void ANativeActivity_onCreate(ANativeActivity* activity,
        void* savedState, size_t savedStateSize) {
    activity->callbacks->onDestroy = onDestroy;
    activity->callbacks->onStart = onStart;
    activity->callbacks->onResume = onResume;
    activity->callbacks->onSaveInstanceState = onSaveInstanceState;
    activity->callbacks->onPause = onPause;
    activity->callbacks->onStop = onStop;
    activity->callbacks->onConfigurationChanged = onConfigurationChanged;
    activity->callbacks->onLowMemory = onLowMemory;
    activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
    activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
    activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
    activity->callbacks->onInputQueueCreated = onInputQueueCreated;
    activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;

    activity->instance = android_app_create(activity, savedState, savedStateSize);
}
Esempio n. 2
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void ANativeActivity_onCreate(
        ANativeActivity* activity,
        void* savedState,
        size_t savedStateSize)
{
    activity->callbacks->onDestroy = onDestroy;
    activity->callbacks->onStart = onStart;
    activity->callbacks->onResume = onResume;
    activity->callbacks->onSaveInstanceState = onSaveInstanceState;
    activity->callbacks->onPause = onPause;
    activity->callbacks->onStop = onStop;
    activity->callbacks->onConfigurationChanged = onConfigurationChanged;
    activity->callbacks->onLowMemory = onLowMemory;
    activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
    activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
    activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
    activity->callbacks->onInputQueueCreated = onInputQueueCreated;
    activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
    activity->callbacks->onContentRectChanged = onContentRectChanged;

    // Create threaded android_app
    android_app* app = android_app_create(activity, savedState, savedStateSize);
    activity->instance = app;
    
    // Save global variables for use later
    memset(&g_engine, 0, sizeof(pangolin::engine));
    app->userData = &g_engine;
    app->onAppCmd = pangolin::engine_handle_cmd;
    app->onInputEvent = pangolin::engine_handle_input;
    g_engine.app = app;
    g_engine.activity = activity;

//    // Load existing state if it exists
//    if (app->savedState != NULL) {
//        // We are starting with a previous saved state; restore from it.
//        g_engine.state = *(struct pangolin::saved_state*)app->savedState;
//    }
}