bool TicTacToe::checkDraw() { bool draw = false; if (checkThreeInARow("X")) draw = false; if (checkThreeInARow("O")) draw = false; if (ui->Grid1->text() == "X" | ui->Grid1->text() == "O"){ if (ui->Grid2->text() == "X" | ui->Grid2->text() == "O") { if (ui->Grid3->text() == "X" | ui->Grid3->text() == "O") { if (ui->Grid4->text() == "X" | ui->Grid4->text() == "O") { if (ui->Grid5->text() == "X" | ui->Grid5->text() == "O") { if (ui->Grid6->text() == "X" | ui->Grid6->text() == "O") { if (ui->Grid7->text() == "X" | ui->Grid7->text() == "O") { if (ui->Grid8->text() == "X" | ui->Grid8->text() == "O") { if (ui->Grid9->text() == "X" | ui->Grid9->text() == "O") draw = true; } } } } } } } } if (draw) { QMessageBox *popUpBox =new QMessageBox(this); popUpBox->setText("game drawn"); popUpBox->exec(); return true; } else return false; }
bool TicTacToe::checkComputerWin() { if (checkThreeInARow("O")) { QMessageBox *popUpBox =new QMessageBox(this); popUpBox->setText("Sorry, you lost. Better luck next time"); popUpBox->exec(); return true; } else return false; }
bool TicTacToe::checkUserWin() { if (checkThreeInARow("X")) { QMessageBox *popUpBox =new QMessageBox(this); popUpBox->setText("Congratulations, you win"); popUpBox->exec(); return true; } else return false; }
/** * Check state of the active game * * @param Ui Pointer zu ui * @param QObject Clicked Object (Sender von Slot ) */ void CTicTacToe::checkGameState(QObject *sender) { if (!checkThreeInARow(sender)) { if (hasFreeFields()) { switchToNextPlayer(); } } }