Esempio n. 1
0
static void 
circular_buffer_test(circular_buffer_t cb) 
{
  int i;
  test_t t;
  for (i = 0; i < 7; ++i) {
    memset(t.buf, 0, sizeof(t.buf));
    t.index = i + 1;
    sprintf(t.buf, "the test buffer with id=>%d\n", t.index);
    t.len = strlen(t.buf);

    circular_buffer_put(cb, (const char*)&t, sizeof(t));
  }
  fprintf(stdout, "size : %d\n", circular_buffer_size(cb));
  fprintf(stdout, "circular buffer get=>%d\n", 
    circular_buffer_get(cb, sizeof(t), (char*)&t));
  fprintf(stdout, "size : %d\n", circular_buffer_size(cb));
  test_show(t);

  for (i = 0; i < 1; ++i) {
    memset(t.buf, 0, sizeof(t.buf));
    t.index = (i + 7) * (i + 7);
    sprintf(t.buf, "the test buffer with id=>%d\n", t.index);
    t.len = strlen(t.buf);

    circular_buffer_put(cb, (const char*)&t, sizeof(t));
  }
  fprintf(stdout, "size : %d\n", circular_buffer_size(cb));
  while (!circular_buffer_empty(cb)) {
    circular_buffer_get(cb, sizeof(t), (char*)&t);
    test_show(t);
  }
  fprintf(stdout, "size : %d\n", circular_buffer_size(cb));
}
Esempio n. 2
0
/**
 * Removes item from the buffer.
 * Returns zero if buffer is empty.
 */
uint8_t circular_buffer_pop(CircularBuffer* buf) {
     uint8_t data;
	if (circular_buffer_empty(buf)) 
     { 
          return 0; 
     }
	data = buf->buf[buf->back];
	buf->back++;
	if (buf->back >= BUFSIZE) { buf->back = 0; }
	return data;
}
Esempio n. 3
0
File: algo.c Progetto: shizkr/dsy_mm
/* function name: draw_contour
 * Input Parameter
 *   maze : maze array wich has maze information
 *   map  : array to draw contour map
 *   type : maze type to run mouse
 *   pos  : current mouse location in the maze
 */
void draw_contour(unsigned char *maze, unsigned char *map,
                  unsigned int type, unsigned char pos)
{
    int i, contour_lvl = 1;
    int index;
    unsigned int item;
    char found_mouse = 0;
    struct circular_buffer *cb, contour_buffer;

    cb = &contour_buffer;
    circular_buffer_init(cb, contour_cb_buffer,
                         CONTOUR_CB_BUFFER_MAX);

    /* Uninitialized contour map */
    memset(map, 0, MAZEMAX);

    /* Seed value 1 as a goal */
    switch (type) {
    case TO_GOAL_4X4:
        map[get_index(3, 3)] = contour_lvl;
        circular_buffer_write(cb, gen_contour_pos(contour_lvl, 0x33));
        break;
    case TO_GOAL_8X8:
        map[get_index(7, 7)] = contour_lvl;
        circular_buffer_write(cb, gen_contour_pos(contour_lvl, 0x77));
        break;
    case TO_GOAL_16X16:
        map[get_index(7, 7)] = contour_lvl;
        map[get_index(8, 7)] = contour_lvl;
        map[get_index(7, 8)] = contour_lvl;
        map[get_index(8, 8)] = contour_lvl;

        /* Add list of same level contour value */
        circular_buffer_write(cb, gen_contour_pos(contour_lvl, 0x77));
        circular_buffer_write(cb, gen_contour_pos(contour_lvl, 0x78));
        circular_buffer_write(cb, gen_contour_pos(contour_lvl, 0x87));
        circular_buffer_write(cb, gen_contour_pos(contour_lvl, 0x88));
        break;
    case TO_START_4X4:
    case TO_START_8X8:
    case TO_START_16X16:
        map[get_index(0, 0)] = contour_lvl;
        circular_buffer_write(cb, gen_contour_pos(contour_lvl, 0x00));
        break;
    default:
        if (type < MAZEMAX) {
            map[type] = contour_lvl;
            circular_buffer_write(cb, gen_contour_pos(contour_lvl, type));
        } else {
            print_exit("Invalid target goal index!\n");
        }
        break;
    }

    /* Get one contour number from circular buffer.
     * Put next higher value in next block if there is
     * no wall to there and save it inti circular buffer.
     * If contour map reaches to current mouse or
     * circular buffer is empty then it's done.
     */
    while (!circular_buffer_empty(cb) && !found_mouse) {
        circular_buffer_read(cb, &item);
        index = get_contour_index(item);
        contour_lvl = get_contour_lvl(item) + 1;

        /* Calculate contour lvl around current cube */
        for (i = NI; i <= WI; i++) {
            if (!(maze[index] & wall_bit(i)) &&
                    (map[index + maze_dxy[i]] == 0)) {
                map[index + maze_dxy[i]] = contour_lvl;
                circular_buffer_write(cb,
                                      gen_contour_pos(contour_lvl,
                                                      index + maze_dxy[i]));
                if (index + maze_dxy[i] == pos)
                    found_mouse = 1;
            }
        }

#ifdef DEBUG
        if (debug_flag & DEBUG_CONTOUR) {
            print_map(map);
            usleep(20000);
        }
#endif
    }

    if (!found_mouse) {
        /* Mouse alorighm should never hit this location */
        print_map(map);
        print_exit("%s couldn't find mouse location\n",
                   __func__);
    }
}