void init(){ glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); carregar_texturas(); compoe_jato(); // glShadeModel(GL_FLAT); glEnable(GL_TEXTURE_2D); }
int main(int argc, char *argv[]) { int mode = SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | SDL_OPENGL; if (argc >= 2 && (! strcmp(argv[1], "-h") || ! strcmp(argv[1], "--help"))) { printf("Uso: %s [-fs] resolucao-x resolucao-y\n\n" "Exemplo: ./walker 1024 768\n\n" "Para mais informacoes, leia o README.\n", argv[0]); exit(0); } int shift = 1; if (argc >= 2 && ! strcmp(argv[1], "-fs")) { mode |= SDL_FULLSCREEN; res_x = 1360; res_y = 768; shift++; } if (argc >= 3) { res_x = atoi(argv[shift]); res_y = atoi(argv[shift+1]); } init_event_keys(); glutInit(&argc, argv); initsdl(mode); initgl(); carregar_texturas(); SDL_Event ev; while (1) if (! SDL_PollEvent(&ev) || ev.type == SDL_MOUSEMOTION) break; else event_handler(ev); uint64_t old_time, new_time; uint64_t old_border, new_border; old_time = time_get(); old_border = time_in_secs(old_time); float dt = 0; int count = 0; while (1) { while (SDL_PollEvent(&ev)) event_handler(ev); new_time = time_get(); new_border = time_in_secs(new_time); dt = time_diff(new_time, old_time); if (new_border > old_border) { update_fps_str(count); old_border = new_border; count = 0; } old_time = new_time; count++; update_status_str(); toggle(); model(dt); physics(dt); update_map_pos(); draw(); } }