Esempio n. 1
0
UINT32 segald_state::screen_update_astron(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(0, cliprect);

	astron_draw_characters(bitmap, cliprect);
	astron_draw_sprites(bitmap, cliprect);

	return 0;
}
Esempio n. 2
0
static VIDEO_UPDATE( astron )
{
	bitmap_fill(bitmap, cliprect, 0);

	astron_draw_characters(screen->machine, bitmap, cliprect);
	astron_draw_sprites(bitmap, cliprect);

	return 0;
}