int main(int argc, char **argv) { if(argc < 2) { fprintf(stderr, "Usage: automata outfile\n"); return EXIT_SUCCESS; } struct cells_t *cells = cells_new(CELLS_WIDTH, OFF); cells_set_state(cells, CELLS_WIDTH / 2, ON); FILE *fptr = fopen(argv[1], "w"); cells_write_pbm_header(cells, fptr, CELLS_WIDTH, GENERATIONS); cell_state rule_30[] = { OFF, OFF, OFF, ON, ON, ON, ON, OFF }; struct cells_t *new_cells; for(int gen = 0; gen < GENERATIONS; gen++) { new_cells = apply_rule(rule_30, cells); cells_free(cells); cells = new_cells; cells_write_pbm_generation(cells, fptr); } cells_free(new_cells); fclose(fptr); return EXIT_SUCCESS; }
int main(int argc, char** args) { srand(time(NULL)); int error; c_cpu_handle cpu; printf("Cuilien cell simulation.\n"); printf("Initializing VM...\n"); cpu = c_cpu_init(); if(c_error_last) { c_error_print(c_error_last); return 1; } printf("Disabling a few opcodes...\n"); c_instruction_vector[C_INSTR_PUTC] = NULL; c_instruction_vector[C_INSTR_GETC] = NULL; c_instruction_vector[C_INSTR_SHOW] = NULL; printf("Initializing IVT...\n"); cpu->ivt = build_ivt(); printf("Loading seed...\n"); c_mem_handle seed = c_mem_init(MAX_CELL_MEMORY); c_mem_load_file(seed, "seed2.cx", 12); printf("Setting up graphics...\n"); if((error = graphics_init())) { // TODO: handle error return 1; } printf("Creating world...\n"); world_load(&world, "terrain3.bmp"); graphics_init_world_image(world); printf("Spawning inital cells...\n"); cells_init(); champion_cell = cell_spawn(c_mem_copy(seed), 1, 0x00ff00, 5, 180, 200); champion_cell->save = true; cell_spawn(c_mem_copy(seed), 1, 0xff0000, 5, 1000, 200); // cell_spawn(c_mem_copy(seed), 0x0000ff, 5, 180, 600); // cell_spawn(c_mem_copy(seed), 0xffff00, 5, 1000, 600); printf("Ready.\n"); while(!graphics_update() && cells_get_count()) { world_update_waste(world); // simulate and render cells /* this turned out messier than I had envisioned it */ int i = 0; while((current_cell = cell_next(&i))) { cpu->context = ¤t_cell->process.context; assert(cpu->context != NULL); assert(cpu->context->memory != NULL); int step; for(step = 0; step < 100 && current_cell->alive; ++step) { c_cpu_step(cpu); } if(current_cell->mass) { /* mass decay */ --current_cell->mass; /* produce waste */ tile_t* tile = world_get_tile(world, current_cell->x, current_cell->y); if(tile->waste != 255) { ++tile->waste; graphics_update_world_image(current_cell->x, current_cell->y, tile); } } graphics_render_cell(current_cell); if(current_cell != champion_cell && cell_lifetime(current_cell) >= cell_lifetime(champion_cell)) { champion_cell->save = false; if(!champion_cell->alive) cell_kill(champion_cell); current_cell->save = true; champion_cell = current_cell; } if(current_cell->mass == 0 || cell_lifetime(current_cell) > 1000) /* test death by age */ cell_kill(current_cell); } ++cycle; } printf("Champion: \n"); printf(" * Color: %06X\n", champion_cell->color); printf(" * Generation: %d\n", champion_cell->generation); printf(" * Times split: %d\n", champion_cell->times_split); printf(" * Cycles lived: %d\n", cell_lifetime(champion_cell)); printf(" * Time of birth: %d\n", champion_cell->birth); if(champion_cell->alive) printf(" * Time of death: ALIVE\n"); else printf(" * Time of death: %d\n", champion_cell->death); printf(" * Place of death: %d, %d\n", champion_cell->x, champion_cell->y); c_mem_dump_to_file(champion_cell->process.context.memory, "champion.dump"); printf("Memory dumped to champion.dump.\n"); printf("Freeing memory...\n"); cells_free(); c_mem_free(seed); printf("Destroying graphics...\n"); if((error = graphics_destroy())) { // TODO: handle error return 1; } printf("Freeing VM...\n"); c_cpu_free(cpu); printf("Good bye!\n"); }