Esempio n. 1
0
void
Boss2MachineGun(edict_t *self)
{
	if (!self)
	{
		return;
	}

	boss2_firebullet_left(self);
	boss2_firebullet_right(self);
}
Esempio n. 2
0
void Boss2MachineGun (edict_t *self)
{
/*	vec3_t	forward, right;
	vec3_t	start;
	vec3_t	dir;
	vec3_t	vec;
	int		flash_number;

	AngleVectors (self->s.angles, forward, right, NULL);

	flash_number = MZ2_BOSS2_MACHINEGUN_1 + (self->s.frame - FRAME_attack10);
	G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);

	VectorCopy (self->enemy->s.origin, vec);
	vec[2] += self->enemy->viewheight;
	VectorSubtract (vec, start, dir);
	VectorNormalize (dir);
	monster_fire_bullet (self, start, dir, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
*/
	boss2_firebullet_left(self);
	boss2_firebullet_right(self);
}	
Esempio n. 3
0
void Boss2MachineGun (edict_t *self)
{
	boss2_firebullet_left(self);
	boss2_firebullet_right(self);
}