PassRefPtr<WebGLArray> WebGLUnsignedShortArray::slice(int start, int end) { unsigned offset, length; calculateOffsetAndLength(start, end, m_size, &offset, &length); clampOffsetAndNumElements<unsigned short>(buffer(), m_byteOffset, &offset, &length); return create(buffer(), offset, length); }
PassRefPtr<WebGLArray> WebGLByteArray::slice(int start, int end) { unsigned offset, length; calculateOffsetAndLength(start, end, m_size, &offset, &length); unsigned fullOffset = m_byteOffset + offset * sizeof(signed char); clampOffsetAndNumElements<signed char>(buffer().get(), &fullOffset, &length); return create(buffer(), fullOffset, length); }