static int buttons_context_path_texture(ButsContextPath *path, ButsContextTexture *ct)
{
	if (ct) {
		/* new shading system */
		PointerRNA *ptr = &path->ptr[path->len - 1];
		ID *id;

		/* if we already have a (pinned) texture, we're done */
		if (RNA_struct_is_a(ptr->type, &RNA_Texture))
			return 1;

		if (!ct->user)
			return 0;
		
		id = ct->user->id;

		if (id) {
			if (GS(id->name) == ID_BR)
				buttons_context_path_brush(path);
			else if (GS(id->name) == ID_MA)
				buttons_context_path_material(path, false, true);
			else if (GS(id->name) == ID_WO)
				buttons_context_path_world(path);
			else if (GS(id->name) == ID_LA)
				buttons_context_path_data(path, OB_LAMP);
			else if (GS(id->name) == ID_PA)
				buttons_context_path_particle(path);
			else if (GS(id->name) == ID_OB)
				buttons_context_path_object(path);
			else if (GS(id->name) == ID_LS)
				buttons_context_path_linestyle(path);
		}

		if (ct->texture) {
			RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]);
			path->len++;
		}

		return 1;
	}
	else {
		/* old shading system */
		Material *ma;
		Lamp *la;
		World *wo;
		ParticleSystem *psys;
		FreestyleLineStyle *ls;
		Tex *tex;
		PointerRNA *ptr = &path->ptr[path->len - 1];

		/* if we already have a (pinned) texture, we're done */
		if (RNA_struct_is_a(ptr->type, &RNA_Texture)) {
			return 1;
		}
		/* try world */
		else if ((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) {
			wo = path->ptr[path->len - 1].data;

			if (wo && GS(wo->id.name) == ID_WO) {
				tex = give_current_world_texture(wo);

				RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
				path->len++;
				return 1;
			}
		}
		/* try particles */
		else if ((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) {
			if (path->ptr[path->len - 1].type == &RNA_ParticleSettings) {
				ParticleSettings *part = path->ptr[path->len - 1].data;

				tex = give_current_particle_texture(part);
				RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
				path->len++;
				return 1;
			}
			else {
				psys = path->ptr[path->len - 1].data;

				if (psys && psys->part && GS(psys->part->id.name) == ID_PA) {
					tex = give_current_particle_texture(psys->part);

					RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
					path->len++;
					return 1;
				}
			}
		}
		/* try material */
		else if ((path->tex_ctx == SB_TEXC_MATERIAL) && buttons_context_path_material(path, true, false)) {
			ma = path->ptr[path->len - 1].data;

			if (ma) {
				tex = give_current_material_texture(ma);

				RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
				path->len++;
				return 1;
			}
		}
		/* try lamp */
		else if ((path->tex_ctx == SB_TEXC_LAMP) && buttons_context_path_data(path, OB_LAMP)) {
			la = path->ptr[path->len - 1].data;

			if (la) {
				tex = give_current_lamp_texture(la);

				RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
				path->len++;
				return 1;
			}
		}
		/* try linestyle */
		else if ((path->tex_ctx == SB_TEXC_LINESTYLE) && buttons_context_path_linestyle(path)) {
			ls = path->ptr[path->len - 1].data;

			if (ls) {
				tex = give_current_linestyle_texture(ls);

				RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
				path->len++;
				return 1;
			}
		}
	}

	/* no path to a texture possible */
	return 0;
}
static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
{
	SpaceButs *sbuts = CTX_wm_space_buts(C);
	ID *id;
	int found;

	memset(path, 0, sizeof(*path));
	path->flag = flag;
	path->tex_ctx = sbuts->texture_context;

	/* if some ID datablock is pinned, set the root pointer */
	if (sbuts->pinid) {
		id = sbuts->pinid;

		RNA_id_pointer_create(id, &path->ptr[0]);
		path->len++;
	}

	/* no pinned root, use scene as root */
	if (path->len == 0) {
		id = (ID *)CTX_data_scene(C);
		RNA_id_pointer_create(id, &path->ptr[0]);
		path->len++;
	}

	/* now for each buttons context type, we try to construct a path,
	 * tracing back recursively */
	switch (mainb) {
		case BCONTEXT_SCENE:
		case BCONTEXT_RENDER:
			found = buttons_context_path_scene(path);
			break;
		case BCONTEXT_RENDER_LAYER:
#ifdef WITH_FREESTYLE
			if (buttons_context_linestyle_pinnable(C)) {
				found = buttons_context_path_linestyle(path);
				if (found) {
					break;
				}
			}
#endif
			found = buttons_context_path_scene(path);
			break;
		case BCONTEXT_WORLD:
			found = buttons_context_path_world(path);
			break;
		case BCONTEXT_OBJECT:
		case BCONTEXT_PHYSICS:
		case BCONTEXT_CONSTRAINT:
			found = buttons_context_path_object(path);
			break;
		case BCONTEXT_MODIFIER:
			found = buttons_context_path_modifier(path);
			break;
		case BCONTEXT_DATA:
			found = buttons_context_path_data(path, -1);
			break;
		case BCONTEXT_PARTICLE:
			found = buttons_context_path_particle(path);
			break;
		case BCONTEXT_MATERIAL:
			found = buttons_context_path_material(path, false, (sbuts->texuser != NULL));
			break;
		case BCONTEXT_TEXTURE:
			found = buttons_context_path_texture(path, sbuts->texuser);
			break;
		case BCONTEXT_BONE:
			found = buttons_context_path_bone(path);
			if (!found)
				found = buttons_context_path_data(path, OB_ARMATURE);
			break;
		case BCONTEXT_BONE_CONSTRAINT:
			found = buttons_context_path_pose_bone(path);
			break;
		default:
			found = 0;
			break;
	}

	return found;
}
Esempio n. 3
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static int buttons_context_path_texture(ButsContextPath *path)
{
	Material *ma;
	Lamp *la;
	Brush *br;
	World *wo;
	ParticleSystem *psys;
	Tex *tex;
	PointerRNA *ptr= &path->ptr[path->len-1];
	int orig_len = path->len;

	/* if we already have a (pinned) texture, we're done */
	if(RNA_struct_is_a(ptr->type, &RNA_Texture)) {
		return 1;
	}
	/* try brush */
	if((path->tex_ctx == SB_TEXC_BRUSH) && buttons_context_path_brush(path)) {
		br= path->ptr[path->len-1].data;
		
		if(br) {
			tex= give_current_brush_texture(br);

			RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
			path->len++;
			return 1;
		}
	}
	/* try world */
	if((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) {
		wo= path->ptr[path->len-1].data;

		if(wo && GS(wo->id.name)==ID_WO) {
			tex= give_current_world_texture(wo);

			RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
			path->len++;
			return 1;
		}
	}
	/* try particles */
	if((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) {
		if(path->ptr[path->len-1].type == &RNA_ParticleSettings) {
			ParticleSettings *part = path->ptr[path->len-1].data;

			tex= give_current_particle_texture(part);
			RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
			path->len++;
			return 1;
		}
		else {
			psys= path->ptr[path->len-1].data;

			if(psys && psys->part && GS(psys->part->id.name)==ID_PA) {
				tex= give_current_particle_texture(psys->part);

				RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
				path->len++;
				return 1;
			}
		}
	}
	/* try material */
	if(buttons_context_path_material(path, 1)) {
		ma= path->ptr[path->len-1].data;

		if(ma) {
			tex= give_current_material_texture(ma);

			RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
			path->len++;
			return 1;
		}
	}
	/* try lamp */
	if(buttons_context_path_data(path, OB_LAMP)) {
		la= path->ptr[path->len-1].data;

		if(la) {
			tex= give_current_lamp_texture(la);

			RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
			path->len++;
			return 1;
		}
	}
	/* try brushes again in case of no material, lamp, etc */
	path->len = orig_len;
	if(buttons_context_path_brush(path)) {
		br= path->ptr[path->len-1].data;
		
		if(br) {
			tex= give_current_brush_texture(br);
			
			RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
			path->len++;
			return 1;
		}
	}

	/* no path to a texture possible */
	return 0;
}