Esempio n. 1
0
void
audio_output_enable(struct audio_output *ao)
{
    if (ao->thread == NULL) {
        if (ao->plugin->enable == NULL) {
            /* don't bother to start the thread now if the
               device doesn't even have a enable() method;
               just assign the variable and we're done */
            ao->really_enabled = true;
            return;
        }

        audio_output_thread_start(ao);
    }

    ao_lock_command(ao, AO_COMMAND_ENABLE);
}
Esempio n. 2
0
static bool
audio_output_open(struct audio_output *ao,
		  const struct audio_format *audio_format,
		  const struct music_pipe *mp)
{
	bool open;

	assert(mp != NULL);

	if (ao->fail_timer != NULL) {
		g_timer_destroy(ao->fail_timer);
		ao->fail_timer = NULL;
	}

	if (ao->open &&
	    audio_format_equals(audio_format, &ao->in_audio_format)) {
		assert(ao->pipe == mp ||
		       (ao->always_on && ao->pause));

		if (ao->pause) {
			ao->chunk = NULL;
			ao->pipe = mp;

			/* unpause with the CANCEL command; this is a
			   hack, but suits well for forcing the thread
			   to leave the ao_pause() thread, and we need
			   to flush the device buffer anyway */

			/* we're not using audio_output_cancel() here,
			   because that function is asynchronous */
			ao_command(ao, AO_COMMAND_CANCEL);

			/* the audio output is now waiting for a
			   signal; wake it up immediately */
			g_cond_signal(ao->cond);
		}

		return true;
	}

	ao->in_audio_format = *audio_format;
	ao->chunk = NULL;

	ao->pipe = mp;

	if (ao->thread == NULL)
		audio_output_thread_start(ao);

	ao_command(ao, ao->open ? AO_COMMAND_REOPEN : AO_COMMAND_OPEN);
	open = ao->open;

	if (open && ao->mixer != NULL) {
		GError *error = NULL;

		if (!mixer_open(ao->mixer, &error)) {
			g_warning("Failed to open mixer for '%s': %s",
				  ao->name, error->message);
			g_error_free(error);
		}
	}

	return open;
}