static void conf_paint(int id, float st) { video_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST); { back_draw_easy(); } video_pop_matrix(); gui_paint(id); }
static void name_paint(int id, float t) { if (draw_back) { video_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST); { back_draw_easy(); } video_pop_matrix(); } else game_client_draw(0, t); gui_paint(id); }