Esempio n. 1
0
View::View(QGraphicsScene *scene) :
        QGraphicsView(scene), m_timer(this) ,m_delay(30){

    qDebug()<<"in View now";

    QPixmap bgPix(":/images/koskipuisto_pieni.jpg");
    m_pix = bgPix;

    setupWindow();

    int h = height();
    int y = qAbs(m_imageHeight-h)/2;
    setSceneRect(0, y, width(), h);


    m_sensors.append(InputController::QACCELEROMETER);
    m_sensors.append(InputController::QORIENTATIONSENSOR);
    m_sensors.append(InputController::QMAGNETOMETER);
    m_sensors.append(InputController::QROTATIONSENSOR);
    m_sensors.append(InputController::QTAPSENSOR);
    m_sensors.append(InputController::QCOMPASS);
    m_sensors.append(InputController::QKEYS);


    m_menu = new QMenu(this);
    createActions();
    handleAction(NULL,InputController::QACCELEROMETER);

    m_timer.setSingleShot(false);
    m_timer.start(m_delay);

    connect(&m_timer, SIGNAL(timeout()), this, SLOT(update()));
    connect(this,SIGNAL(sceneRectChanged(QRectF)), this, SLOT(checkSensors(QRectF)));

}
Esempio n. 2
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    setFixedSize(ui->graphicsView->width()+10,ui->graphicsView->height()+25);
    m_file = menuBar()->addMenu("Game");
    m_help = menuBar()->addMenu("Help");
    m_newGame = new QAction(tr("&New Game"),this);
    //m_settings = new QAction(tr("&Settings"),this);
    m_exit = new QAction(tr("E&xit"),this);
    m_about = new QAction(tr("About arkanoid"),this);
    m_newGame->setShortcut(QKeySequence::New);
    m_newGame->setShortcut(QKeySequence::Close);

    QPixmap bgPix(":/img/hexagon_pattern.png");
    bgPix = bgPix.scaled(800,600, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
    m_scene = new QGraphicsScene(0,0,ui->graphicsView->width(),ui->graphicsView->height());
    ui->graphicsView->setScene(m_scene);

    QPixmap blft(":/img/border_left.png");
    QPixmap btop(":/img/border_top.png");
    QPixmap brght(":/img/border_right.png");
    blft = blft.scaled(800,25, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
    btop = btop.scaled(25,600, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
    brght = brght.scaled(800,25, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);

    ui->graphicsView->setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
    ui->graphicsView->setBackgroundBrush(bgPix);
    ui->graphicsView->setCacheMode(QGraphicsView::CacheBackground);
    ui->graphicsView->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);

    QIcon ico(tr(":/icon.ico"));
    setWindowIcon(ico);

    connect(m_newGame,SIGNAL(triggered()),this,SLOT(startNewGame()));
    //connect(m_settings,SIGNAL(triggered()),this,SLOT(openSettings()));
    connect(m_exit,SIGNAL(triggered()),this,SLOT(close()));
    connect(m_about,SIGNAL(triggered()),this,SLOT(openAbout()));

    m_file->addAction(m_newGame);
    m_file->addSeparator();
    //m_file->addAction(m_settings);
    //m_file->addSeparator();
    m_file->addAction(m_exit);
    m_help->addAction(m_about);

    setCentralWidget(ui->graphicsView);
}
void MusicLrcArtPhotoLabel::paintEvent(QPaintEvent *event)
{
    QWidget::paintEvent(event);
    QPainter painter(this);
    QPixmap bgPix(":/image/imagetrans");
    for(int i=0; i<ceil(width()/PIX_WIDTH); ++i)
    {
        for(int j=0; j<=ceil(height()/PIX_HEIGHT); ++j)
        {
            painter.drawPixmap(i*PIX_WIDTH, j*PIX_HEIGHT, PIX_WIDTH, PIX_HEIGHT, bgPix);
        }
    }

    m_imagePos.setX(m_imagePos.x() + m_deltaPos.x());
    m_imagePos.setY(m_imagePos.y() + m_deltaPos.y());
    painter.drawPixmap(m_imagePos.x(), m_imagePos.y(), m_width, m_height, m_showPix);
    painter.end();
}