Esempio n. 1
0
void OSystem_Android::initViewport() {
	LOGD("initializing viewport");

	assert(JNI::haveSurface());

	// Turn off anything that looks like 3D ;)
	GLCALL(glDisable(GL_CULL_FACE));
	GLCALL(glDisable(GL_DEPTH_TEST));
	GLCALL(glDisable(GL_LIGHTING));
	GLCALL(glDisable(GL_FOG));
	GLCALL(glDisable(GL_DITHER));

	GLCALL(glShadeModel(GL_FLAT));
	GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST));

	GLCALL(glEnable(GL_BLEND));
	GLCALL(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));

	GLCALL(glEnableClientState(GL_VERTEX_ARRAY));
	GLCALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));

	GLCALL(glEnable(GL_TEXTURE_2D));

	GLCALL(glViewport(0, 0, _egl_surface_width, _egl_surface_height));

	GLCALL(glMatrixMode(GL_PROJECTION));
	GLCALL(glLoadIdentity());
	GLCALL(glOrthof(0, _egl_surface_width, _egl_surface_height, 0, -1, 1));
	GLCALL(glMatrixMode(GL_MODELVIEW));
	GLCALL(glLoadIdentity());

	clearFocusRectangle();
}
Esempio n. 2
0
void OSystem_Android::initViewport() {
	LOGD("initializing viewport");

	assert(JNI::haveSurface());

	GLCALL(glDisable(GL_CULL_FACE));
	GLCALL(glDisable(GL_DEPTH_TEST));

	GLCALL(glEnable(GL_BLEND));
	GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));

	GLCALL(glViewport(0, 0, _egl_surface_width, _egl_surface_height));
	LOGD("viewport size: %dx%d", _egl_surface_width, _egl_surface_height);

	clearFocusRectangle();
}