static MenuData* create_options_menu_controls(MenuData *parent) { MenuData *m = create_options_menu_base("Controls"); add_menu_entry(m, "Move up", do_nothing, bind_keybinding(CONFIG_KEY_UP) ); add_menu_entry(m, "Move down", do_nothing, bind_keybinding(CONFIG_KEY_DOWN) ); add_menu_entry(m, "Move left", do_nothing, bind_keybinding(CONFIG_KEY_LEFT) ); add_menu_entry(m, "Move right", do_nothing, bind_keybinding(CONFIG_KEY_RIGHT) ); add_menu_separator(m); add_menu_entry(m, "Shoot", do_nothing, bind_keybinding(CONFIG_KEY_SHOT) ); add_menu_entry(m, "Focus", do_nothing, bind_keybinding(CONFIG_KEY_FOCUS) ); add_menu_entry(m, "Use Spell Card", do_nothing, bind_keybinding(CONFIG_KEY_BOMB) ); add_menu_entry(m, "Power Surge / Discharge", do_nothing, bind_keybinding(CONFIG_KEY_SPECIAL) ); add_menu_separator(m); add_menu_entry(m, "Toggle fullscreen", do_nothing, bind_keybinding(CONFIG_KEY_FULLSCREEN) ); add_menu_entry(m, "Take a screenshot", do_nothing, bind_keybinding(CONFIG_KEY_SCREENSHOT) ); add_menu_entry(m, "Skip dialog", do_nothing, bind_keybinding(CONFIG_KEY_SKIP) ); add_menu_separator(m); add_menu_entry(m, "Toggle audio", do_nothing, bind_keybinding(CONFIG_KEY_TOGGLE_AUDIO) ); add_menu_separator(m); add_menu_entry(m, "Stop the game immediately", do_nothing, bind_keybinding(CONFIG_KEY_STOP) ); add_menu_entry(m, "Restart the game immediately", do_nothing, bind_keybinding(CONFIG_KEY_RESTART) ); #ifdef DEBUG add_menu_separator(m); add_menu_entry(m, "Toggle God mode", do_nothing, bind_keybinding(CONFIG_KEY_IDDQD) ); add_menu_entry(m, "Skip stage", do_nothing, bind_keybinding(CONFIG_KEY_HAHAIWIN) ); add_menu_entry(m, "Power up", do_nothing, bind_keybinding(CONFIG_KEY_POWERUP) ); add_menu_entry(m, "Power down", do_nothing, bind_keybinding(CONFIG_KEY_POWERDOWN) ); add_menu_entry(m, "Disable background rendering (HoM effect)", do_nothing, bind_keybinding(CONFIG_KEY_NOBACKGROUND) ); add_menu_entry(m, "Toggle collision areas overlay", do_nothing, bind_keybinding(CONFIG_KEY_HITAREAS) ); #endif add_menu_separator(m); add_menu_entry(m, "Back", menu_action_close, NULL); return m; }
void create_options_menu(MenuData *m) { OptionBinding *b; create_menu(m); m->type = MT_Transient; m->ondestroy = destroy_options_menu; m->context = NULL; #define bind_onoff(b) bind_addvalue(b, "on"); bind_addvalue(b, "off") add_menu_entry(m, "Player Name", do_nothing, NULL); b = bind_stroption(m, "playername", PLAYERNAME); add_menu_separator(m); allocate_binding(m); add_menu_entry(m, "Video Mode", do_nothing, NULL); b = bind_resolution(m); add_menu_entry(m, "Fullscreen", do_nothing, NULL); b = bind_option(m, "fullscreen", FULLSCREEN, bind_common_onoffget, bind_fullscreen_set); bind_onoff(b); add_menu_entry(m, "Audio", do_nothing, NULL); b = bind_option(m, "disable_audio", NO_AUDIO, bind_common_onoffget_inverted, bind_noaudio_set); bind_onoff(b); add_menu_entry(m, "Shaders", do_nothing, NULL); b = bind_option(m, "disable_shader", NO_SHADER, bind_common_onoffget_inverted, bind_noshader_set); bind_onoff(b); add_menu_entry(m, "Stage Background", do_nothing, NULL); b = bind_option(m, "disable_stagebg", NO_STAGEBG, bind_common_intget, bind_common_intset); bind_addvalue(b, "on"); bind_addvalue(b, "off"); bind_addvalue(b, "auto"); add_menu_entry(m, "Minimum FPS", do_nothing, NULL); b = bind_option(m, "disable_stagebg_auto_fpslimit", NO_STAGEBG_FPSLIMIT, bind_common_intget, bind_common_intset); bind_setvaluerange(b, 20, 60); bind_setdependence(b, bind_stagebg_fpslimit_dependence); add_menu_entry(m, "Save Replays", do_nothing, NULL); b = bind_option(m, "save_rpy", SAVE_RPY, bind_saverpy_get, bind_saverpy_set); bind_addvalue(b, "on"); bind_addvalue(b, "off"); bind_addvalue(b, "ask"); add_menu_separator(m); allocate_binding(m); add_menu_entry(m, "Move up", do_nothing, NULL); bind_keybinding(m, "key_up", KEY_UP); add_menu_entry(m, "Move down", do_nothing, NULL); bind_keybinding(m, "key_down", KEY_DOWN); add_menu_entry(m, "Move left", do_nothing, NULL); bind_keybinding(m, "key_left", KEY_LEFT); add_menu_entry(m, "Move right", do_nothing, NULL); bind_keybinding(m, "key_right", KEY_RIGHT); add_menu_separator(m); allocate_binding(m); add_menu_entry(m, "Fire", do_nothing, NULL); bind_keybinding(m, "key_shot", KEY_SHOT); add_menu_entry(m, "Focus", do_nothing, NULL); bind_keybinding(m, "key_focus", KEY_FOCUS); add_menu_entry(m, "Bomb", do_nothing, NULL); bind_keybinding(m, "key_bomb", KEY_BOMB); add_menu_separator(m); allocate_binding(m); add_menu_entry(m, "Toggle fullscreen", do_nothing, NULL); bind_keybinding(m, "key_fullscreen", KEY_FULLSCREEN); add_menu_entry(m, "Take a screenshot", do_nothing, NULL); bind_keybinding(m, "key_screenshot", KEY_SCREENSHOT); add_menu_entry(m, "Skip dialog", do_nothing, NULL); bind_keybinding(m, "key_skip", KEY_SKIP); add_menu_separator(m); allocate_binding(m); add_menu_entry(m, "Return to the main menu", backtomain, m); allocate_binding(m); }