Esempio n. 1
0
static CGColorRef leakCGColor(const Color& color, ColorSpace colorSpace)
{
    CGFloat components[4];
    color.getRGBA(components[0], components[1], components[2], components[3]);
    return CGColorCreate(cachedCGColorSpace(colorSpace), components);
}
Esempio n. 2
0
ImageBuffer::ImageBuffer(const FloatSize& size, float resolutionScale, ColorSpace imageColorSpace, RenderingMode renderingMode, bool& success)
    : m_logicalSize(size)
    , m_resolutionScale(resolutionScale)
{
    float scaledWidth = ceilf(resolutionScale * size.width());
    float scaledHeight = ceilf(resolutionScale * size.height());

    // FIXME: Should we automatically use a lower resolution?
    if (!FloatSize(scaledWidth, scaledHeight).isExpressibleAsIntSize())
        return;

    m_size = IntSize(scaledWidth, scaledHeight);
    m_data.backingStoreSize = m_size;

    success = false;  // Make early return mean failure.
    bool accelerateRendering = renderingMode == Accelerated;
    if (m_size.width() <= 0 || m_size.height() <= 0)
        return;

#if USE(IOSURFACE_CANVAS_BACKING_STORE)
    Checked<int, RecordOverflow> width = m_size.width();
    Checked<int, RecordOverflow> height = m_size.height();
#endif

    // Prevent integer overflows
    m_data.bytesPerRow = 4 * Checked<unsigned, RecordOverflow>(m_data.backingStoreSize.width());
    Checked<size_t, RecordOverflow> numBytes = Checked<unsigned, RecordOverflow>(m_data.backingStoreSize.height()) * m_data.bytesPerRow;
    if (numBytes.hasOverflowed())
        return;

#if USE(IOSURFACE_CANVAS_BACKING_STORE)
    IntSize maxSize = IOSurface::maximumSize();
    if (width.unsafeGet() > maxSize.width() || height.unsafeGet() > maxSize.height())
        accelerateRendering = false;
#else
    ASSERT(renderingMode == Unaccelerated);
#endif

    m_data.colorSpace = cachedCGColorSpace(imageColorSpace);

    RetainPtr<CGContextRef> cgContext;
    if (accelerateRendering) {
#if USE(IOSURFACE_CANVAS_BACKING_STORE)
        FloatSize userBounds = scaleSizeToUserSpace(FloatSize(width.unsafeGet(), height.unsafeGet()), m_data.backingStoreSize, m_size);
        m_data.surface = IOSurface::create(m_data.backingStoreSize, IntSize(userBounds), imageColorSpace);
        cgContext = m_data.surface->ensurePlatformContext();
        if (cgContext)
            CGContextClearRect(cgContext.get(), FloatRect(FloatPoint(), userBounds));
#endif

        if (!cgContext)
            accelerateRendering = false; // If allocation fails, fall back to non-accelerated path.
    }

    if (!accelerateRendering) {
        if (!tryFastCalloc(m_data.backingStoreSize.height(), m_data.bytesPerRow.unsafeGet()).getValue(m_data.data))
            return;
        ASSERT(!(reinterpret_cast<intptr_t>(m_data.data) & 3));

#if USE_ARGB32
        m_data.bitmapInfo = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host;
#else
        m_data.bitmapInfo = kCGImageAlphaPremultipliedLast;
#endif
        cgContext = adoptCF(CGBitmapContextCreate(m_data.data, m_data.backingStoreSize.width(), m_data.backingStoreSize.height(), 8, m_data.bytesPerRow.unsafeGet(), m_data.colorSpace, m_data.bitmapInfo));
        // Create a live image that wraps the data.
        m_data.dataProvider = adoptCF(CGDataProviderCreateWithData(0, m_data.data, numBytes.unsafeGet(), releaseImageData));

        if (!cgContext)
            return;

        m_data.context = std::make_unique<GraphicsContext>(cgContext.get());
    }

    context().scale(FloatSize(1, -1));
    context().translate(0, -m_data.backingStoreSize.height());
    context().applyDeviceScaleFactor(m_resolutionScale);

    success = true;
}