void RegFlag::Event ( bz_EventData *eventData ) { bz_BasePlayerRecord *player = NULL; int playerID = -1; switch (eventData->eventType) { case bz_ePlayerUpdateEvent: playerID = ((bz_PlayerUpdateEventData_V1*)eventData)->playerID; break; case bz_eShotFiredEvent: playerID = ((bz_PlayerUpdateEventData_V1*)eventData)->playerID; break; default: return; } player = bz_getPlayerByIndex(playerID); if (!player) return; if (player->globalUser) { bz_freePlayerRecord(player); return; } bz_freePlayerRecord(player); const char* flagAbrev = bz_getPlayerFlag(playerID); if (!flagAbrev) return; bz_removePlayerFlag(playerID); bz_sendTextMessage(BZ_SERVER,playerID, "Flags are for registered players only"); }
virtual bool SlashCommand ( int playerID, bz_ApiString /*command*/, bz_ApiString /*message*/, bz_APIStringList* /*params*/ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerID); if (!player) return true; if ( !player->admin ) { bz_sendTextMessage(BZ_SERVER,playerID,"You do not have permission to run /killall"); bz_freePlayerRecord(player); return true; } std::string msg = player->callsign.c_str(); msg += " has killed everyone"; bz_sendTextMessage(BZ_SERVER,BZ_ALLUSERS,msg.c_str()); bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ) bz_killPlayer(playerList->get(i),false); bz_freePlayerRecord(player); bz_deleteIntList(playerList); return true; }
void killPlayers(int safeid, std::string kothcallsign) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if (player->playerID != safeid) { bz_killPlayer(player->playerID, true, koth.id); if (koth.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID, "flag_lost"); } else if (koth.soundEnabled) { bz_sendPlayCustomLocalSound(player->playerID, "flag_won"); } } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "%s IS KING OF THE HILL!", kothcallsign.c_str()); return; }
void KeepAwayPlayerPaused( bz_EventData *eventData ) { if (eventData->eventType != bz_ePlayerPausedEvent || !keepaway.enabled || keepaway.flagToKeep == "") return; bz_PlayerPausedEventData_V1 *PauseData = (bz_PlayerPausedEventData_V1*)eventData; bz_BasePlayerRecord *player = bz_getPlayerByIndex(PauseData->playerID); if (player) { const char* flagHeld = bz_getPlayerFlag(player->playerID); if (flagHeld) { if (flagHeld == keepaway.flagToKeep) { bz_removePlayerFlag (player->playerID); bz_sendTextMessage (BZ_SERVER, PauseData->playerID, "Flag removed - cannot pause while holding flag."); keepaway.id = -1; keepaway.team = eNoTeam; keepaway.toldFlagFree = false; } } } bz_freePlayerRecord(player); return; }
void buildHTMLPlayer ( std::string ¶ms, int playerID, int index ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerID); if (player) { params += format("&callsign%d=%s",index,bz_urlEncode(player->callsign.c_str())); params += format("&team%d=%s",index,bz_urlEncode(getTeamName(player->team))); std::string BZID = player->bzID.c_str(); if (!BZID.size()) BZID = "none"; params += format("&bzID%d=%s",index,bz_urlEncode(BZID.c_str())); params += format("&token%d=V2",index); if (player->team != eObservers) { params += format("&wins%d=%d",index,player->wins); params += format("&losses%d=%d",index,player->losses); params += format("&teamkills%d=%d",index,player->teamKills); } params += format("&version%d=2.0.x",index); bz_freePlayerRecord(player); } }
void killTeams(bz_eTeamType safeteam, std::string keepawaycallsign) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ){ bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player){ if (player->team != safeteam) { bz_killPlayer(player->playerID, true, BZ_SERVER); if (keepaway.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID,"flag_lost"); } else if (keepaway.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID,"flag_won"); } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "%s (%s) Kept the Flag Away!", getTeamColor(safeteam), keepawaycallsign.c_str()); if (keepaway.flagResetEnabled) bz_resetFlags(true); return; }
void killAllHunters(std::string messagepass) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++){ bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if (player->team != eRabbitTeam) { bz_killPlayer(player->playerID, true, BZ_SERVER); bz_sendTextMessage(BZ_SERVER, player->playerID, messagepass.c_str()); if (rrzoneinfo.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID,"flag_lost"); } if (player->team == eRabbitTeam && rrzoneinfo.soundEnabled && bz_getTeamCount(eHunterTeam) > 0) bz_sendPlayCustomLocalSound(player->playerID,"flag_won"); bz_freePlayerRecord(player); } } bz_deleteIntList(playerList); return; }
void KillTeam(bz_eTeamType TeamToKill) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if (player->team == TeamToKill) { bz_killPlayer(player->playerID, true, BZ_SERVER); if (tctf.soundEnabled) bz_sendPlayCustomLocalSound(player->playerID, "flag_lost"); } else if (tctf.soundEnabled) { bz_sendPlayCustomLocalSound(player->playerID, "flag_won"); } bz_freePlayerRecord(player); } } bz_deleteIntList(playerList); return; }
bool teamClear(bz_eTeamType teamToCheck) { if (teamToCheck == eRogueTeam || teamToCheck == eNoTeam || !koth.teamPlay) return true; bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); bool isOut = true; for (unsigned int i = 0; i < playerList->size(); i++) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if (player->team == teamToCheck && kothzone.pointIn(player->currentState.pos) && player->spawned) isOut = false; } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); return isOut; }
inline void checkKeepAwayHolder() { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ){ bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { const char* flagHeld = bz_getPlayerFlag(player->playerID); if (flagHeld) { if (flagHeld == keepaway.flagToKeep && keepaway.id == -1) // gotta a new one; initiate { initiatekeepaway(player->team, player->callsign, player->playerID); bz_freePlayerRecord(player); bz_deleteIntList(playerList); return; } if (flagHeld == keepaway.flagToKeep && keepaway.id == player->playerID) // someone still has it; leave { bz_freePlayerRecord(player); bz_deleteIntList(playerList); return; } if (flagHeld == keepaway.flagToKeep && keepaway.id != player->playerID) // must have stolen it { initiatekeepaway(player->team, player->callsign, player->playerID); bz_freePlayerRecord(player); bz_deleteIntList(playerList); return; } } } bz_freePlayerRecord(player); } keepaway.id = -1; // no one has flag keepaway.team = eNoTeam; bz_deleteIntList(playerList); return; }
void killmsg::Event ( bz_EventData *eventData ) { if(eventData->eventType==bz_ePlayerDieEvent) { bz_PlayerDieEventData_V1* data = (bz_PlayerDieEventData_V1*)eventData; bz_BasePlayerRecord *playerdata; //create a playerrecord for the dead player. playerdata = bz_getPlayerByIndex(data->playerID); //get data bz_BasePlayerRecord *killerdata; //another playerrecord for the killer killerdata = bz_getPlayerByIndex(data->killerID); //get data if(killerdata&&playerdata) { //now we create a message to send to the killer std::string killermessage = std::string("You killed ") + playerdata->callsign.c_str(); if(data->killerID==data->playerID && killmyself==1) { //This kill is the kill you get after a teamkill... killmyself=0; } else if(data->killerID==data->playerID) { bz_sendTextMessage(BZ_SERVER,data->killerID,"You commited suicide! Don't do that again!"); } else if(killerdata->team==playerdata->team && killerdata->team!=eRogueTeam) { //Here we check whether the kill was a team kill if(triti)killmyself=1; //The plugin gets confused if you get killed after a teamkill std::string tkmessage = std::string("You killed teamate ") + playerdata->callsign.c_str() + std::string("! Don't do that again!") ; bz_sendTextMessage(BZ_SERVER,data->killerID,tkmessage.c_str()); } else { //Send the first message if no TK or suicide bz_sendTextMessage(BZ_SERVER,data->killerID,killermessage.c_str()); } } //free the records here bz_freePlayerRecord(playerdata); bz_freePlayerRecord(killerdata); } }
void LogDetail::listPlayers( action act , bz_PlayerJoinPartEventData_V1 *data ) { bz_APIIntList *playerList = bz_newIntList(); bz_BasePlayerRecord *player = NULL; std::ostringstream msg; char playerStatus; int numPlayers; bz_getPlayerIndexList( playerList ); bz_debugMessage( 4 , "Players:" ); // // Count number of players // numPlayers = 0; for ( unsigned int i = 0; i < playerList->size(); i++ ) { player = bz_getPlayerByIndex( playerList->get(i)); if (player) { if ((player->callsign != "") && (act == join || act == auth || (data && (player->playerID != data->playerID)))) numPlayers++; bz_freePlayerRecord( player ); } } // // Display number of players, callsign, and motto string in the following format: // // PLAYERS (nn) [G]cc:callsign(ee:mottostring) // nn - number of players // G - global auth identifier (+|-| |@) // cc - count of characters in player callsign // callsign - player callsign // ee - count of characters in motto string // mottostring - player motto string // // eg. // PLAYERS (2) [@]7:Thumper(16:[email protected]) [ ]3:xxx() // msg.str(""); msg << "PLAYERS (" << numPlayers << ")"; for ( unsigned int i = 0; i < playerList->size(); i++ ) { player = bz_getPlayerByIndex( playerList->get(i)); if (player) { if ((player->callsign != "") && (act == join || act == auth || (data && (player->playerID != data->playerID)))) { playerStatus = ' '; if (player->globalUser) playerStatus = '+'; if (player->verified) playerStatus = '+'; if (player->admin && !bz_hasPerm(player->playerID, bz_perm_hideAdmin)) playerStatus = '@'; msg << " [" << playerStatus << "]"; msg << player->callsign.size() << ':'; msg << player->callsign.c_str() << "(" << bz_getPlayerMotto(player->playerID) << ")"; } } } bz_debugMessage(0, msg.str().c_str()); bz_deleteIntList(playerList); }
void initiatekeepaway(bz_eTeamType plyrteam, bz_ApiString plyrcallsign, int plyrID) { keepaway.team = plyrteam; keepaway.callsign = plyrcallsign.c_str(); if (keepaway.callsign.size() > 16) { std::string tofix = truncate(keepaway.callsign, 16); keepaway.callsign = tofix; } keepaway.id = plyrID; keepaway.startTime = bz_getCurrentTime(); keepaway.TTHminutes = (int)(keepaway.adjustedTime/60 + 0.5); keepaway.TTHseconds = 30; keepaway.toldFlagFree = false; bool multipleof30 = false; if ((int)((keepaway.adjustedTime / 30) + 0.5) != (double)(keepaway.adjustedTime / 30)) multipleof30 = false; else multipleof30 = true; if (!multipleof30) { if ((!keepaway.teamPlay || keepaway.team == eRogueTeam)) bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "%s has %s flag; %i secs left!", keepaway.callsign.c_str(), keepaway.flagToKeep.c_str(), (int)keepaway.adjustedTime); else bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS, "%s (%s) has %s flag; %i secs left!", getTeamColor(keepaway.team), keepaway.callsign.c_str(), keepaway.flagToKeep.c_str(), (int)keepaway.adjustedTime); } if (keepaway.soundEnabled) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { if ((player->team != keepaway.team || player->team == eRogueTeam) && player->playerID != keepaway.id) bz_sendPlayCustomLocalSound(player->playerID,"flag_alert"); else bz_sendPlayCustomLocalSound(player->playerID,"teamgrab"); } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); } return; }
void buildStateHash(std::string ¶ms) { int hash = sumString(mapFile); int i = 0; i += bz_getTeamScore(eRedTeam); i += bz_getTeamScore(eGreenTeam); i += bz_getTeamScore(eBlueTeam); i += bz_getTeamScore(ePurpleTeam); i += bz_getTeamWins(eRedTeam); i += bz_getTeamWins(eGreenTeam); i += bz_getTeamWins(eBlueTeam); i += bz_getTeamWins(ePurpleTeam); i += bz_getTeamLosses(eRedTeam); i += bz_getTeamLosses(eGreenTeam); i += bz_getTeamLosses(eBlueTeam); i += bz_getTeamLosses(ePurpleTeam); hash += (i * 1000); i = 0; bz_APIIntList *players = bz_newIntList(); bz_getPlayerIndexList(players);; if (players && players->size()) { for (unsigned int p = 0; p < players->size(); p++ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(players->get(p)); //int playerID = players->get(p); if (player) { std::string BZID = player->bzID.c_str(); if (BZID.size()) i += sumString(BZID); else i += sumString(std::string(player->callsign.c_str())); i += sumString("NONE"); i += player->wins; i += player->losses; i += player->teamKills; bz_freePlayerRecord(player); } } } bz_deleteIntList(players); hash += (i * 100000); params += format("&hash=%d",hash); }
std::string getFlag() { if (keepaway.flagToKeepIndex < -1) // this should never happen, but save a crash if something goes nuts return ""; // get next flag; if not free take it from player (if forced flags) for (unsigned int h = 0; h < keepaway.flagsList.size(); h++) // check all specified flags { keepaway.flagToKeepIndex++; // get next one in line if (keepaway.flagToKeepIndex > ((int)keepaway.flagsList.size() - 1)) // go back to start if at end keepaway.flagToKeepIndex = 0; std::string flagCandidate = keepaway.flagsList[keepaway.flagToKeepIndex]; bool flagNotHeld = true; bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) { const char* playerFlag = bz_getPlayerFlag(player->playerID); if (playerFlag) { if (playerFlag == flagCandidate && keepaway.forcedFlags) // take it, if forced flags { bz_removePlayerFlag (player->playerID); bz_sendTextMessage (BZ_SERVER, player->playerID, "Sorry, server needs your flag for Keep Away :/"); } if (playerFlag == flagCandidate && !keepaway.forcedFlags) // look for next free flag in list flagNotHeld = false; } } bz_freePlayerRecord(player); } bz_deleteIntList(playerList); if (flagNotHeld) return flagCandidate; } if (!keepaway.flagsList.empty()) // we should never get here, but if we do keep going return keepaway.flagsList[0]; else return ""; }
std::string LogDetail::displayCallsign( int playerID ) { std::ostringstream callsign; bz_BasePlayerRecord *player = bz_getPlayerByIndex( playerID ); if (player) { callsign << strlen( player->callsign.c_str() ) << ":"; callsign << player->callsign.c_str(); bz_freePlayerRecord( player ); } else { callsign << "7:UNKNOWN"; } return callsign.str(); }
std::string LogDetail::displayBZid( int playerID ) { std::ostringstream bzid; bz_BasePlayerRecord *player = bz_getPlayerByIndex( playerID ); if (player) { if (player->globalUser) bzid << " BZid:" << player->bzID.c_str(); bz_freePlayerRecord( player ); } return bzid.str(); }
void RogueGenoHandler::Event (bz_EventData *eventData) { switch (eventData->eventType) { default: // no clue break; // wait for a tank death and start checking for genocide and rogues case bz_ePlayerDieEvent: { bz_PlayerDieEventData_V1 *dieData = (bz_PlayerDieEventData_V1*)eventData; //if its not a genocide kill, dont care if (dieData->flagKilledWith != "G") break; // if the tank killed was not a rogue, let the server/client do the normal killing if (dieData->team != eRogueTeam) break; // option to disallow rogues getting points for shooting themselves if (!allowSuicide && dieData->killerID == dieData->playerID) break; // if the tank killed was a rogue, kill all rogues. bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) { int targetID = (*playerList)[i]; bz_BasePlayerRecord *playRec = bz_getPlayerByIndex (targetID); if (!playRec) continue; // the sucker is a spawned rogue, kill him. This generates another death event, // so if you kill another rogue with geno while you are a rogue you end up dead too. // and you get both messages (victim and be careful) if (playRec->spawned && playRec->team == eRogueTeam) { bz_killPlayer(targetID, false, dieData->killerID, "G"); bz_sendTextMessage(BZ_SERVER, targetID, "You were a victim of Rogue Genocide"); // oops, I ended up killing myself (directly or indirectly) with Genocide! if (targetID == dieData->killerID) bz_sendTextMessage(BZ_SERVER, targetID, "You should be more careful with Genocide!"); } bz_freePlayerRecord(playRec); } bz_deleteIntList(playerList); } break; } }
std::string LogDetail::displayPlayerPrivs( int playerID ) { std::ostringstream playerPrivs; bz_BasePlayerRecord *player = bz_getPlayerByIndex( playerID ); if (player) { playerPrivs << "IP:" << player->ipAddress.c_str(); if (player->verified ) playerPrivs << " VERIFIED"; if (player->globalUser ) playerPrivs << " GLOBALUSER"; if (player->admin ) playerPrivs << " ADMIN"; if (player->op ) playerPrivs << " OPERATOR"; bz_freePlayerRecord( player ); } else { playerPrivs << "IP:0.0.0.0"; } return playerPrivs.str(); }
void KOTHPlayerPaused::process(bz_EventData * eventData) { if (eventData->eventType != bz_ePlayerPausedEvent || !koth.enabled) return; bz_PlayerPausedEventData_V1 *PauseData = (bz_PlayerPausedEventData_V1 *) eventData; bz_BasePlayerRecord *player = bz_getPlayerByIndex(PauseData->playerID); if (player) { if (kothzone.pointIn(player->currentState.pos)) { bz_killPlayer(PauseData->playerID, true, BZ_SERVER); bz_sendTextMessage(BZ_SERVER, PauseData->playerID, "Cannot pause while on the Hill."); } } bz_freePlayerRecord(player); return; }
void playAlert() { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList ( playerList ); for ( unsigned int i = 0; i < playerList->size(); i++ ) { bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerList->operator[](i)); if (player) bz_sendPlayCustomLocalSound(player->playerID,"hunt_select"); bz_freePlayerRecord(player); } bz_deleteIntList(playerList); return; }
void fairCTF::DropTeamFlag(int playerID) { bz_BasePlayerRecord* droppr = bz_getPlayerByIndex (playerID); if (droppr != NULL) { // Are they carrying a team flag? if (droppr->currentFlag == "Red team flag" || droppr->currentFlag == "Green team flag" || droppr->currentFlag == "Blue team flag" || droppr->currentFlag == "Purple team flag") { bz_removePlayerFlag(playerID); bz_sendTextMessage (BZ_SERVER, playerID, "CTF play is currently disabled."); } bz_freePlayerRecord(droppr); } }
void killAllTeam(int winner, bz_eTeamType teamToKill, bz_eTeamType teamToAward) { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for ( unsigned int i = 0; i < playerList->size(); i++ ){ int player = (*playerList)[i]; bz_BasePlayerRecord *PlayerRecord = bz_getPlayerByIndex(player); if (PlayerRecord->team == teamToKill) bz_killPlayer(player,0,winner); else if(PlayerRecord->team == teamToAward) bz_setPlayerWins(player, (bz_getPlayerWins(player)+2)); bz_freePlayerRecord(PlayerRecord); } bz_setTeamWins (teamToAward, (bz_getTeamWins(teamToAward)+1)); bz_setTeamLosses (teamToKill, (bz_getTeamLosses (teamToKill)+1)); }
bool Defusal::SlashCommand(int playerID, bz_ApiString command, bz_ApiString /*message*/, bz_APIStringList *params) { bz_BasePlayerRecord *playerdata = bz_getPlayerByIndex(playerID); if (command == "bomb" && playerdata->currentFlag.c_str()=="Red team flag") { bombPlaced = true; bombPlacer = playerdata->callsign.c_str(); bombPlacementTime = bz_getCurrentTime(); bz_removePlayerFlag(playerID); //Take away the flag (bomb), it has been placed bz_getFlagPosition(0,bombLocation); //Store the location of the bomb bz_sendTextMessagef(BZ_SERVER,eBlueTeam,"'%s' has placed the bomb! You have %i minutes to find and defuse it.",bombPlacer.c_str(),detonationTime); bz_sendTextMessagef(BZ_SERVER,eRedTeam,"'%s' has placed the bomb! Defend the bomb for %i minutes.",bombPlacer.c_str(),detonationTime); bz_sendTextMessagef(BZ_SERVER,eObservers,"'%s' has placed the bomb!",bombPlacer.c_str(),detonationTime); } bz_freePlayerRecord(playerdata); }
void ChatEvents::Event ( bz_EventData *eventData ) { bz_ChatEventData_V1 *chatEventData = (bz_ChatEventData_V1*)eventData; bz_BasePlayerRecord *fromPlayer = bz_getPlayerByIndex(chatEventData->from); std::string message = chatEventData->message.c_str(); std::string callsign = ""; if (fromPlayer) callsign = fromPlayer->callsign.c_str(); callsign = tolower(callsign); switch( eventData->eventType) { default: break; case bz_eRawChatMessageEvent: std::map<std::string,tvChatHistory>::iterator itr = chatHistories.find(callsign); if (itr == chatHistories.end()) { tvChatHistory h; chatHistories[callsign] = h; } tvChatHistory &history = chatHistories[callsign]; history.push_back(message); if (history.size() > maxChatLines) history.erase(history.begin()); break; } bz_freePlayerRecord(fromPlayer); }
void SuperUser::Event ( bz_EventData * eventData ) { if (eventData->eventType == bz_eGetPlayerInfoEvent) { bz_GetPlayerInfoEventData_V1* playerInfoData = (bz_GetPlayerInfoEventData_V1*)eventData; bz_BasePlayerRecord* pr = bz_getPlayerByIndex(playerInfoData->playerID); std::vector<std::string> perms = GetUserInfo(pr->bzID.c_str()); if (std::find(perms.begin(), perms.end(), "ban") != perms.end()) playerInfoData->admin = true; bz_freePlayerRecord(pr); } else if (eventData->eventType == bz_ePlayerJoinEvent) { bz_PlayerJoinPartEventData_V1 *joinData = (bz_PlayerJoinPartEventData_V1*)eventData; std::vector<std::string> perms = GetUserInfo(joinData->record->bzID.c_str()); for (size_t i = 0; i < perms.size(); i++) bz_grantPerm(joinData->playerID,perms[i].c_str()); } }
void rabbitTimer::Event(bz_EventData *eventData) { if (eventData->eventType == bz_eTickEvent) { bz_TickEventData_V1* tickdata = (bz_TickEventData_V1*)eventData; if (currentRabbit != -1 && tickdata->eventTime >= rabbitDeathTime) { //kill the wabbit! bz_killPlayer(currentRabbit, false, BZ_SERVER); //stopgap. the kill event should do this, really... currentRabbit = -1; rabbitDeathTime = (float)tickdata->eventTime + rabbitKillTimeLimit; bz_sendTextMessage (BZ_SERVER, BZ_ALLUSERS, "Time's up! Selecting new rabbit."); } else if (currentRabbit == -1 && bz_getTeamCount(eHunterTeam) >= 3) //make sure we've got enough people before reactivating the timer { //find the new rabbit bz_APIIntList pl; bz_getPlayerIndexList(&pl); for (unsigned int i = 0; i < pl.size() && currentRabbit == -1; i++) { bz_BasePlayerRecord* pr = bz_getPlayerByIndex(pl.get(i)); if (pr != NULL) { if (pr->team == eRabbitTeam) { currentRabbit = pr->playerID; int limit = (int)rabbitKillTimeLimit; bz_sendTextMessage(BZ_SERVER, currentRabbit, bz_format("You have %d seconds to make a kill!", limit)); } bz_freePlayerRecord(pr); } } } } else if (eventData->eventType == bz_ePlayerDieEvent) { bz_PlayerDieEventData_V1* killdata = (bz_PlayerDieEventData_V1*)eventData; if (killdata->team == eRabbitTeam) { currentRabbit = -1; //we will sort this out on the next tick rabbitDeathTime = (float)killdata->eventTime + rabbitKillTimeLimit; } else if (killdata->killerTeam == eRabbitTeam && currentRabbit != -1) { if (rollOver) { rabbitDeathTime += rabbitKillTimeLimit; int limit = (int)rabbitKillTimeLimit; int timeremaining = (int)(rabbitDeathTime - killdata->eventTime); bz_sendTextMessage(BZ_SERVER, currentRabbit, bz_format("+%d seconds: %d seconds remaining.", limit, timeremaining)); } else { rabbitDeathTime = (float)killdata->eventTime + rabbitKillTimeLimit; int limit = (int)rabbitKillTimeLimit; bz_sendTextMessage(BZ_SERVER, currentRabbit, bz_format("%d seconds remaining.", limit)); } } } else if (eventData->eventType == bz_ePlayerDieEvent) { bz_PlayerJoinPartEventData_V1* partdata = (bz_PlayerJoinPartEventData_V1*)eventData; if (partdata->record->team == eRabbitTeam) //we need to select a new rabbit if the rabbit leaves. { currentRabbit = -1; //we will sort this out on the next tick rabbitDeathTime = (float)partdata->eventTime + rabbitKillTimeLimit; } } }
void PlayHistoryTracker::Event(bz_EventData *eventData) { switch (eventData->eventType) { default: break; case bz_ePlayerDieEvent: { bz_PlayerDieEventData_V1 *deathRecord = (bz_PlayerDieEventData_V1*)eventData; // Create variables to store the callsigns std::string victimCallsign = "UNKNOWN"; std::string killerCallsign = "UNKNOWN"; // Get player records for victim and killer bz_BasePlayerRecord *victimData = bz_getPlayerByIndex(deathRecord->playerID); bz_BasePlayerRecord *killerData = bz_getPlayerByIndex(deathRecord->killerID); // If we have valid data, update the callsigns if (victimData) victimCallsign = victimData->callsign.c_str(); if (killerData) killerCallsign = killerData->callsign.c_str(); // Free the player records bz_freePlayerRecord(victimData); bz_freePlayerRecord(killerData); // Handle the victim if (spreeCount.find(deathRecord->playerID) != spreeCount.end()) { // Store a quick reference to their former spree count int spreeTotal = spreeCount[deathRecord->playerID]; std::string message; // Generate an appropriate message, if any if (spreeTotal >= 5 && spreeTotal < 10) message = victimCallsign + std::string("'s rampage was stopped by ") + killerCallsign; else if (spreeTotal >= 10 && spreeTotal < 20) message = victimCallsign + std::string("'s killing spree was halted by ") + killerCallsign; else if (spreeTotal >= 20) message = std::string("The unstoppable reign of ") + victimCallsign + std::string(" was ended by ") + killerCallsign; // If we have a message to send, then send it if (message.size()) bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, message.c_str()); // Since they died, release their spree counter spreeCount[deathRecord->playerID] = 0; } // Handle the killer (if it wasn't also the victim) if (deathRecord->playerID != deathRecord->killerID && spreeCount.find(deathRecord->killerID) != spreeCount.end()) { // Store a quick reference to their newly incremented spree count int spreeTotal = ++spreeCount[deathRecord->playerID]; std::string message; // Generate an appropriate message, if any if (spreeTotal == 5) message = victimCallsign + std::string(" is on a Rampage!"); else if (spreeTotal == 10) message = victimCallsign + std::string(" is on a Killing Spree!"); else if (spreeTotal == 20) message = victimCallsign + std::string(" is Unstoppable!!"); else if (spreeTotal > 20 && spreeTotal%5 == 0) message = victimCallsign + std::string(" continues to rage on"); // If we have a message to send, then send it if (message.size()) bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, message.c_str()); } } break; case bz_ePlayerJoinEvent: { // Initialize the spree counter for the player that just joined spreeCount[((bz_PlayerJoinPartEventData_V1*)eventData)->playerID] = 0; } break; case bz_ePlayerPartEvent: { // Erase the spree counter for the player that just left std::map<int, int >::iterator itr = spreeCount.find(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID); if (itr != spreeCount.end()) spreeCount.erase(itr); } break; } }
void leagueOverSeer::Event(bz_EventData *eventData) { switch (eventData->eventType) { case bz_eCaptureEvent: //Someone caps { bz_CTFCaptureEventData_V1 *capData = (bz_CTFCaptureEventData_V1*)eventData; if (officialMatch) //Only keep score if it's official { if (capData->teamCapping == teamOne) teamOnePoints++; else if (capData->teamCapping == teamTwo) teamTwoPoints++; } } break; case bz_eGameEndEvent: //A /gameover or a match has ended { //Clear the bool variables funMatch = false; matchStartTime = 0; matchParticipantsRecorded = false; if (doNotReportMatch && officialMatch) //The match was canceled via /gameover or /superkill and we do not want to report these matches { officialMatch = false; //Match is over doNotReportMatch = false; //Reset the variable for next usage teamOnePoints = 0; teamTwoPoints = 0; matchPlayers.clear(); bz_debugMessage(DEBUG, "DEBUG :: League Over Seer :: Official match was not reported."); bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Official match was not reported."); } else if (officialMatch) { officialMatch = false; //Match is over time_t t = time(NULL); //Get the current time tm * now = gmtime(&t); char match_date[20]; sprintf(match_date, "%02d-%02d-%02d %02d:%02d:%02d", now->tm_year + 1900, now->tm_mon + 1, now->tm_mday, now->tm_hour, now->tm_min, now->tm_sec); //Format the date to -> year-month-day hour:minute:second //Convert ints to std::string with std::ostringstream std::ostringstream teamOnePointsConversion; teamOnePointsConversion << (teamOnePoints); std::ostringstream teamTwoPointsConversion; teamTwoPointsConversion << (teamTwoPoints); std::ostringstream matchTimeConversion; matchTimeConversion << (matchDuration/60); //Keep references to values for quick reference std::string teamOnePointsFinal = teamOnePointsConversion.str(); std::string teamTwoPointsFinal = teamTwoPointsConversion.str(); std::string matchTimeFinal = matchTimeConversion.str(); // Store match data in the logs bz_debugMessagef(DEBUG, "Match Data :: League Over Seer Match Report"); bz_debugMessagef(DEBUG, "Match Data :: -----------------------------"); bz_debugMessagef(DEBUG, "Match Data :: Match Time : %s", match_date); bz_debugMessagef(DEBUG, "Match Data :: Duration : %s", matchTimeFinal.c_str()); bz_debugMessagef(DEBUG, "Match Data :: Team One Score : %s", teamOnePointsFinal.c_str()); bz_debugMessagef(DEBUG, "Match Data :: Team Two Score : %s", teamTwoPointsFinal.c_str()); // Start building POST data to be sent to the league website std::string matchToSend = "query=reportMatch"; matchToSend += "&teamOneWins=" + std::string(bz_urlEncode(teamOnePointsFinal.c_str())); matchToSend += "&teamTwoWins=" + std::string(bz_urlEncode(teamTwoPointsFinal.c_str())); matchToSend += "&duration=" + std::string(bz_urlEncode(matchTimeFinal.c_str())) + "&matchTime=" + std::string(bz_urlEncode(match_date)); if (rotLeague) //Only add this parameter if it's a rotational league such as Open League matchToSend += "&mapPlayed=" + std::string(bz_urlEncode(map.c_str())); matchToSend += "&teamOnePlayers="; bz_debugMessagef(DEBUG, "Match Data :: Team One Players"); for (unsigned int i = 0; i < matchPlayers.size(); i++) //Add all the red players to the match report { if (matchPlayers.at(i).team == teamOne) { matchToSend += std::string(bz_urlEncode(matchPlayers.at(i).bzid.c_str())) + ","; bz_debugMessagef(DEBUG, "Match Data :: %s (%s)", matchPlayers.at(i).callsign.c_str(), matchPlayers.at(i).bzid.c_str()); } } matchToSend.erase(matchToSend.size() - 1); matchToSend += "&teamTwoPlayers="; bz_debugMessagef(DEBUG, "Match Data :: Team Two Players"); for (unsigned int i = 0; i < matchPlayers.size(); i++) //Add all the red players to the match report { if (matchPlayers.at(i).team == teamTwo) { matchToSend += std::string(bz_urlEncode(matchPlayers.at(i).bzid.c_str())) + ","; bz_debugMessagef(DEBUG, "Match Data :: %s (%s)", matchPlayers.at(i).callsign.c_str(), matchPlayers.at(i).bzid.c_str()); } } matchToSend.erase(matchToSend.size() - 1); bz_debugMessagef(DEBUG, "Match Data :: -----------------------------"); bz_debugMessagef(DEBUG, "Match Data :: End of Match Report"); bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Reporting match data..."); bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Reporting match..."); bz_addURLJob(LEAGUE_URL.c_str(), this, matchToSend.c_str()); //Send the match data to the league website //Clear all the structures and scores for next match matchPlayers.clear(); teamOnePoints = 0; teamTwoPoints = 0; } else bz_debugMessage(DEBUG, "DEBUG :: League Over Seer :: Fun match was not reported."); } break; case bz_eGameStartEvent: //The countdown has started { if (officialMatch) //Don't waste memory if the match isn't official { //Set the team scores to zero just in case teamOnePoints = 0; teamTwoPoints = 0; matchDuration = bz_getTimeLimit(); matchStartTime = bz_getCurrentTime(); doNotReportMatch = false; matchPlayers.clear(); } } break; case bz_eGetPlayerMotto: // Change the motto of a player when they join { bz_GetPlayerMottoData_V2* mottoEvent = (bz_GetPlayerMottoData_V2*)eventData; // Prepare the SQL query with the BZID of the player sqlite3_bind_text(getPlayerMotto, 1, mottoEvent->record->bzID.c_str(), -1, SQLITE_TRANSIENT); if (sqlite3_step(getPlayerMotto) == SQLITE_ROW) // If returns a team name, use it mottoEvent->motto = (const char*)sqlite3_column_text(getPlayerMotto, 0); else mottoEvent->motto = ""; sqlite3_reset(getPlayerMotto); //Clear the prepared statement so it can be reused } case bz_ePlayerJoinEvent: //A player joins { bz_PlayerJoinPartEventData_V1 *joinData = (bz_PlayerJoinPartEventData_V1*)eventData; if (!joinData) return; if ((bz_isCountDownActive() || bz_isCountDownInProgress()) && officialMatch) bz_sendTextMessage(BZ_SERVER, joinData->playerID, "*** There is currently an official match in progress, please be respectful. ***"); else if ((bz_isCountDownActive() || bz_isCountDownInProgress()) && funMatch) bz_sendTextMessage(BZ_SERVER, joinData->playerID, "*** There is currently a fun match in progress, please be respectful. ***"); if (joinData->record->verified) { // Build the POST data for the URL job std::string teamMotto = "query=teamNameQuery"; teamMotto += "&teamPlayers=" + std::string(joinData->record->bzID.c_str()); bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Getting motto for %s...", joinData->record->callsign.c_str()); bz_addURLJob(LEAGUE_URL.c_str(), this, teamMotto.c_str()); //Send the team update request to the league website } } break; case bz_eSlashCommandEvent: //Someone uses a slash command { bz_SlashCommandEventData_V1 *commandData = (bz_SlashCommandEventData_V1*)eventData; bz_BasePlayerRecord *playerData = bz_getPlayerByIndex(commandData->from); std::string command = commandData->message.c_str(); //Use std::string for quick reference if (strncmp("/gameover", commandData->message.c_str(), 9) == 0) bz_sendTextMessagef(BZ_SERVER, commandData->from, "** '/gameover' is disabled, please use /finish or /cancel instead **"); else if (strncmp("/countdown pause", commandData->message.c_str(), 16) == 0) bz_sendTextMessagef(BZ_SERVER, commandData->from, "** '/countdown pause' is disabled, please use /pause instead **"); else if (strncmp("/countdown resume", commandData->message.c_str(), 17 ) == 0) bz_sendTextMessagef(BZ_SERVER, commandData->from, "** '/countdown resume' is disabled, please use /resume instead **"); else if (isdigit(atoi(commandData->message.c_str()) + 12)) bz_sendTextMessage(BZ_SERVER, commandData->from, "** '/countdown TIME' is disabled, please use /official or /fm instead **"); bz_freePlayerRecord(playerData); } break; case bz_eTickEvent: //Tick tock tick tock... { int totaltanks = bz_getTeamCount(eRogueTeam) + bz_getTeamCount(eRedTeam) + bz_getTeamCount(eGreenTeam) + bz_getTeamCount(eBlueTeam) + bz_getTeamCount(ePurpleTeam); if (totaltanks == 0) { //Incase a boolean gets messed up in the plugin, reset all the plugin variables when there are no players (Observers excluded) officialMatch = false; doNotReportMatch = false; funMatch = false; teamOnePoints = 0; teamTwoPoints = 0; //This should never happen but just incase the countdown is going when there are no tanks if (bz_isCountDownActive()) bz_gameOver(253, eObservers); } if (matchStartTime > 0 && matchStartTime + matchRollCall < bz_getCurrentTime() && officialMatch && !matchParticipantsRecorded) { bool invalidateRollCall = false; bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); for (unsigned int i = 0; i < playerList->size(); i++) { bz_BasePlayerRecord *playerRecord = bz_getPlayerByIndex(playerList->get(i)); if (bz_getPlayerTeam(playerList->get(i)) != eObservers) //If player is not an observer { playersInMatch currentPlayer; currentPlayer.team = playerRecord->team; //Add team to structure currentPlayer.callsign = playerRecord->callsign.c_str(); //Add team to structure currentPlayer.bzid = playerRecord->bzID.c_str(); //Add bzid to structure if (std::string(playerRecord->bzID.c_str()).empty()) invalidateRollCall = true; matchPlayers.push_back(currentPlayer); } bz_freePlayerRecord(playerRecord); } bz_deleteIntList(playerList); if (invalidateRollCall && matchRollCall < matchDuration) { bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Invalid player found on field at %i:%i.", (int)(matchRollCall/60), (int)(fmod(matchRollCall,60.0))); matchParticipantsRecorded = false; matchRollCall += 30; matchPlayers.clear(); } else matchParticipantsRecorded = true; } } break; default: break; } }
bool leagueOverSeer::SlashCommand(int playerID, bz_ApiString command, bz_ApiString /*message*/, bz_APIStringList *params) { int timeToStart = atoi(params->get(0).c_str()); bz_BasePlayerRecord *playerData = bz_getPlayerByIndex(playerID); if (command == "official") //Someone used the /official command { if (playerData->team == eObservers) //Observers can't start matches bz_sendTextMessage(BZ_SERVER, playerID, "Observers are not allowed to start matches."); else if ((bz_getTeamCount(eRedTeam) < 2 && bz_getTeamPlayerLimit(eRedTeam) > 0) || (bz_getTeamCount(eGreenTeam) < 2 && bz_getTeamPlayerLimit(eGreenTeam) > 0) || (bz_getTeamCount(eBlueTeam) < 2 && bz_getTeamPlayerLimit(eBlueTeam) > 0) || (bz_getTeamCount(ePurpleTeam) < 2 && bz_getTeamPlayerLimit(ePurpleTeam) > 0)) //An official match cannot be 1v1 or 2v1 bz_sendTextMessage(BZ_SERVER, playerID, "You may not have an official match with less than 2 players per team."); else if (funMatch) //A fun match cannot be declared an official match bz_sendTextMessage(BZ_SERVER,playerID,"Fun matches cannot be turned into official matches."); else if (!playerData->verified || !bz_hasPerm(playerID,"spawn")) //If they can't spawn, they aren't a league player so they can't start a match bz_sendTextMessage(BZ_SERVER,playerID,"Only registered league players may start an official match."); else if (bz_isCountDownActive() || bz_isCountDownInProgress()) //A countdown is in progress already bz_sendTextMessage(BZ_SERVER,playerID,"There is currently a countdown active, you may not start another."); else if (playerData->verified && playerData->team != eObservers && bz_hasPerm(playerID,"spawn") && !bz_isCountDownActive() && !funMatch) //Check the user is not an obs and is a league member { officialMatch = true; //Notify the plugin that the match is official bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Official match started by %s (%s).", playerData->callsign.c_str(), playerData->ipAddress.c_str()); bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "Official match started by %s.", playerData->callsign.c_str()); if (timeToStart <= 120 && timeToStart > 5) bz_startCountdown (timeToStart, bz_getTimeLimit(), "Server"); //Start the countdown with a custom countdown time limit under 2 minutes else bz_startCountdown (10, bz_getTimeLimit(), "Server"); //Start the countdown for the official match } else bz_sendTextMessage(BZ_SERVER, playerID, "You do not have permission to run the /official command."); return true; } else if (command == "fm") //Someone uses the /fm command { if (bz_isCountDownActive() || bz_isCountDownInProgress() || funMatch || officialMatch) //There is already a countdown bz_sendTextMessage(BZ_SERVER, playerID, "There is currently a countdown active, you may not start another."); else if (playerData->team == eObservers) //Observers can't start matches bz_sendTextMessage(BZ_SERVER,playerID,"Observers are not allowed to start matches."); else if (!playerData->verified || !bz_hasPerm(playerID,"spawn")) //If they can't spawn, they aren't a league player so they can't start a match bz_sendTextMessage(BZ_SERVER,playerID,"Only registered league players may start an official match."); else if (!bz_isCountDownActive() && playerData->team != eObservers && bz_hasPerm(playerID,"spawn") && playerData->verified && !officialMatch) { funMatch = true; //It's a fun match bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Fun match started by %s (%s).", playerData->callsign.c_str(), playerData->ipAddress.c_str()); bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "Fun match started by %s.", playerData->callsign.c_str()); if (timeToStart <= 120 && timeToStart > 5) bz_startCountdown (timeToStart, bz_getTimeLimit(), "Server"); //Start the countdown with a custom countdown time limit under 2 minutes else bz_startCountdown (10, bz_getTimeLimit(), "Server"); //Start the countdown for the official match } else bz_sendTextMessage(BZ_SERVER,playerID,"You do not have permission to run the /fm command."); return true; } else if (command == "cancel") { if (bz_hasPerm(playerID,"spawn") && bz_isCountDownActive()) { if (officialMatch) { bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "Official match ended by %s", playerData->callsign.c_str()); bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Match ended by %s (%s).", playerData->callsign.c_str(),playerData->ipAddress.c_str()); } else { bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "Fun match ended by %s", playerData->callsign.c_str()); bz_debugMessagef(DEBUG, "DEBUG :: League Over Seer :: Match ended by %s (%s).", playerData->callsign.c_str(),playerData->ipAddress.c_str()); } //Reset the server. Cleanly ends a match officialMatch = false; doNotReportMatch = true; funMatch = false; teamOnePoints = 0; teamTwoPoints = 0; //End the countdown if (bz_isCountDownActive()) bz_gameOver(253, eObservers); } else if (!bz_isCountDownActive()) bz_sendTextMessage(BZ_SERVER, playerID, "There is no match in progress to cancel."); else //Not a league player bz_sendTextMessage(BZ_SERVER, playerID, "You do not have permission to run the /cancel command."); return true; } else if (command == "finish") { if (bz_hasPerm(playerID,"spawn") && bz_isCountDownActive() && officialMatch) { bz_debugMessagef(DEBUG, "DEBUG :: Match Over Seer :: Official match ended early by %s (%s)", playerData->callsign.c_str(), playerData->ipAddress.c_str()); bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "Official match ended early by %s", playerData->callsign.c_str()); doNotReportMatch = false; //To prevent reporting a canceled match, let plugin know the match was canceled //End the countdown if (bz_isCountDownActive()) bz_gameOver(253, eObservers); } else if (!bz_isCountDownActive()) bz_sendTextMessage(BZ_SERVER, playerID, "There is no match in progress to end."); else if (!officialMatch) bz_sendTextMessage(BZ_SERVER, playerID, "You cannot /finish a fun match. Use /cancel instead."); else //Not a league player bz_sendTextMessage(BZ_SERVER, playerID, "You do not have permission to run the /finish command."); return true; } else if (command == "pause") { if (bz_isCountDownActive() && bz_hasPerm(playerID,"spawn") && playerData->verified) bz_pauseCountdown(playerData->callsign.c_str()); else if (!bz_isCountDownActive()) bz_sendTextMessage(BZ_SERVER, playerID, "There is no active match to pause right now."); else bz_sendTextMessage(BZ_SERVER, playerID, "You are not have permission to run the /pause command."); return true; } else if (command == "resume") { if (bz_hasPerm(playerID,"spawn") && playerData->verified && bz_isCountDownActive()) bz_resumeCountdown(playerData->callsign.c_str()); else if (!bz_isCountDownActive()) bz_sendTextMessage(BZ_SERVER, playerID, "The current match is not paused."); else bz_sendTextMessage(BZ_SERVER, playerID, "You are not have permission to run the /resume command."); return true; } else if (command == "spawn") { if (bz_hasPerm(playerID, "ban")) { if (params->size() > 0) { std::string callsignToLookup; //store the callsign we're going to search for for (unsigned int i = 0; i < params->size(); i++) //piece together the callsign from the slash command parameters { callsignToLookup += params->get(i).c_str(); if (i != params->size() - 1) // so we don't stick a whitespace on the end callsignToLookup += " "; // add a whitespace between each chat text parameter } if (std::string::npos != std::string(params->get(0).c_str()).find("#") && isValidPlayerID(atoi(std::string(params->get(0).c_str()).erase(0, 1).c_str()))) { bz_grantPerm(atoi(std::string(params->get(0).c_str()).erase(0, 1).c_str()), "spawn"); bz_sendTextMessagef(BZ_SERVER, eAdministrators, "%s gave spawn perms to %s", bz_getPlayerByIndex(playerID)->callsign.c_str(), bz_getPlayerByIndex(atoi(std::string(params->get(0).c_str()).substr(0, 1).c_str()))->callsign.c_str()); } else if (isValidCallsign(callsignToLookup) >= 0) { bz_grantPerm(isValidCallsign(callsignToLookup), "spawn"); bz_sendTextMessagef(BZ_SERVER, eAdministrators, "%s gave spawn perms to %s", bz_getPlayerByIndex(playerID)->callsign.c_str(), bz_getPlayerByIndex(isValidCallsign(callsignToLookup))->callsign.c_str()); } else bz_sendTextMessagef(BZ_SERVER, playerID, "player %s not found", params->get(0).c_str()); } else bz_sendTextMessage(BZ_SERVER, playerID, "/spawn <player id or callsign>"); } else if (!playerData->admin) bz_sendTextMessage(BZ_SERVER,playerID,"You do not have permission to use the /spawn command."); return true; } bz_freePlayerRecord(playerData); return false; }