Esempio n. 1
0
static void select_directory(uint32_t menu_id)
{
        char path[1024], newpath[1024];
	uint64_t state, diff_state, button_was_pressed;
        static uint64_t old_state = 0;

        state = cell_pad_input_poll_device(0);
        diff_state = old_state ^ state;
        button_was_pressed = old_state & diff_state;

	if(set_initial_dir_tmpbrowser)
	{
		filebrowser_new(&tmpBrowser, "/\0", "empty");
		set_initial_dir_tmpbrowser = false;
	}

        browser_update(&tmpBrowser);

        if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&tmpBrowser, "/","empty");

        if (CTRL_SQUARE(button_was_pressed))
        {
                if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
                {
                        snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
                        switch(menu_id)
                        {
                                case PATH_SAVESTATES_DIR_CHOICE:
                                        strcpy(Settings.PS3PathSaveStates, path);
                                        break;
                                case PATH_SRAM_DIR_CHOICE:
                                        strcpy(Settings.PS3PathSRAM, path);
                                        break;
                                case PATH_DEFAULT_ROM_DIR_CHOICE:
                                        strcpy(Settings.PS3PathROMDirectory, path);
                                        break;
                        }
                        menuStackindex--;
                }
        }
        if (CTRL_TRIANGLE(button_was_pressed))
        {
                strcpy(path, usrDirPath);
                switch(menu_id)
                {
                        case PATH_SAVESTATES_DIR_CHOICE:
                                strcpy(Settings.PS3PathSaveStates, path);
                                break;
                        case PATH_SRAM_DIR_CHOICE:
                                strcpy(Settings.PS3PathSRAM, path);
                                break;
                        case PATH_DEFAULT_ROM_DIR_CHOICE:
                                strcpy(Settings.PS3PathROMDirectory, path);
                                break;
                }
                menuStackindex--;
        }
        if (CTRL_CROSS(button_was_pressed))
        {
                if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
                {
                        /* if 'filename' is in fact '..' - then pop back 
			directory instead of adding '..' to filename path */

                        if(tmpBrowser.currently_selected == 0)
                        {
                                old_state = state;
				filebrowser_pop_directory(&tmpBrowser);
                        }
                        else
                        {
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
                                snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
                                filebrowser_push_directory(&tmpBrowser, newpath, false);
                        }
                }
        }

        cellDbgFontPrintf (0.09f,  0.09f, Emulator_GetFontSize(), YELLOW, 
	"PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser));
        cellDbgFontPuts (0.09f, 0.05f,  Emulator_GetFontSize(), RED,    "DIRECTORY SELECTION");
        cellDbgFontPuts(0.09f, 0.93f, 0.92f, YELLOW,
	"X - Enter dir  /\\ - return to settings  START - Reset Startdir");
        cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s",
	"INFO - Browse to a directory and assign it as the path by\npressing SQUARE button.");
        cellDbgFontDraw();

        browser_render(&tmpBrowser);
        old_state = state;
}
Esempio n. 2
0
static void select_file(uint32_t menu_id)
{
	char extensions[256], title[256], object[256], comment[256], dir_path[MAX_PATH_LENGTH],
	path[MAX_PATH_LENGTH];
	uint64_t state, diff_state, button_was_pressed;
	static uint64_t old_state = 0;

	state = cell_pad_input_poll_device(0);
	diff_state = old_state ^ state;
	button_was_pressed = old_state & diff_state;

	switch(menu_id)
	{
#ifdef HAVE_GAMEAWARE
		case GAME_AWARE_SHADER_CHOICE:
			strncpy(dir_path, GAME_AWARE_SHADER_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "cfg|CFG", sizeof(extensions));
			strncpy(title, "GAME AWARE SHADER SELECTION", sizeof(title));
			strncpy(object, "Game Aware Shader", sizeof(object));
			strncpy(comment, "INFO - Select a 'Game Aware Shader' script from the menu by pressing X.", sizeof(comment));
			break;
#endif
		case SHADER_CHOICE:
			strncpy(dir_path, SHADERS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "cg|CG", sizeof(extensions));
			strncpy(title, "SHADER SELECTION", sizeof(title));
			strncpy(object, "Shader", sizeof(object));
			strncpy(comment, "INFO - Select a shader from the menu by pressing the X button.", sizeof(comment));
			break;
		case PRESET_CHOICE:
			strncpy(dir_path, PRESETS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "conf|CONF", sizeof(extensions));
			strncpy(title, "SHADER PRESETS SELECTION", sizeof(title));
			strncpy(object, "Shader", sizeof(object));
			strncpy(object, "Shader preset", sizeof(object));
                        strncpy(comment, "INFO - Select a shader preset from the menu by pressing the X button. ", sizeof(comment));
			break;
		case INPUT_PRESET_CHOICE:
			strncpy(dir_path, INPUT_PRESETS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "conf|CONF", sizeof(extensions));
			strncpy(title, "INPUT PRESETS SELECTION", sizeof(title));
			strncpy(object, "Input", sizeof(object));
			strncpy(object, "Input preset", sizeof(object));
                        strncpy(comment, "INFO - Select an input preset from the menu by pressing the X button. ", sizeof(comment));
			break;
		case BORDER_CHOICE:
			strncpy(dir_path, BORDERS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "png|PNG|jpg|JPG|JPEG|jpeg", sizeof(extensions));
			strncpy(title, "BORDER SELECTION", sizeof(title));
			strncpy(object, "Border", sizeof(object));
			strncpy(object, "Border image file", sizeof(object));
			strncpy(comment, "INFO - Select a border image file from the menu by pressing the X button. ", sizeof(comment));
			break;
		EXTRA_SELECT_FILE_PART1();
	}

	if(set_initial_dir_tmpbrowser)
	{
		filebrowser_new(&tmpBrowser, dir_path, extensions);
		set_initial_dir_tmpbrowser = false;
	}

	browser_update(&tmpBrowser);

	if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&tmpBrowser, "/", extensions);

	if (CTRL_CROSS(button_was_pressed))
	{
		if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
		{
			/*if 'filename' is in fact '..' - then pop back directory instead of 
			adding '..' to filename path */
			if(tmpBrowser.currently_selected == 0)
			{
				old_state = state;
				filebrowser_pop_directory(&tmpBrowser);
			}
			else
			{
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
				snprintf(path, sizeof(path), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
				filebrowser_push_directory(&tmpBrowser, path, true);
			}
		}
		else if (FILEBROWSER_IS_CURRENT_A_FILE(tmpBrowser))
		{
			snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
			printf("path: %s\n", path);

			switch(menu_id)
			{
#ifdef HAVE_GAMEAWARE
				case GAME_AWARE_SHADER_CHOICE:
					emulator_implementation_set_gameaware(path);
					strncpy(Settings.GameAwareShaderPath, path, sizeof(Settings.GameAwareShaderPath));
					break;
#endif
				case SHADER_CHOICE:
					if(set_shader)
						strncpy(Settings.PS3CurrentShader2, path, sizeof(Settings.PS3CurrentShader2));
					else
						strncpy(Settings.PS3CurrentShader, path, sizeof(Settings.PS3CurrentShader));
					ps3graphics_load_fragment_shader(path, set_shader);
					break;
				case PRESET_CHOICE:
					emulator_implementation_set_shader_preset(path);
					break;
				case INPUT_PRESET_CHOICE:
					emulator_set_controls(path, READ_CONTROLS, "");
					break;
				case BORDER_CHOICE:
					strncpy(Settings.PS3CurrentBorder, path, sizeof(Settings.PS3CurrentBorder));
					emulator_implementation_set_texture(path);
					break;
				EXTRA_SELECT_FILE_PART2();
			}

			menuStackindex--;
		}
	}

	if (CTRL_TRIANGLE(button_was_pressed))
		menuStackindex--;

        cellDbgFontPrintf(0.09f, 0.09f, Emulator_GetFontSize(), YELLOW, "PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser));
	cellDbgFontPuts	(0.09f,	0.05f,	Emulator_GetFontSize(),	RED,	title);
	cellDbgFontPrintf(0.09f, 0.92f, 0.92, YELLOW, "X - Select %s  /\\ - return to settings  START - Reset Startdir", object);
	cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s", comment);
	cellDbgFontDraw();

	browser_render(&tmpBrowser);
	old_state = state;
}
Esempio n. 3
0
void PS3Graphics::DrawHUD()
{
	static uint8_t  intensity;
	static uint32_t led_color;
	int enabled;
	float yPos=0.00f;
	float ybrk=0.03f;

	if (ui.display_drives)
	{
		resources_get_int("Drive8Type", &enabled);
		if (enabled)
		{
			intensity = ((ui.drive8.led_pwm1 * 0xff) / 1000) & 0xff;
			if (intensity > 0)
			{
				yPos+=ybrk;
				led_color = (ui.drive8.led_color == DRIVE_ACTIVE_RED) ? (0xff000000 | intensity) : (0xff000000 | (intensity << 8));
				cellDbgFontPrintf(0.85f, yPos, Emulator_GetFontSize(), led_color,  "D8  TRK %u", ui.drive8.half_track_number/2);
			}
		}

		resources_get_int("Drive9Type", &enabled);
		if (enabled)
		{
			if (intensity > 0)
			{
				yPos+=ybrk;
				led_color = (ui.drive9.led_color == DRIVE_ACTIVE_RED) ? (0xff000000 | intensity) : (0xff000000 | (intensity << 8));
				cellDbgFontPrintf(0.85f, yPos, Emulator_GetFontSize(), led_color,  "D9  TRK %u", ui.drive9.half_track_number/2);
			}
		}

		resources_get_int("Drive10Type", &enabled);
		if (enabled)
		{
			if (intensity > 0)
			{
				yPos+=ybrk;
				led_color = (ui.drive10.led_color == DRIVE_ACTIVE_RED) ? (0xff000000 | intensity) : (0xff000000 | (intensity << 8));
				cellDbgFontPrintf(0.85f, yPos, Emulator_GetFontSize(), led_color,  "D10 TRK %u", ui.drive10.half_track_number/2);
			}
		}
		resources_get_int("Drive11Type", &enabled);
		if (enabled)
		{
			if (intensity > 0) {
				yPos+=ybrk;
				led_color = (ui.drive11.led_color == DRIVE_ACTIVE_RED) ? (0xff000000 | intensity) : (0xff000000 | (intensity << 8));
				cellDbgFontPrintf(0.85f, yPos, Emulator_GetFontSize(), led_color,  "D11 TRK %u", ui.drive11.half_track_number/2);
			}
		}
	}

	if (ui.tape.status)
	{
		if (tape_get_file_name() != NULL)
		{
			yPos+=ybrk;
			cellDbgFontPrintf  (0.80f, yPos, Emulator_GetFontSize(), (ui.tape.motor) ? GREEN : PURPLE,  "TAPE %d", ui.tape.counter);

			switch (ui.tape.control)
			{
				case DATASETTE_CONTROL_STOP:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         STOP");
					break;
				case DATASETTE_CONTROL_START:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         PLAY");
					break;
				case DATASETTE_CONTROL_FORWARD:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         FWD");
					break;
				case DATASETTE_CONTROL_REWIND:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         REW");
					break;
				case DATASETTE_CONTROL_RECORD:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         REC");
					break;
				case DATASETTE_CONTROL_RESET:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         RESET");
					break;
				case DATASETTE_CONTROL_RESET_COUNTER:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         RESETCNT");
					break;
			}
		}
	}

	if (ui.display_speed)
	{
		cellDbgFontPrintf(0.09f, 0.92f, Emulator_GetFontSize(), PURPLE, "Speed = %f, FPS = %f, Warp = %s", ui.speed, ui.frame_rate, (ui.warp_enabled == 1) ? "On" : "Off");
	}

	cellDbgFontDraw();
}
Esempio n. 4
0
static void select_rom(void)
{
	char newpath[1024];
	uint64_t state, diff_state, button_was_pressed;
	static uint64_t old_state = 0;

	state = cell_pad_input_poll_device(0);
	diff_state = old_state ^ state;
	button_was_pressed = old_state & diff_state;

	browser_update(&browser);

	if (CTRL_SELECT(button_was_pressed))
	{
		menuStackindex++;
		menuStack[menuStackindex] = menu_generalvideosettings;
	}

	if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&browser, "/", ROM_EXTENSIONS);

	if (CTRL_CROSS(button_was_pressed))
	{
		if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser))
		{
			/*if 'filename' is in fact '..' - then pop back directory 
			instead of adding '..' to filename path */

			if(browser.currently_selected == 0)
			{
				old_state = state;
				filebrowser_pop_directory(&browser);
			}
			else
			{
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
				snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(browser));
				filebrowser_push_directory(&browser, newpath, true);
			}
		}
		else if (FILEBROWSER_IS_CURRENT_A_FILE(browser))
		{
			char rom_path_temp[MAX_PATH_LENGTH];

			snprintf(rom_path_temp, sizeof(rom_path_temp), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), FILEBROWSER_GET_CURRENT_FILENAME(browser));


			if (strcmp(rom_path_temp, current_rom) != 0 || sgb_border_change)
			{
				snprintf(current_rom, sizeof(current_rom), rom_path_temp);
				vba_init_rom();
			}
			else
			{
				if(Settings.EmulatedSystem == IMAGE_GBA)
					CPUReset();
				else
					gbReset();
			}

			menu_is_running = 0;
			is_running =1;
			mode_switch = MODE_EMULATION;

			old_state = state;
			return;
		}
	}


	if (FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser))
	{
		if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"app_home") || !strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"host_root"))
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, RED, "WARNING - This path only works on DEX PS3 systems. Do not attempt to open\n this directory on CEX PS3 systems, or you might have to restart!");
		else if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),".."))
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to go back to the previous directory.");
		else
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to enter the directory.");
	}

	if (FILEBROWSER_IS_CURRENT_A_FILE(browser))
		cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to load the game. ");

	cellDbgFontPuts	(0.09f,	0.05f,	Emulator_GetFontSize(),	RED,	"FILE BROWSER");
	cellDbgFontPrintf (0.7f, 0.05f, 0.82f, WHITE, "%s v%s", EMULATOR_NAME, EMULATOR_VERSION);
	cellDbgFontPrintf (0.09f, 0.09f, Emulator_GetFontSize(), YELLOW,
	"PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser));
	cellDbgFontPuts   (0.09f, 0.93f, Emulator_GetFontSize(), YELLOW,
	"L3 + R3 - resume game           SELECT - Settings screen");
	cellDbgFontDraw();

	browser_render(&browser);
	old_state = state;
}
void render(bool bClearOnly)
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	if(bClearOnly == false)
	{
		textures[0]->Render(0,0,0,0);

		// =============================================================================================
		// TITLE
		// =============================================================================================

		double xPos, yPos;

		xPos = DbgFontCenterX( 
			0,									// x left (as in RECT)
			render_width,						// x right (as in RECT)
			FONT_SIZE_1,						// font size (in pixels)		
			strlen(szTitle),					// text length (num. chars)
			REFERENCE_WIDTH, REFERENCE_HEIGHT,	// reference width / height (should not be changed)
			render_width, render_height			// currently active resolution
		);
		yPos = DbgFontY(50.0, render_height);

		cellDbgFontPrintf(xPos, yPos, debug_font_size(FONT_SIZE_1), 0xFFFFFFFF, "%s", szTitle);
		
		yPos += DbgFontY(FONT_SIZE_1 + FONT_SPACING, render_height);

		// =============================================================================================
		// DATE
		// =============================================================================================

		char szDate[128];
		char szTime[128];
		memset(&szDate, 0, sizeof(szDate));
		memset(&szTime, 0, sizeof(szTime));

		GetDateTimeStr((char*)szDate, (char*)szTime, false);

		xPos = DbgFontCenterX(
			0,									// x left (as in RECT)
			render_width,						// x right (as in RECT)
			FONT_SIZE_2,						// font size (in pixels)
			strlen(szDate),						// text length (num. chars)
			REFERENCE_WIDTH, REFERENCE_HEIGHT,	// reference width / height (should not be changed)
			render_width, render_height			// currently active resolution
		);
		
		cellDbgFontPrintf(xPos, yPos, debug_font_size(FONT_SIZE_2), 0xFFFFFFFF, "%s", szDate);
		
		yPos += DbgFontY(FONT_SIZE_2 + FONT_SPACING, render_height);
		
		// =============================================================================================
		// TIME
		// =============================================================================================

		xPos = DbgFontCenterX(
			0,									// x left (as in RECT)
			render_width,						// x right (as in RECT)
			FONT_SIZE_1,						// font size (in pixels)
			strlen(szTime),						// text length (num. chars)
			REFERENCE_WIDTH, REFERENCE_HEIGHT,	// reference width / height (should not be changed)
			render_width, render_height			// currently active resolution
		);
		
		cellDbgFontPrintf(xPos, yPos, debug_font_size(FONT_SIZE_1), 0xFFFFFFFF, "%s", szTime);
		
		yPos += DbgFontY(FONT_SIZE_1 + FONT_SPACING, render_height);

		// =============================================================================================
		
		static uint64_t nInterval = 30;				// 0.5 second @ 60 FPS
		static uint64_t nFrameCheckpoint = nFrame;
		
		if(nFrame >= (nFrameCheckpoint + nInterval)) 
		{
			nFrameCheckpoint = nFrame;
			
			sys_game_get_temperature(0, &temp_cpu);
			sys_game_get_temperature(1, &temp_rsx);
		}

		char szTemperature[256];
		memset(&szTemperature, 0, sizeof(szTemperature));

		sprintf(szTemperature, "Temperature: (CPU: %d' C) (RSX: %d' C)", temp_cpu, temp_rsx);

		xPos = DbgFontCenterX(
			0,									// x left (as in RECT)
			render_width,						// x right (as in RECT)
			FONT_SIZE_2,						// font size (in pixels)
			strlen(szTemperature),				// text length (num. chars)
			REFERENCE_WIDTH, REFERENCE_HEIGHT,	// reference width / height (should not be changed)
			render_width, render_height			// currently active resolution
		);
		
		cellDbgFontPrintf(xPos, yPos, debug_font_size(FONT_SIZE_2), 0xFFFFFFFF, "%s", szTemperature);
		
		yPos += DbgFontY(FONT_SIZE_2 + FONT_SPACING, render_height);

		// ===
		yPos += DbgFontY(FONT_SIZE_2 + FONT_SPACING, render_height);
		yPos += DbgFontY(FONT_SIZE_2 + FONT_SPACING, render_height);
		// ===

		//xPos = DbgFontCenterX(
		//	0,									// x left (as in RECT)
		//	render_width,						// x right (as in RECT)
		//	FONT_SIZE_2,						// font size (in pixels)
		//	strlen((char*)"..::[ ISO LIST ] [ PS3ISO / PSXISO / BDISO / DVDISO ] ::.."),				// text length (num. chars)
		//	REFERENCE_WIDTH, REFERENCE_HEIGHT,	// reference width / height (should not be changed)
		//	render_width, render_height			// currently active resolution
		//);
		//
		//cellDbgFontPrintf(xPos, yPos, debug_font_size(FONT_SIZE_2), 0xFFFFFFFF, "%s", (char*)"..::[ ISO LIST ] [ PS3ISO / PSXISO / BDISO / DVDISO ] ::..");
		//
		yPos += DbgFontY(FONT_SIZE_2 + FONT_SPACING, render_height);
		yPos += DbgFontY(FONT_SIZE_2 + FONT_SPACING, render_height);

		// ================

		xPos = DbgFontX(100.0, render_width);

		int nMenuItem = main_menu->UpdateTopItem();	

		while(nMenuItem <= (main_menu->nTopItem + main_menu->nListMax))
		{
			if(nMenuItem == main_menu->nTotalItem) break;
			if(main_menu->nTotalItem <= 0) break;

			// normal
			unsigned int nColor = 0xFFFFFFFF;

			// selected
			if(nMenuItem == main_menu->nSelectedItem) {
				nColor = 0xFF00CCFF;
			}
		
			//if(nFrameStep == 0) { nColor = g_opt_nFontShadowColor; } // Shadow color

			cellDbgFontPrintf(xPos, yPos, debug_font_size(FONT_SIZE_2), nColor, "%s", main_menu->item[nMenuItem]->szMenuLabel/*, main_menu->item[nMenuItem]->szData_1*/);
			yPos += DbgFontY(FONT_SIZE_2 + FONT_SPACING, render_height);

			nMenuItem++;
		}

		(void)font_render();		
	}
	
	nFrame++;
	psglSwap();
}