Esempio n. 1
0
void
Camera::click(Scene* pScene, Image* pImage)
{
    calcLookAt();
    static bool firstRayTrace = false;

    if (m_renderer == RENDER_OPENGL)
    {
        glDrawBuffer(GL_BACK);
        pScene->openGL(this);
        firstRayTrace = true;
    }
    else if (m_renderer == RENDER_RAYTRACE)
    {
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();

        glDrawBuffer(GL_FRONT);
        if (firstRayTrace)
        {
            pImage->clear(bgColor());
            pScene->raytraceImage(this, g_image);
            firstRayTrace = false;
        }
        
        g_image->draw();
    }
}
Esempio n. 2
0
Camera::Camera() :
    m_renderer(RENDER_OPENGL),
    m_eye(0,0,0),
    m_viewDir(0,0,-1),
    m_up(0,1,0),
    m_lookAt(FLT_MAX, FLT_MAX, FLT_MAX),
    m_fov((45.)*(PI/180.))
{
    calcLookAt();
}
Camera::Camera() :
	m_bgColor(0,0,0),
	m_renderer(RENDER_OPENGL),
	m_eye(0,0,0),
	m_viewDir(0,0,-1),
	m_up(0,1,0),
	m_lookAt(FLT_MAX, FLT_MAX, FLT_MAX),
	m_fov(45),
	m_distance(0.038627416998),
	m_fp_distance(10),
	m_aperture(0.1f)
{
	calcLookAt();
	calcApertureAxes();
}
Esempio n. 4
0
File: Camera.cpp Progetto: Shne/DPC
Camera::Camera() :
    m_bgColor(0,0,0),
    m_renderer(RENDER_OPENGL),
    m_eye(0,0,0),
    m_viewDir(0,0,-1),
    m_up(0,1,0),
    m_lookAt(FLT_MAX, FLT_MAX, FLT_MAX),
    m_fov((45.)*(PI/180.)),
    m_lensRadius(0.0),
    m_focalPlaneDistance(6.0),
    m_focalPlane(m_eye+m_viewDir*m_focalPlaneDistance, m_viewDir),
    m_noOfDoFSamples(1),
    m_right(cross(m_viewDir, m_up).normalize()),
    m_exposure(0.0f)
{
    calcLookAt();
}