int xyzsound(short num,short i,long x,long y,long z) { long sndist, cx, cy, cz, j,k; short pitche,pitchs,cs; int voice, sndang, ca, pitch; // if(num != 358) return 0; if( num >= NUM_SOUNDS || FXDevice < 0 || ( (soundm[num]&8) && ud.lockout ) || SoundToggle == 0 || Sound[num].num > 3 || FX_VoiceAvailable(soundpr[num]) == 0 || (ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) || ps[myconnectindex].gm&MODE_MENU) return -1; if( soundm[num]&128 ) { sound(num); return 0; } if( soundm[num]&4 ) { if(VoiceToggle==0 || (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && ud.coop != 1) ) return -1; for(j=0;j<NUM_SOUNDS;j++) for(k=0;k<Sound[j].num;k++) if( (Sound[j].num > 0) && (soundm[j]&4) ) return -1; } cx = ps[screenpeek].oposx; cy = ps[screenpeek].oposy; cz = ps[screenpeek].oposz; cs = ps[screenpeek].cursectnum; ca = ps[screenpeek].ang+ps[screenpeek].look_ang; sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4); if( i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 ) sndist = divscale14(sndist,(SHT+1)); pitchs = soundps[num]; pitche = soundpe[num]; j = klabs(pitche-pitchs); if(j) { if( pitchs < pitche ) pitch = pitchs + ( rand()%j ); else pitch = pitche + ( rand()%j ); } else pitch = pitchs; sndist += soundvo[num]; if(sndist < 0) sndist = 0; if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT) ) sndist += sndist>>5; switch(num) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: if(sndist > (6144) ) sndist = 6144; if(sector[ps[screenpeek].cursectnum].lotag == 2) pitch -= 1024; break; default: if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&4) == 0) pitch = -768; if( sndist > 31444 && PN != MUSICANDSFX) return -1; break; } if( Sound[num].num > 0 && PN != MUSICANDSFX ) { if( SoundOwner[num][0].i == i ) stopsound(num); else if( Sound[num].num > 1 ) stopsound(num); else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num); } if( PN == APLAYER && sprite[i].yvel == screenpeek ) { sndang = 0; sndist = 0; } else { sndang = 2048 + ca - getangle(cx-x,cy-y); sndang &= 2047; } if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return 0; } else { if (Sound[num].lock < 200) Sound[num].lock = 200; else Sound[num].lock++; } if( soundm[num]&16 ) sndist = 0; if(sndist < ((255-LOUDESTVOLUME)<<6) ) sndist = ((255-LOUDESTVOLUME)<<6); if( soundm[num]&1 ) { if(Sound[num].num > 0) return -1; voice = FX_PlayLoopedAuto( Sound[num].ptr, soundsiz[num], 0, -1, pitch,sndist>>6,sndist>>6,0,soundpr[num],num); } else {
void iplist::add(string arg) { badguys.push_back(badguy(arg)); }