/* static */
bool
UsdMayaTranslatorCamera::Read(
        const UsdGeomCamera& usdCamera,
        MObject parentNode,
        const UsdMayaPrimReaderArgs& args,
        UsdMayaPrimReaderContext* context)
{
    if (!usdCamera) {
        return false;
    }

    const UsdPrim& prim = usdCamera.GetPrim();
    const SdfPath primPath = prim.GetPath();

    MStatus status;

    // Create the transform node for the camera.
    MObject transformObj;
    if (!UsdMayaTranslatorUtil::CreateTransformNode(prim,
                                                       parentNode,
                                                       args,
                                                       context,
                                                       &status,
                                                       &transformObj)) {
        return false;
    }

    // Create the camera shape node.
    MDagModifier dagMod;
    MObject cameraObj = dagMod.createNode(_tokens->MayaCameraTypeName.GetText(),
                                          transformObj,
                                          &status);
    CHECK_MSTATUS_AND_RETURN(status, false);
    status = dagMod.doIt();
    CHECK_MSTATUS_AND_RETURN(status, false);
    TF_VERIFY(!cameraObj.isNull());

    MFnCamera cameraFn(cameraObj, &status);
    CHECK_MSTATUS_AND_RETURN(status, false);
    const std::string cameraShapeName = prim.GetName().GetString() +
        _tokens->MayaCameraShapeNameSuffix.GetString();
    cameraFn.setName(cameraShapeName.c_str(), &status);
    CHECK_MSTATUS_AND_RETURN(status, false);
    if (context) {
        const SdfPath shapePrimPath = primPath.AppendChild(TfToken(cameraShapeName));
        context->RegisterNewMayaNode(shapePrimPath.GetString(), cameraObj);
    }

    return _ReadToCamera(usdCamera, cameraFn, args, context);
}
Esempio n. 2
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	// Method for iterating over nodes in a dependency graph from top to bottom
	MStatus OgreExporter::translateNode(MDagPath& dagPath)
	{
		if (m_params.exportAnimCurves)
		{
			MObject dagPathNode = dagPath.node();
			MItDependencyGraph animIter( dagPathNode,
				MFn::kAnimCurve,
				MItDependencyGraph::kUpstream,
				MItDependencyGraph::kDepthFirst,
				MItDependencyGraph::kNodeLevel,
				&stat );

			if (stat)
			{
				for (; !animIter.isDone(); animIter.next())
				{
					MObject anim = animIter.thisNode(&stat);
					MFnAnimCurve animFn(anim,&stat);
					std::cout << "Found animation curve: " << animFn.name().asChar() << "\n";
					std::cout << "Translating animation curve: " << animFn.name().asChar() << "...\n";
					std::cout.flush();
					stat = writeAnim(animFn);
					if (MS::kSuccess == stat)
					{
						std::cout << "OK\n";
						std::cout.flush();
					}
					else
					{
						std::cout << "Error, Aborting operation\n";
						std::cout.flush();
						return MS::kFailure;
					}
				}
			}
		}
		if (dagPath.hasFn(MFn::kMesh)&&(m_params.exportMesh||m_params.exportMaterial||m_params.exportSkeleton)
			&& (dagPath.childCount() == 0))
		{	// we have found a mesh shape node, it can't have any children, and it contains
			// all the mesh geometry data
			MDagPath meshDag = dagPath;
			MFnMesh meshFn(meshDag);
			if (!meshFn.isIntermediateObject())
			{
				std::cout << "Found mesh node: " << meshDag.fullPathName().asChar() << "\n";
				std::cout << "Loading mesh node " << meshDag.fullPathName().asChar() << "...\n";
				std::cout.flush();
				stat = m_pMesh->load(meshDag,m_params);
				if (MS::kSuccess == stat)
				{
					std::cout << "OK\n";
					std::cout.flush();
				}
				else
				{
					std::cout << "Error, mesh skipped\n";
					std::cout.flush();
				}
			}
		}
		else if (dagPath.hasFn(MFn::kCamera)&&(m_params.exportCameras) && (!dagPath.hasFn(MFn::kShape)))
		{	// we have found a camera shape node, it can't have any children, and it contains
			// all information about the camera
			MFnCamera cameraFn(dagPath);
			if (!cameraFn.isIntermediateObject())
			{
				std::cout <<  "Found camera node: "<< dagPath.fullPathName().asChar() << "\n";
				std::cout <<  "Translating camera node: "<< dagPath.fullPathName().asChar() << "...\n";
				std::cout.flush();
				stat = writeCamera(cameraFn);
				if (MS::kSuccess == stat)
				{
					std::cout << "OK\n";
					std::cout.flush();
				}
				else
				{
					std::cout << "Error, Aborting operation\n";
					std::cout.flush();
					return MS::kFailure;
				}
			}
		}
		else if ( ( dagPath.apiType() == MFn::kParticle ) && m_params.exportParticles )
		{	// we have found a set of particles
			MFnDagNode fnNode(dagPath);
			if (!fnNode.isIntermediateObject())
			{
				std::cout <<  "Found particles node: "<< dagPath.fullPathName().asChar() << "\n";
				std::cout <<  "Translating particles node: "<< dagPath.fullPathName().asChar() << "...\n";
				std::cout.flush();
				Particles particles;
				particles.load(dagPath,m_params);
				stat = particles.writeToXML(m_params);
				if (MS::kSuccess == stat)
				{
					std::cout << "OK\n";
					std::cout.flush();
				}
				else
				{
					std::cout << "Error, Aborting operation\n";
					std::cout.flush();
					return MS::kFailure;
				}
			}
		}
		// look for meshes and cameras within the node's children
		for (uint i=0; i<dagPath.childCount(); i++)
		{
			MObject child = dagPath.child(i);
			 MDagPath childPath = dagPath;
			stat = childPath.push(child);
			if (MS::kSuccess != stat)
			{
				std::cout << "Error retrieving path to child " << i << " of: " << dagPath.fullPathName().asChar();
				std::cout.flush();
				return MS::kFailure;
			}
			stat = translateNode(childPath);
			if (MS::kSuccess != stat)
				return MS::kFailure;
		}
		return MS::kSuccess;
	}