Esempio n. 1
0
void					ESAudio::Shutdown				()
{
	cellAudioPortStop(Port);

	ThreadDie = true;
	delete Thread;
	delete Semaphore;

	cellAudioPortClose(Port);
	cellAudioRemoveNotifyEventQueue(QueueKey);
	sys_event_queue_destroy(QueueID, SYS_EVENT_QUEUE_DESTROY_FORCE);
	cellAudioQuit();
}
Esempio n. 2
0
static void ps3_audio_free(void *data)
{
   uint64_t val;
   ps3_audio_t *aud = data;

   aud->quit_thread = true;
   ps3_audio_start(aud);
   sys_ppu_thread_join(aud->thread, &val);

   ps3_audio_stop(aud);
   cellAudioPortClose(aud->audio_port);
   cellAudioQuit();
   fifo_free(aud->buffer);

   sys_lwmutex_destroy(&aud->lock);
   sys_lwmutex_destroy(&aud->cond_lock);
   sys_lwcond_destroy(&aud->cond);

   free(data);
}
Esempio n. 3
0
static void audioport_free(cell_audio_handle_t handle)
{
   audioport_t *port = handle;

   port->quit_thread = 1;
   pthread_join(port->thread, NULL);

   sys_lwmutex_destroy(&port->lock);
   sys_lwmutex_destroy(&port->cond_lock);
   sys_lwcond_destroy(&port->cond);

   if (port->re)
      resampler_free(port->re);
   if (port->buffer)
      fifo_free(port->buffer);

   cellAudioPortStop(port->audio_port);
   cellAudioPortClose(port->audio_port);

   free(port);
}