Esempio n. 1
0
int main() {
	slog_init(NULL, 18);

	int count = 5;
	int ret; 
	struct aura_node *n = aura_open("dummy", NULL);
	aura_wait_status(n, AURA_STATUS_ONLINE);

	struct aura_buffer *retbuf; 
	const struct aura_object *o; 

	aura_enable_sync_events(n, 5);

	while (count--) { 
		ret = aura_get_next_event(n, &o, &retbuf);
		slog(0, SLOG_DEBUG, "evt get ret %d", ret);
		
		aura_hexdump("Out buffer", retbuf->data, retbuf->size);
		aura_buffer_release(retbuf);
	}

	aura_close(n);

	return 0;
}
Esempio n. 2
0
/* This one is small, but tricky */
static void aura_handle_inbound(struct aura_node *node)
{
    while(1) {
        struct aura_buffer *buf;
        struct aura_object *o;

        buf = aura_dequeue_buffer(&node->inbound_buffers);
        if (!buf)
            break;

        o = buf->object;
        node->current_object = o;
        aura_buffer_rewind(buf);

        slog(4, SLOG_DEBUG, "Handling %s id %d (%s) sync_call_running=%d",
             object_is_method(o) ? "response" : "event",
             o->id, o->name, node->sync_call_running);

        if (object_is_method(o) && !o->pending) {
            slog(0, SLOG_WARN, "Dropping orphan call result %d (%s)",
                 o->id, o->name);
            aura_buffer_release(node, buf);
        } else if (o->calldonecb) {
            slog(4, SLOG_DEBUG, "Callback for method/event %d (%s)",
                 o->id, o->name);
            o->calldonecb(node, AURA_CALL_COMPLETED, buf, o->arg);
            aura_buffer_release(node, buf);
        } else if (object_is_method(o) && (node->sync_call_running)) {
            slog(4, SLOG_DEBUG, "Completing call for method %d (%s)",
                 o->id, o->name);
            node->sync_call_result = AURA_CALL_COMPLETED;
            node->sync_ret_buf = buf;
            o->pending--;
            if (o->pending < 0)
                BUG(node, "Internal BUG: pending evt count lesser than zero");
        } else {
            /* This one is tricky. We have an event with no callback */
            if (node->sync_event_max > 0) { /* Queue it up into event_queue if it's enabled */
                /* If we have an overrun - drop the oldest event to free up space first*/
                if (node->sync_event_max <= node->sync_event_count) {
                    struct aura_buffer *todrop;
                    const struct aura_object *dummy;
                    int ret = aura_get_next_event(node, &dummy, &todrop);
                    if (ret != 0)
                        BUG(node, "Internal bug, no next event");
                    aura_buffer_release(node, todrop);
                }

                /* Now just queue the next one */
                aura_queue_buffer(&node->event_buffers, buf);
                node->sync_event_count++;
                slog(4, SLOG_DEBUG, "Queued event %d (%s) for sync readout",
                     o->id, o->name);
            } else {
                /* Last resort - try the catch-all event callback */
                if (node->unhandled_evt_cb)
                    node->unhandled_evt_cb(node, buf, node->unhandled_evt_arg);
                else /* Or just drop it with a warning */
                    slog(0, SLOG_WARN, "Dropping event %d (%s)",
                         o->id, o->name);
                aura_buffer_release(node, buf);
            }
        }
    }

    node->current_object = NULL;
}