void WieldMeshSceneNode::setExtruded(const std::string &imagename, const std::string &overlay_name, v3f wield_scale, ITextureSource *tsrc, u8 num_frames) { video::ITexture *texture = tsrc->getTexture(imagename); if (!texture) { changeToMesh(nullptr); return; } video::ITexture *overlay_texture = overlay_name.empty() ? NULL : tsrc->getTexture(overlay_name); core::dimension2d<u32> dim = texture->getSize(); // Detect animation texture and pull off top frame instead of using entire thing if (num_frames > 1) { u32 frame_height = dim.Height / num_frames; dim = core::dimension2d<u32>(dim.Width, frame_height); } scene::IMesh *original = g_extrusion_mesh_cache->create(dim); scene::SMesh *mesh = cloneMesh(original); original->drop(); //set texture mesh->getMeshBuffer(0)->getMaterial().setTexture(0, tsrc->getTexture(imagename)); if (overlay_texture) { scene::IMeshBuffer *copy = cloneMeshBuffer(mesh->getMeshBuffer(0)); copy->getMaterial().setTexture(0, overlay_texture); mesh->addMeshBuffer(copy); copy->drop(); } changeToMesh(mesh); mesh->drop(); m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR_EXTRUDED); // Customize materials for (u32 layer = 0; layer < m_meshnode->getMaterialCount(); layer++) { video::SMaterial &material = m_meshnode->getMaterial(layer); material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; material.MaterialType = m_material_type; material.setFlag(video::EMF_BACK_FACE_CULLING, true); // Enable bi/trilinear filtering only for high resolution textures if (dim.Width > 32) { material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); } else { material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setFlag(video::EMF_TRILINEAR_FILTER, false); } material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter); // mipmaps cause "thin black line" artifacts #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 material.setFlag(video::EMF_USE_MIP_MAPS, false); #endif if (m_enable_shaders) { material.setTexture(2, tsrc->getShaderFlagsTexture(false)); } } }
void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef) { ITextureSource *tsrc = gamedef->getTextureSource(); IItemDefManager *idef = gamedef->getItemDefManager(); const ItemDefinition &def = item.getDefinition(idef); // If wield_image is defined, it overrides everything else if (def.wield_image != "") { setExtruded(def.wield_image, def.wield_scale, tsrc); return; } // Handle nodes // See also CItemDefManager::createClientCached() if (def.type == ITEM_NODE) { INodeDefManager *ndef = gamedef->getNodeDefManager(); const ContentFeatures &f = ndef->get(def.name); if (f.mesh_ptr[0]) { // e.g. mesh nodes and nodeboxes changeToMesh(f.mesh_ptr[0]); // mesh_ptr[0] is pre-scaled by BS * f->visual_scale m_meshnode->setScale( def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); // Customize materials for (u32 i = 0; i < m_meshnode->getMaterialCount(); ++i) { assert(i < 6); video::SMaterial &material = m_meshnode->getMaterial(i); material.setTexture(0, f.tiles[i].texture); f.tiles[i].applyMaterialOptions(material); } return; } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { setCube(f.tiles, def.wield_scale, tsrc); return; } else if (f.drawtype == NDT_AIRLIKE) { changeToMesh(NULL); return; } // If none of the above standard cases worked, use the wield mesh from ClientCached scene::IMesh *mesh = idef->getWieldMesh(item.name, gamedef); if (mesh) { changeToMesh(mesh); m_meshnode->setScale(def.wield_scale * WIELD_SCALE_FACTOR); return; } } // default to inventory_image if (def.inventory_image != "") { setExtruded(def.inventory_image, def.wield_scale, tsrc); return; } // no wield mesh found changeToMesh(NULL); }
void WieldMeshSceneNode::setExtruded(const std::string &imagename, v3f wield_scale, ITextureSource *tsrc, u8 num_frames) { video::ITexture *texture = tsrc->getTexture(imagename); if (!texture) { changeToMesh(NULL); return; } core::dimension2d<u32> dim = texture->getSize(); // Detect animation texture and pull off top frame instead of using entire thing if (num_frames > 1) { u32 frame_height = dim.Height / num_frames; dim = core::dimension2d<u32>(dim.Width, frame_height); } scene::IMesh *mesh = g_extrusion_mesh_cache->create(dim); changeToMesh(mesh); mesh->drop(); m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR_EXTRUDED); // Customize material video::SMaterial &material = m_meshnode->getMaterial(0); material.setTexture(0, tsrc->getTextureForMesh(imagename)); material.MaterialType = m_material_type; material.setFlag(video::EMF_BACK_FACE_CULLING, true); // Enable bi/trilinear filtering only for high resolution textures if (dim.Width > 32) { material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); } else { material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setFlag(video::EMF_TRILINEAR_FILTER, false); } material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter); // mipmaps cause "thin black line" artifacts #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 material.setFlag(video::EMF_USE_MIP_MAPS, false); #endif #if 0 //// TODO(RealBadAngel): Reactivate when shader is added for wield items if (m_enable_shaders) material.setTexture(2, tsrc->getTexture("disable_img.png")); #endif }
void WieldMeshSceneNode::setCube(const ContentFeatures &f, v3f wield_scale) { scene::IMesh *cubemesh = g_extrusion_mesh_cache->createCube(); scene::SMesh *copy = cloneMesh(cubemesh); cubemesh->drop(); postProcessNodeMesh(copy, f, false, true, &m_material_type, &m_colors, true); changeToMesh(copy); copy->drop(); m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR); }
void WieldMeshSceneNode::setExtruded(const std::string &imagename, v3f wield_scale, ITextureSource *tsrc) { video::ITexture *texture = tsrc->getTexture(imagename); if (!texture) { changeToMesh(NULL); return; } scene::IMesh *mesh = g_extrusion_mesh_cache->create(texture->getSize()); changeToMesh(mesh); mesh->drop(); m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR_EXTRUDED); // Customize material assert(m_meshnode->getMaterialCount() == 1); video::SMaterial &material = m_meshnode->getMaterial(0); material.setTexture(0, texture); }
void WieldMeshSceneNode::setCube(const TileSpec tiles[6], v3f wield_scale, ITextureSource *tsrc) { scene::IMesh *cubemesh = g_extrusion_mesh_cache->createCube(); changeToMesh(cubemesh); cubemesh->drop(); m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR); // Customize materials for (u32 i = 0; i < m_meshnode->getMaterialCount(); ++i) { assert(i < 6); video::SMaterial &material = m_meshnode->getMaterial(i); material.setTexture(0, tiles[i].texture); tiles[i].applyMaterialOptions(material); } }
void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client) { ITextureSource *tsrc = client->getTextureSource(); IItemDefManager *idef = client->getItemDefManager(); IShaderSource *shdrsrc = client->getShaderSource(); const NodeDefManager *ndef = client->getNodeDefManager(); const ItemDefinition &def = item.getDefinition(idef); const ContentFeatures &f = ndef->get(def.name); content_t id = ndef->getId(def.name); scene::SMesh *mesh = nullptr; if (m_enable_shaders) { u32 shader_id = shdrsrc->getShader("wielded_shader", TILE_MATERIAL_BASIC, NDT_NORMAL); m_material_type = shdrsrc->getShaderInfo(shader_id).material; } // Color-related m_colors.clear(); m_base_color = idef->getItemstackColor(item, client); // If wield_image is defined, it overrides everything else if (!def.wield_image.empty()) { setExtruded(def.wield_image, def.wield_overlay, def.wield_scale, tsrc, 1); m_colors.emplace_back(); // overlay is white, if present m_colors.emplace_back(true, video::SColor(0xFFFFFFFF)); return; } // Handle nodes // See also CItemDefManager::createClientCached() if (def.type == ITEM_NODE) { if (f.mesh_ptr[0]) { // e.g. mesh nodes and nodeboxes mesh = cloneMesh(f.mesh_ptr[0]); postProcessNodeMesh(mesh, f, m_enable_shaders, true, &m_material_type, &m_colors); changeToMesh(mesh); mesh->drop(); // mesh is pre-scaled by BS * f->visual_scale m_meshnode->setScale( def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); } else { switch (f.drawtype) { case NDT_AIRLIKE: { changeToMesh(nullptr); break; } case NDT_PLANTLIKE: { setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id), tsrc->getTextureName(f.tiles[0].layers[1].texture_id), def.wield_scale, tsrc, f.tiles[0].layers[0].animation_frame_count); // Add color const TileLayer &l0 = f.tiles[0].layers[0]; m_colors.emplace_back(l0.has_color, l0.color); const TileLayer &l1 = f.tiles[0].layers[1]; m_colors.emplace_back(l1.has_color, l1.color); break; } case NDT_PLANTLIKE_ROOTED: { setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), "", def.wield_scale, tsrc, f.special_tiles[0].layers[0].animation_frame_count); // Add color const TileLayer &l0 = f.special_tiles[0].layers[0]; m_colors.emplace_back(l0.has_color, l0.color); break; } case NDT_NORMAL: case NDT_ALLFACES: case NDT_LIQUID: case NDT_FLOWINGLIQUID: { setCube(f, def.wield_scale); break; } default: { mesh = createSpecialNodeMesh(client, id, &m_colors); changeToMesh(mesh); mesh->drop(); m_meshnode->setScale( def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); } } } u32 material_count = m_meshnode->getMaterialCount(); for (u32 i = 0; i < material_count; ++i) { video::SMaterial &material = m_meshnode->getMaterial(i); material.MaterialType = m_material_type; material.setFlag(video::EMF_BACK_FACE_CULLING, true); material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); } return; } else if (!def.inventory_image.empty()) { setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale, tsrc, 1); m_colors.emplace_back(); // overlay is white, if present m_colors.emplace_back(true, video::SColor(0xFFFFFFFF)); return; } // no wield mesh found changeToMesh(nullptr); }
void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client) { ITextureSource *tsrc = client->getTextureSource(); IItemDefManager *idef = client->getItemDefManager(); IShaderSource *shdrsrc = client->getShaderSource(); INodeDefManager *ndef = client->getNodeDefManager(); const ItemDefinition &def = item.getDefinition(idef); const ContentFeatures &f = ndef->get(def.name); content_t id = ndef->getId(def.name); if (m_enable_shaders) { u32 shader_id = shdrsrc->getShader("wielded_shader", TILE_MATERIAL_BASIC, NDT_NORMAL); m_material_type = shdrsrc->getShaderInfo(shader_id).material; } m_colors.clear(); // If wield_image is defined, it overrides everything else if (def.wield_image != "") { setExtruded(def.wield_image, def.wield_scale, tsrc, 1); return; } // Handle nodes // See also CItemDefManager::createClientCached() else if (def.type == ITEM_NODE) { if (f.mesh_ptr[0]) { // e.g. mesh nodes and nodeboxes changeToMesh(f.mesh_ptr[0]); // mesh_ptr[0] is pre-scaled by BS * f->visual_scale m_meshnode->setScale( def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); } else if (f.drawtype == NDT_AIRLIKE) { changeToMesh(NULL); } else if (f.drawtype == NDT_PLANTLIKE) { setExtruded(tsrc->getTextureName(f.tiles[0].texture_id), def.wield_scale, tsrc, f.tiles[0].animation_frame_count); } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { setCube(f.tiles, def.wield_scale, tsrc); } else { MeshMakeData mesh_make_data(client, false); MapNode mesh_make_node(id, 255, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); changeToMesh(mapblock_mesh.getMesh()); translateMesh(m_meshnode->getMesh(), v3f(-BS, -BS, -BS)); m_meshnode->setScale( def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); } u32 material_count = m_meshnode->getMaterialCount(); if (material_count > 6) { errorstream << "WieldMeshSceneNode::setItem: Invalid material " "count " << material_count << ", truncating to 6" << std::endl; material_count = 6; } for (u32 i = 0; i < material_count; ++i) { const TileSpec *tile = &(f.tiles[i]); video::SMaterial &material = m_meshnode->getMaterial(i); material.setFlag(video::EMF_BACK_FACE_CULLING, true); material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); bool animated = (tile->animation_frame_count > 1); if (animated) { FrameSpec animation_frame = tile->frames[0]; material.setTexture(0, animation_frame.texture); } else { material.setTexture(0, tile->texture); } m_colors.push_back(tile->color); material.MaterialType = m_material_type; if (m_enable_shaders) { if (tile->normal_texture) { if (animated) { FrameSpec animation_frame = tile->frames[0]; material.setTexture(1, animation_frame.normal_texture); } else { material.setTexture(1, tile->normal_texture); } } material.setTexture(2, tile->flags_texture); } } return; } else if (def.inventory_image != "") { setExtruded(def.inventory_image, def.wield_scale, tsrc, 1); return; } // no wield mesh found changeToMesh(NULL); }
void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef) { ITextureSource *tsrc = gamedef->getTextureSource(); IItemDefManager *idef = gamedef->getItemDefManager(); //IShaderSource *shdrsrc = gamedef->getShaderSource(); INodeDefManager *ndef = gamedef->getNodeDefManager(); const ItemDefinition &def = item.getDefinition(idef); const ContentFeatures &f = ndef->get(def.name); content_t id = ndef->getId(def.name); #if 0 //// TODO(RealBadAngel): Reactivate when shader is added for wield items if (m_enable_shaders) { u32 shader_id = shdrsrc->getShader("nodes_shader", TILE_MATERIAL_BASIC, NDT_NORMAL); m_material_type = shdrsrc->getShaderInfo(shader_id).material; } #endif // If wield_image is defined, it overrides everything else if (def.wield_image != "") { setExtruded(def.wield_image, def.wield_scale, tsrc, 1); return; } // Handle nodes // See also CItemDefManager::createClientCached() else if (def.type == ITEM_NODE) { if (f.mesh_ptr[0]) { // e.g. mesh nodes and nodeboxes changeToMesh(f.mesh_ptr[0]); // mesh_ptr[0] is pre-scaled by BS * f->visual_scale m_meshnode->setScale( def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); } else if (f.drawtype == NDT_AIRLIKE) { changeToMesh(NULL); } else if (f.drawtype == NDT_PLANTLIKE) { setExtruded(tsrc->getTextureName(f.tiles[0].texture_id), def.wield_scale, tsrc, f.tiles[0].animation_frame_count); } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { setCube(f.tiles, def.wield_scale, tsrc); } else { //// TODO: Change false in the following constructor args to //// appropriate value when shader is added for wield items (if applicable) MeshMakeData mesh_make_data(gamedef, false); MapNode mesh_make_node(id, 255, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); changeToMesh(mapblock_mesh.getMesh()); translateMesh(m_meshnode->getMesh(), v3f(-BS, -BS, -BS)); m_meshnode->setScale( def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); } u32 material_count = m_meshnode->getMaterialCount(); if (material_count > 6) { errorstream << "WieldMeshSceneNode::setItem: Invalid material " "count " << material_count << ", truncating to 6" << std::endl; material_count = 6; } for (u32 i = 0; i < material_count; ++i) { video::SMaterial &material = m_meshnode->getMaterial(i); material.setFlag(video::EMF_BACK_FACE_CULLING, true); material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); bool animated = (f.tiles[i].animation_frame_count > 1); if (animated) { FrameSpec animation_frame = f.tiles[i].frames[0]; material.setTexture(0, animation_frame.texture); } else { material.setTexture(0, f.tiles[i].texture); } material.MaterialType = m_material_type; #if 0 //// TODO(RealBadAngel): Reactivate when shader is added for wield items if (m_enable_shaders) { if (f.tiles[i].normal_texture) { if (animated) { FrameSpec animation_frame = f.tiles[i].frames[0]; material.setTexture(1, animation_frame.normal_texture); } else { material.setTexture(1, f.tiles[i].normal_texture); } material.setTexture(2, tsrc->getTexture("enable_img.png")); } else { material.setTexture(2, tsrc->getTexture("disable_img.png")); } } #endif } return; } else if (def.inventory_image != "") { setExtruded(def.inventory_image, def.wield_scale, tsrc, 1); return; } // no wield mesh found changeToMesh(NULL); }