Esempio n. 1
0
void Animation::setupAttack(){
	Point p1 = this->startp;//startp;
	Point p3 = this->nextp; //nextp;
	Point p2 = Point((p1.getX()+p3.getX())/2,(p1.getY()+p3.getY())/2);
	Rectangle1 defense1(5.0, 5.0, p1, "data/character/defensivestance",UserManager::getProfile().getColor());
	Rectangle1 attack1(5.0, 5.0, p1, "data/character/attack1",UserManager::getProfile().getColor());
	Rectangle1 attack2(5.0, 5.0, p1, "data/character/attack2",UserManager::getProfile().getColor());
	Rectangle1 attack3(5.0, 5.0, p1, "data/character/attack3",UserManager::getProfile().getColor());
	Rectangle1 attack4(5.0, 5.0, p2, "data/character/attack4",UserManager::getProfile().getColor());
	Rectangle1 attack5(5.0, 5.0, p2, "data/character/attack5",UserManager::getProfile().getColor());
	Rectangle1 defense2(5.0, 5.0, p3, "data/character/defensivestance",UserManager::getProfile().getColor());
	attack.push_back(defense1);	attack.push_back(attack1);
	attack.push_back(attack2); attack.push_back(attack3);
	attack.push_back(attack4); attack.push_back(attack5);
	attack.push_back(defense2);
	Point point1 = Point(p1.getX() + 3.75, p1.getY() - 1);
	Point point2 = Point(p2.getX() + 3.75, p2.getY() - 1);
	Point point3 = Point(p3.getX() + 3.75, p3.getY() - 1);
	Rectangle1 mon1(5.0, 5.0, point1, "data/monster/" + mon);
	Rectangle1 mon2(5.0, 5.0, point2, "data/monster/" + mon);
	Rectangle1 mon3(5.0, 5.0, point3, "data/monster/" + mon);
	enemyAttack.push_back(mon1); enemyAttack.push_back(mon1); enemyAttack.push_back(mon1); enemyAttack.push_back(mon1);
	enemyAttack.push_back(mon2); enemyAttack.push_back(mon2);
	enemyAttack.push_back(mon3);
}
Esempio n. 2
0
void Animation::setupDefend(){
	Point p1 = this->startp;//startp;
	Point p4 = this->nextp; //nextp;
	Point p3 = Point((p1.getX()+p4.getX())/2,(p1.getY()+p4.getY())/2);
	Point p2 = Point((p1.getX()+p3.getX())/2,(p1.getY()+p3.getY())/2);
	//Point p1(-1.25, -5);//startp;
	//Point p2(-1.55, -5);
	//Point p3(-1.75, -5);
	//Point p4(-2.25, -5); //nextp;
	Rectangle1 defense1(5.0, 5.0, p1, "data/character/defensivestance",UserManager::getProfile().getColor());
	Rectangle1 attack1(5.0, 5.0, p1, "data/character/attack1",UserManager::getProfile().getColor());
	Rectangle1 attack2(5.0, 5.0, p1, "data/character/attack2",UserManager::getProfile().getColor());
	Rectangle1 block(5.0, 5.0, p1, "data/character/block",UserManager::getProfile().getColor());
	Rectangle1 nockback1(5.0, 5.0, p2, "data/character/nockback1",UserManager::getProfile().getColor());
	Rectangle1 nockback2(5.0, 5.0, p3, "data/character/nockback2",UserManager::getProfile().getColor());
	Rectangle1 nockback3(5.0, 5.0, p4, "data/character/nockback3",UserManager::getProfile().getColor());
	Rectangle1 nockback4(5.0, 5.0, p4, "data/character/nockback4",UserManager::getProfile().getColor());
	Rectangle1 defense2(5.0, 5.0, p4, "data/character/defensivestance",UserManager::getProfile().getColor());
	defend.push_back(defense1);
	defend.push_back(attack1); defend.push_back(attack2);
	defend.push_back(block);
	defend.push_back(nockback1); defend.push_back(nockback2);
	defend.push_back(nockback3); defend.push_back(nockback4);
	defend.push_back(defense2);
	Rectangle1 mon1(5.0, 5.0, Point(p1.getX() + 3.75, p1.getY() - 1), "data/monster/" + mon);
	Rectangle1 mon2(5.0, 5.0, Point(p2.getX() + 3.75, p2.getY() - 1), "data/monster/" + mon);
	Rectangle1 mon3(5.0, 5.0, Point(p3.getX() + 3.75, p3.getY() - 1), "data/monster/" + mon);
	Rectangle1 mon4(5.0, 5.0, Point(p4.getX() + 3.75, p4.getY() - 1), "data/monster/" + mon);
	enemyDefend.push_back(mon1); enemyDefend.push_back(mon1); enemyDefend.push_back(mon1); enemyDefend.push_back(mon1);
	enemyDefend.push_back(mon2); enemyDefend.push_back(mon3);
	enemyDefend.push_back(mon4); enemyDefend.push_back(mon4); enemyDefend.push_back(mon4);
}
Esempio n. 3
0
void monster::attack(monstclass *attackee){

    attack1(attackee);
    attack2(attackee);
    attack3(attackee);
    attack4(attackee);
    attack5(attackee);
    attack6(attackee);
}
Esempio n. 4
0
void Satori::attack(Player* player)
{
	static bool _endAttack1 = false;
	if (!_endAttack1) _endAttack1 = attack1();

	static bool _endAttack2 = false;
	if (_endAttack1 && !_endAttack2) _endAttack2 = attack2(player);

	if(m_healthDecreaseTimer.getTicks() >= 500)
	{
		m_health -= (1280.f / 155.f / 2.f);
		m_healthDecreaseTimer.start();
	}
}