Esempio n. 1
0
Gamepad::Gamepad(const char* formPath)
    : _handle((GamepadHandle)INT_MAX), _buttonCount(0), _joystickCount(0), _triggerCount(0), _form(NULL), _buttons(0)
{
    GP_ASSERT(formPath);
    _form = Form::create(formPath);
    GP_ASSERT(_form);
    _form->setConsumeInputEvents(false);
    _name = "Virtual";

    for (int i = 0; i < 2; ++i)
    {
        _uiJoysticks[i] = NULL;
        _triggers[i] = 0.0f;
    }

    for (int i = 0; i < 20; ++i)
    {
        _uiButtons[i] = NULL;
    }

    bindGamepadControls(_form);

    _joysticks[ 0 ] = Vector2::zero( );
    _joysticks[ 1 ] = Vector2::zero( );
}
Esempio n. 2
0
void Gamepad::bindGamepadControls(Container* container)
{
    std::vector<Control*> controls = container->getControls();
    std::vector<Control*>::iterator itr = controls.begin();

    for (; itr != controls.end(); itr++)
    {
        Control* control = *itr;
        GP_ASSERT(control);

        if (control->isContainer())
        {
            bindGamepadControls((Container*) control);
        }
        else if (std::strcmp("JoystickControl", control->getTypeName()) == 0)
        {
            JoystickControl* joystick = (JoystickControl*)control;
            joystick->setConsumeInputEvents(true);
            _uiJoysticks[joystick->getIndex()] = joystick;
            _joystickCount++;
        }
        else if (std::strcmp("Button", control->getTypeName()) == 0)
        {
            Button* button = (Button*)control;
            button->setConsumeInputEvents(true);
            button->setCanFocus(false);
            _uiButtons[button->getDataBinding()] = button;
            _buttonCount++;
        }
    }
}
Esempio n. 3
0
void Gamepad::bindGamepadControls(Container* container)
{
    std::vector<Control*> controls = container->getControls();
    std::vector<Control*>::iterator itr = controls.begin();

    for (; itr != controls.end(); itr++)
    {
        Control* control = *itr;
        GP_ASSERT(control);

        if (control->isContainer())
        {
            bindGamepadControls((Container*) control);
        }
        else if (std::strcmp("joystick", control->getType()) == 0)
        {
            control->addRef();
            if (!_uiJoysticks)
                _uiJoysticks = new std::vector<Joystick*>;

            _uiJoysticks->push_back((Joystick*) control);
            _joystickCount++;
        }
        else if (std::strcmp("button", control->getType()) == 0)
        {
            control->addRef();
            if (!_uiButtons)
                _uiButtons = new std::vector<Button*>;

            _uiButtons->push_back((Button*) control);
            _buttonCount++;
        }   
    }
}
Esempio n. 4
0
Gamepad::Gamepad(unsigned int handle, const char* formPath)
    : _id(""), _handle(handle), _buttonCount(0), _joystickCount(0), _triggerCount(0), _gamepadForm(NULL),
      _uiJoysticks(NULL), _uiButtons(NULL)
{
    GP_ASSERT(formPath);

    _gamepadForm = Form::create(formPath);
    GP_ASSERT(_gamepadForm);

    _gamepadForm->setConsumeInputEvents(false);

    _id = _gamepadForm->getId();

    bindGamepadControls(_gamepadForm);
}
Esempio n. 5
0
Gamepad::Gamepad(const char* formPath)
    : _handle((GamepadHandle)INT_MAX), _buttonCount(0), _joystickCount(0), _triggerCount(0), _vendorId(0), _productId(0),
      _form(NULL), _buttons(0)
{
    GP_ASSERT(formPath);
    _form = Form::create(formPath);
    GP_ASSERT(_form);
    _form->setConsumeInputEvents(false);
    _vendorString = "None";
    _productString = "Virtual";

    for (int i = 0; i < 2; ++i)
    {
        _uiJoysticks[i] = NULL;
    }

    for (int i = 0; i < 20; ++i)
    {
        _uiButtons[i] = NULL;
    }

    bindGamepadControls(_form);
}