int config_load_settings(running_machine *machine) { const char *controller = options_get_string(mame_options(), OPTION_CTRLR); file_error filerr; config_type *type; mame_file *file; int loaded = 0; astring *fname; /* loop over all registrants and call their init function */ for (type = typelist; type; type = type->next) (*type->load)(CONFIG_TYPE_INIT, NULL); /* now load the controller file */ if (controller[0] != 0) { /* open the config file */ fname = astring_assemble_2(astring_alloc(), controller, ".cfg"); filerr = mame_fopen(SEARCHPATH_CTRLR, astring_c(fname), OPEN_FLAG_READ, &file); astring_free(fname); if (filerr != FILERR_NONE) fatalerror("Could not load controller file %s.cfg", controller); /* load the XML */ if (!config_load_xml(machine, file, CONFIG_TYPE_CONTROLLER)) fatalerror("Could not load controller file %s.cfg", controller); mame_fclose(file); } /* next load the defaults file */ filerr = mame_fopen(SEARCHPATH_CONFIG, "default.cfg", OPEN_FLAG_READ, &file); if (filerr == FILERR_NONE) { config_load_xml(machine, file, CONFIG_TYPE_DEFAULT); mame_fclose(file); } /* finally, load the game-specific file */ fname = astring_assemble_2(astring_alloc(), machine->basename, ".cfg"); filerr = mame_fopen(SEARCHPATH_CONFIG, astring_c(fname), OPEN_FLAG_READ, &file); astring_free(fname); if (filerr == FILERR_NONE) { loaded = config_load_xml(machine, file, CONFIG_TYPE_GAME); mame_fclose(file); } /* loop over all registrants and call their final function */ for (type = typelist; type; type = type->next) (*type->load)(CONFIG_TYPE_FINAL, NULL); /* if we didn't find a saved config, return 0 so the main core knows that it */ /* is the first time the game is run and it should diplay the disclaimer. */ return loaded; }
void config_save_settings(running_machine *machine) { file_error filerr; config_type *type; mame_file *file; astring *fname; /* loop over all registrants and call their init function */ for (type = typelist; type; type = type->next) (*type->save)(CONFIG_TYPE_INIT, NULL); /* save the defaults file */ filerr = mame_fopen(SEARCHPATH_CONFIG, "default.cfg", OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS, &file); if (filerr == FILERR_NONE) { config_save_xml(machine, file, CONFIG_TYPE_DEFAULT); mame_fclose(file); } /* finally, save the game-specific file */ fname = astring_assemble_2(astring_alloc(), machine->basename, ".cfg"); filerr = mame_fopen(SEARCHPATH_CONFIG, astring_c(fname), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS, &file); astring_free(fname); if (filerr == FILERR_NONE) { config_save_xml(machine, file, CONFIG_TYPE_GAME); mame_fclose(file); } /* loop over all registrants and call their final function */ for (type = typelist; type; type = type->next) (*type->save)(CONFIG_TYPE_FINAL, NULL); }
mame_file *nvram_fopen(running_machine *machine, UINT32 openflags) { file_error filerr; mame_file *file; astring *fname; fname = astring_assemble_2(astring_alloc(), machine->basename, ".nv"); filerr = mame_fopen(SEARCHPATH_NVRAM, astring_c(fname), openflags, &file); astring_free(fname); return (filerr == FILERR_NONE) ? file : NULL; }
BOOL LoadDIB(const char *filename, HGLOBAL *phDIB, HPALETTE *pPal, int pic_type) { file_error filerr; core_file *file = NULL; BOOL success = FALSE; const char *dir_name; const char *zip_name; astring *fname; void *buffer = NULL; if (pPal != NULL ) { DeletePalette(pPal); } switch (pic_type) { case TAB_SCREENSHOT: dir_name = GetImgDir(); zip_name = "snap"; break; case TAB_FLYER: dir_name = GetFlyerDir(); zip_name = "flyers"; break; case TAB_CABINET: dir_name = GetCabinetDir(); zip_name = "cabinets"; break; case TAB_MARQUEE: dir_name = GetMarqueeDir(); zip_name = "marquees"; break; case TAB_TITLE: dir_name = GetTitlesDir(); zip_name = "titles"; break; case TAB_CONTROL_PANEL: dir_name = GetControlPanelDir(); zip_name = "cpanel"; break; case TAB_PCB : dir_name = GetPcbDir(); zip_name = "pcb"; break; case BACKGROUND: dir_name = GetBgDir(); zip_name = "bkground"; break; default : // in case a non-image tab gets here, which can happen return FALSE; } //Add handling for the displaying of all the different supported snapshot patterntypes //%g fname = astring_assemble_2(astring_alloc(), filename, ".png"); filerr = OpenDIBFile(dir_name, zip_name, astring_c(fname), &file, &buffer); astring_free(fname); if (filerr != FILERR_NONE) { //%g/%i fname = astring_assemble_3(astring_alloc(), filename, PATH_SEPARATOR, "0000.png"); filerr = OpenDIBFile(dir_name, zip_name, astring_c(fname), &file, &buffer); astring_free(fname); } if (filerr != FILERR_NONE) { //%g%i fname = astring_assemble_2(astring_alloc(), filename, "0000.png"); filerr = OpenDIBFile(dir_name, zip_name, astring_c(fname), &file, &buffer); astring_free(fname); } if (filerr != FILERR_NONE) { //%g/%g fname = astring_assemble_4(astring_alloc(), filename, PATH_SEPARATOR, filename, ".png"); filerr = OpenDIBFile(dir_name, zip_name, astring_c(fname), &file, &buffer); astring_free(fname); } if (filerr != FILERR_NONE) { //%g/%g%i fname = astring_assemble_4(astring_alloc(), filename, PATH_SEPARATOR, filename, "0000.png"); filerr = OpenDIBFile(dir_name, zip_name, astring_c(fname), &file, &buffer); astring_free(fname); } if (filerr == FILERR_NONE) { success = png_read_bitmap_gui(file, phDIB, pPal); core_fclose(file); } // free the buffer if we have to if (buffer != NULL) { free(buffer); } return success; }