// on "init" you need to initialize your instance
bool MainMenu::init(std::string csbFile)
{
    BaseScene::init(csbFile);
    
    bindButton("playButton", CC_CALLBACK_0(MainMenu::playGame, this));
    bindButton("storeButton", CC_CALLBACK_0(MainMenu::goToStore, this));
    // Settings scene is not needed now
    //bindButton("settingButton", CC_CALLBACK_0(MainMenu::settings, this));
    bindButton("quitButton", CC_CALLBACK_0(MainMenu::quitGame, this));
    
    // End init scene
    return true;
}
Esempio n. 2
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// on "init" you need to initialize your instance
bool EnterName::init(std::string csbFile)
{
    BaseScene::init(csbFile);
    
    bindButton("submitButton", CC_CALLBACK_0(EnterName::submit, this));
    
    return true;
}
Esempio n. 3
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// on "init" you need to initialize your instance
bool Store::init(std::string csbFile)
{
    BaseScene::init(csbFile);
    
    bindButton("home", CC_CALLBACK_0(Store::backToHome, this));
    
    return true;
}