.y;
      }  // while(anQueue != anIter->second.end())

      // Increment map iterator
      anIter++;
   }
}
Esempio n. 2
0
 void JoystickBinder::UpdateFixed()
 {
   typeJoystickList::iterator anListIter;
   for (anListIter = mButtonBindings.begin(); anListIter != mButtonBindings.end(); ++anListIter)
   {
     typeInputDataList::iterator anButtonIter;
     for (anButtonIter = anListIter->second.begin(); anButtonIter != anListIter->second.end(); ++anButtonIter)
     {
       if (anButtonIter->second.Type == INPUT_REALTIME && sf::Joystick::isButtonPressed(anListIter->first, anButtonIter->first))
       {
         PropertyManager anContext;
         anContext.Add<IEntity*>("Entity", mEntitys[anListIter->first]);
         anContext.Add<InputData>("InputData", anButtonIter->second);
         anContext.Add<sf::Vector2f>("vInputPosition", sf::Vector2f(0, 0));
         mApp.mEventManager.DoEvent(anButtonIter->second.EventID, &anContext);
       }
     }
   }
   for (anListIter = mAxisBindings.begin(); anListIter != mAxisBindings.end(); ++anListIter)
   {
     std::map<GQE::Uint32, InputData>::iterator anMovmentIter;
     for (anMovmentIter = anListIter->second.begin(); anMovmentIter != anListIter->second.end(); ++anMovmentIter)
     {
       if (anMovmentIter->second.Type == INPUT_REALTIME)
       {
         PropertyManager anContext;
         anContext.Add<IEntity*>("Entity", mEntitys[anListIter->first]);
         anContext.Add<InputData>("InputData", anMovmentIter->second);
         float anAxisPosition = sf::Joystick::getAxisPosition(anListIter->first, (sf::Joystick::Axis)anMovmentIter->first);
         sf::Vector2f anPosition(0, 0);
         if ((anMovmentIter->second.Axis & AXIS_HORZ) == AXIS_HORZ)
         {
           anPosition.x = anAxisPosition;
         }
         if ((anMovmentIter->second.Axis & AXIS_VERT) == AXIS_VERT)
         {
           anPosition.y = anAxisPosition;
         }
         anContext.Add<sf::Vector2f>("vInputPosition", anPosition);
         mApp.mEventManager.DoEvent(anMovmentIter->second.EventID, &anContext);
       }
     }
   }
 }
Esempio n. 3
0
  void JoystickBinder::HandleEvents(sf::Event theEvent)
  {
    if(theEvent.type==sf::Event::JoystickButtonPressed||
      theEvent.type==sf::Event::JoystickButtonReleased)
    {
      typeJoystickList::iterator anListIter;
      anListIter = mButtonBindings.find(theEvent.joystickButton.joystickId);
      if (anListIter != mButtonBindings.end())
      {
        std::map<Uint32,IEntity*>::iterator anEntityIter=mEntitys.find(theEvent.joystickButton.joystickId);
        typeInputDataList anJoystick = anListIter->second;
        typeInputDataList::iterator anButtonIter = anJoystick.find(theEvent.joystickButton.button);
        if(anButtonIter!=anJoystick.end() && anEntityIter!=mEntitys.end())
        {
          if (((anButtonIter->second.Type == INPUT_PRESSED && theEvent.type == sf::Event::JoystickButtonPressed) ||
            (anButtonIter->second.Type == INPUT_RELEASED &&theEvent.type == sf::Event::JoystickButtonReleased))&&
            anButtonIter->second.EventID!="")
          {
            PropertyManager anContext;
            anContext.Add<IEntity*>("Entity",mEntitys[theEvent.joystickButton.joystickId]);
            anContext.Add<InputData>("InputData", anButtonIter->second);
            anContext.Add<sf::Vector2f>("vInputPosition", sf::Vector2f(0, 0));
            mApp.mEventManager.DoEvent(anButtonIter->second.EventID, &anContext);
          }
        }
      }
    }
    if(theEvent.type==sf::Event::JoystickMoved)
    {
      typeJoystickList::iterator anListIter;
      anListIter = mAxisBindings.find(theEvent.joystickMove.joystickId);
      if (anListIter != mAxisBindings.end())
      {
        std::map<Uint32,IEntity*>::iterator anEntityIter=mEntitys.find(theEvent.joystickButton.joystickId);
        std::map<Uint32, InputData> anJoystick = anListIter->second;
        typeInputDataList::iterator anMovmentIter = anJoystick.find(theEvent.joystickMove.axis);
        if(anMovmentIter!=anJoystick.end() && anEntityIter!=mEntitys.end())
        {
          if ((anMovmentIter->second.Type == INPUT_MOTION && theEvent.type == sf::Event::JoystickMoved) &&
            anMovmentIter->second.EventID!="")
          {
            PropertyManager anContext;

            anContext.Add<IEntity*>("Entity",mEntitys[theEvent.joystickMove.joystickId]);
            anContext.Add<InputData>("InputData", anMovmentIter->second);
            float anAxisPosition = theEvent.joystickMove.position;
            sf::Vector2f anPosition(0, 0);
            if ((anMovmentIter->second.Axis & AXIS_HORZ) == AXIS_HORZ)
            {
              anPosition.x = anAxisPosition;
            }
            if ((anMovmentIter->second.Axis & AXIS_VERT) == AXIS_VERT)
            {
              anPosition.y = anAxisPosition;
            }
            anContext.Add<sf::Vector2f>("vInputPosition", anPosition);
            mApp.mEventManager.DoEvent(anMovmentIter->second.EventID, &anContext);
          }
        }
      }
    }
  }