void CCDrawNode::drawDot(const CCPoint &pos, float radius, const ccColor4F &color) { unsigned int vertex_count = 2*3; ensureCapacity(vertex_count); ccV2F_C4B_T2F a = {{pos.x - radius, pos.y - radius}, ccc4BFromccc4F(color), {-1.0, -1.0} }; ccV2F_C4B_T2F b = {{pos.x - radius, pos.y + radius}, ccc4BFromccc4F(color), {-1.0, 1.0} }; ccV2F_C4B_T2F c = {{pos.x + radius, pos.y + radius}, ccc4BFromccc4F(color), { 1.0, 1.0} }; ccV2F_C4B_T2F d = {{pos.x + radius, pos.y - radius}, ccc4BFromccc4F(color), { 1.0, -1.0} }; ccV2F_C4B_T2F_Triangle *triangles = (ccV2F_C4B_T2F_Triangle *)(m_pBuffer + m_nBufferCount); ccV2F_C4B_T2F_Triangle triangle0 = {a, b, c}; ccV2F_C4B_T2F_Triangle triangle1 = {a, c, d}; triangles[0] = triangle0; triangles[1] = triangle1; m_nBufferCount += vertex_count; m_bDirty = true; }
//-------------------------------------------------------- // CColorSpriteScene //-------------------------------------------------------- CRemoveBKSpriteScene::CRemoveBKSpriteScene() { CCLayerColor *layer = CCLayerColor::create( ccc4BFromccc4F(ccc4FFromccc3B( ccGRAY ))); layer->setColor( ccGRAY ); addChild(layer); CCSize winSize = CCDirector::sharedDirector()->getWinSize(); CRemoveBKSprite* pRemoveSprite = CRemoveBKSprite::Create( s_szRemoveBKSprite ); if( pRemoveSprite ) { pRemoveSprite->setPosition(ccp(winSize.width / 2 + pRemoveSprite->getContentSize().width / 2 , winSize.height / 2)); layer->addChild( pRemoveSprite ); } CCSprite* pNormalSprite = CCSprite::create( s_szRemoveBKSprite ); if( pNormalSprite ) { pNormalSprite->setPosition(ccp(winSize.width / 2 - pNormalSprite->getContentSize().width / 2 , winSize.height / 2)); layer->addChild( pNormalSprite ); } }
//------------------------------------------------------------------------- void FKMaskChunk::draw() { if( !m_bIsUseDebugRender ) return; if( !m_bIsVisible ) return; CCPoint tagOriginPos; CCPoint tagDestPos; CCRect tagRect; MaskGridsMap::iterator Ite = m_mapMaskGrids.begin(); for( ; Ite != m_mapMaskGrids.end(); ++Ite ) { if( Ite->second ) { Ite->second->GetRectInChunk( tagRect ); tagOriginPos = ccp( tagRect.getMinX(), tagRect.getMinY() ); tagDestPos = ccp( tagRect.getMaxX(), tagRect.getMaxY() ); FKCW_Base_DrawingPrimitives::DrawSolidRoundRect( tagOriginPos, tagDestPos, 4, ccc4BFromccc4F(s_MaskGridDebugColor) ); } } }
void CCDrawNode::drawPolygon(CCPoint *verts, unsigned int count, const ccColor4F &fillColor, float borderWidth, const ccColor4F &borderColor) { struct ExtrudeVerts {ccVertex2F offset, n;}; struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts)*count); memset(extrude, 0, sizeof(struct ExtrudeVerts)*count); for(unsigned int i = 0; i < count; i++) { ccVertex2F v0 = __v2f(verts[(i-1+count)%count]); ccVertex2F v1 = __v2f(verts[i]); ccVertex2F v2 = __v2f(verts[(i+1)%count]); ccVertex2F n1 = v2fnormalize(v2fperp(v2fsub(v1, v0))); ccVertex2F n2 = v2fnormalize(v2fperp(v2fsub(v2, v1))); ccVertex2F offset = v2fmult(v2fadd(n1, n2), 1.0/(v2fdot(n1, n2) + 1.0)); struct ExtrudeVerts tmp = {offset, n2}; extrude[i] = tmp; } bool outline = (fillColor.a > 0.0 && borderWidth > 0.0); unsigned int triangle_count = 3*count - 2; unsigned int vertex_count = 3*triangle_count; ensureCapacity(vertex_count); ccV2F_C4B_T2F_Triangle *triangles = (ccV2F_C4B_T2F_Triangle *)(m_pBuffer + m_nBufferCount); ccV2F_C4B_T2F_Triangle *cursor = triangles; float inset = (outline == 0.0 ? 0.5 : 0.0); for(unsigned int i = 0; i < count-2; i++) { ccVertex2F v0 = v2fsub(__v2f(verts[0 ]), v2fmult(extrude[0 ].offset, inset)); ccVertex2F v1 = v2fsub(__v2f(verts[i+1]), v2fmult(extrude[i+1].offset, inset)); ccVertex2F v2 = v2fsub(__v2f(verts[i+2]), v2fmult(extrude[i+2].offset, inset)); ccV2F_C4B_T2F_Triangle tmp = { {v0, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {v1, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {v2, ccc4BFromccc4F(fillColor), __t(v2fzero)}, }; *cursor++ = tmp; } for(unsigned int i = 0; i < count; i++) { int j = (i+1)%count; ccVertex2F v0 = __v2f(verts[i]); ccVertex2F v1 = __v2f(verts[j]); ccVertex2F n0 = extrude[i].n; ccVertex2F offset0 = extrude[i].offset; ccVertex2F offset1 = extrude[j].offset; if(outline) { ccVertex2F inner0 = v2fsub(v0, v2fmult(offset0, borderWidth)); ccVertex2F inner1 = v2fsub(v1, v2fmult(offset1, borderWidth)); ccVertex2F outer0 = v2fadd(v0, v2fmult(offset0, borderWidth)); ccVertex2F outer1 = v2fadd(v1, v2fmult(offset1, borderWidth)); ccV2F_C4B_T2F_Triangle tmp1 = { {inner0, ccc4BFromccc4F(borderColor), __t(v2fneg(n0))}, {inner1, ccc4BFromccc4F(borderColor), __t(v2fneg(n0))}, {outer1, ccc4BFromccc4F(borderColor), __t(n0)} }; *cursor++ = tmp1; ccV2F_C4B_T2F_Triangle tmp2 = { {inner0, ccc4BFromccc4F(borderColor), __t(v2fneg(n0))}, {outer0, ccc4BFromccc4F(borderColor), __t(n0)}, {outer1, ccc4BFromccc4F(borderColor), __t(n0)} }; *cursor++ = tmp2; } else { ccVertex2F inner0 = v2fsub(v0, v2fmult(offset0, 0.5)); ccVertex2F inner1 = v2fsub(v1, v2fmult(offset1, 0.5)); ccVertex2F outer0 = v2fadd(v0, v2fmult(offset0, 0.5)); ccVertex2F outer1 = v2fadd(v1, v2fmult(offset1, 0.5)); ccV2F_C4B_T2F_Triangle tmp1 = { {inner0, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {inner1, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {outer1, ccc4BFromccc4F(fillColor), __t(n0)} }; *cursor++ = tmp1; ccV2F_C4B_T2F_Triangle tmp2 = { {inner0, ccc4BFromccc4F(fillColor), __t(v2fzero)}, {outer0, ccc4BFromccc4F(fillColor), __t(n0)}, {outer1, ccc4BFromccc4F(fillColor), __t(n0)} }; *cursor++ = tmp2; } } m_nBufferCount += vertex_count; m_bDirty = true; free(extrude); }
void CCDrawNode::drawSegment(const CCPoint &from, const CCPoint &to, float radius, const ccColor4F &color) { unsigned int vertex_count = 6*3; ensureCapacity(vertex_count); ccVertex2F a = __v2f(from); ccVertex2F b = __v2f(to); ccVertex2F n = v2fnormalize(v2fperp(v2fsub(b, a))); ccVertex2F t = v2fperp(n); ccVertex2F nw = v2fmult(n, radius); ccVertex2F tw = v2fmult(t, radius); ccVertex2F v0 = v2fsub(b, v2fadd(nw, tw)); ccVertex2F v1 = v2fadd(b, v2fsub(nw, tw)); ccVertex2F v2 = v2fsub(b, nw); ccVertex2F v3 = v2fadd(b, nw); ccVertex2F v4 = v2fsub(a, nw); ccVertex2F v5 = v2fadd(a, nw); ccVertex2F v6 = v2fsub(a, v2fsub(nw, tw)); ccVertex2F v7 = v2fadd(a, v2fadd(nw, tw)); ccV2F_C4B_T2F_Triangle *triangles = (ccV2F_C4B_T2F_Triangle *)(m_pBuffer + m_nBufferCount); ccV2F_C4B_T2F_Triangle triangles0 = { {v0, ccc4BFromccc4F(color), __t(v2fneg(v2fadd(n, t)))}, {v1, ccc4BFromccc4F(color), __t(v2fsub(n, t))}, {v2, ccc4BFromccc4F(color), __t(v2fneg(n))}, }; triangles[0] = triangles0; ccV2F_C4B_T2F_Triangle triangles1 = { {v3, ccc4BFromccc4F(color), __t(n)}, {v1, ccc4BFromccc4F(color), __t(v2fsub(n, t))}, {v2, ccc4BFromccc4F(color), __t(v2fneg(n))}, }; triangles[1] = triangles1; ccV2F_C4B_T2F_Triangle triangles2 = { {v3, ccc4BFromccc4F(color), __t(n)}, {v4, ccc4BFromccc4F(color), __t(v2fneg(n))}, {v2, ccc4BFromccc4F(color), __t(v2fneg(n))}, }; triangles[2] = triangles2; ccV2F_C4B_T2F_Triangle triangles3 = { {v3, ccc4BFromccc4F(color), __t(n)}, {v4, ccc4BFromccc4F(color), __t(v2fneg(n))}, {v5, ccc4BFromccc4F(color), __t(n) }, }; triangles[3] = triangles3; ccV2F_C4B_T2F_Triangle triangles4 = { {v6, ccc4BFromccc4F(color), __t(v2fsub(t, n))}, {v4, ccc4BFromccc4F(color), __t(v2fneg(n)) }, {v5, ccc4BFromccc4F(color), __t(n)}, }; triangles[4] = triangles4; ccV2F_C4B_T2F_Triangle triangles5 = { {v6, ccc4BFromccc4F(color), __t(v2fsub(t, n))}, {v7, ccc4BFromccc4F(color), __t(v2fadd(n, t))}, {v5, ccc4BFromccc4F(color), __t(n)}, }; triangles[5] = triangles5; m_nBufferCount += vertex_count; m_bDirty = true; }