void DynamicDataLoader::check_consistency() { item_controller->check_itype_definitions(); item_controller->check_items_of_groups_exist(); MonsterGenerator::generator().check_monster_definitions(); MonsterGroupManager::check_group_definitions(); check_recipe_definitions(); }
void DynamicDataLoader::check_consistency() { item_controller->check_itype_definitions(); item_controller->check_items_of_groups_exist(); MonsterGenerator::generator().check_monster_definitions(); MonsterGroupManager::check_group_definitions(); check_recipe_definitions(); check_furniture_and_terrain(); check_constructions(); profession::check_definitions(); check_martialarts(); }
void DynamicDataLoader::check_consistency() { item_controller->check_definitions(); g->check_vehicleparts(); MonsterGenerator::generator().check_monster_definitions(); MonsterGroupManager::check_group_definitions(); check_recipe_definitions(); check_furniture_and_terrain(); check_constructions(); profession::check_definitions(); scenario::check_definitions(); check_martialarts(); ammunition_type::check_consistency(); }
void DynamicDataLoader::check_consistency() { vitamin::check_consistency(); item_controller->check_definitions(); fault::check_consistency(); vpart_info::check(); MonsterGenerator::generator().check_monster_definitions(); MonsterGroupManager::check_group_definitions(); check_recipe_definitions(); check_furniture_and_terrain(); check_constructions(); profession::check_definitions(); scenario::check_definitions(); check_martialarts(); mutation_branch::check_consistency(); ammunition_type::check_consistency(); trap::check_consistency(); check_bionics(); }
int APIENTRY WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { int argc = __argc; char **argv = __argv; #else int main(int argc, char *argv[]) { #endif #ifdef ENABLE_LOGGING setupDebug(); #endif int seed = time(NULL); bool verifyexit = false; // set locale to system default setlocale(LC_ALL, ""); #ifdef LOCALIZE bindtextdomain("cataclysm-dda", "lang/mo"); bind_textdomain_codeset("cataclysm-dda", "UTF-8"); textdomain("cataclysm-dda"); #endif //args: world seeding only. argc--; argv++; while (argc) { if(std::string(argv[0]) == "--seed") { argc--; argv++; if(argc) { seed = djb2_hash((unsigned char *)argv[0]); argc--; argv++; } } else if(std::string(argv[0]) == "--jsonverify") { argc--; verifyexit = true; } else { // ignore unknown args. argc--; } argv++; } // ncurses stuff initOptions(); load_options(); // For getting size options initscr(); // Initialize ncurses init_interface(); noecho(); // Don't echo keypresses cbreak(); // C-style breaks (e.g. ^C to SIGINT) keypad(stdscr, true); // Numpad is numbers init_colors(); // See color.cpp // curs_set(0); // Invisible cursor set_escdelay(10); // Make escape actually responsive std::srand(seed); bool quit_game = false; g = new game; g->init_data(); if(g->game_error()) { exit_handler(-999); } if ( verifyexit ) { item_controller->check_itype_definitions(); item_controller->check_items_of_groups_exist(); MonsterGenerator::generator().check_monster_definitions(); MonsterGroupManager::check_group_definitions(); check_recipe_definitions(); exit_handler(0); } g->init_ui(); if(g->game_error()) { exit_handler(-999); } curs_set(0); // Invisible cursor here, because MAPBUFFER.load() is crash-prone #if (!(defined _WIN32 || defined WINDOWS)) struct sigaction sigIntHandler; sigIntHandler.sa_handler = exit_handler; sigemptyset(&sigIntHandler.sa_mask); sigIntHandler.sa_flags = 0; sigaction(SIGINT, &sigIntHandler, NULL); #endif do { if(!g->opening_screen()) { quit_game = true; } while (!quit_game && !g->do_turn()) ; if (g->game_quit() || g->game_error()) { quit_game = true; } } while (!quit_game); exit_handler(-999); return 0; }