bool PhysicsShapePolygon::init(const Vec2* points, int count, const PhysicsMaterial& material/* = MaterialDefault*/, const Vec2& offset/* = Vec2(0, 0)*/, float radius/* = 0.0f*/) { do { _type = Type::POLYGEN; auto vecs = new (std::nothrow) cpVect[count]; PhysicsHelper::points2cpvs(points, vecs, count); //count = cpConvexHull((int)count, vecs, nullptr, nullptr, 0); cpTransform transform = cpTransformTranslate(PhysicsHelper::point2cpv(offset)); auto shape = cpPolyShapeNew(s_sharedBody, count, vecs, transform, radius); CC_SAFE_DELETE_ARRAY(vecs); CC_BREAK_IF(shape == nullptr); cpShapeSetUserData(shape, this); addShape(shape); _area = calculateArea(); _mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area; _moment = calculateDefaultMoment(); setMaterial(material); return true; } while (false); return false; }
bool PhysicsShapePolygon::init(const Vec2* points, int count, const PhysicsMaterial& material/* = MaterialDefault*/, const Vec2& offset/* = Vec2(0, 0)*/) { do { _type = Type::POLYGEN; auto vecs = new cpVect[count]; PhysicsHelper::points2cpvs(points, vecs, count); auto shape = cpPolyShapeNew(s_sharedBody, count, vecs, PhysicsHelper::point2cpv(offset)); CC_SAFE_DELETE_ARRAY(vecs); CC_BREAK_IF(shape == nullptr); addShape(shape); _area = calculateArea(); _mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area; _moment = calculateDefaultMoment(); setMaterial(material); return true; } while (false); return false; }
bool PhysicsShapeBox::init(const Size& size, const PhysicsMaterial& material/* = MaterialDefault*/, const Vec2& offset /*= Vec2(0, 0)*/, float radius/* = 0.0f*/) { do { _type = Type::BOX; auto wh = PhysicsHelper::size2cpv(size); cpVect vec[4] = { {-wh.x/2.0f, -wh.y/2.0f}, {-wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, -wh.y/2.0f} }; cpTransform transform = cpTransformTranslate(PhysicsHelper::point2cpv(offset)); auto shape = cpPolyShapeNew(s_sharedBody, 4, vec, transform, radius); CC_BREAK_IF(shape == nullptr); cpShapeSetUserData(shape, this); addShape(shape); _area = calculateArea(); _mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area; _moment = calculateDefaultMoment(); setMaterial(material); return true; } while (false); return false; }
bool PhysicsShapePolygon::init(const Point* points, int count, const PhysicsMaterial& material/* = MaterialDefault*/, const Point& offset/* = Point(0, 0)*/) { do { CC_BREAK_IF(!PhysicsShape::init(Type::POLYGEN)); cpVect* vecs = new cpVect[count]; PhysicsHelper::points2cpvs(points, vecs, count); cpShape* shape = cpPolyShapeNew(_info->getSharedBody(), count, vecs, PhysicsHelper::point2cpv(offset)); CC_SAFE_DELETE_ARRAY(vecs); CC_BREAK_IF(shape == nullptr); _info->add(shape); _area = calculateArea(); _mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area; _moment = calculateDefaultMoment(); _center = PhysicsHelper::cpv2point(cpCentroidForPoly(((cpPolyShape*)shape)->numVerts, ((cpPolyShape*)shape)->verts)); setMaterial(material); return true; } while (false); return false; }
bool PhysicsShapeBox::init(const Size& size, const PhysicsMaterial& material/* = MaterialDefault*/, const Point& offset /*= Point(0, 0)*/) { do { CC_BREAK_IF(!PhysicsShape::init(Type::BOX)); cpVect wh = PhysicsHelper::size2cpv(size); cpVect vec[4] = { {-wh.x/2.0f, -wh.y/2.0f}, {-wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, -wh.y/2.0f} }; cpShape* shape = cpPolyShapeNew(_info->getSharedBody(), 4, vec, PhysicsHelper::point2cpv(offset)); CC_BREAK_IF(shape == nullptr); _info->add(shape); _offset = offset; _area = calculateArea(); _mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area; _moment = calculateDefaultMoment(); setMaterial(material); return true; } while (false); return false; }
void PhysicsShape::setScale(float scaleX, float scaleY) { if (fabs(_scaleX - scaleX) > FLT_EPSILON || fabs(_scaleY - scaleY) > FLT_EPSILON) { if (_type == Type::CIRCLE && scaleX != scaleY) { CCLOG("PhysicsShapeCircle WARNING: CANNOT support setScale with different x and y"); return; } _newScaleX = scaleX; _newScaleY = scaleY; updateScale(); // re-calculate area and mass _area = calculateArea(); _mass = _material.density * _area; _moment = calculateDefaultMoment(); } }
bool PhysicsShapeCircle::init(float radius, const PhysicsMaterial& material/* = MaterialDefault*/, const Vec2& offset /*= Vec2(0, 0)*/) { do { _type = Type::CIRCLE; auto shape = cpCircleShapeNew(s_sharedBody, radius, PhysicsHelper::point2cpv(offset)); CC_BREAK_IF(shape == nullptr); cpShapeSetUserData(shape, this); addShape(shape); _area = calculateArea(); _mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area; _moment = calculateDefaultMoment(); setMaterial(material); return true; } while (false); return false; }
bool PhysicsShapeCircle::init(float radius, const PhysicsMaterial& material/* = MaterialDefault*/, const Point& offset /*= Point(0, 0)*/) { do { CC_BREAK_IF(!PhysicsShape::init(Type::CIRCLE)); cpShape* shape = cpCircleShapeNew(_info->getSharedBody(), radius, PhysicsHelper::point2cpv(offset)); CC_BREAK_IF(shape == nullptr); _info->add(shape); _area = calculateArea(); _mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area; _moment = calculateDefaultMoment(); setMaterial(material); return true; } while (false); return false; }