void AngleMeasure::handleMouseClicks(class QMouseEvent* event)
{
	if (!flagShowAngleMeasure)
	{
		event->setAccepted(false);
		return;
	}

	if (event->type()==QEvent::MouseButtonPress && event->button()==Qt::LeftButton)
	{
		const StelProjectorP prj = StelApp::getInstance().getCore()->getProjection(StelCore::FrameEquinoxEqu);
		prj->unProject(event->x(),event->y(),startPoint);

		// first click reset the line... only draw it after we've dragged a little.
		if (!dragging)
		{
			lineVisible = false;
			endPoint = startPoint;
		}
		else
			lineVisible = true;

		dragging = true;
		calculateEnds();
		event->setAccepted(true);
		return;
	}
	else if (event->type()==QEvent::MouseButtonRelease && event->button()==Qt::LeftButton)
	{
		dragging = false;
		calculateEnds();
		event->setAccepted(true);
		return;
	}
	else if (event->type()==QEvent::MouseButtonPress && event->button()==Qt::RightButton)
	{
		const StelProjectorP prj = StelApp::getInstance().getCore()->getProjection(StelCore::FrameEquinoxEqu);
		prj->unProject(event->x(),event->y(),endPoint);
		calculateEnds();
		event->setAccepted(true);
		return;
	}
	event->setAccepted(false);
}
Esempio n. 2
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void AngleMeasure::update(double deltaTime)
{
	messageFader.update((int)(deltaTime*1000));
	lineVisible.update((int)(deltaTime*1000));
	static StelCore *core=StelApp::getInstance().getCore();

	withDecimalDegree = StelApp::getInstance().getFlagShowDecimalDegrees();

	// if altAz endpoint linked to the rotating sky, move respective point(s)
	if (flagShowHorizontalStartSkylinked)
	{
		startPointHor = core->equinoxEquToAltAz(startPoint, StelCore::RefractionAuto);
		calculateEnds();
	}
	if (flagShowHorizontalEndSkylinked)
	{
		endPointHor = core->equinoxEquToAltAz(endPoint, StelCore::RefractionAuto);
		calculateEnds();
	}
}
bool AngleMeasure::handleMouseMoves(int x, int y, Qt::MouseButtons)
{
	if (dragging)
	{
		const StelProjectorP prj = StelApp::getInstance().getCore()->getProjection(StelCore::FrameEquinoxEqu);
		prj->unProject(x,y,endPoint);
		calculateEnds();
		lineVisible = true;
		return true;
	}
	else
		return false;
}
Esempio n. 4
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bool AngleMeasure::handleMouseMoves(int x, int y, Qt::MouseButtons)
{
	if (dragging)
	{
		const StelProjectorP prj = StelApp::getInstance().getCore()->getProjection(StelCore::FrameEquinoxEqu);
		prj->unProject(x,y,endPoint);
		{ // Nick Fedoseev patch: improve click match
		   Vec3d win;
		   prj->project(endPoint,win);
		   float dx = x - win.v[0];
		   float dy = y - win.v[1];
		   prj->unProject(x+dx, y+dy, endPoint);
		}
		const StelProjectorP prjHor = StelApp::getInstance().getCore()->getProjection(StelCore::FrameAltAz, StelCore::RefractionOff);
		prjHor->unProject(x,y,endPointHor);
		calculateEnds();
		lineVisible = true;
		return true;
	}
	else
		return false;
}
Esempio n. 5
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void AngleMeasure::handleMouseClicks(class QMouseEvent* event)
{
	if (!flagShowAngleMeasure)
	{
		event->setAccepted(false);
		return;
	}

	if (event->type()==QEvent::MouseButtonPress && event->button()==Qt::LeftButton)
	{
		const StelProjectorP prj = StelApp::getInstance().getCore()->getProjection(StelCore::FrameEquinoxEqu);
		prj->unProject(event->x(),event->y(),startPoint);
		{ // Nick Fedoseev patch: improve click match
			Vec3d win;
			prj->project(startPoint,win);
			float dx = event->x() - win.v[0];
			float dy = event->y() - win.v[1];
			prj->unProject(event->x()+dx, event->y()+dy, startPoint);
		}
		const StelProjectorP prjHor = StelApp::getInstance().getCore()->getProjection(StelCore::FrameAltAz, StelCore::RefractionOff);
		prjHor->unProject(event->x(),event->y(),startPointHor);


		// first click reset the line... only draw it after we've dragged a little.
		if (!dragging)
		{
			lineVisible = false;
			endPoint = startPoint;
			endPointHor=startPointHor;
		}
		else
			lineVisible = true;

		dragging = true;
		calculateEnds();
		event->setAccepted(true);
		return;
	}
	else if (event->type()==QEvent::MouseButtonRelease && event->button()==Qt::LeftButton)
	{
		dragging = false;
		calculateEnds();
		event->setAccepted(true);
		return;
	}
	else if (event->type()==QEvent::MouseButtonPress && event->button()==Qt::RightButton)
	{
		const StelProjectorP prj = StelApp::getInstance().getCore()->getProjection(StelCore::FrameEquinoxEqu);
		prj->unProject(event->x(),event->y(),endPoint);
		{ // Nick Fedoseev patch: improve click match
			Vec3d win;
			prj->project(endPoint,win);
			float dx = event->x() - win.v[0];
			float dy = event->y() - win.v[1];
			prj->unProject(event->x()+dx, event->y()+dy, endPoint);
		}
		const StelProjectorP prjHor = StelApp::getInstance().getCore()->getProjection(StelCore::FrameAltAz, StelCore::RefractionOff);
		prjHor->unProject(event->x(),event->y(),endPointHor);
		calculateEnds();
		event->setAccepted(true);
		return;
	}
	event->setAccepted(false);
}