Esempio n. 1
0
void gkBlenderSceneConverter::convertObjectAnimations(gkGameObject* gobj, Blender::Object* bobj, gkScalar animfps)
{
	gkAnimationLoader anims(m_groupName);
	int version = m_file->_getInternalFile()->getVersion();

	anims.convertObject(gobj, bobj, version <= 249, animfps);
}
Esempio n. 2
0
void AnimTable::CalculateDefinineAnims() {
  std::vector<const RigAnim*> anims(MaxAnimIndex());
  for (int object = 0; object < NumObjects(); ++object) {
    const size_t num_anims = GatherObjectAnims(object, &anims[0]);
    CreateDefiningAnim(&anims[0], num_anims, &defining_anims_[object]);
  }
}
Esempio n. 3
0
void SpriteInstance::Load(const std::string& resName)
{
    m_CurrentAnimation  = 0;
    m_CurrentFrame      = 0;
    m_AnimationCount    = 0;
    m_FramesCount       = 0;
    m_TotalFrames       = 0;
    m_TotalTextures     = 0;

    m_Frames->clear();
    m_Animations->clear();
    m_Atlases->clear();

    {
        SpriteFramesListPtr frames(new SpriteFramesList());
        SpriteAnimationsListPtr anims(new SpriteAnimationsList());
        SpriteTexturesListPtr textures(new SpriteTexturesList());

        if (!AssetsManager::getRef().GetMapping(resName, frames, anims, textures))
        {
            APP_API_ASSERT("Error when loading mapping file." && FALSE);
            LogMessage(LOG_ERR, "Error when loading mapping file " << resName.c_str());
            return;
        }

        //Silent copy
        *m_Frames = *frames;
        *m_Animations = *anims;
        *m_Atlases = *textures;
    }

    // Load textures
    const size_t atlasesSize = m_Atlases->size();
    for (size_t i = 0; i < atlasesSize; ++i)
    {
        if (!m_Atlases->get(i).texture())
        {
            std::string textureFile	= MEDIA_PATH + m_Atlases->get(i).name; //PVR
            video::ITexture* texture = m_Driver->getTexture(textureFile.c_str());
            APP_API_ASSERT(texture);

            m_Atlases->get(i).texture(texture);
        }
    }

    m_TotalTextures = m_Atlases->size();
    m_TotalFrames = m_Frames->size();
    m_AnimationCount = m_Animations->size();
    if (m_CurrentAnimation < m_AnimationCount)
    {
        m_FramesCount = m_Animations->get(m_CurrentAnimation).frames.size();
    }
}