Esempio n. 1
0
void ImageViewer::layoutImage()
{
    if(hasPicture()) {
        calcScaleRatio();
        calcTopLeft();
        calcShift();
    }

    updateCursor();
}
Esempio n. 2
0
double ScaleEstimator::computeScaleTransform() {
	bool _isLogData = true ;
	bool _isWriteInfomation = false;
	
	if (CFG_bIsLogGlobal)
	printf("=========Scale Compute=========\n");
	//Need at least 3 Frames' Data
	// Means 2 Motions' Data
	if (ptrMotion[0] == NULL) return 0;
	int pair2Cnt = ptrMotion[0]->getMapPairPointsRef().size();
	if (pair2Cnt < 10) return 0;

	//////////////////////////////////////////////////////////////////////////
	getPairPoints2();
	cv::Mat transMask;
	transMask = transformIn2Coord(pair2Cnt, 0,1);

	double retScale = calcScaleRatio(0);

	// 1.65/scale 变化量修正(速度变化修正)
	//double ScaleDelta = 1.65 / retScale - 1.65 / preTransScale;
	//if (preTransScale > 0 && retScale > 0 && std::abs(ScaleDelta) > CFG_dScaleInvIncreaseDiffLimit) {
	//	retScale = 1.65 / (1.65 / preTransScale + CFG_ScaleInvIncreaseDiffLimit*(ScaleDelta > 0 ? 1.0f : -1.0f));
	//}

	if (_isWriteInfomation) {

		std::fstream fs;
		int i0 = ptrMotion[0]->getIdxImg(0), i1 = ptrMotion[0]->getIdxImg(1);
		fs.open(cv::format("./Velocity/m%06d_%06d.m", i0, i1), std::ios_base::out);

		fs << cv::format("matR_%06d_%06d=", i0, i1) << ptrMotion[0]->getMatRRef() << ";" << std::endl;
		fs << cv::format("matT_%06d%_%06d=", i0, i1) << ptrMotion[0]->getMatTRef() << ";" << std::endl;

		fs << cv::format("mInter_%06d%_%06d=", i0, i1) << matIntersection << ";" << std::endl;

		fs << "plot3(" << cv::format("mInter_%06d%_%06d", i0, i1) << "(1,:)'," << cv::format("mInter_%06d%_%06d", i0, i1) << "(2,:)'," << cv::format("mInter_%06d%_%06d", i0, i1) << "(3,:)','r.');" << std::endl;

		fs.close();
	}


	return retScale;
}
Esempio n. 3
0
double ScaleEstimator::calcScaleRatio(int flag) {
	double retScale=0.0f;
	int sizePoint = matIntersection.cols;
	std::function<bool(const cv::Point3d&, const cv::Point3d&)> sortY =
		[](const cv::Point3d& a, const cv::Point3d& b)->
		bool {	return a.y > b.y;  };
	if (flag == 0) {
		//std::fstream fs;
		//fs.open(cv::format("./Output/m%s_%d_%d.m", CFG_sDataName.c_str(), ptrMotion[0]->idxImg[0], ptrMotion[0]->idxImg[1]), std::ios_base::out);
		//fs << "m=" << matIntersection.t() << ";" << std::endl;
		//fs << " plot3(m(:,1)',m(:,2)',m(:,3)','r.'); hold on;" << std::endl;


		//最普通的方法, 取y最大
		retScale = -100.0f;
		std::vector<cv::Point3d> vecPoints;
		for (int idxPoint = 0; idxPoint < sizePoint; idxPoint++) {
			cv::Point3d vecTmp((cv::Vec<double, 3>)matIntersection.col(idxPoint));
			//约束路面宽度在 7.0以内
			if (vecTmp.y > 0 && std::abs(vecTmp.x) < 6.0f )
				vecPoints.push_back(vecTmp);
		}

		sizePoint = vecPoints.size();
		std::sort(vecPoints.begin(), vecPoints.end(), sortY);
		/*	printf("========Y list========\ng=[");
			for (int i = 0; i < sizePoint - 2; i++) {
			printf("%f,%f,%f;\n", vecPoints[i].x, vecPoints[i].y, vecPoints[i].z);
			}
			printf("]\nplot3(g(:,1),g(:,2),g(:,3),'r.');\n");
			printf("========Y list========END\n");*/
		for (int i = 0; i < sizePoint - 2; i++) {
			if (std::abs(vecPoints[i].y - vecPoints[i + 1].y) / vecPoints[i].y < 0.06f && 
				std::abs(vecPoints[i+1].y - vecPoints[i + 2].y) / vecPoints[i+1].y < 0.06f
				) {
				cv::Point3d normal = vecPoints[i].cross(vecPoints[i + 1]);
				normal.x /= cv::norm(normal);
				normal.y /= cv::norm(normal);
				normal.z /= cv::norm(normal);
				normal = normal.y < 0 ? -normal : normal;
				retScale = std::abs(vecPoints[i].dot(normal));
				break;
			}
		}
		//if (retScale < 0)
		for (int i = 0; i < sizePoint - 1; i++) {
			if (std::abs(vecPoints[i].y - vecPoints[i + 1].y) / vecPoints[i].y < 0.1f 
				) {
				retScale = vecPoints[i].y;
				break;
			}
		}
		
	}
	else {
		//采用libviso2 的 bsetPlane方法,
		double motion_threshold = 1.0f;

		//然后再 选一个 median
		std::vector<double> distSort;
		for (int idx = 0; idx < sizePoint; idx++) {
				double _dist = 0;
				for (int j = 0; j < 3; j++)
					_dist += std::abs(matIntersection.at<double>(j, idx));
				distSort.push_back(_dist);
		}
		std::sort(distSort.begin(), distSort.end());
		int lenMedian = distSort.size() / 2;
		double median = distSort[lenMedian-1];

		double sigma = median / 50;
		double weight = 1.0 / (2.0*sigma*sigma);
		double best_sum = 0;
		int best_idx = -1;

		for (int idx = 0; idx < sizePoint; idx++) {
			if (matIntersection.at<double>(1, idx) > 0) {
				double sum = 0;
				for (int jdx = 0; jdx < sizePoint; jdx++) {
					
						double dist = matIntersection.at<double>(1, idx) - matIntersection.at<double>(1, jdx);
						sum += std::exp(-dist*dist*weight);
					
				}
				if (sum > best_sum) {
					best_sum = sum;
					best_idx = idx;
				}
			}

		}
		
		//std::cout << matIntersection.t() << std::endl;
		std::fstream fs;
		fs.open(cv::format("./Output/m%d_%d.m", ptrMotion[0]->getIdxImg(0), ptrMotion[0]->getIdxImg(1)), std::ios_base::out);
		fs << "m=" << matIntersection.t() << ";" <<std::endl;
		fs << " plot3(m(:,1)',m(:,2)',m(:,3)','r.'); hold on;" << std::endl;
		fs << cv::format("plot3(m(%d,1),m(%d,2),m(%d,3),'b*');", best_idx+1, best_idx+1, best_idx+1) << std::endl;
		if (best_idx > -1) {
			retScale = matIntersection.at<double>(1, best_idx);
			double m2 = calcScaleRatio(0);
			if (m2 > CFG_dScaleRatioLimitBottom)
				retScale = (m2 + retScale) / 2;
			printf("SCALE[%d]=%f  :::  %f\n", best_idx, retScale, m2 );
			return retScale;
		}
		else {
			printf("计算失败\n");
			return calcScaleRatio(0);
		}


	}
	//else {
	//	//换一种,先按照y排序,然后三个三个 算平面,选择比较平的那些平面.
	//	// 三个点算 法向量 ,y轴取负
	//	//考虑当前的 matDir,选择与其 点乘 的double作为 map.first
	//	// 按照 map< double点乘 方向, vec<Point>> 存储 
	//	//map从小到大排序,计算 点到平面距离,依次验证容忍度,
	//	// 还要加入对跳帧的容忍范围,单帧容忍 1.65/x 后的 0.2, 多帧 0.2+0.1*(n-1)
	//	std::vector<cv::Point3d> vecPoints;
	//	
	//	for (int idxPoint = 0; idxPoint < sizePoint; idxPoint++) {
	//		cv::Point3d vecTmp((cv::Vec<double, 3>)matIntersection.col(idxPoint));
	//		if (vecTmp.y > 0)
	//			vecPoints.push_back(vecTmp);
	//	}
	//	sizePoint = vecPoints.size();
	//	//排序y轴
	//	

	//	std::sort(vecPoints.begin(), vecPoints.end(), sortY);

	//	//printf("=====输出所有点=====\n");
	//	//for (auto&p : vecPoints) std::cout << p << std::endl;


	//	cv::Point3d pointDir((cv::Vec<double, 3>)matDir);
	//	std::map<double, double> mapDotDist;
	//	//std::map<double, std::vector<cv::Point3d>> mapDotPoint;

	//	//计算点乘结果, 并插入map
	//	//std::deque<cv::Point3d> cachePoint;
	//	for (int idxPoint = 0; idxPoint < sizePoint - 2; idxPoint++) {
	//		cv::Point3d normal = (vecPoints[idxPoint] - vecPoints[idxPoint + 1]).cross(vecPoints[idxPoint] - vecPoints[idxPoint+2]);
	//		//法向量取负
	//		normal = normal.y < 0.0f ? -normal : normal;
	//		normal.x /= cv::norm(normal);
	//		normal.y /= cv::norm(normal);
	//		normal.z /= cv::norm(normal);

	//		//printf("点%d-%d-%d\n法向量\n", idxPoint, idxPoint + 1, idxPoint + 2);
	//		//std::cout << normal << std::endl;

	//		double dotResult = normal.dot(pointDir);
	//		double dist = vecPoints[idxPoint].dot(normal);

	//		mapDotDist.insert(std::make_pair(dist, dotResult));
	//		//printf("dist=%f, dot=%f\n", dist, dotResult);

	//		//vecTmp.push
	//		/*while (cachePoint.size() >= 3){
	//			cachePoint.pop_front();
	//		}
	//		while (cachePoint.size() < 3){
	//			cachePoint.push_back(vecPoints[idxPoint + cachePoint.size()]);
	//		}
	//		mapDotPoint.insert(std::make_pair(dotResult, std::vector<cv::Point3d>(cachePoint.begin(), cachePoint.end())));*/
	//	}

	//	//map从大到小
	//	printf("Map 遍历\n");
	//	for (auto riter = mapDotDist.rbegin(); riter != mapDotDist.rend(); riter++) {
	//		double dist = riter->first,
	//			dot = riter->second;
	//		//printf("dist=%f, dot=%f\n", dist, dot);
	//		if (std::abs(dot) <  1 - std::cos(acos(-1) / 180.0f*5.0f)) {
	//			retScale = dist;
	//			return retScale;
	//		}
	//	}
	//	for (auto riter = mapDotDist.rbegin(); riter != mapDotDist.rend(); riter++) {
	//		double dist = riter->first,
	//			dot = riter->second;
	//		//printf("dist=%f, dot=%f\n", dist, dot);
	//		if (std::abs(dot) < 1 - std::cos(acos(-1) / 180.0f*10.0f)) {
	//			retScale = dist;
	//			break;
	//		}
	//	}

	//}


	return retScale;

}