Esempio n. 1
0
//sends a single user record to the file appending to the existing contents
void USR_Manager::sendToFile(Util::User user) {
    
    std::ofstream output;
    output.open(Util::usersFilePath(), std::ofstream::out | std::ofstream::app);
    
    //check if saved user.highestscore is greater than the current highestscore score.
    if (checkIfUserExists(user))
    {
        int highscore_from_file = findUserByUsername(user.username).highestScore;
        
        if (user.highestScore > highscore_from_file)
            output << user.username + " - " + std::to_string(user.highestScore) + "\n";
    }
    else
    {
        output << user.username + " - " + std::to_string(user.highestScore) + "\n";
    }
    
    output.close();
}
Esempio n. 2
0
void* serverListener(void* parameters)  //1st thread which communicates with the client
{
    struct clientParams *p = (struct clientParams*) parameters;
    //login------------------------------------------------------------------------------------------------------
    while(1)            //login loop
    {
        p->recvError = recv(p->clientSocket, p->buf_login, 300, 0); //login information is recieved in one string
        if (p->recvError <= 0)                              //if there is an error in recieve, exit the thread
        {
            if (p->recvError < 0) perror("recv");
            pthread_mutex_lock(&killLock);                  //killLock is locked until the pair thread dies
            threadToKill = p->threadId + 1;                 //if listernerThread exist, then the pair thread should exit too
            close(p->clientSocket);                         //and the related socket
            pthread_exit(p->threadId);
        }

        if (p->buf_login[strlen(p->buf_login) - 1] != '<')    //check if the sysmbol is present after every message the client sends
        {                                                       //if not, the pair should exit
            pthread_mutex_lock(&killLock);
            threadToKill = p->threadId + 1;
            close(p->clientSocket);
            pthread_exit(p->threadId);
        }
        p->buf_login[strlen(p->buf_login) - 1]= '\0';           //to take away the symbol after checking
        decrypt((unsigned long*)p->buf_login);                   //after taking symbol away, login information is decrypted


        int i, reset = 0;
        int k = 0;
        for(i=0;i<100;i++) { p->buf_user[i] = '\0';}            //the variables that will hold the name, password and login/reg choice are reset
        for(i=0;i<100;i++) { p->buf_pass[i] = '\0';}            //so they can be used again if the user makes a mistake
        for(i=0;i<100;i++) { p->buf_answer[i] = '\0';}

        for(i = 0; i < strlen(p->buf_login); i++)
        {
            if ( p->buf_login[i] == ' ') {reset++; k = 0;}      //we're looking for spaces to separate the words
            if (reset == 0)       //we find the login/reg choice before the first space
            {
                p->buf_answer[k] = p->buf_login[i];
            }
            if (reset == 1)       //username after the first space
            {
                p->buf_user[k] = p->buf_login[i+1];
                k++;
            }
            if (reset == 2)       //password after the second space
            {
                p->buf_pass[k] = p->buf_login[i+1];
                k++;
            }
        }
        p->buf_user[strlen(p->buf_user) - 1]= '\0'; //the space is removed from the username

        if( p->buf_answer[0] == '0')      //registration of user
        {
            pthread_mutex_lock(&fileWriteLock);                 //new username and password written to file, hence locked
            if(!checkIfUserExists(p->buf_user))                 //User present already? if no, create user, else print it exists
            {
                createUser(p->buf_user, p->buf_pass);
                pthread_mutex_unlock(&fileWriteLock);
                if (send(p->clientSocket, "User created!!", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
                if (send(p->clientSocket, "youcanlogin", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
                break;
            }
            else
            {
                pthread_mutex_unlock(&fileWriteLock);
                if (send(p->clientSocket, "User exists already", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
                if (send(p->clientSocket, "nope", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
            }
        }
        else if(p->buf_answer[0] == '1')      //login of user
        {
            if(!controlPassword(p->buf_user, p->buf_pass))      //if the username and password doesnt match, kill the threads
            {
                if (send(p->clientSocket, "Wrong username or password.", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
                if (send(p->clientSocket, "nope", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
            }
            else                                               //if matched, login.
             {
                if (send(p->clientSocket, "Succesful login. Welcome.", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
                if (send(p->clientSocket, "youcanlogin", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
                break;
            }
        }
        else
        {
            if (send(p->clientSocket, "Decrypting error. Try again.", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
            if (send(p->clientSocket, "nope", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
        }
    }
    //end login------------------------------------------------------------------------------------------------------

    strcpy(userNames[p->threadId], p->buf_user);
    pthread_mutex_lock(&senderLock);                //the message variable is locked, sender threads have time to send it before it changes
    strcpy(message, p->buf_user);                   //a message is sent to all clients with the name of this client
    strcat(message, " joined the chat.");
    usleep(300000);
    pthread_mutex_unlock(&senderLock);

    strcat(p->buf_user, ": ");

    while(1)                                            //the main listening loop
    {
        if (threadToKill == p->threadId)                //if the sender pair of this thread quit, so should listener quit too
        {
            pthread_mutex_unlock(&killLock);
            close(p->clientSocket);
            pthread_exit(p->threadId);
        }

        p->recvError = recv(p->clientSocket, p->uniqueText, DATASIZE, 0);   //message is recieved

        if (p->recvError <= 0)
        {
            if (p->recvError < 0) perror("recv");
            pthread_mutex_lock(&killLock);
            threadToKill = p->threadId + 1;
            close(p->clientSocket);

            if(queue[0] == p->threadId)                 //if this thread was in queue, remove it
            { queue[0] = -1; }
            pthread_exit(p->threadId);
        }
        if (p->uniqueText[strlen(p->uniqueText) - 1] != '<')
        {
            pthread_mutex_lock(&killLock);
            threadToKill = p->threadId + 1;
            close(p->clientSocket);
            if(queue[0] == p->threadId)
            { queue[0] = -1; }
            pthread_exit(p->threadId);
        }
        p->uniqueText[strlen(p->uniqueText) - 1]= '\0';



        if(strcmp(p->uniqueText,"__Play__") == 0)          //if the client says __Play__, put it in the queue
        {
            pthread_mutex_lock(&queueLock);             //lock other threads to change the queue at the same time
            if(queue[0] == -1)                          //if the 1st position of queue is empty, thread ID is copied to it
            {           //a message is sent to the client so it knows it's in the queue now
                queue[0] = p->threadId;
                strcpy(qName[0],p->buf_user);        //the name of the user is also saved
                if (send(p->clientSocket, "queued", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
                pthread_mutex_unlock(&queueLock);
            }
            else if(queue[1] == -1)                     //do the same for next position
            {
                pthread_mutex_unlock(&queueLock);

                if(strcmp(p->buf_user,qName[0])==0)     //if the user trying to queue is the same as the one already in queue in position 0, decline it
                {   //a message is sent to the client so it knows it was declined
                    if(send(p->clientSocket, "notQueued", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
                }
                else
                {
                    pthread_mutex_lock(&queueLock);         //lock the queue until the game is started
                    if (send(p->clientSocket, "queued", DATASIZE, 0) == -1) { pthread_mutex_lock(&killLock); threadToKill = p->threadId + 1; close(p->clientSocket); pthread_exit(p->threadId);}
                    queue[1] = p->threadId;
                    strcpy(qName[1],p->buf_user);
                    qReady = 1;                             //when 2nd position of queue is fille, qReady=1
                }
            }
        }
        else if(strcmp(p->uniqueText,"__DontPlay__") == 0)   //if the client sennds __DontPlay__ it is removed from the queue
        {
            if(queue[0] == p->threadId)                 //if this thread was in queue, remove it
            { queue[0] = -1; }
        }
        else
        {
            strcpy(p->tempText, p->buf_user);               //buf_user: uniqueText
            strcat(p->tempText, p->uniqueText);

            pthread_mutex_lock(&senderLock);                //the message variable is locked, sender threads have time to send it before it changes
            strcpy(message, p->tempText);
            usleep(300000);
            pthread_mutex_unlock(&senderLock);
        }
    }
}