void ca_Play(audio_output_t * p_aout, block_t * p_block) { struct aout_sys_common *p_sys = (struct aout_sys_common *) p_aout->sys; /* Do the channel reordering */ if (p_sys->chans_to_reorder) aout_ChannelReorder(p_block->p_buffer, p_block->i_buffer, p_sys->chans_to_reorder, p_sys->chan_table, VLC_CODEC_FL32); /* move data to buffer */ while (!TPCircularBufferProduceBytes(&p_sys->circular_buffer, p_block->p_buffer, p_block->i_buffer)) { if (atomic_load_explicit(&p_sys->b_paused, memory_order_relaxed)) { msg_Warn(p_aout, "dropping block because the circular buffer is " "full and paused"); break; } /* Try to play what we can */ int32_t i_avalaible_bytes; TPCircularBufferHead(&p_sys->circular_buffer, &i_avalaible_bytes); assert(i_avalaible_bytes >= 0); if (unlikely((size_t) i_avalaible_bytes >= p_block->i_buffer)) continue; bool ret = TPCircularBufferProduceBytes(&p_sys->circular_buffer, p_block->p_buffer, i_avalaible_bytes); assert(ret == true); p_block->p_buffer += i_avalaible_bytes; p_block->i_buffer -= i_avalaible_bytes; /* Wait for the render buffer to play the remaining data */ const mtime_t i_frame_us = FramesToUs(p_sys, BytesToFrames(p_sys, p_block->i_buffer)); msleep(i_frame_us / 2); } unsigned i_underrun_size = atomic_exchange(&p_sys->i_underrun_size, 0); if (i_underrun_size > 0) msg_Warn(p_aout, "underrun of %u bytes", i_underrun_size); block_Release(p_block); }
/* This routine will be called by the PortAudio engine when audio is needed. * It may called at interrupt level on some machines so don't do anything * that could mess up the system like calling malloc() or free(). */ static int paCallback( const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo *paDate, PaStreamCallbackFlags statusFlags, void *p_cookie ) { VLC_UNUSED( inputBuffer ); VLC_UNUSED( statusFlags ); struct aout_sys_t *p_sys = (struct aout_sys_t*) p_cookie; aout_instance_t *p_aout = p_sys->p_aout; aout_buffer_t *p_buffer; mtime_t out_date; out_date = mdate() + (mtime_t) ( 1000000 * ( paDate->outputBufferDacTime - paDate->currentTime ) ); p_buffer = aout_OutputNextBuffer( p_aout, out_date, true ); if ( p_buffer != NULL ) { if( p_sys->b_chan_reorder ) { /* Do the channel reordering here */ aout_ChannelReorder( p_buffer->p_buffer, p_buffer->i_nb_bytes, p_sys->i_channels, p_sys->pi_chan_table, p_sys->i_bits_per_sample ); } vlc_memcpy( outputBuffer, p_buffer->p_buffer, framesPerBuffer * p_sys->i_sample_size ); /* aout_BufferFree may be dangereous here, but then so is * aout_OutputNextBuffer (calls aout_BufferFree internally). * one solution would be to link the no longer useful buffers * in a second fifo (in aout_OutputNextBuffer too) and to * wait until we are in Play to do the actual free. */ aout_BufferFree( p_buffer ); } else /* Audio output buffer shortage -> stop the fill process and wait */ { vlc_memset( outputBuffer, 0, framesPerBuffer * p_sys->i_sample_size ); } return 0; }
/***************************************************************************** * Demux: read packet and send them to decoders ***************************************************************************** * Returns -1 in case of error, 0 in case of EOF, 1 otherwise *****************************************************************************/ static int Demux( demux_t *p_demux ) { demux_sys_t *p_sys = p_demux->p_sys; block_t *p_block; const int64_t i_pos = stream_Tell( p_demux->s ); if( p_sys->i_data_size > 0 && i_pos >= p_sys->i_data_pos + p_sys->i_data_size ) { /* EOF */ return 0; } if( ( p_block = stream_Block( p_demux->s, p_sys->i_frame_size ) ) == NULL ) { msg_Warn( p_demux, "cannot read data" ); return 0; } p_block->i_dts = p_block->i_pts = VLC_TS_0 + date_Get( &p_sys->pts ); /* set PCR */ es_out_Control( p_demux->out, ES_OUT_SET_PCR, p_block->i_pts ); /* Do the channel reordering */ if( p_sys->i_chans_to_reorder ) aout_ChannelReorder( p_block->p_buffer, p_block->i_buffer, p_sys->fmt.audio.i_channels, p_sys->pi_chan_table, p_sys->fmt.i_codec ); es_out_Send( p_demux->out, p_sys->p_es, p_block ); date_Increment( &p_sys->pts, p_sys->i_frame_samples ); return 1; }
/* This routine will be called by the PortAudio engine when audio is needed. * It may called at interrupt level on some machines so don't do anything * that could mess up the system like calling malloc() or free(). */ static int paCallback( const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo *paDate, PaStreamCallbackFlags statusFlags, void *p_cookie ) { VLC_UNUSED( inputBuffer ); VLC_UNUSED( statusFlags ); struct aout_sys_t *p_sys = (struct aout_sys_t*) p_cookie; audio_output_t *p_aout = p_sys->p_aout; aout_buffer_t *p_buffer; mtime_t out_date; out_date = mdate() + (mtime_t) ( 1000000 * ( paDate->outputBufferDacTime - paDate->currentTime ) ); p_buffer = aout_PacketNext( p_aout, out_date ); if ( p_buffer != NULL ) { if( p_sys->b_chan_reorder ) { /* Do the channel reordering here */ aout_ChannelReorder( p_buffer->p_buffer, p_buffer->i_buffer, p_sys->i_channels, p_sys->pi_chan_table, p_sys->i_bits_per_sample ); } vlc_memcpy( outputBuffer, p_buffer->p_buffer, framesPerBuffer * p_sys->i_sample_size ); aout_BufferFree( p_buffer ); } else /* Audio output buffer shortage -> stop the fill process and wait */ { vlc_memset( outputBuffer, 0, framesPerBuffer * p_sys->i_sample_size ); } return 0; }
/***************************************************************************** * DecodeFrame: decodes an lpcm frame. **************************************************************************** * Beware, this function must be fed with complete frames (PES packet). *****************************************************************************/ static block_t *DecodeFrame( decoder_t *p_dec, block_t **pp_block ) { decoder_sys_t *p_sys = p_dec->p_sys; block_t *p_block; unsigned int i_rate = 0, i_original_channels = 0, i_channels = 0, i_bits = 0; int i_frame_length; if( !pp_block || !*pp_block ) return NULL; p_block = *pp_block; *pp_block = NULL; /* So the packet doesn't get re-sent */ /* Date management */ if( p_block->i_pts > VLC_TS_INVALID && p_block->i_pts != date_Get( &p_sys->end_date ) ) { date_Set( &p_sys->end_date, p_block->i_pts ); } if( !date_Get( &p_sys->end_date ) ) { /* We've just started the stream, wait for the first PTS. */ block_Release( p_block ); return NULL; } if( p_block->i_buffer <= p_sys->i_header_size ) { msg_Err(p_dec, "frame is too short"); block_Release( p_block ); return NULL; } int i_ret; unsigned i_channels_padding = 0; unsigned i_padding = 0; aob_group_t p_aob_group[2]; switch( p_sys->i_type ) { case LPCM_VOB: i_ret = VobHeader( &i_rate, &i_channels, &i_original_channels, &i_bits, p_block->p_buffer ); break; case LPCM_AOB: i_ret = AobHeader( &i_rate, &i_channels, &i_original_channels, &i_bits, &i_padding, p_aob_group, p_block->p_buffer ); break; case LPCM_BD: i_ret = BdHeader( p_sys, &i_rate, &i_channels, &i_channels_padding, &i_original_channels, &i_bits, p_block->p_buffer ); break; default: abort(); } if( i_ret || p_block->i_buffer <= p_sys->i_header_size + i_padding ) { msg_Warn( p_dec, "no frame sync or too small frame" ); block_Release( p_block ); return NULL; } /* Set output properties */ if( p_dec->fmt_out.audio.i_rate != i_rate ) { date_Init( &p_sys->end_date, i_rate, 1 ); date_Set( &p_sys->end_date, p_block->i_pts ); } p_dec->fmt_out.audio.i_rate = i_rate; p_dec->fmt_out.audio.i_channels = i_channels; p_dec->fmt_out.audio.i_original_channels = i_original_channels; p_dec->fmt_out.audio.i_physical_channels = i_original_channels; i_frame_length = (p_block->i_buffer - p_sys->i_header_size - i_padding) / (i_channels + i_channels_padding) * 8 / i_bits; if( p_sys->b_packetizer ) { p_block->i_pts = p_block->i_dts = date_Get( &p_sys->end_date ); p_block->i_length = date_Increment( &p_sys->end_date, i_frame_length ) - p_block->i_pts; /* Just pass on the incoming frame */ return p_block; } else { /* */ if( i_bits == 16 ) { p_dec->fmt_out.i_codec = VLC_CODEC_S16N; p_dec->fmt_out.audio.i_bitspersample = 16; } else { p_dec->fmt_out.i_codec = VLC_CODEC_S32N; p_dec->fmt_out.audio.i_bitspersample = 32; } /* */ block_t *p_aout_buffer; p_aout_buffer = decoder_NewAudioBuffer( p_dec, i_frame_length ); if( !p_aout_buffer ) return NULL; p_aout_buffer->i_pts = date_Get( &p_sys->end_date ); p_aout_buffer->i_length = date_Increment( &p_sys->end_date, i_frame_length ) - p_aout_buffer->i_pts; p_block->p_buffer += p_sys->i_header_size + i_padding; p_block->i_buffer -= p_sys->i_header_size + i_padding; if( p_sys->i_chans_to_reorder ) { aout_ChannelReorder( p_block->p_buffer, p_block->i_buffer, p_sys->i_chans_to_reorder, p_sys->pi_chan_table, p_dec->fmt_out.i_codec ); } switch( p_sys->i_type ) { case LPCM_VOB: VobExtract( p_aout_buffer, p_block, i_bits ); break; case LPCM_AOB: AobExtract( p_aout_buffer, p_block, i_bits, p_aob_group ); break; default: assert(0); case LPCM_BD: BdExtract( p_aout_buffer, p_block, i_frame_length, i_channels, i_channels_padding, i_bits ); break; } block_Release( p_block ); return p_aout_buffer; } }
/** * Fills in one of the DirectSound frame buffers. * * @return VLC_SUCCESS on success. */ static HRESULT FillBuffer( vlc_object_t *obj, aout_stream_sys_t *p_sys, block_t *p_buffer ) { size_t towrite = (p_buffer != NULL) ? p_buffer->i_buffer : DS_BUF_SIZE; void *p_write_position, *p_wrap_around; unsigned long l_bytes1, l_bytes2; HRESULT dsresult; vlc_mutex_lock( &p_sys->lock ); /* Before copying anything, we have to lock the buffer */ dsresult = IDirectSoundBuffer_Lock( p_sys->p_dsbuffer, /* DS buffer */ p_sys->i_write, /* Start offset */ towrite, /* Number of bytes */ &p_write_position, /* Address of lock start */ &l_bytes1, /* Count of bytes locked before wrap around */ &p_wrap_around, /* Buffer address (if wrap around) */ &l_bytes2, /* Count of bytes after wrap around */ 0 ); /* Flags: DSBLOCK_FROMWRITECURSOR is buggy */ if( dsresult == DSERR_BUFFERLOST ) { IDirectSoundBuffer_Restore( p_sys->p_dsbuffer ); dsresult = IDirectSoundBuffer_Lock( p_sys->p_dsbuffer, p_sys->i_write, towrite, &p_write_position, &l_bytes1, &p_wrap_around, &l_bytes2, 0 ); } if( dsresult != DS_OK ) { msg_Warn( obj, "cannot lock buffer" ); if( p_buffer != NULL ) block_Release( p_buffer ); vlc_mutex_unlock( &p_sys->lock ); return dsresult; } if( p_buffer == NULL ) { memset( p_write_position, 0, l_bytes1 ); memset( p_wrap_around, 0, l_bytes2 ); } else { if( p_sys->chans_to_reorder ) /* Do the channel reordering here */ aout_ChannelReorder( p_buffer->p_buffer, p_buffer->i_buffer, p_sys->chans_to_reorder, p_sys->chan_table, p_sys->format ); memcpy( p_write_position, p_buffer->p_buffer, l_bytes1 ); if( p_wrap_around && l_bytes2 ) memcpy( p_wrap_around, p_buffer->p_buffer + l_bytes1, l_bytes2 ); if( unlikely( ( l_bytes1 + l_bytes2 ) < p_buffer->i_buffer ) ) msg_Err( obj, "Buffer overrun"); block_Release( p_buffer ); } /* Now the data has been copied, unlock the buffer */ IDirectSoundBuffer_Unlock( p_sys->p_dsbuffer, p_write_position, l_bytes1, p_wrap_around, l_bytes2 ); p_sys->i_write += towrite; p_sys->i_write %= DS_BUF_SIZE; p_sys->i_data += towrite; vlc_mutex_unlock( &p_sys->lock ); return DS_OK; }
/***************************************************************************** * WaveOutThread: this thread will capture play notification events. ***************************************************************************** * We use this thread to feed new audio samples to the sound card because * we are not authorized to use waveOutWrite() directly in the waveout * callback. *****************************************************************************/ static void WaveOutThread( notification_thread_t *p_notif ) { aout_instance_t *p_aout = p_notif->p_aout; aout_sys_t *p_sys = p_aout->output.p_sys; aout_buffer_t *p_buffer = NULL; WAVEHDR *p_waveheader = p_sys->waveheader; int i, i_queued_frames; vlc_bool_t b_sleek; /* We don't want any resampling when using S/PDIF */ b_sleek = p_aout->output.output.i_format == VLC_FOURCC('s','p','d','i'); while( 1 ) { WaitForSingleObject( p_sys->event, INFINITE ); /* Cleanup and find out the current latency */ i_queued_frames = 0; for( i = 0; i < FRAMES_NUM; i++ ) { if( (p_waveheader[i].dwFlags & WHDR_DONE) && p_waveheader[i].dwUser ) { /* Unprepare and free the buffers which has just been played */ waveOutUnprepareHeader( p_sys->h_waveout, &p_waveheader[i], sizeof(WAVEHDR) ); if( p_waveheader[i].dwUser != 1 ) aout_BufferFree( (aout_buffer_t *)p_waveheader[i].dwUser ); p_waveheader[i].dwUser = 0; } /* Check if frame buf is available */ if( !(p_waveheader[i].dwFlags & WHDR_DONE) ) { i_queued_frames++; } } if( p_aout->b_die ) return; /* Try to fill in as many frame buffers as possible */ for( i = 0; i < FRAMES_NUM; i++ ) { /* Check if frame buf is available */ if( p_waveheader[i].dwFlags & WHDR_DONE ) { /* Take into account the latency */ p_buffer = aout_OutputNextBuffer( p_aout, mdate() + 1000000 * i_queued_frames / p_aout->output.output.i_rate * p_aout->output.i_nb_samples, b_sleek ); if( !p_buffer && i_queued_frames ) { /* We aren't late so no need to play a blank sample */ break; } /* Do the channel reordering */ if( p_buffer && p_sys->b_chan_reorder ) { aout_ChannelReorder( p_buffer->p_buffer, p_buffer->i_nb_bytes, p_sys->waveformat.Format.nChannels, p_sys->pi_chan_table, p_sys->waveformat.Format.wBitsPerSample ); } PlayWaveOut( p_aout, p_sys->h_waveout, &p_waveheader[i], p_buffer ); i_queued_frames++; } } } }