Esempio n. 1
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 bool Rectangle::intersects(Segment const& segment) const noexcept
 {
     return (segment.intersects(Segment(topLeft(),    topRight()))    ||
             segment.intersects(Segment(topRight(),   bottomRight())) ||
             segment.intersects(Segment(bottomLeft(), bottomRight())) ||
             segment.intersects(Segment(topLeft(),    bottomLeft())));
 }
std::vector<Index::Ptr> HexagonIndex::neighbours(bool gravity)
{
	if (gravity)
		return { left(), right(), bottomLeft(), bottomRight() };
	else
		return { topLeft(), topRight(), left(), right(), bottomLeft(), bottomRight() };
}
Esempio n. 3
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void PlotControl::zoomReset(Zoomer *zoomer)
{
    QRectF rect = zoomer->zoomStack().last();

    if (rect.width() > defaultRect.width())
    {
        QPointF topLeft(rect.center().x() - defaultRect.width() * 0.5, rect.center().y() - defaultRect.height() * 0.5);
        QPointF bottomRight(rect.center().x() + defaultRect.width() * 0.5, rect.center().y() + defaultRect.height() * 0.5);
        QRectF newRect(topLeft, bottomRight);
        zoomer->zoom(newRect);
    }
    else
    {
        QPointF center = rect.center();
        if ((center.x() - zoomer->zoomBase().left()) < (defaultRect.width() * 0.5))
        {
            center.setX(zoomer->zoomBase().left() + (defaultRect.width() * 0.5));
        }
        else if ((zoomer->zoomBase().right() - center.x()) < (defaultRect.width() * 0.5))
        {
            center.setX(zoomer->zoomBase().right() - (defaultRect.width() * 0.5));
        }
        QPointF topLeft(center.x() - defaultRect.width() * 0.5, center.y() - defaultRect.height() * 0.5);
        QPointF bottomRight(center.x() + defaultRect.width() * 0.5, center.y() + defaultRect.height() * 0.5);
        QRectF newRect(topLeft, bottomRight);
        zoomer->zoom(newRect);
    }
}
Esempio n. 4
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bool Face::contains(cv::Point &p)
{
	if (p.x >= topLeft().x && p.x <= bottomRight().x && p.y >= topLeft().y && p.y <= bottomRight().y) {
		return(true);
	} else {
		return(false);
	}
}
Esempio n. 5
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void NodeBackDrop::resize(int w,int h)
{
    QMutexLocker l(&_imp->bboxMutex);
    QPointF p = pos();
    QPointF thisItemPos = mapFromParent(p);
    
    QRectF textBbox = _imp->name->boundingRect();
    if (w < textBbox.width()) {
        w = textBbox.width();
    }
    
    int minH = (textBbox.height() * 1.5) + 20;
    
    if (h < minH) {
        h = minH;
    }
    
    
    setRect(QRectF(thisItemPos.x(),thisItemPos.y(),w,h));
    
    _imp->header->setRect(QRect(thisItemPos.x(),thisItemPos.y(),w,textBbox.height() * 1.5));
    
    _imp->name->setPos(thisItemPos.x() + w / 2 - textBbox.width() / 2,thisItemPos.y() + 0.25 * textBbox.height());
    _imp->label->setPos(thisItemPos.x(), thisItemPos.y() + textBbox.height() * 1.5 + 10);
    _imp->label->setTextWidth(w);
    
    QPolygonF resizeHandle;
    QPointF bottomRight(thisItemPos.x() + w,thisItemPos.y() + h);
    resizeHandle.push_back(QPointF(bottomRight.x() - 20,bottomRight.y()));
    resizeHandle.push_back(bottomRight);
    resizeHandle.push_back(QPointF(bottomRight.x(), bottomRight.y() - 20));
    _imp->resizeHandle->setPolygon(resizeHandle);
}
Esempio n. 6
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void DX11Widget::paintEvent(QPaintEvent */*e*/)
{
    D_D(DX11Widget);
    int glowRadius = d->m_ShadowWidth;
    int radius = d->m_Radius;

    QPainter painter(this);
    painter.setRenderHint(QPainter::Antialiasing);
    QRect rect = this->rect().marginsRemoved(QMargins(glowRadius, glowRadius, glowRadius, glowRadius));

    if (! d->m_Background.isNull()) {
        painter.drawPixmap(rect, d->m_Background);
    } else {
        QPoint topLeft(rect.x(), rect.y());
        QPoint bottomRight(rect.x() + rect.width(), rect.y() + rect.height());
        QPainterPath border;
        border.addRoundedRect(rect, radius, radius);

        QLinearGradient linearGradient(topLeft, QPoint(topLeft.x(), bottomRight.y()));
        linearGradient.setColorAt(0.0, BackgroundTopColor);
        linearGradient.setColorAt(0.2, BackgroundBottonColor);
        linearGradient.setColorAt(1.0, BackgroundBottonColor);

        QPen borderPen(BorderColor);
        painter.setBrush(QBrush(linearGradient));
        painter.strokePath(border, borderPen);
        painter.fillPath(border, palette().background());
    }
}
void BoundingBoxDoorVisual::generateWireframe() {
    delete m_wireframe;
    m_wireframe = new rviz::BillboardLine(m_sceneManager, m_sceneNode);

    m_wireframe->setLineWidth(m_lineWidth);
    m_wireframe->setMaxPointsPerLine(2);
    m_wireframe->setNumLines(12);

    double w = m_width, h = m_height;
    Ogre::Vector3 bottomLeft(0, -w, 0), bottomRight(0, 0, 0), topLeft(0, -w, h), topRight(0, 0, h);
    Ogre::Vector3 rear(m_thickness, 0, 0);

    // Front quad
                                m_wireframe->addPoint(bottomLeft);          m_wireframe->addPoint(bottomRight);
    m_wireframe->newLine();     m_wireframe->addPoint(bottomRight);         m_wireframe->addPoint(topRight);
    m_wireframe->newLine();     m_wireframe->addPoint(topRight);            m_wireframe->addPoint(topLeft);
    m_wireframe->newLine();     m_wireframe->addPoint(topLeft);             m_wireframe->addPoint(bottomLeft);

    // Rear quad
    m_wireframe->newLine();     m_wireframe->addPoint(bottomLeft + rear);   m_wireframe->addPoint(bottomRight + rear);
    m_wireframe->newLine();     m_wireframe->addPoint(bottomRight + rear);  m_wireframe->addPoint(topRight + rear);
    m_wireframe->newLine();     m_wireframe->addPoint(topRight + rear);     m_wireframe->addPoint(topLeft + rear);
    m_wireframe->newLine();     m_wireframe->addPoint(topLeft + rear);      m_wireframe->addPoint(bottomLeft + rear);

    // Four connecting lines between front and rear
    m_wireframe->newLine();     m_wireframe->addPoint(bottomLeft);          m_wireframe->addPoint(bottomLeft + rear);
    m_wireframe->newLine();     m_wireframe->addPoint(bottomRight);         m_wireframe->addPoint(bottomRight + rear);
    m_wireframe->newLine();     m_wireframe->addPoint(topRight);            m_wireframe->addPoint(topRight + rear);
    m_wireframe->newLine();     m_wireframe->addPoint(topLeft);             m_wireframe->addPoint(topLeft + rear);

    m_wireframe->setPosition(Ogre::Vector3(0, 0, 0));
//    Ogre::Quaternion orientation;
//    orientation.FromRotationMatrix(R_do);
//    m_wireframe->setOrientation(orientation);
}
Esempio n. 8
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void RearMirrorTools::displayIcon(QRect bounds, QRect iconBounds, GLuint textureId, bool selected) {

    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glLoadIdentity();
    
    glOrtho(bounds.left(), bounds.right(), bounds.bottom(), bounds.top(), -1.0, 1.0);
    glDisable(GL_DEPTH_TEST);
    glDisable(GL_LIGHTING);
    glEnable(GL_TEXTURE_2D);

    if (selected) {
        glColor3f(.5f, .5f, .5f);
    } else {
        glColor3f(1, 1, 1);
    }
    
    glBindTexture(GL_TEXTURE_2D, textureId);
   
    glm::vec2 topLeft(iconBounds.left(), iconBounds.top());
    glm::vec2 bottomRight(iconBounds.right(), iconBounds.bottom());
    glm::vec2 texCoordTopLeft(0.0f, 1.0f);
    glm::vec2 texCoordBottomRight(1.0f, 0.0f);

    DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight);
    
    glPopMatrix();
    
    glMatrixMode(GL_MODELVIEW);
    
    glBindTexture(GL_TEXTURE_2D, 0);
    glDisable(GL_TEXTURE_2D);
}
Esempio n. 9
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void LocationSampler::sampleEquiDistant(cv::Rect &currentLocation,
                                        std::vector<cv::Rect> &locations) {

  double centerX = currentLocation.x + currentLocation.width / 2;
  double centerY = currentLocation.y + currentLocation.height / 2;

  std::vector<double> radialValues = this->linspace(0, radius, nRadial + 1);
  std::vector<double> angularValues = this->linspace(0, 2 * M_PI, nAngular  +1);
  int bb_x, bb_y = 0;

  cv::Rect imageBox(0, 0, this->n, this->m);

  int halfWidth = cvRound(currentLocation.width / 2.0);
  int halfHeight = cvRound(currentLocation.height / 2.0);

  for (int i = 1; i < radialValues.size(); ++i) {
    for (int j = 1; j < angularValues.size(); ++j) {

      // get the top left corner
      bb_x = centerX + (radialValues[i] * cos(angularValues[j])) - halfWidth;
      bb_y = centerY + (radialValues[i] * sin(angularValues[j])) - halfHeight;

      cv::Point topLeft(bb_x, bb_y);
      cv::Point bottomRight(bb_x + currentLocation.width,
                            bb_y + currentLocation.height);

      if (imageBox.contains(topLeft) && imageBox.contains(bottomRight)) {
        cv::Rect rect(bb_x, bb_y, currentLocation.width,
                      currentLocation.height);
        locations.push_back(rect);
      }
    }
  }
                                                                 }
Esempio n. 10
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QPainterPath DArrowRectangle::getBottomCornerPath()
{
    qreal delta = shadowBlurRadius() + shadowDistance();

    QRect rect = this->rect().marginsRemoved(QMargins(delta, delta, delta, delta));

    QPoint cornerPoint(rect.x() + (m_arrowX > 0 ? m_arrowX : rect.width() / 2), rect.y()  + rect.height());
    QPoint topLeft(rect.x(), rect.y());
    QPoint topRight(rect.x() + rect.width(), rect.y());
    QPoint bottomRight(rect.x() + rect.width(), rect.y() + rect.height() - m_arrowHeight);
    QPoint bottomLeft(rect.x(), rect.y() + rect.height() - m_arrowHeight);
    int radius = this->m_radius > (rect.height() / 2 - m_arrowHeight) ? rect.height() / 2 -m_arrowHeight : this->m_radius;

    QPainterPath border;
    border.moveTo(topLeft.x() + radius, topLeft.y());
    border.lineTo(topRight.x() - radius, topRight.y());
    border.arcTo(topRight.x() - 2 * radius, topRight.y(), 2 * radius, 2 * radius, 90, -90);
    border.lineTo(bottomRight.x(), bottomRight.y() - radius);
    border.arcTo(bottomRight.x() - 2 * radius, bottomRight.y() - 2 * radius, 2 * radius, 2 * radius, 0, -90);
    border.lineTo(cornerPoint.x() + m_arrowWidth / 2, cornerPoint.y() - m_arrowHeight);
    border.lineTo(cornerPoint);
    border.lineTo(cornerPoint.x() - m_arrowWidth / 2, cornerPoint.y() - m_arrowHeight);
    border.lineTo(bottomLeft.x() + radius, bottomLeft.y());
    border.arcTo(bottomLeft.x(), bottomLeft.y() - 2 * radius, 2 * radius, 2 * radius, -90, -90);
    border.lineTo(topLeft.x(), topLeft.y() + radius);
    border.arcTo(topLeft.x(), topLeft.y(), 2 * radius, 2 * radius, 180, -90);

    return border;
}
Esempio n. 11
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void PlotControl::zoomOut(Zoomer *zoomer)
{
    QRectF rect = zoomer->zoomStack().last();
    double dimensionFactor = rect.height() / rect.width();

    float newWidth = 1.2 * rect.width();
    float x_offset = (newWidth - rect.width()) * 0.5;

    float newLeftX = std::max((float)zoomer->zoomBase().left(), (float)rect.left() - x_offset);
    float newRightX = std::min(newLeftX + newWidth, (float)zoomer->zoomBase().right());
    newWidth = newRightX - newLeftX;

    float newHeight = std::min((float)(dimensionFactor * newWidth), (float)zoomer->zoomBase().height());
    newWidth = newHeight / dimensionFactor;
    x_offset = (newWidth - rect.width()) * 0.5;

    newLeftX = std::max((float)zoomer->zoomBase().left(), (float)rect.left() - x_offset);

    float y_offset = (newHeight - rect.height()) * 0.5;

    QPointF topLeft(newLeftX, rect.top() - y_offset);
    QPointF bottomRight(newLeftX + newWidth, rect.top() - y_offset + newHeight);

    QRectF newRect(topLeft, bottomRight);
    zoomer->zoom(newRect);
}
Esempio n. 12
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BOOL CArcView::IntersectsWithRect(const Rect& rectangle)
{
	Point topLeft(rectangle.GetLeft(), rectangle.GetTop());
	Point topRight(rectangle.GetRight(), rectangle.GetTop());
	Point bottomLeft(rectangle.GetLeft(), rectangle.GetBottom());
	Point bottomRight(rectangle.GetRight(), rectangle.GetBottom());

	Point currentPoint(*pathPoints.begin());
	for(auto it=pathPoints.begin() + 1; it != pathPoints.end(); ++it)
	{
		if(rectangle.Contains(currentPoint))
			return TRUE;
		if(Geometry::LinesIntersect(topLeft, topRight, currentPoint, *it))
			return TRUE;
		if(Geometry::LinesIntersect(topLeft, bottomLeft, currentPoint, *it))
			return TRUE;
		if(Geometry::LinesIntersect(bottomLeft, bottomRight, currentPoint, *it))
			return TRUE;
		if(Geometry::LinesIntersect(topRight, bottomRight, currentPoint, *it))
			return TRUE;

		currentPoint = *it;
	}

	return FALSE;
}
Esempio n. 13
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QRectF XProcessTablePrivate::getExpandBox(qreal initX,qreal initY)
{
    QPointF topLeft(initX,initY + XPT::Constant::RowHeight/2 - XPT::Constant::ExpandBoxSize.height()/2);
    QPointF bottomRight(initX + XPT::Constant::ExpandBoxSize.width(),initY + XPT::Constant::RowHeight/2 + XPT::Constant::ExpandBoxSize.height()/2);
    QRectF expandBoxRect(topLeft,bottomRight);
    return expandBoxRect;
}
Esempio n. 14
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void TextArea::ContentView::drawRect(KDContext * ctx, KDRect rect) const {
  // TODO: We're clearing areas we'll draw text over. It's not needed.
  clearRect(ctx, rect);

  KDSize charSize = KDText::charSize(m_fontSize);

  // We want to draw even partially visible characters. So we need to round
  // down for the top left corner and up for the bottom right one.
  Text::Position topLeft(
    rect.x()/charSize.width(),
    rect.y()/charSize.height()
  );
  Text::Position bottomRight(
    rect.right()/charSize.width() + 1,
    rect.bottom()/charSize.height() + 1
  );

  int y = 0;

  for (Text::Line line : m_text) {
    if (y >= topLeft.line() && y <= bottomRight.line() && topLeft.column() < (int)line.length()) {
      drawLine(ctx, y, line.text(), line.length(), topLeft.column(), bottomRight.column());
    }
    y++;
  }
}
/*!
    \internal
*/
void QDeclarativeRectangleMapItem::updateMapItem()
{
    if (!map() || !topLeft().isValid() || !bottomRight().isValid())
        return;

    geometry_.updatePoints(*map(), topLeft_, bottomRight_);

    QList<QGeoCoordinate> pathClosed;
    pathClosed << topLeft_;
    pathClosed << QGeoCoordinate(topLeft_.latitude(), bottomRight_.longitude());
    pathClosed << bottomRight_;
    pathClosed << QGeoCoordinate(bottomRight_.latitude(), topLeft_.longitude());
    pathClosed << pathClosed.first();

    if (border_.color() != Qt::transparent && border_.width() > 0) {
        borderGeometry_.updateSourcePoints(*map(), pathClosed);
        borderGeometry_.updateScreenPoints(*map(), border_.width());

        QList<QGeoMapItemGeometry *> geoms;
        geoms << &geometry_ << &borderGeometry_;
        QRectF combined = QGeoMapItemGeometry::translateToCommonOrigin(geoms);

        setWidth(combined.width());
        setHeight(combined.height());
    } else {
        borderGeometry_.clear();

        setWidth(geometry_.screenBoundingBox().width());
        setHeight(geometry_.screenBoundingBox().height());
    }

    setPositionOnMap(pathClosed.at(0), geometry_.firstPointOffset());
    update();
}
Esempio n. 16
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// vanha
void Sprite::createVertexData()
{
	vector2f topLeft(sourceRectPosition.x, sourceRectPosition.y);
	vector2f bottomLeft(sourceRectPosition.x, sourceRectPosition.y - sourceRectSize.y);
	vector2f topRight(sourceRectPosition.x - sourceRectSize.x, sourceRectPosition.y);
	vector2f bottomRight(sourceRectPosition.x - sourceRectSize.x, sourceRectPosition.y - sourceRectSize.y);

	GLfloat vertex[] = 
	{
		position.x - origin.x, position.y - origin.y,
		red, blue, green,
		topLeft.x, topLeft.y,	

		position.x - origin.x, position.y - origin.y + size.y,
		red, blue, green,
		bottomLeft.x, bottomLeft.y,

		position.x - origin.x + size.x, position.y - origin.y,
		red, blue, green,
		topRight.x, topRight.y,

		position.x - origin.x + size.x, position.y - origin.y + size.y,
		red, blue, green,
		bottomRight.x, bottomRight.y
	};

	for (unsigned i = 0; i < 28; ++i)
		VERTEX_DATA[i] = vertex[i];

	// ei pakosta tarvita
	//texture->CreateBuffer(vertex, sizeof(vertex), INDEX_DATA, 6*4);
}
Esempio n. 17
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// Tests that translations are properly handled when using KeepTransform.
TEST(TransparencyWin, TranslateOpaqueCompositeLayer)
{
    // Fill with white.
    OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    Color white(0xFFFFFFFF);
    FloatRect fullRect(0, 0, 16, 16);
    src->context()->fillRect(fullRect, white);

    // Scroll down by 8 (coordinate system goes up).
    src->context()->save();
    src->context()->translate(0, -8);

    Color red(0xFFFF0000);
    Color green(0xFF00FF00);
    {
        // Make the transparency layer after translation will be @ (0, -8) with
        // size 16x16.
        TransparencyWin helper;
        helper.init(src->context(),
                    TransparencyWin::OpaqueCompositeLayer,
                    TransparencyWin::KeepTransform,
                    IntRect(0, 0, 16, 16));

        // Draw a red pixel at (15, 15). This should be the at (15, 7) after
        // the transform.
        FloatRect bottomRight(15, 15, 1, 1);
        helper.context()->fillRect(bottomRight, green);
        helper.composite();
    }

    src->context()->restore();

    // Check the pixel we wrote.
    EXPECT_EQ(green, getPixelAt(src->context(), 15, 7));
}
Esempio n. 18
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void FramelessDlg::paintEvent(QPaintEvent *e)
{
    QPainter painter(this);

    QRect bottom(5, 136, 200, 7);
    QRect top(5, 0, 200, 3);
    QRect left(0, 3, 5, 133);
    QRect right(205, 3, 5, 133);
    QRect topRight(205, 0, 5, 3);
    QRect topLeft(0, 0, 5, 3);
    QRect bottomLeft(0, 136, 5, 7);
    QRect bottomRight(205, 136, 5, 7);

    QRect tBottom(5, this->height() - 7, this->width() - 10, 7);
    QRect tTop(5, 0, this->width() - 10, 3);
    QRect tLeft(0, 3, 5, this->height() - 10);
    QRect tRight(this->width() - 5, 3, 5, this->height() - 10);
    QRect tTopLeft(0, 0, 5, 3);
    QRect tTopRight(this->width() - 5, 0, 5, 3);
    QRect tBottomLeft(0, this->height() - 7, 5, 7);
    QRect tBottomRight(this->width() - 5, this->height() - 7, 5, 7);

    painter.drawPixmap(tBottom, m_shadow, bottom);
    painter.drawPixmap(tTop, m_shadow, top);
    painter.drawPixmap(tLeft, m_shadow, left);
    painter.drawPixmap(tRight, m_shadow, right);
    painter.drawPixmap(tTopRight, m_shadow, topRight);
    painter.drawPixmap(tTopLeft, m_shadow, topLeft);
    painter.drawPixmap(tBottomLeft, m_shadow, bottomLeft);
    painter.drawPixmap(tBottomRight, m_shadow, bottomRight);
}
void tst_QOpenGL::textureblitterPartTargetRectTransform()
{
    QVector4D topLeft(-1.f, 1.f, 0.f, 1.f);
    QVector4D bottomLeft(-1.f, -1.f, 0.f, 1.f);
    QVector4D topRight(1.f, 1.f, 0.f, 1.f);
    QVector4D bottomRight(1.f, -1.f, 0.f, 1.f);

    QRectF targetRect(50,50,200,200);
    QRect viewport(0,0,400,400);

    //multiply by 2 since coordinate system goes from -1 -> 1;
    qreal x_point_ratio = (50. / 400.) * 2;
    qreal y_point_ratio = (50. / 400.) * 2;
    qreal width_ratio = (200. / 400.) * 2;
    qreal height_ratio = (200. / 400.) * 2;

    QMatrix4x4 targetMatrix = QOpenGLTextureBlitter::targetTransform(targetRect, viewport);

    QVector4D targetTopLeft = targetMatrix * topLeft;
    QVector4D expectedTopLeft(-1 + x_point_ratio, 1 - y_point_ratio, .0, 1.0);
    QCOMPARE(targetTopLeft, expectedTopLeft);

    QVector4D targetBottomLeft = targetMatrix * bottomLeft;
    QVector4D expectedBottomLeft(-1 + x_point_ratio, 1 - y_point_ratio  - height_ratio, 0.0, 1.0);
    QCOMPARE(targetBottomLeft, expectedBottomLeft);

    QVector4D targetTopRight = targetMatrix * topRight;
    QVector4D expectedTopRight(-1 + x_point_ratio + width_ratio, 1 - y_point_ratio, 0.0, 1.0);
    QCOMPARE(targetTopRight, expectedTopRight);

    QVector4D targetBottomRight = targetMatrix * bottomRight;
    QVector4D expectedBottomRight(-1 + x_point_ratio + width_ratio, 1 - y_point_ratio - height_ratio, 0.0, 1.0);
    QCOMPARE(targetBottomRight, expectedBottomRight);
}
Esempio n. 20
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	Rect2D CircleCollisionHull::getAABB()
	{
		Point2D topLeft(m_currentPosition._x - m_radius, m_currentPosition._y - m_radius);
		Point2D bottomRight(m_currentPosition._x + m_radius, m_currentPosition._y + m_radius);

		return Rect2D(topLeft, bottomRight);
	}
Esempio n. 21
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void Image3DOverlay::render(RenderArgs* args) {
    if (!_isLoaded) {
        _isLoaded = true;
        _texture = DependencyManager::get<TextureCache>()->getTexture(_url);
    }

    if (!_visible || !getParentVisible() || !_texture || !_texture->isLoaded()) {
        return;
    }

    Q_ASSERT(args->_batch);
    gpu::Batch* batch = args->_batch;

    float imageWidth = _texture->getWidth();
    float imageHeight = _texture->getHeight();

    QRect fromImage;
    if (_fromImage.isNull()) {
        fromImage.setX(0);
        fromImage.setY(0);
        fromImage.setWidth(imageWidth);
        fromImage.setHeight(imageHeight);
    } else {
        float scaleX = imageWidth / _texture->getOriginalWidth();
        float scaleY = imageHeight / _texture->getOriginalHeight();

        fromImage.setX(scaleX * _fromImage.x());
        fromImage.setY(scaleY * _fromImage.y());
        fromImage.setWidth(scaleX * _fromImage.width());
        fromImage.setHeight(scaleY * _fromImage.height());
    }

    float maxSize = glm::max(fromImage.width(), fromImage.height());
    float x = fromImage.width() / (2.0f * maxSize);
    float y = -fromImage.height() / (2.0f * maxSize);

    glm::vec2 topLeft(-x, -y);
    glm::vec2 bottomRight(x, y);
    glm::vec2 texCoordTopLeft(fromImage.x() / imageWidth, fromImage.y() / imageHeight);
    glm::vec2 texCoordBottomRight((fromImage.x() + fromImage.width()) / imageWidth,
                                  (fromImage.y() + fromImage.height()) / imageHeight);

    const float MAX_COLOR = 255.0f;
    xColor color = getColor();
    float alpha = getAlpha();

    applyTransformTo(_transform, true);
    Transform transform = _transform;
    transform.postScale(glm::vec3(getDimensions(), 1.0f));

    batch->setModelTransform(transform);
    batch->setResourceTexture(0, _texture->getGPUTexture());
    
    DependencyManager::get<GeometryCache>()->renderQuad(
        *batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
        glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
    );

    batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
}
Esempio n. 22
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void Sprite::Transform(const Mat3 &rhs)
{
	Vector3 topLeft(0 - m_anchor.x, 1 - m_anchor.y);
	Vector3 topRight(1 - m_anchor.x, 1 - m_anchor.y);
	Vector3 bottomLeft(0 - m_anchor.x, 0 - m_anchor.y);
	Vector3 bottomRight(1 - m_anchor.x, 0 - m_anchor.y);

	Mat3 scale = (scale.CreateScale( Vector3( (float)m_width, (float)m_height)));

	topLeft = rhs * (scale * topLeft);
	topRight = rhs * (scale * topRight);
	bottomLeft = rhs * (scale * bottomLeft);
	bottomRight = rhs * (scale * bottomRight);

	topLeft.x = ((2.0f / m_game->GetScreenWidth()) * topLeft.x) - 1.0f;
	topLeft.y = ((2.0f / m_game->GetScreenHeight()) * topLeft.y) - 1.0f;
	
	topRight.x = ((2.0f / m_game->GetScreenWidth()) * topRight.x) - 1.0f;
	topRight.y = ((2.0f / m_game->GetScreenHeight()) * topRight.y) - 1.0f;
	
	bottomLeft.x = ((2.0f / m_game->GetScreenWidth()) * bottomLeft.x) - 1.0f;
	bottomLeft.y = ((2.0f / m_game->GetScreenHeight()) * bottomLeft.y) - 1.0f;
	
	bottomRight.x = ((2.0f / m_game->GetScreenWidth()) * bottomRight.x) - 1.0f;
	bottomRight.y = ((2.0f / m_game->GetScreenHeight()) * bottomRight.y) - 1.0f;

	m_vertices[0].Positions[0] = topLeft.x;
	m_vertices[0].Positions[1] = topLeft.y;
	m_vertices[1].Positions[0] = topRight.x;
	m_vertices[1].Positions[1] = topRight.y;
	m_vertices[2].Positions[0] = bottomLeft.x;
	m_vertices[2].Positions[1] = bottomLeft.y;
	m_vertices[3].Positions[0] = bottomRight.x;
	m_vertices[3].Positions[1] = bottomRight.y;
}
Esempio n. 23
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void ecFindDialog::OnFindNext(wxCommandEvent& event)
{
    if (!TransferDataFromWindow())
        return;
    if (!wxGetApp().GetConfigToolDoc())
        return;

    ecConfigToolView *pControlView = (ecConfigToolView*) wxGetApp().GetConfigToolDoc()->GetFirstView();

    ecConfigItem* item = pControlView->DoFind(wxGetApp().GetSettings().m_findText, this);

    if (item)
    {
        // Is the find window on top of the item?
        wxRect rect1, rect2;

        if (wxGetApp().GetTreeCtrl()->GetBoundingRect(item->GetTreeItem(), rect1))
        {
            wxPoint topLeft(rect1.x, rect1.y);
            wxPoint bottomRight(rect1.GetRight(), rect1.GetBottom());

            topLeft = wxGetApp().GetTreeCtrl()->ClientToScreen(topLeft);
            bottomRight = wxGetApp().GetTreeCtrl()->ClientToScreen(bottomRight);

            rect2 = GetRect(); // screen coords

            if (rect2.Inside(topLeft) || rect2.Inside(bottomRight))
            {
                Move(wxPoint(topLeft.x + rect1.width, rect2.y));
            }
        }
    }
}
Esempio n. 24
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void ImageProcessor::saveTemplate(cv::Mat& img) {
    cv::resize(img, img, cv::Size(640, 480));
    //assert(img.rows == 480 && img.cols == 640);
    refImg = img;
    
    mat imCorners = Data::loadCorner();
    
    int pad = 0;
    cv::Point topLeft		(imCorners(0,0) - pad, imCorners(0,1) - pad);
    cv::Point topRight		(imCorners(1,0) + pad, imCorners(1,1) - pad);
    cv::Point bottomRight	(imCorners(2,0) + pad, imCorners(2,1) + pad);
    cv::Point bottomLeft	(imCorners(3,0) - pad, imCorners(3,1) + pad);
    
    // Init point matcher
    if (keypointMatcher) {
        delete keypointMatcher;
    }
    keypointMatcher = new BriskKeypointMatcher3D2D( refImg,
                                                   topLeft, topRight, bottomRight, bottomLeft,
                                                   *refMesh, modelCamCamera);
    
    //cv::line(refImg, cv::Point(0, 0), cv::Point(640, 480), KPT_COLOR);
    Visualization::DrawAQuadrangle  ( refImg, topLeft, topRight, bottomRight, bottomLeft, TPL_COLOR );
    Visualization::DrawProjectedMesh( refImg, *refMesh, modelCamCamera, MESH_COLOR );
}
Esempio n. 25
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void MeaCircleTool::GetPosition(MeaPositionLogMgr::Position& position) const
{
    MeaUnitsMgr& units = MeaUnitsMgr::Instance();
    
    // Convert the pixel locations to the current units.
    //
    FPOINT p1 = units.ConvertCoord(m_center);
    FPOINT p2 = units.ConvertCoord(m_perimeter);

    int radius = m_circle.GetRadius();
    CPoint topLeft(m_center.x - radius, m_center.y - radius);
    CPoint bottomRight(m_center.x + radius, m_center.y + radius);
    FSIZE wh = units.GetWidthHeight(topLeft, bottomRight);

    double r = wh.cx / 2.0;

    // Save the positions in the position object.
    //
    position.RecordXYV(p1);
    position.RecordXY1(p2);
    position.RecordWH(wh);
    position.RecordDistance(r);
    position.RecordAngle(MeaLayout::GetAngle(p1, p2));
    position.RecordCircleArea(r);
}
Esempio n. 26
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void Rectangle3DOverlay::render(RenderArgs* args) {
    if (!_visible) {
        return; // do nothing if we're not visible
    }

    float alpha = getAlpha();
    xColor color = getColor();
    const float MAX_COLOR = 255.0f;
    glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);

    glm::vec3 position = getPosition();
    glm::vec2 dimensions = getDimensions();
    glm::vec2 halfDimensions = dimensions * 0.5f;
    glm::quat rotation = getRotation();

    auto batch = args->_batch;

    if (batch) {
        Transform transform;
        transform.setTranslation(position);
        transform.setRotation(rotation);

        batch->setModelTransform(transform);
        auto geometryCache = DependencyManager::get<GeometryCache>();

        if (getIsSolid()) {
            glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
            glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
            geometryCache->bindSimpleProgram(*batch);
            geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
        } else {
            geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
            if (getIsDashedLine()) {
                glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
                glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
                glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
                glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);

                geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
                geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
                geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
                geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor);
            } else {
                if (halfDimensions != _previousHalfDimensions) {
                    QVector<glm::vec3> border;
                    border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
                    border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f);
                    border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f);
                    border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f);
                    border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
                    geometryCache->updateVertices(_geometryCacheID, border, rectangleColor);

                    _previousHalfDimensions = halfDimensions;
                }
                geometryCache->renderVertices(*batch, gpu::LINE_STRIP, _geometryCacheID);
            }
        }
    }
}
Esempio n. 27
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void Text3DOverlay::render(RenderArgs* args) {
    if (!_visible) {
        return; // do nothing if we're not visible
    }

    
    Q_ASSERT(args->_batch);
    auto& batch = *args->_batch;
    
    glm::quat rotation;
    
    if (_isFacingAvatar) {
        // rotate about vertical to face the camera
        rotation = args->_viewFrustum->getOrientation();
    } else {
        rotation = getRotation();
    }
    
    Transform transform;
    transform.setTranslation(getPosition());
    transform.setRotation(rotation);
    transform.setScale(getScale());
    
    batch.setModelTransform(transform);
    
    const float MAX_COLOR = 255.0f;
    xColor backgroundColor = getBackgroundColor();
    glm::vec4 quadColor(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR,
                        getBackgroundAlpha());
    
    glm::vec2 dimensions = getDimensions();
    glm::vec2 halfDimensions = dimensions * 0.5f;
    
    const float SLIGHTLY_BEHIND = -0.005f;
    
    glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
    glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
    DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, false, true, false, true);
    DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor);
    
    // Same font properties as textSize()
    float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO;
    
    float scaleFactor =  (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
    
    glm::vec2 clipMinimum(0.0f, 0.0f);
    glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
                             (dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
    
    transform.setTranslation(getPosition());
    transform.postTranslate(glm::vec3(-(halfDimensions.x - _leftMargin) , halfDimensions.y - _topMargin, 0.01f));
    transform.setScale(scaleFactor);
    batch.setModelTransform(transform);
    
    glm::vec4 textColor = { _color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, getAlpha() };
    _textRenderer->draw(batch, 0, 0, _text, textColor);
    
    batch.setPipeline(DrawOverlay3D::getOpaquePipeline());
}
Esempio n. 28
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auto seriesRect(QChart *chart, QAbstractSeries *series = nullptr) {
   auto inScene = chart->plotArea();
   auto inChart = chart->mapFromScene(inScene);
   auto inChartRect = inChart.boundingRect();
   auto inItem1 = chart->mapToValue(inChartRect.topLeft(), series);
   auto inItem2 = chart->mapToValue(inChartRect.bottomRight(), series);
   return QRectF(inItem1, inItem2).normalized();
}
Esempio n. 29
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QPainterPath CPcbCircle::path()
{
	QPainterPath ppath;
	QPoint topLeft(-radius(),-radius());
	QPoint bottomRight(radius(),radius());
	ppath.addEllipse(QRectF(topLeft,bottomRight));
	return ppath.simplified();
}
Esempio n. 30
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bool EPItemModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
    _ints[index.row()] = value.toInt();
    QModelIndex topLeft(this->index(index.row(),0,QModelIndex()));
    QModelIndex bottomRight(this->index(index.row(),columnCount(QModelIndex()),QModelIndex()));
    emit dataChanged(topLeft,bottomRight);
    return true;
}