Esempio n. 1
0
void MixHueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
  float inputColor1[4];
  float inputColor2[4];
  float inputValue[4];

  this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
  this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
  this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);

  float value = inputValue[0];
  if (this->useValueAlphaMultiply()) {
    value *= inputColor2[3];
  }
  float valuem = 1.0f - value;

  float colH, colS, colV;
  rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
  if (colS != 0.0f) {
    float rH, rS, rV;
    float tmpr, tmpg, tmpb;
    rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
    hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb);
    output[0] = valuem * (inputColor1[0]) + value * tmpr;
    output[1] = valuem * (inputColor1[1]) + value * tmpg;
    output[2] = valuem * (inputColor1[2]) + value * tmpb;
  }
  else {
    copy_v3_v3(output, inputColor1);
  }
  output[3] = inputColor1[3];

  clampIfNeeded(output);
}
Esempio n. 2
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void MixGlareOperation::executePixelSampled(float output[4],
                                            float x,
                                            float y,
                                            PixelSampler sampler)
{
  float inputColor1[4];
  float inputColor2[4];
  float inputValue[4];
  float value;

  this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
  this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
  this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
  value = inputValue[0];
  float mf = 2.0f - 2.0f * fabsf(value - 0.5f);

  if (inputColor1[0] < 0.0f) {
    inputColor1[0] = 0.0f;
  }
  if (inputColor1[1] < 0.0f) {
    inputColor1[1] = 0.0f;
  }
  if (inputColor1[2] < 0.0f) {
    inputColor1[2] = 0.0f;
  }

  output[0] = mf * max(inputColor1[0] + value * (inputColor2[0] - inputColor1[0]), 0.0f);
  output[1] = mf * max(inputColor1[1] + value * (inputColor2[1] - inputColor1[1]), 0.0f);
  output[2] = mf * max(inputColor1[2] + value * (inputColor2[2] - inputColor1[2]), 0.0f);
  output[3] = inputColor1[3];

  clampIfNeeded(output);
}
Esempio n. 3
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void MixScreenOperation::executePixelSampled(float output[4],
                                             float x,
                                             float y,
                                             PixelSampler sampler)
{
  float inputColor1[4];
  float inputColor2[4];
  float inputValue[4];

  this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
  this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
  this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);

  float value = inputValue[0];
  if (this->useValueAlphaMultiply()) {
    value *= inputColor2[3];
  }
  float valuem = 1.0f - value;

  output[0] = 1.0f - (valuem + value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
  output[1] = 1.0f - (valuem + value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
  output[2] = 1.0f - (valuem + value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
  output[3] = inputColor1[3];

  clampIfNeeded(output);
}
Esempio n. 4
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void MixValueOperation::executePixelSampled(float output[4],
                                            float x,
                                            float y,
                                            PixelSampler sampler)
{
  float inputColor1[4];
  float inputColor2[4];
  float inputValue[4];

  this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
  this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
  this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);

  float value = inputValue[0];
  if (this->useValueAlphaMultiply()) {
    value *= inputColor2[3];
  }
  float valuem = 1.0f - value;

  float rH, rS, rV;
  float colH, colS, colV;
  rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
  rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
  hsv_to_rgb(rH, rS, (valuem * rV + value * colV), &output[0], &output[1], &output[2]);
  output[3] = inputColor1[3];

  clampIfNeeded(output);
}
void MixLinearLightOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
	float inputColor1[4];
	float inputColor2[4];
	float inputValue[4];

	this->m_inputValueOperation->read(inputValue, x, y, sampler);
	this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
	this->m_inputColor2Operation->read(inputColor2, x, y, sampler);

	float value = inputValue[0];
	if (this->useValueAlphaMultiply()) {
		value *= inputColor2[3];
	}
	if (inputColor2[0] > 0.5f)
		output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0] - 0.5f));
	else
		output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0]) - 1.0f);
	if (inputColor2[1] > 0.5f)
		output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1] - 0.5f));
	else
		output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1]) - 1.0f);
	if (inputColor2[2] > 0.5f)
		output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2] - 0.5f));
	else
		output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2]) - 1.0f);
	
	output[3] = inputColor1[3];

	clampIfNeeded(output);
}
void MathAbsoluteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
    float inputValue1[4];

    this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);

    output[0] = fabs(inputValue1[0]);

    clampIfNeeded(output);
}
void MathGreaterThanOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];
	float inputValue2[4];
	
	this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
	this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
	
	output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;

	clampIfNeeded(output);
}
void MathMaximumOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];
	float inputValue2[4];
	
	this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
	this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
	
	output[0] = max(inputValue1[0], inputValue2[0]);

	clampIfNeeded(output);
}
Esempio n. 9
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void MathRoundOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];
	float inputValue2[4];
	
	this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
	this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
	
	output[0] = round(inputValue1[0]);

	clampIfNeeded(output);
}
void MathSubtractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];
	float inputValue2[4];
	
	this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
	this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
	
	output[0] = inputValue1[0] - inputValue2[0];

	clampIfNeeded(output);
}
void MathSqrtOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];

	this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);

	if (inputValue1[0] > 0)
		output[0] = sqrt(inputValue1[0]);
	else
		output[0] = 0.0f;

	clampIfNeeded(output);
}
void MathDivideOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];
	float inputValue2[4];
	
	this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
	this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
	
	if (inputValue2[0] == 0) /* We don't want to divide by zero. */
		output[0] = 0.0;
	else
		output[0] = inputValue1[0] / inputValue2[0];

	clampIfNeeded(output);
}
void MathArcCosineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];
	float inputValue2[4];
	
	this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
	this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
	
	if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
		output[0] = acos(inputValue1[0]);
	else
		output[0] = 0.0;

	clampIfNeeded(output);
}
void MathLogarithmOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];
	float inputValue2[4];
	
	this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
	this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
	
	if (inputValue1[0] > 0  && inputValue2[0] > 0)
		output[0] = log(inputValue1[0]) / log(inputValue2[0]);
	else
		output[0] = 0.0;

	clampIfNeeded(output);
}
void MathModuloOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];
	float inputValue2[4];
	
	this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
	this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
	
	if (inputValue2[0] == 0)
		output[0] = 0.0;
	else
		output[0] = fmod(inputValue1[0], inputValue2[0]);

	clampIfNeeded(output);
}
Esempio n. 16
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void MixLightenOperation::executePixelSampled(float output[4],
                                              float x,
                                              float y,
                                              PixelSampler sampler)
{
  float inputColor1[4];
  float inputColor2[4];
  float inputValue[4];

  this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
  this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
  this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);

  float value = inputValue[0];
  if (this->useValueAlphaMultiply()) {
    value *= inputColor2[3];
  }
  float tmp;
  tmp = value * inputColor2[0];
  if (tmp > inputColor1[0]) {
    output[0] = tmp;
  }
  else {
    output[0] = inputColor1[0];
  }
  tmp = value * inputColor2[1];
  if (tmp > inputColor1[1]) {
    output[1] = tmp;
  }
  else {
    output[1] = inputColor1[1];
  }
  tmp = value * inputColor2[2];
  if (tmp > inputColor1[2]) {
    output[2] = tmp;
  }
  else {
    output[2] = inputColor1[2];
  }
  output[3] = inputColor1[3];

  clampIfNeeded(output);
}
Esempio n. 17
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void MixDivideOperation::executePixelSampled(float output[4],
                                             float x,
                                             float y,
                                             PixelSampler sampler)
{
  float inputColor1[4];
  float inputColor2[4];
  float inputValue[4];

  this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
  this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
  this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);

  float value = inputValue[0];
  if (this->useValueAlphaMultiply()) {
    value *= inputColor2[3];
  }
  float valuem = 1.0f - value;

  if (inputColor2[0] != 0.0f) {
    output[0] = valuem * (inputColor1[0]) + value * (inputColor1[0]) / inputColor2[0];
  }
  else {
    output[0] = 0.0f;
  }
  if (inputColor2[1] != 0.0f) {
    output[1] = valuem * (inputColor1[1]) + value * (inputColor1[1]) / inputColor2[1];
  }
  else {
    output[1] = 0.0f;
  }
  if (inputColor2[2] != 0.0f) {
    output[2] = valuem * (inputColor1[2]) + value * (inputColor1[2]) / inputColor2[2];
  }
  else {
    output[2] = 0.0f;
  }

  output[3] = inputColor1[3];

  clampIfNeeded(output);
}
void MixDifferenceOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
	float inputColor1[4];
	float inputColor2[4];
	float value;
	
	this->m_inputValueOperation->read(&value, x, y, sampler);
	this->m_inputColor1Operation->read(&inputColor1[0], x, y, sampler);
	this->m_inputColor2Operation->read(&inputColor2[0], x, y, sampler);
	
	if (this->useValueAlphaMultiply()) {
		value *= inputColor2[3];
	}
	float valuem = 1.0f - value;
	output[0] = valuem * inputColor1[0] + value *fabsf(inputColor1[0] - inputColor2[0]);
	output[1] = valuem * inputColor1[1] + value *fabsf(inputColor1[1] - inputColor2[1]);
	output[2] = valuem * inputColor1[2] + value *fabsf(inputColor1[2] - inputColor2[2]);
	output[3] = inputColor1[3];

	clampIfNeeded(output);
}
void MixOverlayOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
	float inputColor1[4];
	float inputColor2[4];
	float value;
	
	this->m_inputValueOperation->read(&value, x, y, sampler);
	this->m_inputColor1Operation->read(&inputColor1[0], x, y, sampler);
	this->m_inputColor2Operation->read(&inputColor2[0], x, y, sampler);
	
	if (this->useValueAlphaMultiply()) {
		value *= inputColor2[3];
	}
	
	float valuem = 1.0f - value;
	
	if (inputColor1[0] < 0.5f) {
		outputValue[0] = inputColor1[0] * (valuem + 2.0f * value * inputColor2[0]);
	}
	else {
		outputValue[0] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
	}
	if (inputColor1[1] < 0.5f) {
		outputValue[1] = inputColor1[1] * (valuem + 2.0f * value * inputColor2[1]);
	}
	else {
		outputValue[1] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
	}
	if (inputColor1[2] < 0.5f) {
		outputValue[2] = inputColor1[2] * (valuem + 2.0f * value * inputColor2[2]);
	}
	else {
		outputValue[2] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
	}
	outputValue[3] = inputColor1[3];

	clampIfNeeded(outputValue);
}
Esempio n. 20
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void MixSoftLightOperation::executePixelSampled(float output[4],
                                                float x,
                                                float y,
                                                PixelSampler sampler)
{
  float inputColor1[4];
  float inputColor2[4];
  float inputValue[4];

  this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
  this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
  this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);

  float value = inputValue[0];
  if (this->useValueAlphaMultiply()) {
    value *= inputColor2[3];
  }
  float valuem = 1.0f - value;
  float scr, scg, scb;

  /* first calculate non-fac based Screen mix */
  scr = 1.0f - (1.0f - inputColor2[0]) * (1.0f - inputColor1[0]);
  scg = 1.0f - (1.0f - inputColor2[1]) * (1.0f - inputColor1[1]);
  scb = 1.0f - (1.0f - inputColor2[2]) * (1.0f - inputColor1[2]);

  output[0] = valuem * (inputColor1[0]) +
              value * (((1.0f - inputColor1[0]) * inputColor2[0] * (inputColor1[0])) +
                       (inputColor1[0] * scr));
  output[1] = valuem * (inputColor1[1]) +
              value * (((1.0f - inputColor1[1]) * inputColor2[1] * (inputColor1[1])) +
                       (inputColor1[1] * scg));
  output[2] = valuem * (inputColor1[2]) +
              value * (((1.0f - inputColor1[2]) * inputColor2[2] * (inputColor1[2])) +
                       (inputColor1[2] * scb));
  output[3] = inputColor1[3];

  clampIfNeeded(output);
}
void MathPowerOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputValue1[4];
	float inputValue2[4];
	
	this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
	this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
	
	if (inputValue1[0] >= 0) {
		output[0] = pow(inputValue1[0], inputValue2[0]);
	}
	else {
		float y_mod_1 = fmod(inputValue2[0], 1);
		/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
		if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
			output[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f));
		}
		else {
			output[0] = 0.0;
		}
	}

	clampIfNeeded(output);
}
Esempio n. 22
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void MixDodgeOperation::executePixelSampled(float output[4],
                                            float x,
                                            float y,
                                            PixelSampler sampler)
{
  float inputColor1[4];
  float inputColor2[4];
  float inputValue[4];
  float tmp;

  this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
  this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
  this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);

  float value = inputValue[0];
  if (this->useValueAlphaMultiply()) {
    value *= inputColor2[3];
  }

  if (inputColor1[0] != 0.0f) {
    tmp = 1.0f - value * inputColor2[0];
    if (tmp <= 0.0f) {
      output[0] = 1.0f;
    }
    else {
      tmp = inputColor1[0] / tmp;
      if (tmp > 1.0f) {
        output[0] = 1.0f;
      }
      else {
        output[0] = tmp;
      }
    }
  }
  else {
    output[0] = 0.0f;
  }

  if (inputColor1[1] != 0.0f) {
    tmp = 1.0f - value * inputColor2[1];
    if (tmp <= 0.0f) {
      output[1] = 1.0f;
    }
    else {
      tmp = inputColor1[1] / tmp;
      if (tmp > 1.0f) {
        output[1] = 1.0f;
      }
      else {
        output[1] = tmp;
      }
    }
  }
  else {
    output[1] = 0.0f;
  }

  if (inputColor1[2] != 0.0f) {
    tmp = 1.0f - value * inputColor2[2];
    if (tmp <= 0.0f) {
      output[2] = 1.0f;
    }
    else {
      tmp = inputColor1[2] / tmp;
      if (tmp > 1.0f) {
        output[2] = 1.0f;
      }
      else {
        output[2] = tmp;
      }
    }
  }
  else {
    output[2] = 0.0f;
  }

  output[3] = inputColor1[3];

  clampIfNeeded(output);
}