//---------------------------------------------------------- void ofPath::bezierTo(float cx1, float cy1, float cz1, float cx2, float cy2, float cz2, float x, float y, float z){ bezierTo(ofPoint(cx1,cy1,cz1),ofPoint(cx2,cy2,cz2),ofPoint(x,y,z)); }
//---------------------------------------------------------- void ofPath::bezierTo(float cx1, float cy1, float cx2, float cy2, float x, float y){ bezierTo(ofPoint(cx1,cy1,0),ofPoint(cx2,cy2,0),ofPoint(x,y,0)); }
void QNanoPainter::bezierTo(const QPointF &controlPoint1, const QPointF &controlPoint2, const QPointF &endPoint) { bezierTo(controlPoint1.x(), controlPoint1.y(), controlPoint2.x(), controlPoint2.y(), endPoint.x(), endPoint.y()); }
//---------------------------------------------------------- void ofPath::bezierTo(float cx1, float cy1, float cz1, float cx2, float cy2, float cz2, float x, float y, float z){ bezierTo(glm::vec3(cx1,cy1,cz1),glm::vec3(cx2,cy2,cz2),glm::vec3(x,y,z)); }
//---------------------------------------------------------- void ofPath::bezierTo(float cx1, float cy1, float cx2, float cy2, float x, float y){ bezierTo(glm::vec3(cx1,cy1,0),glm::vec3(cx2,cy2,0),glm::vec3(x,y,0)); }
//---------------------------------------------------------- void ofPath::bezierTo(const glm::vec2 & cp1, const glm::vec2 & cp2, const glm::vec2 & p){ bezierTo(glm::vec3(cp1,0.0), glm::vec3(cp2,0.0), glm::vec3(p,0.0)); }