Esempio n. 1
0
static void game_changed_state(game_ui *ui, const game_state *oldstate,
                               const game_state *newstate)
{
#ifdef ANDROID
    if (newstate->completed && oldstate && ! oldstate->completed) android_completed();
#endif
}
Esempio n. 2
0
static void game_changed_state(game_ui *ui, game_state *oldstate,
                               game_state *newstate)
{
    /* Clear any selection */
    if (ui->sel) {
        sfree(ui->sel);
        ui->sel = NULL;
    }
#ifdef ANDROID
    if (newstate->completed && ! newstate->cheated && oldstate && ! oldstate->completed) android_completed();
#endif
}