Esempio n. 1
0
static void
cell_set_framebuffer_state(struct pipe_context *pipe,
                           const struct pipe_framebuffer_state *fb)
{
   struct cell_context *cell = cell_context(pipe);

   if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) {
      uint i;

      /* unmap old surfaces */
      cell_unmap_surfaces(cell);

      /* Finish any pending rendering to the current surface before
       * installing a new surface!
       */
      cell_flush_int(cell, CELL_FLUSH_WAIT);

      /* update my state
       * (this is also where old surfaces will finally get freed)
       */
      cell->framebuffer.width = fb->width;
      cell->framebuffer.height = fb->height;
      cell->framebuffer.nr_cbufs = fb->nr_cbufs;
      for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
         pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
      }
      pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);

      /* map new surfaces */
      cell_map_surfaces(cell);

      cell->dirty |= CELL_NEW_FRAMEBUFFER;
   }
}
Esempio n. 2
0
/**
 * Called via pipe->flush()
 */
void
cell_flush(struct pipe_context *pipe,
           struct pipe_fence_handle **fence)
{
   struct cell_context *cell = cell_context(pipe);

   if (fence) {
      *fence = NULL;
   }

   flags |= CELL_FLUSH_WAIT;

   draw_flush( cell->draw );
   cell_flush_int(cell, flags);
}
Esempio n. 3
0
struct pipe_context *
cell_create_context(struct pipe_screen *screen,
                    void *priv )
{
   struct cell_context *cell;
   uint i;

   /* some fields need to be 16-byte aligned, so align the whole object */
   cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16);
   if (!cell)
      return NULL;

   memset(cell, 0, sizeof(*cell));

   cell->winsys = NULL;		/* XXX: fixme - get this from screen? */
   cell->pipe.winsys = NULL;
   cell->pipe.screen = screen;
   cell->pipe.priv = priv;
   cell->pipe.destroy = cell_destroy_context;

   cell->pipe.clear = cell_clear;
   cell->pipe.flush = cell_flush;

#if 0
   cell->pipe.begin_query = cell_begin_query;
   cell->pipe.end_query = cell_end_query;
   cell->pipe.wait_query = cell_wait_query;
#endif

   cell_init_draw_functions(cell);
   cell_init_state_functions(cell);
   cell_init_shader_functions(cell);
   cell_init_surface_functions(cell);
   cell_init_vertex_functions(cell);
   cell_init_texture_transfer_funcs(cell);

   cell->draw = cell_draw_create(cell);

   /* Create cache of fragment ops generated code */
   cell->fragment_ops_cache =
      util_new_keymap(sizeof(struct cell_fragment_ops_key), ~0, NULL);

   cell_init_vbuf(cell);

   draw_set_rasterize_stage(cell->draw, cell->vbuf);

   /* convert all points/lines to tris for the time being */
   draw_wide_point_threshold(cell->draw, 0.0);
   draw_wide_line_threshold(cell->draw, 0.0);

   /* get env vars or read config file to get debug flags */
   cell->debug_flags = debug_get_flags_option("CELL_DEBUG", 
                                              cell_debug_flags, 
                                              0 );

   for (i = 0; i < CELL_NUM_BUFFERS; i++)
      cell_fence_init(&cell->fenced_buffers[i].fence);


   /*
    * SPU stuff
    */
   /* This call only works with SDK 3.0.  Anyone still using 2.1??? */
   cell->num_cells = spe_cpu_info_get(SPE_COUNT_PHYSICAL_CPU_NODES, -1);
   cell->num_spus = spe_cpu_info_get(SPE_COUNT_USABLE_SPES, -1);
   if (cell->debug_flags) {
      printf("Cell: found %d Cell(s) with %u SPUs\n",
             cell->num_cells, cell->num_spus);
   }
   if (getenv("CELL_NUM_SPUS")) {
      cell->num_spus = atoi(getenv("CELL_NUM_SPUS"));
      assert(cell->num_spus > 0);
   }

   cell_start_spus(cell);

   cell_init_batch_buffers(cell);

   /* make sure SPU initializations are done before proceeding */
   cell_flush_int(cell, CELL_FLUSH_WAIT);

   return &cell->pipe;
}
/**
 * Run the vertex shader on all vertices in the vertex queue.
 * Called by the draw module when the vertx cache needs to be flushed.
 */
void
cell_vertex_shader_queue_flush(struct draw_context *draw)
{
#if 0
   struct cell_context *const cell =
       (struct cell_context *) draw->driver_private;
   struct cell_command_vs *const vs = &cell_global.command[0].vs;
   uint64_t *batch;
   struct cell_array_info *array_info;
   unsigned i, j;
   struct cell_attribute_fetch_code *cf;

   assert(draw->vs.queue_nr != 0);

   /* XXX: do this on statechange: 
    */
   draw_update_vertex_fetch(draw);
   cell_update_vertex_fetch(draw);


   batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(*cf));
   batch[0] = CELL_CMD_STATE_ATTRIB_FETCH;
   cf = (struct cell_attribute_fetch_code *) (&batch[1]);
   cf->base = (uint64_t) cell->attrib_fetch.store;
   cf->size = ROUNDUP16((unsigned)((void *) cell->attrib_fetch.csr 
				   - (void *) cell->attrib_fetch.store));


   for (i = 0; i < draw->vertex_fetch.nr_attrs; i++) {
      const enum pipe_format format = draw->vertex_element[i].src_format;
      const unsigned count = ((pf_size_x(format) != 0)
			      + (pf_size_y(format) != 0)
			      + (pf_size_z(format) != 0)
			      + (pf_size_w(format) != 0));
      const unsigned size = pf_size_x(format) * count;

      batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(*array_info));

      batch[0] = CELL_CMD_STATE_VS_ARRAY_INFO;

      array_info = (struct cell_array_info *) &batch[1];
      assert(draw->vertex_fetch.src_ptr[i] != NULL);
      array_info->base = (uintptr_t) draw->vertex_fetch.src_ptr[i];
      array_info->attr = i;
      array_info->pitch = draw->vertex_fetch.pitch[i];
      array_info->size = size;
      array_info->function_offset = cell->attrib_fetch_offsets[i];
   }

   batch = cell_batch_alloc(cell, sizeof(batch[0])
                            + sizeof(struct pipe_viewport_state));
   batch[0] = CELL_CMD_STATE_VIEWPORT;
   (void) memcpy(&batch[1], &draw->viewport,
                 sizeof(struct pipe_viewport_state));

   {
      uint64_t uniforms = (uintptr_t) draw->user.constants;

      batch = cell_batch_alloc(cell, 2 *sizeof(batch[0]));
      batch[0] = CELL_CMD_STATE_UNIFORMS;
      batch[1] = uniforms;
   }

   cell_batch_flush(cell);

   vs->opcode = CELL_CMD_VS_EXECUTE;
   vs->nr_attrs = draw->vertex_fetch.nr_attrs;

   (void) memcpy(vs->plane, draw->plane, sizeof(draw->plane));
   vs->nr_planes = draw->nr_planes;

   for (i = 0; i < draw->vs.queue_nr; i += SPU_VERTS_PER_BATCH) {
      const unsigned n = MIN2(SPU_VERTS_PER_BATCH, draw->vs.queue_nr - i);

      for (j = 0; j < n; j++) {
         vs->elts[j] = draw->vs.queue[i + j].elt;
         vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
      }

      for (/* empty */; j < SPU_VERTS_PER_BATCH; j++) {
         vs->elts[j] = vs->elts[0];
         vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
      }

      vs->num_elts = n;
      send_mbox_message(cell_global.spe_contexts[0], CELL_CMD_VS_EXECUTE);

      cell_flush_int(cell, CELL_FLUSH_WAIT);
   }

   draw->vs.post_nr = draw->vs.queue_nr;
   draw->vs.queue_nr = 0;
#else
   assert(0);
#endif
}