Esempio n. 1
0
void MainMenu::InitWindow( const glm::ivec2 Size )
{
	Win = sfg::Window::Create( sfg::Window::Style::BACKGROUND | sfg::Window::Style::TITLEBAR | sfg::Window::Style::SHADOW );

	Win->SetRequisition( sf::Vector2f( Size.x, Size.y ) );
	updatePosition();

	// create buttons and link them to methods
	sfg::Button::Ptr btnResume( sfg::Button::Create( "Resume" ) );
	btnResume->GetSignal( sfg::Button::OnLeftClick ).Connect( std::bind( &MainMenu::BtnResumeClick, this ));

	sfg::Button::Ptr btnNew( sfg::Button::Create( "New Simulation" ) );
	btnNew->GetSignal( sfg::Button::OnLeftClick ).Connect( std::bind( &MainMenu::BtnNewClick, this ));

	// exit button
	sfg::Button::Ptr btnExit( sfg::Button::Create( "Exit Program" ) );
	btnExit->GetSignal( sfg::Button::OnLeftClick ).Connect( std::bind( &MainMenu::BtnExitClick, this ));
	// save and load
	sfg::Button::Ptr btnSave( sfg::Button::Create( "Save Simulation" ) );
	btnSave->GetSignal( sfg::Button::OnLeftClick ).Connect( std::bind( &MainMenu::BtnSaveClick, this ));
	sfg::Button::Ptr btnLoad( sfg::Button::Create( "Load Simulation" ) );
	btnLoad->GetSignal( sfg::Button::OnLeftClick ).Connect( std::bind( &MainMenu::BtnLoadClick, this ));
	// options
	sfg::Button::Ptr btnOptions( sfg::Button::Create( "Options" ) );

	// main box, vertical
	sfg::Box::Ptr box( sfg::Box::Create( sfg::Box::Orientation::VERTICAL, 3.0f ) );
	box->Pack( btnResume, false, false );
	box->Pack( btnNew, false, false );
	box->Pack( btnSave, false, false );
	box->Pack( btnLoad, false, false );
	box->Pack( btnOptions, false, false );
	box->Pack( btnExit, false, false );

	// Create a window and add the box layouter to it. Also set the window's title.

	Win->SetTitle( "Main Menu [ESC]" );
	Win->Add( box );


	Module::Get()->QueueEvent( Event( "SCREEN_ADD_WINDOW", Win ) );
	fb = std::make_shared<sbe::FileBrowse> ( glm::ivec2{600,400} );

}
Esempio n. 2
0
int CUIManager::MainMenu()
{
   gpGeneral->ClearScreen(false, false, true);

   CBox box(150, 200, 340, 240, 200, 50, 170);
   gpGeneral->DrawTextBrush("MAIN MENU", 205, 205, 255, 255, 50, 50);
   CButton btnSingleGame(1, 200, 265, 240, 30, 150, 20, 230);
#if 0
   CButton btnNetGame(2, 200, 305, 240, 30, 150, 20, 230);
#endif
   CButton btnOptions(3, 200, 345, 240, 30, 150, 20, 230);
   CButton btnQuit(4, 200, 385, 240, 30, 150, 20, 230);

   const char *szSingleGame = msg("menu_singlegame");
#if 0
   const char *szNetGame = msg("menu_netgame");
#endif
   const char *szOptions = msg("menu_options");
   const char *szQuit = msg("menu_quit");
   const char *szCopyright = msg("copyright");

   gpGeneral->DrawText(szSingleGame, 320 - strlen(szSingleGame) * 4, 272, 255, 255, 50);
#if 0
   gpGeneral->DrawText(szNetGame, 320 - strlen(szNetGame) * 4, 312, 255, 255, 50);
#endif
   gpGeneral->DrawText(szOptions, 320 - strlen(szOptions) * 4, 352, 255, 255, 50);
   gpGeneral->DrawText(szQuit, 320 - strlen(szQuit) * 4, 392, 255, 255, 50);
   gpGeneral->DrawText(szCopyright, 320 - strlen(szCopyright) * 4, 460, 255, 255, 255);

   while (1) {
      int key = gpGeneral->ReadKey() - SDLK_LAST;
      switch (key) {
         case 1:
         case 2:
         case 3:
            return key;
            break;
         case 4:
            UserQuit();
            break;
      }
   }
}