UINT32 segald_state::screen_update_astron(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { bitmap.fill(0, cliprect); astron_draw_characters(bitmap, cliprect); astron_draw_sprites(bitmap, cliprect); return 0; }
static VIDEO_UPDATE( astron ) { bitmap_fill(bitmap, cliprect, 0); astron_draw_characters(screen->machine, bitmap, cliprect); astron_draw_sprites(bitmap, cliprect); return 0; }