void player::activate_mutation( const trait_id &mut ) { const mutation_branch &mdata = mut.obj(); auto &tdata = my_mutations[mut]; int cost = mdata.cost; // You can take yourself halfway to Near Death levels of hunger/thirst. // Fatigue can go to Exhausted. if ((mdata.hunger && get_hunger() >= 700) || (mdata.thirst && get_thirst() >= 260) || (mdata.fatigue && get_fatigue() >= EXHAUSTED)) { // Insufficient Foo to *maintain* operation is handled in player::suffer add_msg_if_player(m_warning, _("You feel like using your %s would kill you!"), mdata.name.c_str()); return; } if (tdata.powered && tdata.charge > 0) { // Already-on units just lose a bit of charge tdata.charge--; } else { // Not-on units, or those with zero charge, have to pay the power cost if (mdata.cooldown > 0) { tdata.charge = mdata.cooldown - 1; } if (mdata.hunger){ mod_hunger(cost); } if (mdata.thirst){ mod_thirst(cost); } if (mdata.fatigue){ mod_fatigue(cost); } tdata.powered = true; // Handle stat changes from activation apply_mods(mut, true); recalc_sight_limits(); } if( mut == trait_WEB_WEAVER ) { g->m.add_field( pos(), fd_web, 1 ); add_msg_if_player(_("You start spinning web with your spinnerets!")); } else if (mut == "BURROW"){ if( is_underwater() ) { add_msg_if_player(m_info, _("You can't do that while underwater.")); tdata.powered = false; return; } tripoint dirp; if (!choose_adjacent(_("Burrow where?"), dirp)) { tdata.powered = false; return; } if( dirp == pos() ) { add_msg_if_player(_("You've got places to go and critters to beat.")); add_msg_if_player(_("Let the lesser folks eat their hearts out.")); tdata.powered = false; return; } time_duration time_to_do = 0_turns; if (g->m.is_bashable(dirp) && g->m.has_flag("SUPPORTS_ROOF", dirp) && g->m.ter(dirp) != t_tree) { // Being better-adapted to the task means that skillful Survivors can do it almost twice as fast. time_to_do = 30_minutes; } else if (g->m.move_cost(dirp) == 2 && g->get_levz() == 0 && g->m.ter(dirp) != t_dirt && g->m.ter(dirp) != t_grass) { time_to_do = 10_minutes; } else { add_msg_if_player(m_info, _("You can't burrow there.")); tdata.powered = false; return; } assign_activity( activity_id( "ACT_BURROW" ), to_moves<int>( time_to_do ), -1, 0 ); activity.placement = dirp; add_msg_if_player(_("You tear into the %s with your teeth and claws."), g->m.tername(dirp).c_str()); tdata.powered = false; return; // handled when the activity finishes } else if( mut == trait_SLIMESPAWNER ) { std::vector<tripoint> valid; for( const tripoint &dest : g->m.points_in_radius( pos(), 1 ) ) { if (g->is_empty(dest)) { valid.push_back( dest ); } } // Oops, no room to divide! if( valid.empty() ) { add_msg_if_player(m_bad, _("You focus, but are too hemmed in to birth a new slimespring!")); tdata.powered = false; return; } add_msg_if_player(m_good, _("You focus, and with a pleasant splitting feeling, birth a new slimespring!")); int numslime = 1; for (int i = 0; i < numslime && !valid.empty(); i++) { const tripoint target = random_entry_removed( valid ); if( monster * const slime = g->summon_mon( mtype_id( "mon_player_blob" ), target ) ) { slime->friendly = -1; } } if (one_in(3)) { //~ Usual enthusiastic slimespring small voices! :D add_msg_if_player(m_good, _("wow! you look just like me! we should look out for each other!")); } else if (one_in(2)) { //~ Usual enthusiastic slimespring small voices! :D add_msg_if_player(m_good, _("come on, big me, let's go!")); } else { //~ Usual enthusiastic slimespring small voices! :D add_msg_if_player(m_good, _("we're a team, we've got this!")); } tdata.powered = false; return; } else if( mut == trait_NAUSEA || mut == trait_VOMITOUS ) { vomit(); tdata.powered = false; return; } else if( mut == trait_M_FERTILE ) { spores(); tdata.powered = false; return; } else if( mut == trait_M_BLOOM ) { blossoms(); tdata.powered = false; return; } else if( mut == trait_SELFAWARE ) { print_health(); tdata.powered = false; return; } else if( !mdata.spawn_item.empty() ) { item tmpitem( mdata.spawn_item ); i_add_or_drop( tmpitem ); add_msg_if_player( _( mdata.spawn_item_message.c_str() ) ); tdata.powered = false; return; } }
void player::activate_mutation( const std::string &mut ) { const auto &mdata = mutation_branch::get( mut ); auto &tdata = my_mutations[mut]; int cost = mdata.cost; // You can take yourself halfway to Near Death levels of hunger/thirst. // Fatigue can go to Exhausted. if ((mdata.hunger && hunger >= 700) || (mdata.thirst && thirst >= 260) || (mdata.fatigue && fatigue >= 575)) { // Insufficient Foo to *maintain* operation is handled in player::suffer add_msg(m_warning, _("You feel like using your %s would kill you!"), mdata.name.c_str()); return; } if (tdata.powered && tdata.charge > 0) { // Already-on units just lose a bit of charge tdata.charge--; } else { // Not-on units, or those with zero charge, have to pay the power cost if (mdata.cooldown > 0) { tdata.charge = mdata.cooldown - 1; } if (mdata.hunger){ hunger += cost; } if (mdata.thirst){ thirst += cost; } if (mdata.fatigue){ fatigue += cost; } tdata.powered = true; // Handle stat changes from activation apply_mods(mut, true); recalc_sight_limits(); } if( mut == "WEB_WEAVER" ) { g->m.add_field(pos(), fd_web, 1, 0); add_msg(_("You start spinning web with your spinnerets!")); } else if (mut == "BURROW"){ if (g->u.is_underwater()) { add_msg_if_player(m_info, _("You can't do that while underwater.")); tdata.powered = false; return; } int dirx, diry; if (!choose_adjacent(_("Burrow where?"), dirx, diry)) { tdata.powered = false; return; } if (dirx == g->u.posx() && diry == g->u.posy()) { add_msg_if_player(_("You've got places to go and critters to beat.")); add_msg_if_player(_("Let the lesser folks eat their hearts out.")); tdata.powered = false; return; } int turns; if (g->m.is_bashable(dirx, diry) && g->m.has_flag("SUPPORTS_ROOF", dirx, diry) && g->m.ter(dirx, diry) != t_tree) { // Takes about 100 minutes (not quite two hours) base time. // Being better-adapted to the task means that skillful Survivors can do it almost twice as fast. turns = (100000 - 5000 * g->u.skillLevel("carpentry")); } else if (g->m.move_cost(dirx, diry) == 2 && g->get_levz() == 0 && g->m.ter(dirx, diry) != t_dirt && g->m.ter(dirx, diry) != t_grass) { turns = 18000; } else { add_msg_if_player(m_info, _("You can't burrow there.")); tdata.powered = false; return; } g->u.assign_activity(ACT_BURROW, turns, -1, 0); g->u.activity.placement = tripoint(dirx, diry,0); add_msg_if_player(_("You tear into the %s with your teeth and claws."), g->m.tername(dirx, diry).c_str()); tdata.powered = false; return; // handled when the activity finishes } else if (mut == "SLIMESPAWNER") { std::vector<tripoint> valid; for (int x = posx() - 1; x <= posx() + 1; x++) { for (int y = posy() - 1; y <= posy() + 1; y++) { tripoint dest(x, y, posz()); if (g->is_empty(dest)) { valid.push_back( dest ); } } } // Oops, no room to divide! if (valid.size() == 0) { add_msg(m_bad, _("You focus, but are too hemmed in to birth a new slimespring!")); tdata.powered = false; return; } add_msg(m_good, _("You focus, and with a pleasant splitting feeling, birth a new slimespring!")); int numslime = 1; for (int i = 0; i < numslime && !valid.empty(); i++) { const tripoint target = random_entry_removed( valid ); if (g->summon_mon("mon_player_blob", target)) { monster *slime = g->monster_at( target ); slime->friendly = -1; } } //~ Usual enthusiastic slimespring small voices! :D if (one_in(3)) { add_msg(m_good, _("wow! you look just like me! we should look out for each other!")); } else if (one_in(2)) { add_msg(m_good, _("come on, big me, let's go!")); } else { add_msg(m_good, _("we're a team, we've got this!")); } tdata.powered = false; return; } else if (mut == "SHOUT1") { sounds::sound(pos(), 10 + 2 * str_cur, _("You shout loudly!")); tdata.powered = false; return; } else if (mut == "SHOUT2"){ sounds::sound(pos(), 15 + 3 * str_cur, _("You scream loudly!")); tdata.powered = false; return; } else if (mut == "SHOUT3"){ sounds::sound(pos(), 20 + 4 * str_cur, _("You let out a piercing howl!")); tdata.powered = false; return; } else if ((mut == "NAUSEA") || (mut == "VOMITOUS") ){ vomit(); tdata.powered = false; return; } else if (mut == "M_FERTILE"){ spores(); tdata.powered = false; return; } else if (mut == "M_BLOOM"){ blossoms(); tdata.powered = false; return; } else if (mut == "VINES3"){ item newit("vine_30", calendar::turn, false); if (!can_pickVolume(newit.volume())) { //Accounts for result_mult add_msg(_("You detach a vine but don't have room to carry it, so you drop it.")); g->m.add_item_or_charges(posx(), posy(), newit); } else if (!can_pickWeight(newit.weight(), !OPTIONS["DANGEROUS_PICKUPS"])) { add_msg(_("Your freshly-detached vine is too heavy to carry, so you drop it.")); g->m.add_item_or_charges(posx(), posy(), newit); } else { inv.assign_empty_invlet(newit); newit = i_add(newit); add_msg(m_info, "%c - %s", newit.invlet == 0 ? ' ' : newit.invlet, newit.tname().c_str()); } tdata.powered = false; return; } }