Esempio n. 1
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/**************************************************************************
  For a string which _has_ intl marking (caller should check beforehand)
  returns gettext result of string inside marking.
  Below buf is an internal buffer which is never free'd.
**************************************************************************/
static const char *convert_intl_marking(const char *str)
{
  static struct astring buf = ASTRING_INIT;
  int len = strlen(str);

  fc_assert_ret_val(len >= 5, str);
  astr_set(&buf, "%s", str + 3);
  *((char *) &astr_str(&buf)[len - 5]) = '\0';

  return Q_(astr_str(&buf));
}
Esempio n. 2
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/*
 * astr_not_empty_char
 * 
 * Make sure the astr string is not empty (or NULL), use the specified single character.
 *
 * Parameter: The astr instance to be edited
 * Parameter: The character to use as the sole character if necessary
 * Returns:   Pointer to the astr instance
 */
astr *astr_not_empty_char(astr *as, const char sole) {
	char sole_str[2] = {' ', '\0'};
	if (as != NULL) {
		if (as->string == NULL || as->length <= 0) {
			sole_str[0] = sole;
			as = astr_set(as, sole_str);
		}
		astr_update(as);
	}
	return as;
}
Esempio n. 3
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void test_not_empty_char(void) {
	astr *as;
	char *empty = "";
	char space = ' ';
	char bang = '!';
	char *space_str = " ";
	char *bang_str = "!";

	as = astr_create(lower);
	aut_assert("1 test creation", strcmp(as->string, lower) == 0);

	as = astr_not_empty_char(as, bang);
	aut_assert("2 test not empty", strcmp(as->string, lower) == 0);

	as = astr_set(as, empty);
	as = astr_not_empty_char(as, space);
	aut_assert("3 test empty", strcmp(as->string, space_str) == 0);

	as = astr_set(as, empty);
	as = astr_not_empty_char(as, bang);
	aut_assert("4 test empty", strcmp(as->string, bang_str) == 0);
}
Esempio n. 4
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void test_not_empty(void) {
	astr *as;
	char *empty = "";
	char *space_str = " ";

	as = astr_create(lower);
	aut_assert("1 test creation", strcmp(as->string, lower) == 0);

	as = astr_not_empty(as);
	aut_assert("2 test not empty", strcmp(as->string, lower) == 0);

	as = astr_set(as, empty);
	as = astr_not_empty(as);
	aut_assert("3 test empty", strcmp(as->string, space_str) == 0);
}
Esempio n. 5
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/*
 * afile_process_lines
 *
 * Process all lines from a file.
 *
 * Read lines from a file and call the specified function to process each line.
 *
 * We have to use an intermediate buffer to read the bytes of the file into.
 * It is not possible to know the length of the strings being read, so the
 * intermediate buffer is allocated to be the size of the file buffer.  This
 * is much larger than necessary.  There is room here for adjustment.  Perhaps
 * 1/4th the size, or some other fraction, can be used.
 *
 * Parameter: The afile instance, opened
 * Parameter: A pointer to a function that will process one line of text
 * Returns:   The number of lines processed
 */
int afile_process_lines(afile *af, int (*process)(astr *as)) {
	int result = 0;
	int line_count = 0;
	char *buffer = NULL;
	astr *work = NULL;

	if (af != NULL && af->file != NULL && process != NULL) {
		buffer = (char *)calloc(af->buffer_size, 1);
		while (fgets(buffer, af->buffer_size, af->file)) {
			work = astr_set(work, buffer);
			line_count++;
			process(work);
		}
	}
	return line_count;
}
Esempio n. 6
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/****************************************************************
  Popups the diplomat dialog
*****************************************************************/
void popup_diplomat_dialog(struct unit *punit, struct tile *dest_tile)
{
  struct city *pcity;
  struct unit *ptunit;
  struct astring text = ASTRING_INIT;

  diplomat_id=punit->id;

  if((pcity=tile_city(dest_tile))){
    /* Spy/Diplomat acting against a city */

    diplomat_target_id=pcity->id;
    astr_set(&text,
             _("Your %s has arrived at %s.\nWhat is your command?"),
             unit_name_translation(punit),
             city_name(pcity));

    if (!unit_has_type_flag(punit, UTYF_SPY)) {
      diplomat_dialog =
        popup_message_dialog(toplevel, "diplomatdialog", astr_str(&text),
			       diplomat_embassy_callback, 0, 1,
			       diplomat_investigate_callback, 0, 1,
			       spy_poison_callback, 0, 1,
			       diplomat_sabotage_callback, 0, 1,
			       diplomat_steal_callback, 0, 1,
			       diplomat_incite_callback, 0, 1,
			       diplomat_keep_moving_callback_city, 0, 1,
			       diplomat_cancel_callback, 0, 0,
			       NULL);
    } else {
      diplomat_dialog =
        popup_message_dialog(toplevel, "spydialog", astr_str(&text),
			       diplomat_embassy_callback, 0,  1,
			       diplomat_investigate_callback, 0, 1,
			       spy_poison_callback, 0, 1,
			       spy_request_sabotage_list, 0, 1,
			       spy_steal_popup, 0, 1,
			       diplomat_incite_callback, 0, 1,
			       diplomat_keep_moving_callback_city, 0, 1,
			       diplomat_cancel_callback, 0, 0,
			       NULL);
    }
      
    if(!diplomat_can_do_action(punit, DIPLOMAT_EMBASSY, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button0"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_INVESTIGATE, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button1"), FALSE);
    }
    if(!diplomat_can_do_action(punit, SPY_POISON, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button2"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_SABOTAGE, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button3"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_STEAL, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button4"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_INCITE, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button5"), FALSE);
    }
    if(!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile)) {
      XtSetSensitive(XtNameToWidget(diplomat_dialog, "*button6"), FALSE);
    }
  } else { 
    if ((ptunit = unit_list_get(dest_tile->units, 0))) {
      /* Spy/Diplomat acting against a unit */
      
      Widget shl;

      astr_set(&text,
               _("Your %s is waiting for your command."),
               unit_name_translation(punit));
      
      diplomat_target_id=ptunit->id;

      shl=popup_message_dialog(toplevel, "spybribedialog",
			       astr_str(&text),
			       diplomat_bribe_callback, 0, 0,
			       spy_sabotage_unit_callback, 0, 0,
			       diplomat_keep_moving_callback_unit, 0, 1,
			       diplomat_cancel_callback, 0, 0,
			       NULL);
	
      if(!diplomat_can_do_action(punit, DIPLOMAT_BRIBE, dest_tile))
	XtSetSensitive(XtNameToWidget(shl, "*button0"), FALSE);
      if(!diplomat_can_do_action(punit, SPY_SABOTAGE_UNIT, dest_tile))
	XtSetSensitive(XtNameToWidget(shl, "*button1"), FALSE);
      if(!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile))
        XtSetSensitive(XtNameToWidget(shl, "*button2"), FALSE);
    }
  }
  astr_free(&text);
}
Esempio n. 7
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/****************************************************************
...
*****************************************************************/
static int create_improvements_list(struct player *pplayer,
				    struct city *pcity, bool make_modal)
{  
  Widget spy_sabotage_form;
  Widget close_command;
  Dimension width1, width2; 
  int j;

  static const char *improvements_can_sabotage[B_LAST+1]; 
  
  spy_sabotage_shell =
    I_T(XtVaCreatePopupShell("spysabotageimprovementspopup", 
			     (make_modal ? transientShellWidgetClass :
			      topLevelShellWidgetClass),
			     toplevel, NULL));  
  
  spy_sabotage_form = XtVaCreateManagedWidget("spysabotageimprovementsform", 
					     formWidgetClass,
					     spy_sabotage_shell,
					     NULL);   

  spy_improvements_list_label =
    I_L(XtVaCreateManagedWidget("spysabotageimprovementslistlabel", 
				labelWidgetClass, 
				spy_sabotage_form,
				NULL));

  spy_improvements_list = XtVaCreateManagedWidget("spysabotageimprovementslist", 
					      listWidgetClass,
					      spy_sabotage_form,
					      NULL);

  close_command =
    I_L(XtVaCreateManagedWidget("spysabotageimprovementsclosecommand", 
				commandWidgetClass,
				spy_sabotage_form,
				NULL));
  
  spy_sabotage_command =
    I_L(XtVaCreateManagedWidget("spysabotageimprovementscommand", 
				commandWidgetClass,
				spy_sabotage_form,
				XtNsensitive, False,
				NULL));
  

  XtAddCallback(spy_improvements_list, XtNcallback, spy_select_improvement_callback, NULL);
  XtAddCallback(close_command, XtNcallback, spy_close_sabotage_callback, NULL);
  XtAddCallback(spy_sabotage_command, XtNcallback, spy_sabotage_callback, NULL);
  XtRealizeWidget(spy_sabotage_shell);

  /* Now populate the list */
  
  j = 0;
  improvements_can_sabotage[j] = _("City Production");
  improvement_type[j++] = -1;

  city_built_iterate(pcity, pimprove) {
    if (pimprove->sabotage > 0) {
      improvements_can_sabotage[j] = city_improvement_name_translation(pcity, pimprove);
      improvement_type[j++] = improvement_number(pimprove);
    }  
  } city_built_iterate_end;

  if(j > 1) {
    static struct astring str = ASTRING_INIT;
    /* TRANS: %s is a unit name, e.g., Spy */
    astr_set(&str, _("At %s's Discretion"),
             unit_name_translation(game_unit_by_number(diplomat_id)));
    improvements_can_sabotage[j] = astr_str(&str);
    improvement_type[j++] = B_LAST;
  } else {
    improvement_type[0] = B_LAST; /* fake "discretion", since must be production */
  }

  improvements_can_sabotage[j] = NULL;
  
  XtSetSensitive(spy_sabotage_command, FALSE);
  
  XawListChange(spy_improvements_list, (String *) improvements_can_sabotage,
		0, 0, 1);
  XtVaGetValues(spy_improvements_list, XtNwidth, &width1, NULL);
  XtVaGetValues(spy_improvements_list_label, XtNwidth, &width2, NULL);
  XtVaSetValues(spy_improvements_list, XtNwidth, MAX(width1,width2), NULL); 
  XtVaSetValues(spy_improvements_list_label, XtNwidth, MAX(width1,width2), NULL); 

  return j;
}
Esempio n. 8
0
/****************************************************************
...
*****************************************************************/
static int create_advances_list(struct player *pplayer,
				struct player *pvictim, bool make_modal)
{  
  Widget spy_tech_form;
  Widget close_command;
  Dimension width1, width2; 
  int j;

  static const char *advances_can_steal[A_LAST+1]; 

  spy_tech_shell =
    I_T(XtVaCreatePopupShell("spystealtechpopup", 
			     (make_modal ? transientShellWidgetClass :
			      topLevelShellWidgetClass),
			     toplevel, NULL));  
  
  spy_tech_form = XtVaCreateManagedWidget("spystealtechform", 
					     formWidgetClass,
					     spy_tech_shell,
					     NULL);   

  spy_advances_list_label =
    I_L(XtVaCreateManagedWidget("spystealtechlistlabel", labelWidgetClass, 
				spy_tech_form, NULL));

  spy_advances_list = XtVaCreateManagedWidget("spystealtechlist", 
					      listWidgetClass,
					      spy_tech_form,
					      NULL);

  close_command =
    I_L(XtVaCreateManagedWidget("spystealtechclosecommand", commandWidgetClass,
				spy_tech_form, NULL));
  
  spy_steal_command =
    I_L(XtVaCreateManagedWidget("spystealtechcommand", commandWidgetClass,
				spy_tech_form,
				XtNsensitive, False,
				NULL));
  

  XtAddCallback(spy_advances_list, XtNcallback, spy_select_tech_callback, NULL);
  XtAddCallback(close_command, XtNcallback, spy_close_tech_callback, NULL);
  XtAddCallback(spy_steal_command, XtNcallback, spy_steal_callback, NULL);
  XtRealizeWidget(spy_tech_shell);

  /* Now populate the list */
  
  j = 0;
  advances_can_steal[j] = _("NONE");
  advance_type[j] = -1;

  if (pvictim) { /* you don't want to know what lag can do -- Syela */
    advance_index_iterate(A_FIRST, i) {
      if(player_invention_state(pvictim, i)==TECH_KNOWN && 
         (player_invention_state(pplayer, i)==TECH_UNKNOWN || 
          player_invention_state(pplayer, i)==TECH_PREREQS_KNOWN)) {
      
        advances_can_steal[j] = advance_name_translation(advance_by_number(i));
        advance_type[j++] = i;
      }
    }
    {
      static struct astring str = ASTRING_INIT;
      /* TRANS: %s is a unit name, e.g., Spy */
      astr_set(&str, _("At %s's Discretion"),
               unit_name_translation(game_unit_by_number(diplomat_id)));
      advances_can_steal[j] = astr_str(&str);
      advance_type[j++] = A_UNSET;
    }
  } advance_index_iterate_end;

  if(j == 0) j++;
  advances_can_steal[j] = NULL; 
  
  XtSetSensitive(spy_steal_command, FALSE);
  
  XawListChange(spy_advances_list, (char **)advances_can_steal, 0, 0, 1);
  XtVaGetValues(spy_advances_list, XtNwidth, &width1, NULL);
  XtVaGetValues(spy_advances_list_label, XtNwidth, &width2, NULL);
  XtVaSetValues(spy_advances_list, XtNwidth, MAX(width1,width2), NULL); 
  XtVaSetValues(spy_advances_list_label, XtNwidth, MAX(width1,width2), NULL); 

  return j;
}
Esempio n. 9
0
/****************************************************************
 Popup new diplomat dialog.
*****************************************************************/
void popup_diplomat_dialog(struct unit *punit, struct tile *dest_tile)
{
  struct city *pcity;
  struct unit *ptunit;
  GtkWidget *shl;
  struct astring title = ASTRING_INIT, text = ASTRING_INIT;

  diplomat_id = punit->id;

  if ((pcity = tile_city(dest_tile))) {
    /* Spy/Diplomat acting against a city */

    diplomat_target_id = pcity->id;
    astr_set(&title,
             /* TRANS: %s is a unit name, e.g., Spy */
             _("Choose Your %s's Strategy"), unit_name_translation(punit));
    astr_set(&text, 
             _("Your %s has arrived at %s.\nWhat is your command?"),
             unit_name_translation(punit),
             city_name(pcity));

    if (!unit_has_type_flag(punit, UTYF_SPY)) {
      shl = popup_choice_dialog(GTK_WINDOW(toplevel),
        astr_str(&title), astr_str(&text),
	_("Establish _Embassy"), diplomat_embassy_callback, NULL,
	_("_Investigate City"), diplomat_investigate_callback, NULL,
	_("_Sabotage City"), diplomat_sabotage_callback, NULL,
	_("Steal _Technology"), diplomat_steal_callback, NULL,
	_("Incite a _Revolt"), diplomat_incite_callback, NULL,
	_("_Keep moving"), diplomat_keep_moving_callback, NULL,
	GTK_STOCK_CANCEL, diplomat_cancel_callback, NULL,
	NULL);

      if (!diplomat_can_do_action(punit, DIPLOMAT_EMBASSY, dest_tile))
	choice_dialog_button_set_sensitive(shl, 0, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INVESTIGATE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 1, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_SABOTAGE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 2, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_STEAL, dest_tile))
	choice_dialog_button_set_sensitive(shl, 3, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INCITE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 4, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 5, FALSE);
    } else {
       shl = popup_choice_dialog(GTK_WINDOW(toplevel),
        astr_str(&title), astr_str(&text),
	_("Establish _Embassy"), diplomat_embassy_callback, NULL,
	_("_Investigate City"), diplomat_investigate_callback, NULL,
	_("_Poison City"), spy_poison_callback, NULL,
	_("Industrial _Sabotage"), spy_request_sabotage_list, NULL,
	_("Steal _Technology"), spy_steal_popup, NULL,
	_("Incite a _Revolt"), diplomat_incite_callback, NULL,
	_("_Keep moving"), diplomat_keep_moving_callback, NULL,
	GTK_STOCK_CANCEL, diplomat_cancel_callback, NULL,
	NULL);

      if (!diplomat_can_do_action(punit, DIPLOMAT_EMBASSY, dest_tile))
	choice_dialog_button_set_sensitive(shl, 0, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INVESTIGATE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 1, FALSE);
      if (!diplomat_can_do_action(punit, SPY_POISON, dest_tile))
	choice_dialog_button_set_sensitive(shl, 2, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_SABOTAGE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 3, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_STEAL, dest_tile))
	choice_dialog_button_set_sensitive(shl, 4, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INCITE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 5, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 6, FALSE);
     }

    diplomat_dialog = shl;

    choice_dialog_set_hide(shl, TRUE);
    g_signal_connect(shl, "destroy",
		     G_CALLBACK(diplomat_destroy_callback), NULL);
    g_signal_connect(shl, "delete_event",
		     G_CALLBACK(diplomat_cancel_callback), NULL);
  } else { 
    if ((ptunit = unit_list_get(dest_tile->units, 0))){
      /* Spy/Diplomat acting against a unit */ 
       
      diplomat_target_id = ptunit->id;
      astr_set(&text,
               /* TRANS: %s is a unit name, e.g., Diplomat, Spy */
               _("Your %s is waiting for your command."),
               unit_name_translation(punit));
 
      shl = popup_choice_dialog(GTK_WINDOW(toplevel),
	_("Subvert Enemy Unit"), astr_str(&text),
	_("_Bribe Enemy Unit"), diplomat_bribe_callback, NULL,
	_("_Sabotage Enemy Unit"), spy_sabotage_unit_callback, NULL,
	GTK_STOCK_CANCEL, diplomat_cancel_callback, NULL,
	NULL);

      if (!diplomat_can_do_action(punit, DIPLOMAT_BRIBE, dest_tile)) {
	choice_dialog_button_set_sensitive(shl, 0, FALSE);
      }
      if (!diplomat_can_do_action(punit, SPY_SABOTAGE_UNIT, dest_tile)) {
	choice_dialog_button_set_sensitive(shl, 1, FALSE);
      }

      diplomat_dialog = shl;

      choice_dialog_set_hide(shl, TRUE);
      g_signal_connect(shl, "destroy",
		       G_CALLBACK(diplomat_destroy_callback), NULL);
      g_signal_connect(shl, "delete_event",
		       G_CALLBACK(diplomat_cancel_callback), NULL);
    }
  }
  astr_free(&title);
  astr_free(&text);
}
Esempio n. 10
0
/****************************************************************
  Creates spy's building sabotaging dialog
*****************************************************************/
static void create_improvements_list(struct player *pplayer,
				     struct city *pcity)
{  
  GtkWidget *sw, *label, *vbox, *view;
  GtkListStore *store;
  GtkCellRenderer *rend;
  GtkTreeViewColumn *col;
  GtkTreeIter it;
  
  spy_sabotage_shell = gtk_dialog_new_with_buttons(_("Sabotage Improvements"),
    NULL,
    0,
    GTK_STOCK_CANCEL,
    GTK_RESPONSE_CANCEL,
    _("_Sabotage"), 
    GTK_RESPONSE_ACCEPT,
    NULL);
  setup_dialog(spy_sabotage_shell, toplevel);
  gtk_window_set_position(GTK_WINDOW(spy_sabotage_shell), GTK_WIN_POS_MOUSE);

  gtk_dialog_set_default_response(GTK_DIALOG(spy_sabotage_shell),
				  GTK_RESPONSE_ACCEPT);

  label = gtk_frame_new(_("Select Improvement to Sabotage"));
  gtk_container_add(GTK_CONTAINER(gtk_dialog_get_content_area(GTK_DIALOG(spy_sabotage_shell))), label);

  vbox = gtk_vbox_new(FALSE, 6);
  gtk_container_add(GTK_CONTAINER(label), vbox);
      
  store = gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_INT);

  view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
  g_object_unref(store);
  gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);

  rend = gtk_cell_renderer_text_new();
  col = gtk_tree_view_column_new_with_attributes(NULL, rend,
						 "text", 0, NULL);
  gtk_tree_view_append_column(GTK_TREE_VIEW(view), col);

  label = g_object_new(GTK_TYPE_LABEL,
    "use-underline", TRUE,
    "mnemonic-widget", view,
    "label", _("_Improvements:"),
    "xalign", 0.0,
    "yalign", 0.5,
    NULL);
  gtk_container_add(GTK_CONTAINER(vbox), label);
  
  sw = gtk_scrolled_window_new(NULL, NULL);
  gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sw),
				      GTK_SHADOW_ETCHED_IN);
  gtk_container_add(GTK_CONTAINER(sw), view);

  gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw),
    GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
  gtk_widget_set_size_request(sw, -1, 200);
  
  gtk_container_add(GTK_CONTAINER(vbox), sw);

  /* Now populate the list */
  gtk_list_store_append(store, &it);
  gtk_list_store_set(store, &it, 0, _("City Production"), 1, -1, -1);

  city_built_iterate(pcity, pimprove) {
    if (pimprove->sabotage > 0) {
      gtk_list_store_append(store, &it);
      gtk_list_store_set(store, &it,
                         0, city_improvement_name_translation(pcity, pimprove),
                         1, improvement_number(pimprove),
                         -1);
    }  
  } city_built_iterate_end;

  gtk_list_store_append(store, &it);
  {
    struct astring str = ASTRING_INIT;
    /* TRANS: %s is a unit name, e.g., Spy */
    astr_set(&str, _("At %s's Discretion"),
             unit_name_translation(game_unit_by_number(diplomat_id)));
    gtk_list_store_set(store, &it, 0, astr_str(&str), 1, B_LAST, -1);
    astr_free(&str);
  }

  gtk_dialog_set_response_sensitive(GTK_DIALOG(spy_sabotage_shell),
    GTK_RESPONSE_ACCEPT, FALSE);
  
  gtk_widget_show_all(gtk_dialog_get_content_area(GTK_DIALOG(spy_sabotage_shell)));

  g_signal_connect(gtk_tree_view_get_selection(GTK_TREE_VIEW(view)), "changed",
		   G_CALLBACK(spy_improvements_callback), NULL);
  g_signal_connect(spy_sabotage_shell, "response",
		   G_CALLBACK(spy_improvements_response), NULL);

  sabotage_improvement = -2;
	  
  gtk_tree_view_focus(GTK_TREE_VIEW(view));
}
Esempio n. 11
0
/****************************************************************
  Create spy's tech stealing dialog
*****************************************************************/
static void create_advances_list(struct player *pplayer,
				 struct player *pvictim)
{  
  GtkWidget *sw, *label, *vbox, *view;
  GtkListStore *store;
  GtkCellRenderer *rend;
  GtkTreeViewColumn *col;

  spy_tech_shell = gtk_dialog_new_with_buttons(_("Steal Technology"),
    NULL,
    0,
    GTK_STOCK_CANCEL,
    GTK_RESPONSE_CANCEL,
    _("_Steal"),
    GTK_RESPONSE_ACCEPT,
    NULL);
  setup_dialog(spy_tech_shell, toplevel);
  gtk_window_set_position(GTK_WINDOW(spy_tech_shell), GTK_WIN_POS_MOUSE);

  gtk_dialog_set_default_response(GTK_DIALOG(spy_tech_shell),
				  GTK_RESPONSE_ACCEPT);

  label = gtk_frame_new(_("Select Advance to Steal"));
  gtk_container_add(GTK_CONTAINER(gtk_dialog_get_content_area(GTK_DIALOG(spy_tech_shell))), label);

  vbox = gtk_vbox_new(FALSE, 6);
  gtk_container_add(GTK_CONTAINER(label), vbox);
      
  store = gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_INT);

  view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
  g_object_unref(store);
  gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);

  rend = gtk_cell_renderer_text_new();
  col = gtk_tree_view_column_new_with_attributes(NULL, rend,
						 "text", 0, NULL);
  gtk_tree_view_append_column(GTK_TREE_VIEW(view), col);

  label = g_object_new(GTK_TYPE_LABEL,
    "use-underline", TRUE,
    "mnemonic-widget", view,
    "label", _("_Advances:"),
    "xalign", 0.0,
    "yalign", 0.5,
    NULL);
  gtk_container_add(GTK_CONTAINER(vbox), label);
  
  sw = gtk_scrolled_window_new(NULL, NULL);
  gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sw),
				      GTK_SHADOW_ETCHED_IN);
  gtk_container_add(GTK_CONTAINER(sw), view);

  gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw),
    GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
  gtk_widget_set_size_request(sw, -1, 200);
  
  gtk_container_add(GTK_CONTAINER(vbox), sw);

  /* Now populate the list */
  if (pvictim) { /* you don't want to know what lag can do -- Syela */
    GtkTreeIter it;
    GValue value = { 0, };

    advance_index_iterate(A_FIRST, i) {
      if(player_invention_state(pvictim, i)==TECH_KNOWN && 
	 (player_invention_state(pplayer, i)==TECH_UNKNOWN || 
	  player_invention_state(pplayer, i)==TECH_PREREQS_KNOWN)) {
	gtk_list_store_append(store, &it);

	g_value_init(&value, G_TYPE_STRING);
	g_value_set_static_string(&value,
				  advance_name_for_player(client.conn.playing, i));
	gtk_list_store_set_value(store, &it, 0, &value);
	g_value_unset(&value);
	gtk_list_store_set(store, &it, 1, i, -1);
      }
    } advance_index_iterate_end;

    gtk_list_store_append(store, &it);

    g_value_init(&value, G_TYPE_STRING);
    {
      struct astring str = ASTRING_INIT;
      /* TRANS: %s is a unit name, e.g., Spy */
      astr_set(&str, _("At %s's Discretion"),
               unit_name_translation(game_unit_by_number(diplomat_id)));
      g_value_set_string(&value, astr_str(&str));
      astr_free(&str);
    }
    gtk_list_store_set_value(store, &it, 0, &value);
    g_value_unset(&value);
    gtk_list_store_set(store, &it, 1, A_UNSET, -1);
  }

  gtk_dialog_set_response_sensitive(GTK_DIALOG(spy_tech_shell),
    GTK_RESPONSE_ACCEPT, FALSE);
  
  gtk_widget_show_all(gtk_dialog_get_content_area(GTK_DIALOG(spy_tech_shell)));

  g_signal_connect(gtk_tree_view_get_selection(GTK_TREE_VIEW(view)), "changed",
		   G_CALLBACK(spy_advances_callback), NULL);
  g_signal_connect(spy_tech_shell, "response",
		   G_CALLBACK(spy_advances_response), NULL);
  
  steal_advance = 0;

  gtk_tree_view_focus(GTK_TREE_VIEW(view));
}
Esempio n. 12
0
/****************************************************************
 Popup new diplomat dialog.
*****************************************************************/
void popup_diplomat_dialog(struct unit *punit, struct tile *dest_tile)
{
    struct city *pcity;
    struct unit *ptunit;
    GtkWidget *shl;
    struct astring title = ASTRING_INIT, text = ASTRING_INIT;

    diplomat_target_id[ATK_CITY] = -1;
    diplomat_target_id[ATK_UNIT] = -1;

    diplomat_id = punit->id;

    astr_set(&title,
             /* TRANS: %s is a unit name, e.g., Spy */
             _("Choose Your %s's Strategy"), unit_name_translation(punit));
    astr_set(&text,
             /* TRANS: %s is a unit name, e.g., Diplomat, Spy */
             _("Your %s is waiting for your command."),
             unit_name_translation(punit));

    shl = choice_dialog_start(GTK_WINDOW(toplevel), astr_str(&title),
                              astr_str(&text));

    if ((pcity = tile_city(dest_tile))) {
        /* Spy/Diplomat acting against a city */

        diplomat_target_id[ATK_CITY] = pcity->id;

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_ESTABLISH_EMBASSY, punit, pcity),
                     _("Establish _Embassy"),
                     (GCallback)diplomat_embassy_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_INVESTIGATE_CITY, punit, pcity),
                     _("_Investigate City"),
                     (GCallback)diplomat_investigate_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(ACTION_SPY_POISON,
                             punit, pcity),
                     _("_Poison City"),
                     (GCallback)spy_poison_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_SABOTAGE_CITY, punit, pcity),
                     _("_Sabotage City"),
                     (GCallback)diplomat_sabotage_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_TARGETED_SABOTAGE_CITY, punit, pcity),
                     _("Industrial _Sabotage"),
                     (GCallback)spy_request_sabotage_list);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_STEAL_TECH, punit, pcity),
                     _("Steal _Technology"),
                     (GCallback)diplomat_steal_callback);

        action_entry(shl,
                     action_enabled_unit_on_city_local(
                         ACTION_SPY_TARGETED_STEAL_TECH, punit, pcity),
                     _("Industrial espionage"),
                     (GCallback)spy_steal_popup);

        action_entry(shl,
                     action_enabled_unit_on_city_local(ACTION_SPY_INCITE_CITY,
                             punit, pcity),
                     _("Incite a _Revolt"),
                     (GCallback)diplomat_incite_callback);
    }

    if ((ptunit = unit_list_get(dest_tile->units, 0))) {
        /* Spy/Diplomat acting against a unit */

        diplomat_target_id[ATK_UNIT] = ptunit->id;

        action_entry(shl,
                     action_enabled_unit_on_unit_local(
                         ACTION_SPY_BRIBE_UNIT, punit, ptunit),
                     _("_Bribe Enemy Unit"),
                     (GCallback)diplomat_bribe_callback);

        action_entry(shl,
                     action_enabled_unit_on_unit_local(
                         ACTION_SPY_SABOTAGE_UNIT, punit, ptunit),
                     _("_Sabotage Enemy Unit"),
                     (GCallback)spy_sabotage_unit_callback);
    }

    if (diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile)) {
        if (pcity) {
            choice_dialog_add(shl, _("_Keep moving"),
                              (GCallback)diplomat_keep_moving_city_callback,
                              NULL, FALSE);
        } else {
            choice_dialog_add(shl, _("_Keep moving"),
                              (GCallback)diplomat_keep_moving_unit_callback,
                              NULL, FALSE);
        }
    }

    choice_dialog_add(shl, GTK_STOCK_CANCEL,
                      (GCallback)diplomat_cancel_callback, NULL, FALSE);

    choice_dialog_end(shl);

    diplomat_dialog = shl;

    choice_dialog_set_hide(shl, TRUE);
    g_signal_connect(shl, "destroy",
                     G_CALLBACK(diplomat_destroy_callback), NULL);
    g_signal_connect(shl, "delete_event",
                     G_CALLBACK(diplomat_cancel_callback), NULL);
    astr_free(&title);
    astr_free(&text);
}