// on "init" you need to initialize your instance bool MainMenu::init(std::string csbFile) { BaseScene::init(csbFile); bindButton("playButton", CC_CALLBACK_0(MainMenu::playGame, this)); bindButton("storeButton", CC_CALLBACK_0(MainMenu::goToStore, this)); // Settings scene is not needed now //bindButton("settingButton", CC_CALLBACK_0(MainMenu::settings, this)); bindButton("quitButton", CC_CALLBACK_0(MainMenu::quitGame, this)); // End init scene return true; }
// on "init" you need to initialize your instance bool EnterName::init(std::string csbFile) { BaseScene::init(csbFile); bindButton("submitButton", CC_CALLBACK_0(EnterName::submit, this)); return true; }
// on "init" you need to initialize your instance bool Store::init(std::string csbFile) { BaseScene::init(csbFile); bindButton("home", CC_CALLBACK_0(Store::backToHome, this)); return true; }