Esempio n. 1
0
	void Button::modifyButtonState()
	{
		if(isDoingKeyAction)
		{
			return;
		}
		if(isToggleButton() && toggled)
		{
			
			if(getButtonState() != CLICKED)
			{
				changeButtonState(CLICKED);
			}
			return;
		}
		if(mouseIsDown && mouseIsInside)
		{
			changeButtonState(CLICKED);
		}
		else if(mouseIsDown && !mouseIsInside)
		{
			changeButtonState(getMouseLeaveState());
		}
		else if(!mouseIsDown && mouseIsInside)
		{
			changeButtonState(HOVERED);
		}
		else
		{
			changeButtonState(DEFAULT);
		}
	}
Esempio n. 2
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void InputDeviceAdapterMouse::resetKeys(const XKeymapEvent& event)
{
    /* Calculate the new modifier key mask: */
    int newModifierKeyMask=0x0;
    for(int i=0; i<256; ++i)
        if(event.key_vector[i>>3]&(0x1<<(i&0x7)))
        {
            /* Convert the keycode to a keysym: */
            XKeyEvent keyEvent;
            keyEvent.type=KeyPress;
            keyEvent.serial=event.serial;
            keyEvent.send_event=event.send_event;
            keyEvent.display=event.display;
            keyEvent.window=event.window;
            keyEvent.state=0x0;
            keyEvent.keycode=i;
            KeySym keyCode=XLookupKeysym(&keyEvent,0);

            int modifierIndex=getModifierIndex(keyCode);
            if(modifierIndex>=0)
                newModifierKeyMask|=0x1<<modifierIndex;
        }

    /* Set the new modifier key mask: */
    changeModifierKeyMask(newModifierKeyMask);

    /* Set the states of all button keys: */
    for(int i=0; i<numButtonKeys; ++i)
    {
        int stateIndex=(numButtons+numButtonKeys)*modifierKeyMask+numButtons+i;
        changeButtonState(stateIndex,false);
    }
    for(int i=0; i<256; ++i)
        if(event.key_vector[i>>3]&(0x1<<(i&0x7)))
        {
            /* Convert the keycode to a keysym: */
            XKeyEvent keyEvent;
            keyEvent.type=KeyPress;
            keyEvent.serial=event.serial;
            keyEvent.send_event=event.send_event;
            keyEvent.display=event.display;
            keyEvent.window=event.window;
            keyEvent.state=0x0;
            keyEvent.keycode=i;
            KeySym keyCode=XLookupKeysym(&keyEvent,0);

            int buttonIndex=getButtonIndex(keyCode);
            if(buttonIndex>=0)
            {
                int stateIndex=(numButtons+numButtonKeys)*modifierKeyMask+numButtons+buttonIndex;
                changeButtonState(stateIndex,true);
            }
        }

    // requestUpdate();
}
Esempio n. 3
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void ExistingUserDialog::closeEvent(QCloseEvent *event)
{
    //Signals to activate mainwindow buttons and delete dialog pointer in mainwindow.cpp
    changeButtonState(1);
    deleteExistingUserDialog();
    event->accept(); //closes dialog
}
Esempio n. 4
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bool InputDeviceAdapterMouse::keyReleased(int keyCode)
{
    bool stateChanged=false;

    if(!keyboardMode)
    {
        /* Check if the key is a button key: */
        int buttonIndex=getButtonIndex(keyCode);
        if(buttonIndex>=0)
        {
            /* Set button state: */
            int stateIndex=(numButtons+numButtonKeys)*modifierKeyMask+numButtons+buttonIndex;
            stateChanged=changeButtonState(stateIndex,false);
        }

        /* Check if the key is a modifier key: */
        int modifierIndex=getModifierIndex(keyCode);
        if(modifierIndex>=0)
        {
            /* Change current modifier mask: */
            changeModifierKeyMask(modifierKeyMask&~(0x1<<modifierIndex));
            stateChanged=true;
        }

        // requestUpdate();
    }

    return stateChanged;
}
Esempio n. 5
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	void Button::keyDown( KeyEvent &keyEvent )
	{
		
		if(keyEvent.getKey() == KEY_SPACE || keyEvent.getKey() == KEY_ENTER)
		{
			isDoingKeyAction = true;
			changeButtonState(CLICKED);
			keyEvent.consume();
		}
	}
Esempio n. 6
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bool InputDeviceAdapterMouse::setButtonState(int buttonIndex,bool newButtonState)
{
    bool stateChanged=false;

    /* Check if given button is represented: */
    if(buttonIndex>=0&&buttonIndex<numButtons)
    {
        /* Set current button state: */
        int stateIndex=(numButtons+numButtonKeys)*modifierKeyMask+buttonIndex;
        stateChanged=changeButtonState(stateIndex,newButtonState);

        // requestUpdate();
    }

    return stateChanged;
}
Esempio n. 7
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bool InputDeviceAdapterMouse::keyPressed(int keyCode,int modifierMask,const char* string)
{
    bool stateChanged=false;

    if(keyCode==keyboardModeToggleKeyCode)
    {
        keyboardMode=!keyboardMode;
        if(fakeMouseCursor)
        {
            /* Change the glyph renderer's cursor type to a text cursor: */
        }
        else if(keyboardMode)
        {
            /* Change the cursor in all windows to a text cursor: */
            for(int i=0; i<getNumWindows(); ++i)
            {
                VRWindow* win=Vrui::getWindow(i);
                if(win!=0)
                {
                    Cursor cursor=XCreateFontCursor(win->getContext().getDisplay(),XC_xterm);
                    XDefineCursor(win->getContext().getDisplay(),win->getWindow(),cursor);
                    XFreeCursor(win->getContext().getDisplay(),cursor);
                }
            }
        }
        else
        {
            /* Change the cursor in all windows back to the regular: */
            for(int i=0; i<getNumWindows(); ++i)
            {
                VRWindow* win=Vrui::getWindow(i);
                if(win!=0)
                    XUndefineCursor(win->getContext().getDisplay(),win->getWindow());
            }
        }
    }
    else if(keyboardMode)
    {
        /* Process the key event: */
        ControlKeyMap::Iterator ckmIt=controlKeyMap.findEntry(ControlKey(keyCode,modifierMask&(ShiftMask|ControlMask)));
        if(!ckmIt.isFinished())
        {
            /* Store a text control event: */
            textControlEvents.push_back(std::pair<int,GLMotif::TextControlEvent>(nextEventOrdinal,ckmIt->getDest()));
            ++nextEventOrdinal;
        }
        else if(string!=0&&string[0]!='\0')
        {
            /* Store a text event: */
            textEvents.push_back(std::pair<int,GLMotif::TextEvent>(nextEventOrdinal,GLMotif::TextEvent(string)));
            ++nextEventOrdinal;
        }

        stateChanged=true;
    }
    else
    {
        /* Check if the key is a button key: */
        int buttonIndex=getButtonIndex(keyCode);
        if(buttonIndex>=0)
        {
            /* Set button state: */
            int stateIndex=(numButtons+numButtonKeys)*modifierKeyMask+numButtons+buttonIndex;
            stateChanged=changeButtonState(stateIndex,true);
        }

        /* Check if the key is a modifier key: */
        int modifierIndex=getModifierIndex(keyCode);
        if(modifierIndex>=0)
        {
            /* Change current modifier mask: */
            changeModifierKeyMask(modifierKeyMask|(0x1<<modifierIndex));
            stateChanged=true;
        }
    }

    // requestUpdate();

    return stateChanged;
}
Esempio n. 8
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	void Button::setButtonState( ButtonStateEnum state )
	{
		changeButtonState(state);
	}