Esempio n. 1
0
//method to update the player within the game loop
void Application::updatePlayer()
{
    player.playerPos = {player.posX, player.posY, 100, 100};
    player.playerAnim = {player.frame_x*W, player.frame_y*H, W, H};
    cameraPos = {player.posX-500,0, 1100, 700};

    checkShots();//decides whether to set the shotFlag
}
Esempio n. 2
0
bool Diving::play(uint16 playerCount, bool hasPearlLocation) {
	init();
	initScreen();
	initCursor();

	_vm->_draw->blitInvalidated();
	_vm->_video->retrace();

	while (!_vm->shouldQuit()) {
		evilFishEnter();

		checkShots();

		updateAnims();

		_vm->_draw->animateCursor(1);

		_vm->_draw->blitInvalidated();

		_vm->_util->waitEndFrame();
		_vm->_util->processInput();

		int16 mouseX, mouseY;
		MouseButtons mouseButtons;

		int16 key = checkInput(mouseX, mouseY, mouseButtons);
		if (key == kKeyEscape)
			break;

		if (mouseButtons == kMouseButtonsLeft)
			shoot(mouseX, mouseY);

		if ((_whitePearlCount >= 20) || (_blackPearlCount >= 2))
			break;
	}

	deinit();
	return _blackPearlCount >= 2;
}