Esempio n. 1
0
//! called if an event happened.
bool CGUIModalScreen::OnEvent(const SEvent& event)
{
    if (!isEnabled() || !isVisible() )
        return IGUIElement::OnEvent(event);

    switch(event.EventType)
	{
	case EET_GUI_EVENT:
		switch(event.GUIEvent.EventType)
		{
		case EGET_ELEMENT_FOCUSED:
			if ( !canTakeFocus(event.GUIEvent.Caller))
			{
				if ( !Children.empty() )
					Environment->setFocus(*(Children.begin()));
				else
					Environment->setFocus(this);
			}
			IGUIElement::OnEvent(event);
			return false;
		case EGET_ELEMENT_FOCUS_LOST:
			if ( !canTakeFocus(event.GUIEvent.Element))
            {
            	if ( isMyChild(event.GUIEvent.Caller) )
				{
					if ( !Children.empty() )
						Environment->setFocus(*(Children.begin()));
					else
						Environment->setFocus(this);
				}
				else
				{
					MouseDownTime = os::Timer::getTime();
				}
				return true;
			}
			else
			{
				return IGUIElement::OnEvent(event);
			}
		case EGET_ELEMENT_CLOSED:
			// do not interfere with children being removed
			return IGUIElement::OnEvent(event);
		default:
			break;
		}
		break;
	case EET_MOUSE_INPUT_EVENT:
		if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
		{
			MouseDownTime = os::Timer::getTime();
        }
	default:
		break;
	}

	IGUIElement::OnEvent(event);	// anyone knows why events are passed on here? Causes p.e. problems when this is child of a CGUIWindow.

	return true; // absorb everything else
}
bool GUIPauseMenu::OnEvent(const SEvent& event)
{

	if(event.EventType==EET_KEY_INPUT_EVENT)
	{
		if(event.KeyInput.PressedDown)
		{
			if(event.KeyInput.Key==KEY_ESCAPE)
			{
				quitMenu();
				return true;
			}
			else if(event.KeyInput.Key==KEY_RETURN)
			{
				quitMenu();
				return true;
			}
		}
	}
	if(event.EventType==EET_GUI_EVENT)
	{
		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
				&& isVisible())
		{
			if(!canTakeFocus(event.GUIEvent.Element))
			{
				dstream<<"GUIPauseMenu: Not allowing focus change."
						<<std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case 256: // continue
				quitMenu();
				// ALWAYS return immediately after quitMenu()
				return true;
			case 261:
				quitMenu();
				m_gamecallback->changePassword();
				return true;
			case 260: // disconnect
				m_gamecallback->disconnect();
				quitMenu();
				return true;
			case 257: // exit
				m_gamecallback->exitToOS();
				quitMenu();
				return true;
			}
		}
	}
	
	return Parent ? Parent->OnEvent(event) : false;
}
Esempio n. 3
0
bool GUITextInputMenu::OnEvent(const SEvent& event)
{
	if(event.EventType==EET_KEY_INPUT_EVENT)
	{
		if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
		{
			quitMenu();
			return true;
		}
		if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
		{
			acceptInput();
			quitMenu();
			return true;
		}
	}
	if(event.EventType==EET_GUI_EVENT)
	{
		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
				&& isVisible())
		{
			if(!canTakeFocus(event.GUIEvent.Element))
			{
				dstream<<"GUITextInputMenu: Not allowing focus change."
						<<std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case 257:
				acceptInput();
				quitMenu();
				// quitMenu deallocates menu
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case 256:
				acceptInput();
				quitMenu();
				// quitMenu deallocates menu
				return true;
			}
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}
Esempio n. 4
0
bool GUIConfirmRegistration::OnEvent(const SEvent &event)
{
	if (event.EventType == EET_KEY_INPUT_EVENT) {
		// clang-format off
		if ((event.KeyInput.Key == KEY_ESCAPE ||
				event.KeyInput.Key == KEY_CANCEL) &&
				event.KeyInput.PressedDown) {
			closeMenu(false);
			return true;
		}
		// clang-format on
		if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
			acceptInput();
			if (processInput())
				closeMenu(true);
			return true;
		}
	}

	if (event.EventType != EET_GUI_EVENT)
		return Parent ? Parent->OnEvent(event) : false;

	if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
		if (!canTakeFocus(event.GUIEvent.Element)) {
			dstream << "GUIConfirmRegistration: Not allowing focus "
				   "change."
				<< std::endl;
			// Returning true disables focus change
			return true;
		}
	} else if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
		switch (event.GUIEvent.Caller->getID()) {
		case ID_confirm:
			acceptInput();
			if (processInput())
				closeMenu(true);
			return true;
		case ID_cancel:
			closeMenu(false);
			return true;
		}
	} else if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
		switch (event.GUIEvent.Caller->getID()) {
		case ID_confirmPassword:
			acceptInput();
			if (processInput())
				closeMenu(true);
			return true;
		}
	}

	return false;
}
Esempio n. 5
0
bool GUIMainMenu::OnEvent(const SEvent& event)
{
	if(event.EventType==EET_KEY_INPUT_EVENT)
	{
		if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
		{
			m_gamecallback->exitToOS();
			quitMenu();
			return true;
		}
		if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
		{
			acceptInput();
			quitMenu();
			return true;
		}
	}
	if(event.EventType==EET_GUI_EVENT)
	{
		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
				&& isVisible())
		{
			if(!canTakeFocus(event.GUIEvent.Element))
			{
				dstream<<"GUIMainMenu: Not allowing focus change."
						<<std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED)
		{
			readInput(m_data);
		}
		if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case GUI_ID_WORLD_LISTBOX:
				acceptInput();
				if(getTab() != TAB_SINGLEPLAYER)
					m_data->address = L""; // Force local game
				quitMenu();
				return true;
			}
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}
bool GUIInventoryMenu::OnEvent(const SEvent& event)
{
	if(event.EventType==EET_KEY_INPUT_EVENT)
	{
		KeyPress kp(event.KeyInput);
		if (event.KeyInput.PressedDown && (kp == EscapeKey ||
			kp == getKeySetting("keymap_inventory")))
		{
			quitMenu();
			return true;
		}
	}
	if(event.EventType==EET_MOUSE_INPUT_EVENT)
	{
		char amount = -1;

		if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
			amount = 0;
		else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
			amount = 1;
		else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
			amount = 10;

		if(amount >= 0)
		{
			v2s32 p(event.MouseInput.X, event.MouseInput.Y);
			//infostream<<"Mouse down at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
			ItemSpec s = getItemAtPos(p);
			if(s.isValid())
			{
				infostream<<"Mouse down on "<<s.inventoryname
						<<"/"<<s.listname<<" "<<s.i<<std::endl;
				if(m_selected_item)
				{
					Inventory *inv_from = m_invmgr->getInventory(m_c,
							m_selected_item->inventoryname);
					Inventory *inv_to = m_invmgr->getInventory(m_c,
							s.inventoryname);
					assert(inv_from);
					assert(inv_to);
					InventoryList *list_from =
							inv_from->getList(m_selected_item->listname);
					InventoryList *list_to =
							inv_to->getList(s.listname);
					if(list_from == NULL)
						infostream<<"from list doesn't exist"<<std::endl;
					if(list_to == NULL)
						infostream<<"to list doesn't exist"<<std::endl;
					// Indicates whether source slot completely empties
					bool source_empties = false;
					if(list_from && list_to
							&& list_from->getItem(m_selected_item->i) != NULL)
					{
						infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
						IMoveAction *a = new IMoveAction();
						a->count = amount;
						a->from_inv = m_selected_item->inventoryname;
						a->from_list = m_selected_item->listname;
						a->from_i = m_selected_item->i;
						a->to_inv = s.inventoryname;
						a->to_list = s.listname;
						a->to_i = s.i;
						//ispec.actions->push_back(a);
						m_invmgr->inventoryAction(a);

						if(list_from->getItem(m_selected_item->i)->getCount()==1)
							source_empties = true;
					}
					// Remove selection if target was left-clicked or source
					// slot was emptied
					if(amount == 0 || source_empties)
					{
						delete m_selected_item;
						m_selected_item = NULL;
					}
				}
				else
				{
					/*
						Select if non-NULL
					*/
					Inventory *inv = m_invmgr->getInventory(m_c,
							s.inventoryname);
					assert(inv);
					InventoryList *list = inv->getList(s.listname);
					if(list->getItem(s.i) != NULL)
					{
						m_selected_item = new ItemSpec(s);
					}
				}
			}
			else
			{
				if(m_selected_item)
				{
					delete m_selected_item;
					m_selected_item = NULL;
				}
			}
		}
	}
	if(event.EventType==EET_GUI_EVENT)
	{
		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
				&& isVisible())
		{
			if(!canTakeFocus(event.GUIEvent.Element))
			{
				infostream<<"GUIInventoryMenu: Not allowing focus change."
						<<std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
		{
			/*switch(event.GUIEvent.Caller->getID())
			{
			case 256: // continue
				setVisible(false);
				break;
			case 257: // exit
				dev->closeDevice();
				break;
			}*/
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}
Esempio n. 7
0
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
	if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
		&& event.KeyInput.PressedDown)
	{
		
		bool prefer_character = shift_down;
		KeyPress kp(event.KeyInput, prefer_character);
		
		bool shift_went_down = false;
		if(!shift_down &&
				(event.KeyInput.Key == irr::KEY_SHIFT ||
				event.KeyInput.Key == irr::KEY_LSHIFT ||
				event.KeyInput.Key == irr::KEY_RSHIFT))
			shift_went_down = true;

		// Remove Key already in use message
		if(this->key_used_text)
		{
			this->key_used_text->remove();
			this->key_used_text = NULL;
		}
		// Display Key already in use message
		if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
		{
			core::rect < s32 > rect(0, 0, 600, 40);
			rect += v2s32(0, 0) + v2s32(25, 30);
			const wchar_t *text = wgettext("Key already in use");
			this->key_used_text = Environment->addStaticText(text,
					rect, false, true, this, -1);
			delete[] text;
			//infostream << "Key already in use" << std::endl;
		}

		// But go on
		{
			key_setting *k = NULL;
			for(size_t i = 0; i < key_settings.size(); i++)
			{
				if(key_settings.at(i)->id == activeKey)
				{
					k = key_settings.at(i);
					break;
				}
			}
			FATAL_ERROR_IF(k == NULL, "Key setting not found");
			k->key = kp;
			const wchar_t *text = wgettext(k->key.name());
			k->button->setText(text);
			delete[] text;

			this->key_used.push_back(kp);

			// Allow characters made with shift
			if(shift_went_down){
				shift_down = true;
				return false;
			}else{
				activeKey = -1;
				return true;
			}
		}
	}
	if (event.EventType == EET_GUI_EVENT)
	{
		if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
			&& isVisible())
		{
			if (!canTakeFocus(event.GUIEvent.Element))
			{
				dstream << "GUIMainMenu: Not allowing focus change."
				<< std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
		{
			switch (event.GUIEvent.Caller->getID())
			{
				case GUI_ID_BACK_BUTTON: //back
					acceptInput();
					quitMenu();
					return true;
				case GUI_ID_ABORT_BUTTON: //abort
					quitMenu();
					return true;
				default:
					key_setting *k = NULL;
					for(size_t i = 0; i < key_settings.size(); i++)
					{
						if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
						{
							k = key_settings.at(i);
							break;
						}
					}
					FATAL_ERROR_IF(k == NULL, "Key setting not found");

					resetMenu();
					shift_down = false;
					activeKey = event.GUIEvent.Caller->getID();
					const wchar_t *text = wgettext("press key");
					k->button->setText(text);
					delete[] text;
					this->key_used.erase(std::remove(this->key_used.begin(),
							this->key_used.end(), k->key), this->key_used.end());
					break;
			}
			Environment->setFocus(this);
		}
	}
	return Parent ? Parent->OnEvent(event) : false;
}
Esempio n. 8
0
bool GUISettingsMenu::OnEvent(const SEvent& event)
{
	if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0 && event.KeyInput.PressedDown) {
		KeyPress kp(event.KeyInput);
		gui::IGUIElement *e = getElementFromId(activeKey);
		if (e != NULL && e->getType() == gui::EGUIET_BUTTON) {
			e->setEnabled(true);
			e->setText(kp.guiName().c_str());
			keys[activeKey-GUI_ID_KEYSETTINGS_BASE] = kp;
		}
		activeKey = -1;
		return true;
	}
	if (event.EventType == EET_GUI_EVENT) {
		if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
			if (!canTakeFocus(event.GUIEvent.Element)) {
				dstream << "GUIMainMenu: Not allowing focus change."
						<< std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if (event.GUIEvent.EventType==gui::EGET_CHECKBOX_CHANGED) {
			acceptInput();
			m_accepted = false;
			regenerateGui(m_screensize);
		}
		if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
			s32 id = event.GUIEvent.Caller->getID();
			if (id >= GUI_ID_KEYSETTINGS_BASE) {
				resetMenu();
				activeKey = id;
				gui::IGUIElement *e = getElementFromId(id);
				if (e != NULL && e->getType() == gui::EGUIET_BUTTON) {
					e->setText(wgettext("press Key"));
					e->setEnabled(false);
					return true;
				}
			}else{
				switch (event.GUIEvent.Caller->getID()) {
				case GUI_ID_TAB_SETTINGS_CONTROLS:
					acceptInput();
					m_accepted = false;
					m_data.selected_tab = TAB_SETTINGS_CONTROLS;
					regenerateGui(m_screensize);
					return true;
				case GUI_ID_TAB_SETTINGS_GRAPHICS:
					acceptInput();
					m_accepted = false;
					m_data.selected_tab = TAB_SETTINGS_GRAPHICS;
					regenerateGui(m_screensize);
					return true;
				case GUI_ID_TAB_SETTINGS_VIDEO:
					acceptInput();
					m_accepted = false;
					m_data.selected_tab = TAB_SETTINGS_VIDEO;
					regenerateGui(m_screensize);
					return true;
				case GUI_ID_TAB_SETTINGS_SOUND:
					acceptInput();
					m_accepted = false;
					m_data.selected_tab = TAB_SETTINGS_SOUND;
					regenerateGui(m_screensize);
					return true;
				case GUI_ID_TAB_MAINMENU: //back
					acceptInput();
					save();
					quitMenu();
					return true;
				}
			}
		}
		if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
			switch (event.GUIEvent.Caller->getID()) {
			case GUI_ID_VOLUME_SB:
				gui::IGUIElement *vsb = getElementFromId(GUI_ID_VOLUME_SB);
				if(vsb != NULL && vsb->getType() == gui::EGUIET_SCROLL_BAR) {
					m_data.volume = (float)((gui::IGUIScrollBar*)vsb)->getPos();
					if (g_sound)
						g_sound->setListenerGain(m_data.volume/100.0);
				}
				return true;
			}
		}
	}
	return Parent ? Parent->OnEvent(event) : false;
}
bool GUIMultiplayerMenu::OnEvent(const SEvent& event)
{
	if (event.EventType==EET_KEY_INPUT_EVENT) {
		if (
			event.KeyInput.PressedDown
			&& (
				event.KeyInput.Key == KEY_ESCAPE
				|| event.KeyInput.Key == KEY_RETURN
			)
		) {
			acceptInput();
			quitMenu();
			return true;
		}
	}
	if (event.EventType == EET_GUI_EVENT) {
		if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
			if (!canTakeFocus(event.GUIEvent.Element)) {
				dstream << "GUIMainMenu: Not allowing focus change."
						<< std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if (event.GUIEvent.EventType==gui::EGET_CHECKBOX_CHANGED) {
			acceptInput();
			m_accepted = false;
			regenerateGui(m_screensize);
		}
		if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
			switch (event.GUIEvent.Caller->getID()) {
			case GUI_ID_START_BUTTON: // Start game
				acceptInput();
				m_accepted = false;
				m_gamecallback->startGame();
				quitMenu();
				return true;
			case GUI_ID_CONNECT_BUTTON:
				acceptInput();
				m_data.selected_tab = TAB_MP_CONNECT;
				regenerateGui(m_screensize);
				return true;
			case GUI_ID_REMFAV_BUTTON:
				acceptInput();
				if (m_data.selected_row > -1) {
					if (m_data.selected_tab == TAB_MP_LIST) {
						ServerInfo &info = m_data.servers.at(m_data.selected_row);
						if (info.is_favourite) {
							info.is_favourite = false;
							for (
								std::vector<ServerInfo>::iterator i = m_data.favourites.begin();
								i != m_data.favourites.end();
								i++
							) {
								if (
									i->name == info.name
									&& i->addr == info.addr
									&& i->mode == info.mode
								) {
									m_data.favourites.erase(i);
									break;
								}
							}
							saveFavourites();
						}
					}else if (m_data.selected_tab == TAB_MP_FAVOURITES) {
						ServerInfo &info = m_data.favourites.at(m_data.selected_row);
						if (info.is_favourite) {
							m_data.favourites.erase(m_data.favourites.begin()+m_data.selected_row);
							for (
								std::vector<ServerInfo>::iterator i = m_data.servers.begin();
								i != m_data.servers.end();
								i++
							) {
								if (
									i->name == info.name
									&& i->addr == info.addr
									&& i->mode == info.mode
								) {
									i->is_favourite = false;
									break;
								}
							}
							saveFavourites();
							m_data.selected_row = -1;
						}
					}
				}
				regenerateGui(m_screensize);
				return true;
			case GUI_ID_ADDFAV_BUTTON:
				acceptInput();
				if (m_data.selected_tab == TAB_MP_LIST && m_data.selected_row > -1) {
					ServerInfo &info = m_data.servers.at(m_data.selected_row);
					if (info.name != L"" && !info.is_favourite) {
						info.is_favourite = true;
						m_data.favourites.push_back(info);
						saveFavourites();
					}
				}else if (m_data.selected_tab == TAB_MP_CUSTOM) {
					ServerInfo info;
					info.name = m_data.mmdata->address+L":"+m_data.mmdata->port;
					info.addr = m_data.mmdata->address+L":"+m_data.mmdata->port;
					info.mode = L"custom";
					info.is_favourite = true;
					m_data.servers.push_back(info);
					m_data.favourites.push_back(info);
					m_data.selected_tab = TAB_MP_FAVOURITES;
					m_data.selected_row = m_data.favourites.size()-1;
				}
				regenerateGui(m_screensize);
				return true;
			case GUI_ID_REFRESH_BUTTON:
				acceptInput();
				fetchServers();
				if (
					(
						m_data.selected_tab == TAB_MP_LIST
						&& m_data.selected_row >= (int)m_data.servers.size()
					) || (
						m_data.selected_tab == TAB_MP_FAVOURITES
						&& m_data.selected_row >= (int)m_data.favourites.size()
					)
				) {
					m_data.selected_row = -1;
				}
				regenerateGui(m_screensize);
				return true;
			case GUI_ID_TAB_MP_LIST:
				acceptInput();
				m_accepted = false;
				if (m_data.selected_tab != TAB_MP_LIST) {
					m_data.selected_tab = TAB_MP_LIST;
					m_data.selected_row = -1;
				}
				regenerateGui(m_screensize);
				return true;
			case GUI_ID_TAB_MP_FAVOURITES:
				acceptInput();
				m_accepted = false;
				if (m_data.selected_tab != TAB_MP_FAVOURITES) {
					m_data.selected_tab = TAB_MP_FAVOURITES;
					m_data.selected_row = -1;
				}
				regenerateGui(m_screensize);
				return true;
			case GUI_ID_TAB_MP_CUSTOM:
				acceptInput();
				m_accepted = false;
				m_data.selected_tab = TAB_MP_CUSTOM;
				regenerateGui(m_screensize);
				return true;
			case GUI_ID_TAB_MP_MAINMENU: //back
				acceptInput();
				quitMenu();
				return true;
			}
		}
		if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
			switch (event.GUIEvent.Caller->getID()) {
			case GUI_ID_ADDRESS_INPUT:
			case GUI_ID_PORT_INPUT:
			case GUI_ID_NAME_INPUT:
			case GUI_ID_PW_INPUT:
				m_gamecallback->startGame();
				acceptInput();
				quitMenu();
				return true;
			}
		}
		if (
			event.GUIEvent.EventType == gui::EGET_LISTBOX_CHANGED
			|| event.GUIEvent.EventType == gui::EGET_LISTBOX_SELECTED_AGAIN
		) {
			if (event.GUIEvent.Caller->getID() == GUI_ID_SERVER_LIST) {
				acceptInput();
				regenerateGui(m_screensize);
				return true;
			}
		}
	}
	return Parent ? Parent->OnEvent(event) : false;
}
Esempio n. 10
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bool GUIMainMenu::OnEvent(const SEvent& event)
{
	if(event.EventType==EET_KEY_INPUT_EVENT)
	{
		if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
		{
			m_gamecallback->exitToOS();
			quitMenu();
			return true;
		}
		if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
		{
			acceptInput();
			quitMenu();
			return true;
		}
	}
	if(event.EventType==EET_GUI_EVENT)
	{
		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
				&& isVisible())
		{
			if(!canTakeFocus(event.GUIEvent.Element))
			{
				dstream<<"GUIMainMenu: Not allowing focus change."
						<<std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case GUI_ID_JOIN_GAME_BUTTON: // Start game
				acceptInput();
				quitMenu();
				return true;
			case GUI_ID_CHANGE_KEYS_BUTTON: {
				GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
				kmenu->drop();
				return true;
			}
			case GUI_ID_DELETE_MAP_BUTTON: // Delete map
				// Don't accept input data, just set deletion request
				m_data->delete_map = true;
				m_accepted = true;
				quitMenu();
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
		{
			switch(event.GUIEvent.Caller->getID())
			{
				case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
				acceptInput();
				quitMenu();
				return true;
			}
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}
Esempio n. 11
0
bool GUIMainMenu::OnEvent(const SEvent& event)
{
	if(event.EventType==EET_KEY_INPUT_EVENT)
	{
		if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
		{
			m_gamecallback->exitToOS();
			quitMenu();
			return true;
		}
		if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
		{
			acceptInput();
			quitMenu();
			return true;
		}
	}
	if(event.EventType==EET_GUI_EVENT)
	{
		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
				&& isVisible())
		{
			if(!canTakeFocus(event.GUIEvent.Element))
			{
				dstream<<"GUIMainMenu: Not allowing focus change."
						<<std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED)
		{
			if(!m_is_regenerating)
				regenerateGui(m_screensize_old);
			return true;
		}
		if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case GUI_ID_JOIN_GAME_BUTTON: {
				MainMenuData cur;
				readInput(&cur);
				if(cur.address == L"" && getTab() == TAB_MULTIPLAYER){
					(new GUIMessageMenu(env, parent, -1, menumgr,
							wgettext("Address required."))
							)->drop();
					return true;
				}
				acceptInput();
				quitMenu();
				return true;
			}
			case GUI_ID_CHANGE_KEYS_BUTTON: {
				GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
				kmenu->drop();
				return true;
			}
			case GUI_ID_DELETE_WORLD_BUTTON: {
				MainMenuData cur;
				readInput(&cur);
				if(cur.selected_world == -1){
					(new GUIMessageMenu(env, parent, -1, menumgr,
							wgettext("Cannot delete world: Nothing selected"))
							)->drop();
				} else {
					WorldSpec spec = m_data->worlds[cur.selected_world];
					ConfirmDestDeleteWorld *dest = new
							ConfirmDestDeleteWorld(spec, this);
					(new GUIConfirmMenu(env, parent, -1, menumgr, dest,
							(std::wstring(wgettext("Delete world "))
							+L"\""+narrow_to_wide(spec.name)+L"\"?").c_str()
							))->drop();
				}
				return true;
			}
			case GUI_ID_CREATE_WORLD_BUTTON: {
				std::vector<SubgameSpec> games = getAvailableGames();
				if(games.size() == 0){
					GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
							-1, menumgr,
							wgettext("Cannot create world: No games found"));
					menu->drop();
				} else {
					CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
					GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
							menumgr, dest, games);
					menu->drop();
				}
				return true;
			}
			case GUI_ID_CONFIGURE_WORLD_BUTTON: {
				GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
						-1, menumgr,
						wgettext("Nothing here"));
				menu->drop();
				return true;
			}
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
		{
			switch(event.GUIEvent.Caller->getID())
			{
				case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
				acceptInput();
				quitMenu();
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case GUI_ID_WORLD_LISTBOX:
				acceptInput();
				if(getTab() != TAB_SINGLEPLAYER)
					m_data->address = L""; // Force local game
				quitMenu();
				return true;
			}
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}
Esempio n. 12
0
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
	if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
			&& event.KeyInput.PressedDown)
	{
		changeCtype("");
		KeyPress kp(event.KeyInput);

		if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
		{
			this->forward->setText(wgettext(kp.name()));
			this->key_forward = kp;
		}
		else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
		{
			this->backward->setText(wgettext(kp.name()));
			this->key_backward = kp;
		}
		else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
		{
			this->left->setText(wgettext(kp.name()));
			this->key_left = kp;
		}
		else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
		{
			this->right->setText(wgettext(kp.name()));
			this->key_right = kp;
		}
		else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
		{
			this->jump->setText(wgettext(kp.name()));
			this->key_jump = kp;
		}
		else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
		{
			this->sneak->setText(wgettext(kp.name()));
			this->key_sneak = kp;
		}
		else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
		{
			this->dropbtn->setText(wgettext(kp.name()));
			this->key_drop = kp;
		}
		else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
		{
			this->inventory->setText(wgettext(kp.name()));
			this->key_inventory = kp;
		}
		else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
		{
			this->chat->setText(wgettext(kp.name()));
			this->key_chat = kp;
		}
		else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
		{
			this->cmd->setText(wgettext(kp.name()));
			this->key_cmd = kp;
		}
		else if (activeKey == GUI_ID_KEY_CONSOLE_BUTTON)
		{
			this->console->setText(wgettext(kp.name()));
			this->key_console = kp;
		}
		else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
		{
			this->range->setText(wgettext(kp.name()));
			this->key_range = kp;
		}
		else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
		{
			this->fly->setText(wgettext(kp.name()));
			this->key_fly = kp;
		}
		else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
		{
			this->fast->setText(wgettext(kp.name()));
			this->key_fast = kp;
		}
		else if (activeKey == GUI_ID_KEY_USE_BUTTON)
		{
			this->use->setText(wgettext(kp.name()));
			this->key_use = kp;
		}
		else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
		{
			this->dump->setText(wgettext(kp.name()));
			this->key_dump = kp;
		}
		changeCtype("C");
		activeKey = -1;
		return true;
	}
	if (event.EventType == EET_GUI_EVENT)
	{
		if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
				&& isVisible())
		{
			if (!canTakeFocus(event.GUIEvent.Element))
			{
				dstream << "GUIMainMenu: Not allowing focus change."
						<< std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
		{
			if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
				event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
			{
				changeCtype("");
			}

			switch (event.GUIEvent.Caller->getID())
			{
			case GUI_ID_BACK_BUTTON: //back
				acceptInput();
				quitMenu();
				return true;
			case GUI_ID_ABORT_BUTTON: //abort
				quitMenu();
				return true;
			case GUI_ID_KEY_FORWARD_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->forward->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_BACKWARD_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->backward->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_LEFT_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->left->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_RIGHT_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->right->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_USE_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->use->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_FLY_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->fly->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_FAST_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->fast->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_JUMP_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->jump->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_DROP_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->dropbtn->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_CHAT_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->chat->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_CMD_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->cmd->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_CONSOLE_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->console->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_SNEAK_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->sneak->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_INVENTORY_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->inventory->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_DUMP_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->dump->setText(wgettext("press Key"));
				break;
			case GUI_ID_KEY_RANGE_BUTTON:
				resetMenu();
				activeKey = event.GUIEvent.Caller->getID();
				this->range->setText(wgettext("press Key"));
				break;
			}
			//Buttons
			changeCtype("C");

		}
	}
	return Parent ? Parent->OnEvent(event) : false;
}
Esempio n. 13
0
bool GUICharDefMenu::OnEvent(const SEvent& event)
{
	if (event.EventType==EET_KEY_INPUT_EVENT) {
		if (event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown) {
			acceptInput();
			quitMenu();
			return true;
		}
	}
	if (event.EventType==EET_GUI_EVENT) {
		if (event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
			if (!canTakeFocus(event.GUIEvent.Element)) {
				dstream<<"GUIMainMenu: Not allowing focus change."<<std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if (event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) {
			switch (event.GUIEvent.Caller->getID()) {
			case GUI_ID_CD_MALE_BUTTON:
			{
				m_parts["gender"] = "M";
				m_parts["Yscale"] = "10";
				m_parts["XZscale"] = "10";
				m_y_scale = 1.0;
				m_xz_scale = 1.0;
				m_model->setMaterialTexture(0, getPlayerTexture());
				m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
				printCharDef();
				return true;
			}
			case GUI_ID_CD_FEMALE_BUTTON:
			{
				m_parts["gender"] = "F";
				m_parts["Yscale"] = "10";
				m_parts["XZscale"] = "9";
				m_y_scale = 1.0;
				m_xz_scale = 0.9;
				m_model->setMaterialTexture(0, getPlayerTexture());
				m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
				printCharDef();
				return true;
			}
			case GUI_ID_CD_TALLER_BUTTON:
			{
				if (m_y_scale >= 1.1)
					return true;
				m_y_scale += 0.1;
				m_parts["Yscale"] = ftos(m_y_scale*10.);
				m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
				printCharDef();
				return true;
			}
			case GUI_ID_CD_SHORTER_BUTTON:
			{
				if (m_y_scale <= 0.8)
					return true;
				m_y_scale -= 0.1;
				m_parts["Yscale"] = ftos(m_y_scale*10.);
				m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
				printCharDef();
				return true;
			}
			case GUI_ID_CD_WIDER_BUTTON:
			{
				if (m_xz_scale >= 1.1)
					return true;
				m_xz_scale += 0.1;
				m_parts["XZscale"] = ftos(m_xz_scale*10.);
				m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
				printCharDef();
				return true;
			}
			case GUI_ID_CD_THINNER_BUTTON:
			{
				if (m_xz_scale <= 0.8)
					return true;
				m_xz_scale -= 0.1;
				m_parts["XZscale"] = ftos(m_xz_scale*10.);
				m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
				printCharDef();
				return true;
			}
			case GUI_ID_CD_SKINTONE_PREV_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_skintone_types.find(m_parts["skintone"]);
				if (i == m_skintone_types.begin())
					i = m_skintone_types.end();
				--i;
				m_parts["skintone"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_SKINTONE_NEXT_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_skintone_types.find(m_parts["skintone"]);
				++i;
				if (i == m_skintone_types.end())
					i = m_skintone_types.begin();
				m_parts["skintone"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_FACE_PREV_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_face_types.find(m_parts["face"]);
				if (i == m_face_types.begin())
					i = m_face_types.end();
				--i;
				m_parts["face"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_FACE_NEXT_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_face_types.find(m_parts["face"]);
				++i;
				if (i == m_face_types.end())
					i = m_face_types.begin();
				m_parts["face"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_HAIRTONE_PREV_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_hairtone_types.find(m_parts["hairtone"]);
				if (i == m_hairtone_types.begin())
					i = m_hairtone_types.end();
				--i;
				m_parts["hairtone"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_HAIRTONE_NEXT_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_hairtone_types.find(m_parts["hairtone"]);
				++i;
				if (i == m_hairtone_types.end())
					i = m_hairtone_types.begin();
				m_parts["hairtone"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_HAIR_PREV_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_hair_types.find(m_parts["hair"]);
				if (i == m_hair_types.begin())
					i = m_hair_types.end();
				--i;
				m_parts["hair"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_HAIR_NEXT_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_hair_types.find(m_parts["hair"]);
				++i;
				if (i == m_hair_types.end())
					i = m_hair_types.begin();
				m_parts["hair"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_EYES_PREV_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_eyes_types.find(m_parts["eyes"]);
				if (i == m_eyes_types.begin())
					i = m_eyes_types.end();
				--i;
				m_parts["eyes"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_EYES_NEXT_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_eyes_types.find(m_parts["eyes"]);
				++i;
				if (i == m_eyes_types.end())
					i = m_eyes_types.begin();
				m_parts["eyes"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_SHIRT_PREV_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_shirt_types.find(m_parts["shirt"]);
				if (i == m_shirt_types.begin())
					i = m_shirt_types.end();
				--i;
				m_parts["shirt"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_SHIRT_NEXT_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_shirt_types.find(m_parts["shirt"]);
				++i;
				if (i == m_shirt_types.end())
					i = m_shirt_types.begin();
				m_parts["shirt"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_PANTS_PREV_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_pants_types.find(m_parts["pants"]);
				if (i == m_pants_types.begin())
					i = m_pants_types.end();
				--i;
				m_parts["pants"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_PANTS_NEXT_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_pants_types.find(m_parts["pants"]);
				++i;
				if (i == m_pants_types.end())
					i = m_pants_types.begin();
				m_parts["pants"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_SHOES_PREV_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_shoes_types.find(m_parts["shoes"]);
				if (i == m_shoes_types.begin())
					i = m_shoes_types.end();
				--i;
				m_parts["shoes"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_SHOES_NEXT_BUTTON:
			{
				std::map<std::string,std::wstring>::iterator i = m_shoes_types.find(m_parts["shoes"]);
				++i;
				if (i == m_shoes_types.end())
					i = m_shoes_types.begin();
				m_parts["shoes"] = i->first;
				m_model->setMaterialTexture(0, getPlayerTexture());
				regenerateGui(m_screensize);
				printCharDef();
				return true;
			}
			case GUI_ID_CD_SAVE_BUTTON:
			{
				savePlayerSkin();
				acceptInput();
				quitMenu();
				return true;
			}
			case GUI_ID_CD_QUIT_BUTTON:
			{
				acceptInput();
				quitMenu();
				return true;
			}
			}
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}
bool GUIFormSpecMenu::OnEvent(const SEvent& event)
{
	if(event.EventType==EET_KEY_INPUT_EVENT)
	{
		KeyPress kp(event.KeyInput);
		if (event.KeyInput.PressedDown && (kp == EscapeKey ||
			kp == getKeySetting("keymap_inventory")))
		{
			quitMenu();
			return true;
		}
		if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
		{
			acceptInput();
			quitMenu();
			return true;
		}
	}
	if(event.EventType==EET_MOUSE_INPUT_EVENT
			&& event.MouseInput.Event == EMIE_MOUSE_MOVED)
	{
		// Mouse moved
		m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
	}
	if(event.EventType==EET_MOUSE_INPUT_EVENT
			&& event.MouseInput.Event != EMIE_MOUSE_MOVED)
	{
		// Mouse event other than movement

		v2s32 p(event.MouseInput.X, event.MouseInput.Y);
		m_pointer = p;

		// Get selected item and hovered/clicked item (s)

		updateSelectedItem();
		ItemSpec s = getItemAtPos(p);

		Inventory *inv_selected = NULL;
		Inventory *inv_s = NULL;

		if(m_selected_item)
		{
			inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
			assert(inv_selected);
			assert(inv_selected->getList(m_selected_item->listname) != NULL);
		}

		u32 s_count = 0;

		if(s.isValid())
		do{ // breakable
			inv_s = m_invmgr->getInventory(s.inventoryloc);

			if(!inv_s){
				errorstream<<"InventoryMenu: The selected inventory location "
						<<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
						<<std::endl;
				s.i = -1;  // make it invalid again
				break;
			}

			InventoryList *list = inv_s->getList(s.listname);
			if(list == NULL){
				verbosestream<<"InventoryMenu: The selected inventory list \""
						<<s.listname<<"\" does not exist"<<std::endl;
				s.i = -1;  // make it invalid again
				break;
			}

			if((u32)s.i >= list->getSize()){
				infostream<<"InventoryMenu: The selected inventory list \""
						<<s.listname<<"\" is too small (i="<<s.i<<", size="
						<<list->getSize()<<")"<<std::endl;
				s.i = -1;  // make it invalid again
				break;
			}

			s_count = list->getItem(s.i).count;
		}while(0);

		bool identical = (m_selected_item != NULL) && s.isValid() &&
			(inv_selected == inv_s) &&
			(m_selected_item->listname == s.listname) &&
			(m_selected_item->i == s.i);

		// buttons: 0 = left, 1 = right, 2 = middle
		// up/down: 0 = down (press), 1 = up (release), 2 = unknown event
		int button = 0;
		int updown = 2;
		if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
			{ button = 0; updown = 0; }
		else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
			{ button = 1; updown = 0; }
		else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
			{ button = 2; updown = 0; }
		else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
			{ button = 0; updown = 1; }
		else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
			{ button = 1; updown = 1; }
		else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
			{ button = 2; updown = 1; }

		// Set this number to a positive value to generate a move action
		// from m_selected_item to s.
		u32 move_amount = 0;

		// Set this number to a positive value to generate a drop action
		// from m_selected_item.
		u32 drop_amount = 0;

		// Set this number to a positive value to generate a craft action at s.
		u32 craft_amount = 0;

		if(updown == 0)
		{
			// Some mouse button has been pressed

			//infostream<<"Mouse button "<<button<<" pressed at p=("
			//	<<p.X<<","<<p.Y<<")"<<std::endl;

			m_selected_dragging = false;

			if(s.isValid() && s.listname == "craftpreview")
			{
				// Craft preview has been clicked: craft
				craft_amount = (button == 2 ? 10 : 1);
			}
			else if(m_selected_item == NULL)
			{
				if(s_count != 0)
				{
					// Non-empty stack has been clicked: select it
					m_selected_item = new ItemSpec(s);

					if(button == 1)  // right
						m_selected_amount = (s_count + 1) / 2;
					else if(button == 2)  // middle
						m_selected_amount = MYMIN(s_count, 10);
					else  // left
						m_selected_amount = s_count;

					m_selected_dragging = true;
				}
			}
			else  // m_selected_item != NULL
			{
				assert(m_selected_amount >= 1);

				if(s.isValid())
				{
					// Clicked a slot: move
					if(button == 1)  // right
						move_amount = 1;
					else if(button == 2)  // middle
						move_amount = MYMIN(m_selected_amount, 10);
					else  // left
						move_amount = m_selected_amount;

					if(identical)
					{
						if(move_amount >= m_selected_amount)
							m_selected_amount = 0;
						else
							m_selected_amount -= move_amount;
						move_amount = 0;
					}
				}
				else if(getAbsoluteClippingRect().isPointInside(m_pointer))
				{
					// Clicked somewhere else: deselect
					m_selected_amount = 0;
				}
				else
				{
					// Clicked outside of the window: drop
					if(button == 1)  // right
						drop_amount = 1;
					else if(button == 2)  // middle
						drop_amount = MYMIN(m_selected_amount, 10);
					else  // left
						drop_amount = m_selected_amount;
				}
			}
		}
		else if(updown == 1)
		{
			// Some mouse button has been released

			//infostream<<"Mouse button "<<button<<" released at p=("
			//	<<p.X<<","<<p.Y<<")"<<std::endl;

			if(m_selected_item != NULL && m_selected_dragging && s.isValid())
			{
				if(!identical)
				{
					// Dragged to different slot: move all selected
					move_amount = m_selected_amount;
				}
			}
			else if(m_selected_item != NULL && m_selected_dragging &&
				!(getAbsoluteClippingRect().isPointInside(m_pointer)))
			{
				// Dragged outside of window: drop all selected
				drop_amount = m_selected_amount;
			}

			m_selected_dragging = false;
		}

		// Possibly send inventory action to server
		if(move_amount > 0)
		{
			// Send IACTION_MOVE

			assert(m_selected_item && m_selected_item->isValid());
			assert(s.isValid());

			assert(inv_selected && inv_s);
			InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
			InventoryList *list_to = inv_s->getList(s.listname);
			assert(list_from && list_to);
			ItemStack stack_from = list_from->getItem(m_selected_item->i);
			ItemStack stack_to = list_to->getItem(s.i);

			// Check how many items can be moved
			move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
			ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
			// If source stack cannot be added to destination stack at all,
			// they are swapped
			if(leftover.count == stack_from.count && leftover.name == stack_from.name)
			{
				m_selected_amount = stack_to.count;
				// In case the server doesn't directly swap them but instead
				// moves stack_to somewhere else, set this
				m_selected_content_guess = stack_to;
				m_selected_content_guess_inventory = s.inventoryloc;
			}
			// Source stack goes fully into destination stack
			else if(leftover.empty())
			{
				m_selected_amount -= move_amount;
				m_selected_content_guess = ItemStack(); // Clear
			}
			// Source stack goes partly into destination stack
			else
			{
				move_amount -= leftover.count;
				m_selected_amount -= move_amount;
				m_selected_content_guess = ItemStack(); // Clear
			}

			infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
			IMoveAction *a = new IMoveAction();
			a->count = move_amount;
			a->from_inv = m_selected_item->inventoryloc;
			a->from_list = m_selected_item->listname;
			a->from_i = m_selected_item->i;
			a->to_inv = s.inventoryloc;
			a->to_list = s.listname;
			a->to_i = s.i;
			m_invmgr->inventoryAction(a);
		}
		else if(drop_amount > 0)
		{
			m_selected_content_guess = ItemStack(); // Clear

			// Send IACTION_DROP

			assert(m_selected_item && m_selected_item->isValid());
			assert(inv_selected);
			InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
			assert(list_from);
			ItemStack stack_from = list_from->getItem(m_selected_item->i);

			// Check how many items can be dropped
			drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
			assert(drop_amount > 0 && drop_amount <= m_selected_amount);
			m_selected_amount -= drop_amount;

			infostream<<"Handing IACTION_DROP to manager"<<std::endl;
			IDropAction *a = new IDropAction();
			a->count = drop_amount;
			a->from_inv = m_selected_item->inventoryloc;
			a->from_list = m_selected_item->listname;
			a->from_i = m_selected_item->i;
			m_invmgr->inventoryAction(a);
		}
		else if(craft_amount > 0)
		{
			m_selected_content_guess = ItemStack(); // Clear

			// Send IACTION_CRAFT

			assert(s.isValid());
			assert(inv_s);

			infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
			ICraftAction *a = new ICraftAction();
			a->count = craft_amount;
			a->craft_inv = s.inventoryloc;
			m_invmgr->inventoryAction(a);
		}

		// If m_selected_amount has been decreased to zero, deselect
		if(m_selected_amount == 0)
		{
			delete m_selected_item;
			m_selected_item = NULL;
			m_selected_amount = 0;
			m_selected_dragging = false;
			m_selected_content_guess = ItemStack();
		}
	}
	if(event.EventType==EET_GUI_EVENT)
	{
		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
				&& isVisible())
		{
			if(!canTakeFocus(event.GUIEvent.Element))
			{
				infostream<<"GUIFormSpecMenu: Not allowing focus change."
						<<std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case 257:
				acceptInput();
				quitMenu();
				// quitMenu deallocates menu
				return true;
			}
			// find the element that was clicked
			for(u32 i=0; i<m_fields.size(); i++)
			{
				FieldSpec &s = m_fields[i];
				// if its a button, set the send field so 
				// lua knows which button was pressed
				if (s.is_button && s.fid == event.GUIEvent.Caller->getID())
				{
					s.send = true;
					acceptInput();
					if(s.is_exit){
						quitMenu();
						return true;
					}else{
						s.send = false;
						// Restore focus to the full form
						Environment->setFocus(this);
						return true;
					}
				}
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
		{
			if(event.GUIEvent.Caller->getID() > 257)
			{
				acceptInput();
				quitMenu();
				// quitMenu deallocates menu
				return true;
			}
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}
Esempio n. 15
0
bool GUIMainMenu::OnEvent(const SEvent& event)
{
	if(event.EventType==EET_KEY_INPUT_EVENT)
	{
		if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
		{
			m_gamecallback->exitToOS();
			quitMenu();
			return true;
		}
		if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
		{
			acceptInput();
			quitMenu();
			return true;
		}
	}
	if(event.EventType==EET_GUI_EVENT)
	{
		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
				&& isVisible())
		{
			if(!canTakeFocus(event.GUIEvent.Element))
			{
				dstream<<"GUIMainMenu: Not allowing focus change."
						<<std::endl;
				// Returning true disables focus change
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED)
		{
			if(!m_is_regenerating)
				regenerateGui(m_screensize_old);
			return true;
		}
		if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED && event.GUIEvent.Caller->getID() == GUI_ID_SERVERLIST)
		{
			serverListOnSelected();
			return true;
		}
		if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case GUI_ID_JOIN_GAME_BUTTON: {
				MainMenuData cur;
				readInput(&cur);
				if (getTab() == TAB_MULTIPLAYER && cur.address == L"")
				{
					wchar_t* text = wgettext("Address required.");
					(new GUIMessageMenu(env, parent, -1, menumgr,
							text)
							)->drop();
					delete[] text;
					return true;
				}
				acceptInput();
				quitMenu();
				return true;
			}
			case GUI_ID_CHANGE_KEYS_BUTTON: {
				GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
				kmenu->drop();
				return true;
			}
			case GUI_ID_DELETE_WORLD_BUTTON: {
				MainMenuData cur;
				readInput(&cur);
				if(cur.selected_world == -1){
					wchar_t* text = wgettext("Cannot delete world: Nothing selected");
					(new GUIMessageMenu(env, parent, -1, menumgr,
							text)
							)->drop();
					delete[] text;
				} else {
					WorldSpec spec = m_data->worlds[cur.selected_world];
					// Get files and directories involved
					std::vector<std::string> paths;
					paths.push_back(spec.path);
					fs::GetRecursiveSubPaths(spec.path, paths);
					// Launch confirmation dialog
					ConfirmDestDeleteWorld *dest = new
							ConfirmDestDeleteWorld(spec, this, paths);
					wchar_t* text1 = wgettext("Delete world");
					wchar_t* text2 = wgettext("Files to be deleted");
					std::wstring text = text1;
					text += L" \"";
					text += narrow_to_wide(spec.name);
					text += L"\"?\n\n";
					text += text2;
					text += L":\n";
					delete[] text1;
					delete[] text2;
					for(u32 i=0; i<paths.size(); i++){
						if(i == 3){ text += L"..."; break; }
						text += narrow_to_wide(paths[i]) + L"\n";
					}
					(new GUIConfirmMenu(env, parent, -1, menumgr, dest,
							text.c_str()))->drop();
				}
				return true;
			}
			case GUI_ID_CREATE_WORLD_BUTTON: {
				const std::vector<SubgameSpec> &games = m_data->games;
				if(games.size() == 0){
					wchar_t* text = wgettext("Cannot create world: No games found");
					GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
							-1, menumgr,
							text);
					menu->drop();
					delete[] text;
				} else {
					CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
					GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
							menumgr, dest, games, m_data->selected_game);
					menu->drop();
				}
				return true;
			}
			case GUI_ID_CONFIGURE_WORLD_BUTTON: {
				MainMenuData cur;
				readInput(&cur);
				if(cur.selected_world == -1)
				{
					wchar_t* text = wgettext("Cannot configure world: Nothing selected");
					(new GUIMessageMenu(env, parent, -1, menumgr,
							text)
							)->drop();
					delete[] text;
				} 
				else 
				{
					WorldSpec wspec = m_data->worlds[cur.selected_world];
					GUIConfigureWorld *menu = new GUIConfigureWorld(env, parent,
										-1, menumgr, wspec);
					menu->drop();
				}
				return true;
			}
			case GUI_ID_SERVERLIST_DELETE: {
				gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
				s32 selected = ((gui::IGUIListBox*)serverlist)->getSelected();
				if (selected == -1) return true;
				ServerList::deleteEntry(m_data->servers[selected]);
				m_data->servers = ServerList::getLocal();
				updateGuiServerList();
				if (selected > 0)
					selected -= 1;
				serverlist->setSelected(selected);
				serverListOnSelected();
				return true;
			}
			#if USE_CURL
			case GUI_ID_SERVERLIST_TOGGLE: {
				gui::IGUIElement *togglebutton = getElementFromId(GUI_ID_SERVERLIST_TOGGLE);
				gui::IGUIElement *deletebutton = getElementFromId(GUI_ID_SERVERLIST_DELETE);
				gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
				gui::IGUIElement *title = getElementFromId(GUI_ID_SERVERLIST_TITLE);
				if (m_data->selected_serverlist == SERVERLIST_PUBLIC) // switch to favorite list
				{
					m_data->servers = ServerList::getLocal();
					wchar_t* text1 = wgettext("Show Public");
					wchar_t* text2 = wgettext("Favorites:");
					togglebutton->setText(text1);
					title->setText(text2);
					delete[] text1;
					delete[] text2;
					deletebutton->setVisible(true);
					updateGuiServerList();
					serverlist->setSelected(0);
					m_data->selected_serverlist = SERVERLIST_FAVORITES;
				}
				else // switch to online list
				{
					m_data->servers = ServerList::getOnline();
					wchar_t* text1 = wgettext("Show Favorites");
					wchar_t* text2 = wgettext("Public Server List:");
					togglebutton->setText(text1);
					title->setText(text2);
					delete[] text1;
					delete[] text2;
					deletebutton->setVisible(false);
					updateGuiServerList();
					serverlist->setSelected(0);
					m_data->selected_serverlist = SERVERLIST_PUBLIC;
				}
				serverListOnSelected();
			}
			#endif
			}
			/* Game buttons */
			int eid = event.GUIEvent.Caller->getID();
			if(eid >= GUI_ID_GAME_BUTTON_FIRST &&
					eid <= GUI_ID_GAME_BUTTON_MAX){
				m_data->selected_game =
						m_data->games[eid - GUI_ID_GAME_BUTTON_FIRST].id;
				m_data->selected_game_name =
						m_data->games[eid - GUI_ID_GAME_BUTTON_FIRST].name;
				regenerateGui(m_screensize_old);
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
		{
			switch(event.GUIEvent.Caller->getID())
			{
				case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
				MainMenuData cur;
				readInput(&cur);
				if (getTab() == TAB_MULTIPLAYER && cur.address == L"")
				{
					wchar_t* text = wgettext("Address required.");
					(new GUIMessageMenu(env, parent, -1, menumgr,
							text)
							)->drop();
					delete[] text;
					return true;
				}
				acceptInput();
				quitMenu();
				return true;
			}
		}
		if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED)
		{
			readInput(m_data);
		}
		if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
		{
			switch(event.GUIEvent.Caller->getID())
			{
			case GUI_ID_WORLD_LISTBOX:
				acceptInput();
				if(getTab() != TAB_SINGLEPLAYER)
					m_data->address = L""; // Force local game
				quitMenu();
				return true;
			case GUI_ID_SERVERLIST:
				gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
				if (serverlist->getSelected() > -1)
				{
					acceptInput();
					quitMenu();
					return true;
				}
			}
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}